archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » box2dflashas3 - web, mobile, game + interactive development » box2dflashas3 » box2dflashas3
    By mr doob AS3 Flash Library Mashup Friday March 28th 2008 I have been one upped by mr doob I did a little nascar like RC pro am like prototype in march 07 when the pv3d kit showed up on my screen and I was hooked like most suceptible flashers who have longed for 3d in flash Only my version is like Nintendo64 and his is like xbox360 with updated effects and physics kits and some doob magic All these are based off of of course the original race car driver in Papervision and its creator Carlos Ulloa Adobe should be paying this man To the feature This is a sweet game by mr doob called burn and brag for Nascar Now I don t particularly like Nascar all that much but who doesn t like to peel out to some fiddlin I mainly do Nascar stuff because it is highly marketable and like the only answer most ad agencies have for getting the southern us markets it seems that and c o u n t r y mu si c must be said at a slower rate But I digress this is a perfect mix of advertisment game play fun and experience It is fast simple and playable Exactly the simplicity and smoothness needed of gameplay and playback Great ad work but it also gives something fun to do and best of all it is built in AS3 flash with a plethora of libraries from the flash as3 community The game platform is emerging fantastically in the AS3 market mrdoob used these kits to build this box2dflash for the car 2d 3d physics a modified version of papervision3D 2 0 Effects branch Tweener for the replay It would be cool to see a post on how he did the replays with tweener I imagine just a series of points collected with car state current position state and then just play them back with a call back or time delay You d have to capture alot for smooth playback without laggy movements I am working on multiplayer games with this same issue for a current project Game on The question is when will this be SOTD or SOTM at thefwa com Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 box2dflashas3 EFFECTS gameplay mrdoob nascar PAPERVISION singularity tweener zupko Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BEST OF EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES MARKET MARKETING PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export

    Original URL path: http://drawlogic.com/tag/box2dflashas3/ (2016-02-09)
    Open archived version from archive


  • *drawlogic » gameplay - web, mobile, game + interactive development » gameplay » gameplay
    movements I am working on multiplayer games with this same issue for a current project Game on The question is when will this be SOTD or SOTM at thefwa com Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 box2dflashas3 EFFECTS gameplay mrdoob nascar PAPERVISION singularity tweener zupko Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BEST OF EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES MARKET MARKETING PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web

    Original URL path: http://drawlogic.com/tag/gameplay/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Flash/Flex Application Proofs: Adobe Launches Photoshop Express - web, mobile, game + interactive development » Flash/Flex Application Proofs: Adobe Launches Photoshop Express » Flash/Flex Application Proofs: Adobe Launches Photoshop Express
    flash player to handle other raster and vector image types A project a while back we had this issue where it was a approval system of media types but the types could be PDF or EPS in addition to web image formats or on occasion other formats and it became a challenge where the content was marked up with flash Eventually it was in a div overlay so we could load in the unsupported types behind and sync them with javascript where flash was just a canvas or screen on top to put notes and markings But when it comes to editing that is different you expect to edit Also working with the real source in image manipulation is extremely important so a proxy to the real image seems unlikely a good choice except for simple web uses In any case Photoshop Express is a great web based image tool but there are limitations that prevent it from taking any large swath of share from the normal old desktop Photoshop any time soon Tags ADOBE AIR APPLICATIONS FLEX PHOTOSHOP proof This entry was posted on Thursday March 27th 2008 at 2 51 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BEST OF DEVELOPMENT FLASH FLEX INTERFACE MARKET PHOTOSHOP PROGRAMMING RENDERING RIA TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http red5flashserver blogspot com Sunil Gupta No doubt Adobe is doing great Upload sort polish and store up to 2GB of photos All for free Good from Adobe Niran Does anyone know what type of MVC framework if any was used to build this By this I mean Cairngorm etc or was it a homegrown equivalent Thanks http drawlogic com drawk Not sure I am sure if they used one they woudl use Cairngorm since it is homegrown I prefer PureMVC if you have to go the MVC route because it can be used with or without Flex in AS3 and it is ported to many other platforms But I imagine they have a nice framework would be interesting to know this need to look into it http www psdeluxe com photoshop tutorials Is there a color guide anywhere on the site Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine

    Original URL path: http://drawlogic.com/2008/03/27/flashflex-application-proofs-adobe-launches-photoshop-express/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » APPLICATIONS - web, mobile, game + interactive development » APPLICATIONS » APPLICATIONS
    to certain file types JPG SWF PNG GIF and a few others for sound and video So why an online photoshop is great it is still only web based photos simple edits etc Photographers and users above 72dpi in the 300 600 ranges will still be using Photoshop Users with EPS RAW etc will still have to use Photoshop until Adobe figures a way to either proxy an image and handle the real source be it another format behind the scenes Or improve the flash player to handle other raster and vector image types A project a while back we had this issue where it was a approval system of media types but the types could be PDF or EPS in addition to web image formats or on occasion other formats and it became a challenge where the content was marked up with flash Eventually it was in a div overlay so we could load in the unsupported types behind and sync them with javascript where flash was just a canvas or screen on top to put notes and markings But when it comes to editing that is different you expect to edit Also working with the real source in image manipulation is extremely important so a proxy to the real image seems unlikely a good choice except for simple web uses In any case Photoshop Express is a great web based image tool but there are limitations that prevent it from taking any large swath of share from the normal old desktop Photoshop any time soon Tags ADOBE AIR APPLICATIONS FLEX PHOTOSHOP proof Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BEST OF DEVELOPMENT FLASH FLEX INTERFACE MARKET PHOTOSHOP PROGRAMMING RENDERING RIA TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration

    Original URL path: http://drawlogic.com/tag/applications/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » PHOTOSHOP - web, mobile, game + interactive development » PHOTOSHOP » PHOTOSHOP
    image types A project a while back we had this issue where it was a approval system of media types but the types could be PDF or EPS in addition to web image formats or on occasion other formats and it became a challenge where the content was marked up with flash Eventually it was in a div overlay so we could load in the unsupported types behind and sync them with javascript where flash was just a canvas or screen on top to put notes and markings But when it comes to editing that is different you expect to edit Also working with the real source in image manipulation is extremely important so a proxy to the real image seems unlikely a good choice except for simple web uses In any case Photoshop Express is a great web based image tool but there are limitations that prevent it from taking any large swath of share from the normal old desktop Photoshop any time soon Tags ADOBE AIR APPLICATIONS FLEX PHOTOSHOP proof Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BEST OF DEVELOPMENT FLASH FLEX INTERFACE MARKET PHOTOSHOP PROGRAMMING RENDERING RIA TECHNOLOGY 4 Comments PSD to XAML Converter Thursday April 26th 2007 flowlabs has a PSD to XAML converter Psd2Xaml with a splash of swf Simple free open source tool for converting Photoshop PSD files to XAML Also supports limited SWF conversion to XAML This project is a by product of the development of PaintLab a node based paint application Read more about the underlying PSD parser in this article http www codeproject com cs media PSDParser asp Usage Drag n drop PSD or SWF files to the application and it will create XAML files in the same directory but with the extension xaml instead of psd The individual layers bitmaps are saved in a subdirectory with the same name as the output xaml file plus Bitmaps Example Test psd is converted to Test xaml and a new folder with the name Test xaml Bitmaps will be created containing the bitmaps source Downloads Application Psd2Xaml zip 233 kb Source Psd2Xaml src zip 226 kb Test media Tiger swf 16 kb DVDMenu zip psd 989 kb It s Gr r r e eat Posted in APPLICATIONS PHOTOSHOP TOOLS WPF XAML 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates

    Original URL path: http://drawlogic.com/category/photoshop/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » AS3 Extruding Pixels to 3D with Papervision 3D - web, mobile, game + interactive development » AS3 Extruding Pixels to 3D with Papervision 3D » AS3 Extruding Pixels to 3D with Papervision 3D
    4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2

    Original URL path: http://drawlogic.com/2008/03/22/as3-extruding-pixels-to-3d-with-papervision-3d/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » extrude - web, mobile, game + interactive development » extrude » extrude
    Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010 1 January

    Original URL path: http://drawlogic.com/tag/extrude/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » AS3 Real-Time Raytracing - web, mobile, game + interactive development » AS3 Real-Time Raytracing » AS3 Real-Time Raytracing
    closestApproach 255 r 255 if g 255 g 255 if b 255 b 255 end if reflected ray hits end if reflects else primary ray doesn t reflect r sphereR closestSphereIndex illumination g sphereG closestSphereIndex illumination b sphereB closestSphereIndex illumination outputBitmapData setPixel x y r Tags 3d ALGORITHM INTERFACE PIXEL raytrace render This entry was posted on Saturday March 22nd 2008 at 3 36 pm and is filed under 3d ACTIONSCRIPT ACTIONSCRIPT3 AIF ALGORITHM ANIMATION ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV GAMES OPEN SOURCE PERFORMANCE PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www unitzeroone com UnitZeroOne Nice find I do think Strille s version is more impressive both visually as technically supporting some more visual effects http strille net works as3 raytracer http drawlogic com drawk Hey Ralph Yeh that is killer looks pretty good I saw that but since it was only the swf compiled I thought the open source people might not be down I wonder what the source looks like hrmm Pretty intensive on AS3 at the flash 9 iteration I bet raytracing will be much easier in the versions to come for now it is faking beyond just tech demos Pixel operations are expensive as you I am sure are very well aware I still consider some of your early bump mapping and early pv3d stuff the biggest inspiration to making flash really really fun again So thanks http llops com blog llops Hi drawk I absolutely agree nowadays pixel manipulation is too expensive I love play with pixel but I have to limit some experiments due to performance One example http llops com lab ilustraciones It s only fine lower 35 000 40 000 pixels Regards Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill

    Original URL path: http://drawlogic.com/2008/03/22/as3-real-time-raytracing/ (2016-02-09)
    Open archived version from archive



  •