archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » Box2DFlashAS3 Version 2 Released – AS3 2D Physics Engine - web, mobile, game + interactive development » Box2DFlashAS3 Version 2 Released – AS3 2D Physics Engine » Box2DFlashAS3 Version 2 Released – AS3 2D Physics Engine
    Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1

    Original URL path: http://drawlogic.com/2008/04/17/box2dflashas3-version-2-released-as3-2d-physics-engine/ (2016-02-09)
    Open archived version from archive


  • *drawlogic » box2sflashas3 - web, mobile, game + interactive development » box2sflashas3 » box2sflashas3
    Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010 1 January 2010 2 December 2009 3 October 2009 3 September 2009 2 August 2009 2 July 2009 3 June 2009 3 May

    Original URL path: http://drawlogic.com/tag/box2sflashas3/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » foam - web, mobile, game + interactive development » foam » foam
    game on It is best to get them out early and often I need to take my own advice Tags 2d AS3 box2d box2dflashas3 ENGINE FLASH FLEX foam glade list motor2 OPEN SOURCE PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DYNAMIC ENGINE FLASH FLEX GAMEDEV GAMES HAXE OPEN SOURCE PERFORMANCE PHYSICS PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 2D Physics Engine FOAM Demos and Sources For Semi Realistic Physics Euler RK4 Comparison Sunday November 11th 2007 Drew Cummin s FOAM is a great flash as3 2d physics package that can be integrated quickly and get started with realistic physics in 2d flash apps and games I have been playing with this since FOAM s release last week and putting together some tests to show comparing with APE and really looking forward to polygonal labs Motor Physics to add there Three excellent physics engines FOAM APE and Motor Physics for flash in AS3 already Basically at flash9 player avm2 market saturation it is now available to develop on in over 94 of market is showing the power of the ES4 Javascript2 based Actionscript3 language and how it is inspiring developers to new levels of interest inspiration Then again haXe can target them all but I digress FOAM was recently released but the author Drew Cummins is showing very good support for the toolkit and released a plethora of goodins to support this great kit bug fixes samples docs and some realistic physics demos as well as in depth walkthrough of creating a force generator and comparison of the Euler and RK4 equations used in that process and their differences Euler being less correct due to the factors of the platform and intervals and environment RK4 more correct but more expensive to run If you are developing realistic physics in flash games or apps this toolkit is a great source of inspiration Demo showing semi realistic physics and the results of the Euler and RK4 Solver in an orbit scenario Excellent post describing the IForceGenerator interface to make a GravitationalForceGenerator class used in the demo Code sample orbit of realistic physics AS3 Code sample of GravitationalForceGenerator class AS3 Euler class in FOAM RK4 class in FOAM FOAM AS3 2d physics engine source at Google Code Perpetual Fall Zero G Toy Chest Tags ACTIONSCRIPT AS3 foam PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 BENCHMARK BEST OF CODE DEVELOPMENT ENGINE FLASH FLEX GAMES HAXE LIBRARIES MOTION OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export

    Original URL path: http://drawlogic.com/tag/foam/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » PyAMF 0.3 Released and Sample on Google App Engine - web, mobile, game + interactive development » PyAMF 0.3 Released and Sample on Google App Engine » PyAMF 0.3 Released and Sample on Google App Engine
    the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating

    Original URL path: http://drawlogic.com/2008/04/16/pyamf-03-released-and-sample-on-google-app-engine/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » gae - web, mobile, game + interactive development » gae » gae
    pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1

    Original URL path: http://drawlogic.com/tag/gae/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » google app engine - web, mobile, game + interactive development » google app engine » google app engine
    Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013

    Original URL path: http://drawlogic.com/tag/google-app-engine/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » API - web, mobile, game + interactive development » API » API
    definitely make sense for long videos or specific scenarios If you want to automatically start the video from the second verve just try this deep link For this case I decided that it will be better to disable the generation of browser history and the SWFAddress strict mode The sample is available in the SWFAddress repository and will become a part of the upcoming 2 1 release The cool part about all this is is makes it extremely easy to add commenting at moments in time throughout youtube videos enables deep linking allows snapshots of not just the flash application but also the video that might be playing in that chapter This is done on services like viddler and others but now you can do it for youtube videos and this will also possibly start a standard way to do this across media players so that a platform of video commenting emerges The integration of SWFAddress is simple on the normal onSWFAddressChange you just pass in the value to the seekTo call function onSWFAddressChange event time seek parseInt event value ytplayer document getElementById myytplayer ytplayer seekTo time true Google video always had jump to time params like http video google com videoplay docid 5830318882717959520 01m30s this is a classic hilarious Erlang video but this is not very workable with the google video player also you can always add this to other players but having this ability for youtube is a great leap in allowing a more integrated commenting chapter and community like feel to video Since youtube is so big finally having some more control with the YouTubeAPI will allow much more great additions to the capabilities of using youtube video in many more ways and integration of more great javascript kits like SWFAddress The YouTube API is really quite useful Here are some links of interest Sample Javascript Chromeless Player Actionscript Sample Code Loading Chromeless Player Tags chapter dvd swfaddress swfobject VIDEO video commenting video state youtube youtubeapi Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX API APPLICATIONS AS3 FLASH FLEX JAVASCRIPT LIBRARIES MARKET PROGRAMMING SYNDICATION TECHNOLOGY USER EXPERIENCE Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s

    Original URL path: http://drawlogic.com/category/api/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » DATA - web, mobile, game + interactive development » DATA » DATA
    data rss parse data get all of the items within the feed var items Array rss items loop through each item in the feed for each var item Item20 in items print out the title of each item writeOutput item title private function writeOutput data String void outputField text data n private function onIOError e IOErrorEvent void writeOutput IOError e text private function onSecurityError e SecurityErrorEvent void writeOutput SecurityError e text Check out the full post on this at Mike s blog Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX PROGRAMMING RSS STANDARDS TECHNOLOGY Comments Off AS3 AS2 Silverlight Actionscript in Google Trends for Vector Wars Sunday January 13th 2008 Here is an interesting look to start the new year at Google Trends for some common keywords to this blog audience Comparing AS2 AS3 Silverlight and actionscript you can see that there is some pretty interesting things happening as3 as2 actionscript silverlight First off AS2 and AS3 are clouded because they are also related to EDI and EDI INT so they get a bit inflated Silverlight though is pretty unique in the naming So from this graph we can see this happening Silverlight and AS3 are growing rapidly Silverlight is crossing over as3 or meeting it The market looking for Silverlight is about 8 10 times as large as actionscript as3 as3 Silverlight and AS3 are growing AS2 has no growth left and is an EOL language end of life AS2 even with crossover to EDI trends for as2 leveled out where AS3 is starting to lift to a larger market This is strongly due to it being a fun language based on ES4 and interests programmers The as3 effect started right in March April 2007 hrm I started this blog in April 2007 coincidenc j k Another chart including Flex shows a better picture of the keyword wars between flex and silverlight as3 as2 actionscript silverlight flex So from this graph we can see this happening Flex has a large buzz Adobe s marketing efforts are many while silverlight is more unique and focused Flex as3 and Silverlight are popular and growing in their support the growth market for technology is in these areas not in tech from Flash 8 as2 AS2 still taking a nosedive Flash and Flex programmers and designers should know that with Silverlight 2 0 release coming and the capabilities of Silverlight 2 0 more competitive flashers should be working on Flex Flash9 or at least AS3 if not Flex The RIA competition market will heat up immensely this year with Silverlight 2 0 and possibly Flex3 and coding and programming for Flash and Flex is becoming more involved It also has a very strong competitor in Silverlight 2 0 coming that will drive this market This is all great news if you are ready for it if you are still coding actionscript2 AS2 and paying no mind to Silverlight Flex or at least actionscript3 AS3 then you will see your market slowly start to fade as things are ramped up and more of a programming focus in the vector wars If you are a flash coder and ignoring Silverlight your solutions will suffer If you are a silverlight coder or NET coder and ignoring the Flex and AS3 rise your solutions will suffer I have been playing in AS3 Flex and Silverlight for over a year on both now and they are an entirely new platform with great programming models The competition puts focus on this market so it is a great time to be skilled in these areas Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM AS2 AS3 C DATA DEVELOPMENT DLR FLASH FLEX MARKET MARKETING NEWS SILVERLIGHT TECHNOLOGY TOOLS WPF XAML Comments Off HOWTO SharedObjects for Local Storage AS3 Thursday January 10th 2008 Using SharedObjects in Flash is very simple Flash has SharedObjects that have been in the player since Flash6 when the introduction of Flash Communication Server which is now Flash Media Server which is releasing version 3 soon also remote SharedObjects in Red5 is an open source RTMP media server that is based on Flash Media Server So we can thank this release for SharedObjects Camera objects Audio lots of the NetConnections protocol enhancements and many other things However to keep the tips simple we will just touch on the local usage and post a series of posts on these objects SharedObjects locally and remote have changed the way offline is thought about and are the backbone of many offline systems and prototypes They have been influential in moving storage locally to remote in a lightweight AMF0 or AMF3 format SharedObject is in the flash net namespace in AS3 Here we show how to use the local version of a SharedObject to store data in the most simple form import flash net SharedObject var so SharedObject SharedObject getLocal userData so data username user1377 so data pwdhash hash or pwd so flush writes changes to disk You can see this is extremely simple to store data Here we show how to use the local version of a SharedObject to retrieve data in the most simple form import flash net SharedObject var so SharedObject SharedObject getLocal userData var username String so data username var pwdhash String so data pwdhash That is it In the most basic form SharedObjects are more simple than cookies and also are quite nice living outside the bounds of the cookies folder If a user deletes all cookies it will not delete the SharedObjects To delete SharedObjects you need to roght click on the Flash player go to Settings and delete the objects there You can store any type of data Flash supports from objects to numbers to strings in the SharedObject data import flash net SharedObject var so SharedObject SharedObject getLocal userData so data username user1377 so data uid new Number 1337 var obj Object new Object obj prop value so data userobj obj so flush writes changes to disk For large applications SharedObjects local

    Original URL path: http://drawlogic.com/category/data/ (2016-02-09)
    Open archived version from archive



  •