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  • *drawlogic » Adobe AIR 1.0 and Flex 3 Launched Today - web, mobile, game + interactive development » Adobe AIR 1.0 and Flex 3 Launched Today » Adobe AIR 1.0 and Flex 3 Launched Today
    providing users with information about the source and capabilities of the application Flex 3 0 Adobe s Flash based RIA development platform Flex continues to mature and has been picking up steam in both the corporate space as well as sites such as blist and Scrapblog who have embraced Flex whole heartedly Some of the new features in Flex 3 0 include Intelligent coding interactive step through debugging and visual design of user interface layout New capabilities for creating RIAs and building applications on Adobe AIR Integrates with Adobe Creative Suite 3 making it easy for designers and developers to work together more efficiently New testing tools including memory and performance profilers and integrated support for automated functional testing speed up development and lead to higher performing RIAs One of the most compelling parts of the Flex announcement is the fact that Adobe has released the Flex SDK under the open source Mozilla Public License This entry was posted on Monday February 25th 2008 at 6 49 am and is filed under ADOBE AIR APOLLO APPLICATIONS ARCHITECT AS3 DESKTOP FLASH FLEX RIA TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo

    Original URL path: http://drawlogic.com/2008/02/25/adobe-air-10-and-flex-3-launched-today/ (2016-02-09)
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  • *drawlogic » AIR - web, mobile, game + interactive development » AIR » AIR
    13k 20 91k 69 45k 172 43k aes256 cbc 1 48k 5 63k 18 87k 63 45k 150 39k blowfish cbc 2 77k 10 81k 42 28k 140 27k 343 05k des cbc 2 53k 9 73k 35 20k 124 84k 624 88k 3des cbc 2 50k 9 72k 35 61k 115 21k 253 42k The library has not been optimized for speed and those numbers could probably be improved They both have minimal or none ASN 1 support which I will need but I can port much of this from my favorite Java C crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit Whatever you do don t send any type of message from your crypto kits with aes 256 cipher and sha 256 hashing to Iran from the US Tags ACTIONSCRIPT3 algorithms AS3 cool CRYPTO encryption hashing Posted in ACTIONSCRIPT ACTIONSCRIPT3 AIR ALGORITHM APPLICATIONS ARCHITECT AS3 BENCHMARK BEST OF CODE CRYPTO DATA DEVELOPMENT FLASH FLEX LIBRARIES OPEN SOURCE PROGRAMMING RIA SECURITY TECHNOLOGY 4 Comments Flash 10 Hydra and AIF Adobe Image Foundation and Hardware Rendering Tuesday October 2nd 2007 Adobe has announced the release of the inital developer views of AIF and Hydra in Astro the next version of the flash player 10 AIF Adobe Image Foundation like AIR Adobe Integrated Runtime is a new technology just out of the gate but it does show that Adobe is into innovating and the vector wars AIR is beta2 and Flash player 9 moviestar updates for video are coming along nicely but here we have more news out of MAX in Chicago that AIF is now available What is AIF It is a new imaging and effects technology to help people create their own filters for Flash blur drop shadow etc are defaults Hydra the new language for this is reminiscent of processing org if you haven t been to flight404 com since the 90 s then processing is all it is about there and Cg from nVidia to write and test shaders The fact that it is based on GLSL OpenGL Shading Language will help it easily port shaders coming in 3d gaming into Flash which is really sweet The direction slowly is that Flash and maybe Silverlight will become more of gaming platforms and this is a nice point in that direction From Adobe here is what AIF is Introduction to the Adobe Image Foundation Toolkit Technology Preview The Adobe Image Foundation AIF Toolkit preview release includes a high performance graphics programming language that Adobe is developing for image processing codenamed Hydra and an application to create compile and preview Hydra filters and effects The toolkit contains a specification for the Hydra language several sample filters and sample images provided by AIF team members The AIF technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware It currently ships in After Effects CS3 and will be used in other Adobe products in the future The next release of Flash Player codenamed Astro will leverage Hydra to enable developers to create custom filters effects and blend modes Hydra is a programming language used to implement image processing algorithms in a hardware independent manner Some benefits of Hydra include Familiar syntax that is based on GLSL which is C based Allows the same filter to run efficiently on different GPU and CPU architectures including multi core and multiprocessor systems in a future update Abstracts out the complexity of executing on heterogeneous hardware Supports 3rd party creation and sharing of filters and effects Delivers excellent image processing performance in Adobe products Reaction is that this is a strong Adobe direction to move towards more capable technology as in AS3 and Hydra and allow more customizable possibly hardware rendered and accelerated shader like technology for Flash filters The new AVM2 and AS3 allow for faster processing and pixel based operations that you need for buildng filters and or shaders This is pretty interesting it isn t full blown hardware rendering which would just be excellent So far hardware accelerated full screen stretching in Flash 9 Moviestar beta and now filters will have an element of hardware capable rendering it should help performance Full hardware acceleration seemingly will not happen in Flash 10 so the 3d engines and new 3d elements from Adobe are all software rendered still However dual and multi core processing will help rendering of 3d in flash BUT video cards are more prevalent than dual or multi core for some time Basic hardware rendering even for a low bar could greatly change the flash platform It is still a while off yet but it was good to know that performance and shaders filters are getting attention but hardware rendering not just yet for 3d and basic drawing rendering One thing is for sure in 2007 developing interactive for the web is being shook up and changing rapidly Here s a video taken by Aral Balkan of the Astro presentation at MAX youtube http www youtube com watch v ympeCv8lLmw Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AIF AIR AS3 COMMERCIAL COMPANIES DEVELOPMENT FLASH FLEX GAMEDEV NEWS RENDERING TECHNOLOGY Comments Off JavaFX RIA Test Added to Bubblemark RIA Benchmarks Flex Silverlight Javascript Wednesday July 18th 2007 Bubblemark has added a JavaFX version of his bubble animation test that spans now all of the RIA technologies out there Bubblemark is a great site and has been a great site for comparing animation in the browser Alexey Gavrilov has kept the site up to date on all versions of Silverlight since when it was WPF E and it is a nice quick baseline test to check FPS performance across these new vector toolkits and scripting My results are very similar to Bubblemarks tests JavaFX 14 fps Firefox Silverlight JavaScript 56 fps Firefox Flex 62 fps Adobe AIR 62 fps Firefox Silverlight CLR 99 fps Silverlight is not final and is quite light

    Original URL path: http://drawlogic.com/category/air/ (2016-02-09)
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  • *drawlogic » APOLLO - web, mobile, game + interactive development » APOLLO » APOLLO
    now on the desktop using Apollo The timeline to do so will be by the end of 2007 The source code for the Flex framework is already available within the free distribution of the current Flex 2 SDK By this summer Adobe plans to put in place most of the infrastructure public bug database and public daily builds required to run the Flex SDK as an open source project We expect to complete the transition to a fully open source project source code for the compiler infrastructure for community contributions etc by the end of 2007 This is pretty interesting in that it will lead to more applications challenging FlexBuilder but I imagine its largely to get around Open Sourcing Flash altogether They will never do that But some think that if Adobe were to do this that it would make flash more accepted as an application bulding tool Silverlight Incoming Flank em However you might see more backing of Flex I know many Flash developers and designers but not many are raving about Flex just yet In fact its a bit of a confused strategy It needs more support and this is a very good tactical move This is Flex trying to still get in the game The reality is Flex is not really a player right now Flash is the best for interactives games learning systems etc and it completely OWNs online video Director owns 3d games on the web And NET Java PHP Rails Python etc own the web and enterprise That is just the state of the industry today Flex isn t a top choice right now Vector based to be more accepted With WPF entering and Flex possibly gaining more ground then vector based desktop apps and websites will be the norm maybe one day but Adobe and former Macromedia s sites aren t even flash or flex Its more about applications and as the web becomes even more of a platform for that more trusted than even your own hard drive this may change The thing is people like to read content on textual systems like HTML Vector based RIAs just do not do text correctly yet All text should be selectable and able to be searched and copied Many systems have dual content systems to be indexable but teh text in the flash also needs to be selectable The closer the usability and readable content in flash comes along maybe this will change Vector based interfaces are great for visual and advertising mediums but for most content its not there yet Flex is starting to bring this in with better HTML support but I think that this move to open source was important to save a falling off initiative or one that had a bit of lag due to the switch from Macromedia to Adobe I am still wondering what happened to Director in that hand off Posted in ACTIONSCRIPT ADOBE AJAX APOLLO AS3 FLASH FLEX Comments Off Bump Mapping in Flash Wednesday April 18th 2007 BumpMapping in Flash has been a possibility since Flash 8 AS2 but libraries are showing up in AS3 now Here is a collection of the best samples and authors of that code ByteArray AS3 BumpMapping and Ralph Hauwert 3D BumpMap sources BumpMapping shows off the power of per pixel operations and how beneficial the addition of per pixel work is when it was added to Flash 8 with the graphics libraries and filters BumpMapping is great for simulating 3d depth in textures and can only be used minimally right now in flash due to the per pixel nature of the operation It seems more work in this area is maxing out at 256 256 textures maps For a quick benchmark you can see that ByteArray s AS2 BumpMap sample is much much slower than the AS3 version Its a small glimpse into the optimizations and reasons for graphics that AS3 is simply the best choice now UnitZero s BumpMap for AS2 is much faster but the comparison of ByteArray s experiment is a better comparison since its using the same algorithm ported to AS3 Posted in 3d ACTIONSCRIPT APOLLO AS3 CODE FLASH FLEX VECTOR Comments Off Silverlight formerly WPF E Officially Launched Monday April 16th 2007 Adobe vs Microsoft Vector Wars Development platform heats up Silverlight formerly WPF E is a cross platform competitor to flash that launched today The new name leaves something to be desired but this is a new technology battle over vector application for RIAs interactives 3d games etc The great thing about Silverlight is the use ot NET and C to code the interaction rather than Actionscript 3 in Apollo Flex Flash9 I like both languages but with a NET language to code in flash this opens up the development of interactive to a whole batch of developers not into Flash Tools to Develop with Expression Studio and Silverlight here One major glaring problem is that Flash won the internet video battle with FLV video but Silverlight only runs windows video All in all this is great news in that two of the biggest companies are going to be pushing Flash and Flash like Silverlight meaning mush more possible interactive work Some are buying into the Microsoft vs Adobe game but it just means better tools for smart developers that know how to leverage multiple platforms for their solutions This usually leads to the best understanding of solution development when technology has your allegiance rather than a specific platform or company Posted in NET 3d ACTIONSCRIPT ADOBE APOLLO AS3 C DESIGN DEVELOPMENT FLASH FLEX INTERFACE MICROSOFT SILVERLIGHT VECTOR WPF XAML Comments Off Comparing the Performance of WPF E Flash9 Flex Javascript Monday April 16th 2007 This is a great site that developed a pretty simple animation in the top vector packages and tested it on all browsers Testing WPF E Flex Flash9 and Javascript DHTML Posted in ACTIONSCRIPT AJAX APOLLO AS3 DHTML FLASH FLEX JAVASCRIPT Comments Off Comparison of Widget Libraries for

    Original URL path: http://drawlogic.com/category/apollo/ (2016-02-09)
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  • *drawlogic » AS3 Flash FPS 3D Temple made with Away3d - web, mobile, game + interactive development » AS3 Flash FPS 3D Temple made with Away3d » AS3 Flash FPS 3D Temple made with Away3d
    48 am and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D ENGINE FLASH FLEX GAMEDEV GAMES MARKET OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www fatal exception co uk Vyper This is absolutely amazing I almost couldn t believe the smoothness of this demo You do need a powerful machine to view the floating object in the centre of the pool without slowdown though Otherwise I am VERY much impressed Bring on the actual games Pingback Top Posts WordPress com http tuccaugiao org index php tro giup viet phuong http blogmakemoney1 blogspot com http blogm fongfengmode An exellent post on a good blog you can make some money with your blog like me at http blogmakemoney1 blogspot com A Discourager GLITCH If you stand with your back to a wall and go backwards then stop moving you will slowly move backwards through the wall This glitch was very prominent and I almost encountered it accidentally Great game otherwise Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012

    Original URL path: http://drawlogic.com/2008/02/24/as3-flash-fps-3d-temple-made-with-away3d/ (2016-02-09)
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  • *drawlogic » AS3 3D Rooms and First Papervision3D FPS Engine by Paul Spitzer - web, mobile, game + interactive development » AS3 3D Rooms and First Papervision3D FPS Engine by Paul Spitzer » AS3 3D Rooms and First Papervision3D FPS Engine by Paul Spitzer
    web Pingback Top Posts WordPress com http mooth wordpress com mooth wow just amazing verz Could you please make some tutorial http www flex info fr flex air wow Pingback AS3 Flash FPS 3D Temple made with Away3d draw logic excellent How cool is that i like the house planner a lot OrrjdlkLauren I already diged this my firend regards james Aion Powerleveling Buy Aion Kinah Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript

    Original URL path: http://drawlogic.com/2007/10/03/as3-3d-rooms-and-first-papervision3d-fps-engine-by-paul-spitzer/ (2016-02-09)
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  • *drawlogic » Game Development: Havok Offers Core Physics free for PC Game Developers - web, mobile, game + interactive development » Game Development: Havok Offers Core Physics free for PC Game Developers » Game Development: Havok Offers Core Physics free for PC Game Developers
    got their market shares this way they will never admit this though but I digress I am so excited by this news It is interesting that the next version of Director Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free although the source license is still 50k I currently use Irrlicht and AEGIS or ODE open source physics engine open dynamics engine for pc based game development and physics fun I will have to read the Havok license carefully but just getting your hands on this will be beneficial to all aspiring game developers Now if only game companies like Epic Artificial Studios and others would do the same hrm One item of note is that it won t be available until May I can imagine that the developers are like ok well give me a few months to clean up all the code and cuss words from the source j k Let s hope this release is not on Valve Time Get your game on Tags 3d physics AGEIA PhysX DIRECTOR DIRECTX havok pc gaming PHYSICS This entry was posted on Saturday February 23rd 2008 at 7 04 pm and is filed under 3d 3D ENGINES DIRECTOR DIRECTX ENGINE GAMEDEV GAMES LIBRARIES MARKET OPENGL PHYSICS PROGRAMMING RENDERING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www mylot com Allen6151 motor insurance car tesco insurance tesco car motor tesco motor insurance car Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner

    Original URL path: http://drawlogic.com/2008/02/23/game-development-havok-offers-core-physics-free-for-pc-game-developers/ (2016-02-09)
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  • *drawlogic » 3d physics - web, mobile, game + interactive development » 3d physics » 3d physics
    then they recommend them at work and the growth of this type of marketing is long term Windows and Photoshop both got their market shares this way they will never admit this though but I digress I am so excited by this news It is interesting that the next version of Director Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free although the source license is still 50k I currently use Irrlicht and AEGIS or ODE open source physics engine open dynamics engine for pc based game development and physics fun I will have to read the Havok license carefully but just getting your hands on this will be beneficial to all aspiring game developers Now if only game companies like Epic Artificial Studios and others would do the same hrm One item of note is that it won t be available until May I can imagine that the developers are like ok well give me a few months to clean up all the code and cuss words from the source j k Let s hope this release is not on Valve Time Get your game on Tags 3d physics AGEIA PhysX DIRECTOR DIRECTX havok pc gaming PHYSICS Posted in 3d 3D ENGINES DIRECTOR DIRECTX ENGINE GAMEDEV GAMES LIBRARIES MARKET OPENGL PHYSICS PROGRAMMING RENDERING TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash

    Original URL path: http://drawlogic.com/tag/3d-physics/ (2016-02-09)
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  • *drawlogic » DIRECTX - web, mobile, game + interactive development » DIRECTX » DIRECTX
    they recommend them at work and the growth of this type of marketing is long term Windows and Photoshop both got their market shares this way they will never admit this though but I digress I am so excited by this news It is interesting that the next version of Director Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free although the source license is still 50k I currently use Irrlicht and AEGIS or ODE open source physics engine open dynamics engine for pc based game development and physics fun I will have to read the Havok license carefully but just getting your hands on this will be beneficial to all aspiring game developers Now if only game companies like Epic Artificial Studios and others would do the same hrm One item of note is that it won t be available until May I can imagine that the developers are like ok well give me a few months to clean up all the code and cuss words from the source j k Let s hope this release is not on Valve Time Get your game on Tags 3d physics AGEIA PhysX DIRECTOR DIRECTX havok pc gaming PHYSICS Posted in 3d 3D ENGINES DIRECTOR DIRECTX ENGINE GAMEDEV GAMES LIBRARIES MARKET OPENGL PHYSICS PROGRAMMING RENDERING TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to

    Original URL path: http://drawlogic.com/tag/directx/ (2016-02-09)
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