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  • *drawlogic » HOWTO: Using AS3 to Get Age from Birthday (Birthdate) - web, mobile, game + interactive development » HOWTO: Using AS3 to Get Age from Birthday (Birthdate) » HOWTO: Using AS3 to Get Age from Birthday (Birthdate)
    7 else if currentDay bdDay months days 0 weeks 0 else currentDay is smaller than bdDay days getDays currentMonth 1 dtNow bdDay currentDay weeks Math floor days 7 days 7 trace age years trace months months trace weeks weeks trace days days var time String years years months months weeks weeks days days old time txt text time function getDays previousMonth Number nowDate Date Number var residual Number nowDate getFullYear 4 trace Is leap residual trace previousMonth previousMonth switch previousMonth case 0 December return 31 break case 1 Jaunary return 31 break case 2 February if residual 0 return 29 else return 28 break case 3 March return 31 break case 4 April return 30 break case 5 May return 31 break case 6 June return 30 break case 7 Jul return 31 break case 8 Aug return 31 break case 9 Sep return 30 break case 10 Oct return 31 break case 11 Nov return 30 break return 0 function dateStringToObject dateString Date var date ar dateString split return new Date date ar 2 date ar 0 1 date ar 1 http www caricaturesnow com Seba A new version previous one had an error please ignore previous post Thanks var dateNow Date new Date var checkDate String 12 22 2000 var dateBirthday Date dateStringToObject checkDate trace dateNow dateNow trace dateBirthday dateBirthday calculateAge dateBirthday function calculateAge birthdate Date void var dtNow Date new Date gets current date var currentMonth Number dtNow getMonth 1 var currentDay Number dtNow getDate var currentYear Number dtNow getFullYear var bdMonth Number birthdate getMonth 1 var bdDay Number birthdate getDate var bdYear Number birthdate getFullYear get the difference in years var years Number dtNow getFullYear birthdate getFullYear var months Number var weeks Number var days Number subtract another year if we re before the birth day in the current year if currentMonth bdMonth currentMonth bdMonth currentDay bdMonth Current Mont is Bigger than Birthday Month months currentMonth bdMonth 1 if currentDay bdDay months days currentDay bdDay weeks Math floor days 7 days 7 else if currentDay bdDay months days 0 weeks 0 else currentDay is smaller than bdDay this is not trivial here we calculate the days from the bdDay of the previous month currentDay days getDays currentMonth 1 dtNow bdDay currentDay weeks Math floor days 7 days 7 else if currentMonth bdMonth if currentDay bdDay months 0 days currentDay bdDay weeks Math floor days 7 days 7 else if currentDay bdDay months 0 days 0 weeks 0 else currentDay is smaller than bdDay months 11 days getDays currentMonth 1 dtNow bdDay currentDay weeks Math floor days 7 days 7 else this is when the currentMonth is smaller than bdMonth months 12 bdMonth currentMonth 1 if currentDay bdDay months days currentDay bdDay weeks Math floor days 7 days 7 else if currentDay bdDay months days 0 weeks 0 else currentDay is smaller than bdDay days getDays currentMonth 1 dtNow bdDay currentDay weeks Math floor days 7 days 7 trace age years trace months months trace weeks weeks

    Original URL path: http://drawlogic.com/2008/04/16/howto-using-as3-to-get-age-from-birthday-birthdate/ (2016-02-09)
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  • *drawlogic » age - web, mobile, game + interactive development » age » age
    JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May

    Original URL path: http://drawlogic.com/tag/age/ (2016-02-09)
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  • *drawlogic » Photosynth in Flash (pseudo-3D photo browser) - web, mobile, game + interactive development » Photosynth in Flash (pseudo-3D photo browser) » Photosynth in Flash (pseudo-3D photo browser)
    and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October

    Original URL path: http://drawlogic.com/2008/04/15/photosynth-in-flash-pseudo-3d-photo-browser/ (2016-02-09)
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  • *drawlogic » photo - web, mobile, game + interactive development » photo » photo
    Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010 1 January

    Original URL path: http://drawlogic.com/tag/photo/ (2016-02-09)
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  • *drawlogic » AS3 Flash 3D Engine SWFZ Source Code Goes Open Source - web, mobile, game + interactive development » AS3 Flash 3D Engine SWFZ Source Code Goes Open Source » AS3 Flash 3D Engine SWFZ Source Code Goes Open Source
    Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ This entry was posted on Friday April 11th 2008 at 5 42 am and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed

    Original URL path: http://drawlogic.com/2008/04/11/as3-swfz-source-code-goes-open-source/ (2016-02-09)
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  • *drawlogic » bsp - web, mobile, game + interactive development » bsp » bsp
    movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and

    Original URL path: http://drawlogic.com/tag/bsp/ (2016-02-09)
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  • *drawlogic » sandy3d - web, mobile, game + interactive development » sandy3d » sandy3d
    Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY Comments Off AS3 Water Effects in Papervision 3D Away3D and Sandy3D Friday March 21st 2008 I was messing with water effects and Perlin Noise sandy3d and some other stuff and collected some water effects and simulations that are fluid like for research a snapshot of the state of fluid and water effects in 3d in flash Ralph Hauwert of course one of the original pv3d team members posted some great samples on water effects on 3d objects in Papervision 3D Of course the papervision list spawned this discussion from another great post on water simulation in papervision and away3d by Exey Panteleev Also some other water like effects from Fabrice Closier and the notorious mrdoob Ralph s Water Effect Demos Water Ball Experiment 1 Water Ball 2 cpu burner alert Hey look the water ball is smiling at you Exey Panteleev s Water Simulation PV3D Simulation source Away3D Simulation source Some other Water Like Fluid Effects mrdoob fluid visualisation effect like wata away3d temple fabrice Water is hard in flash Fluid dynamics will probably have to be cheated but it is still looking pretty good The amount of processor usage depends on how real you want it to look If you are looking to make some agua with x the y AND the z in Flash or Flex these are a good place to start Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH PAPERVISION papervision3d sandy3d water Posted in 3d 3D ENGINES ACTIONSCRIPT

    Original URL path: http://drawlogic.com/tag/sandy3d/ (2016-02-09)
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  • *drawlogic » SWFZ - web, mobile, game + interactive development » SWFZ » SWFZ
    skewed movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers

    Original URL path: http://drawlogic.com/category/swfz/ (2016-02-09)
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