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  • *drawlogic » AS3 Cryptography and Hashing Libraries for Encryption and Security (crypto) - web, mobile, game + interactive development » AS3 Cryptography and Hashing Libraries for Encryption and Security (crypto) » AS3 Cryptography and Hashing Libraries for Encryption and Security (crypto)
    in 1000s of bytes per second processed type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes md2 1 01k 3 64k 15 08k 53 89k 171 76k md5 221 85k 447 32k 739 54k 893 72k 905 82k sha1 82 28k 184 78k 286 76k 336 03k 345 41k sha224 60 84k 125 67k 200 27k 234 28k 247 58k sha256 60 52k 126 30k 199 19k 234 04k 246 01k hmac md5 48 37k 159 37k 282 87k 295 15k 341 21k hmac sha1 18 29k 64 82k 165 72k 277 60k 342 52k hmac sha224 5 75k 24 84k 125 71k 204 35k 256 36k hmac sha256 15 10k 49 33k 123 71k 206 17k 249 08k rc4 117 24k 381 34k 878 93k 1315 01k 1539 44k xtea cbc 2 49k 6 48k 12 80k 33 00k 44 48k aes128 cbc 1 61k 4 01k 22 97k 78 55k 205 01k aes192 cbc 1 34k 5 13k 20 91k 69 45k 172 43k aes256 cbc 1 48k 5 63k 18 87k 63 45k 150 39k blowfish cbc 2 77k 10 81k 42 28k 140 27k 343 05k des cbc 2 53k 9 73k 35 20k 124 84k 624 88k 3des cbc 2 50k 9 72k 35 61k 115 21k 253 42k The library has not been optimized for speed and those numbers could probably be improved They both have minimal or none ASN 1 support which I will need but I can port much of this from my favorite Java C crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit Whatever you do don t send any type of message from your crypto kits with aes 256 cipher and sha 256 hashing to Iran from the US Tags ACTIONSCRIPT3 algorithms AS3 cool CRYPTO encryption hashing This entry was posted on Monday February 18th 2008 at 1 59 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 AIR ALGORITHM APPLICATIONS ARCHITECT AS3 BENCHMARK BEST OF CODE CRYPTO DATA DEVELOPMENT FLASH FLEX LIBRARIES OPEN SOURCE PROGRAMMING RIA SECURITY TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback FLASH developer wanted for EASY project Telecommute ok http drawlogic com 2008 02 18 as3 cryptography libraries http drawlogic com 2008 02 18 as3 cryptography libraries very nice article It has helped me a lot in my coding keep on giving these type of articles thank u very much http www yagoo com Name good content thanks Agustin Thanks for the tip I was looking for SHA 256 for AS3 and I found it along with many other encrypting algorithms Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps

    Original URL path: http://drawlogic.com/2008/02/18/as3-cryptography-libraries/ (2016-02-09)
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  • *drawlogic » algorithms - web, mobile, game + interactive development » algorithms » algorithms
    most of this is client side and only one user would be using it this is not an issue server side is where this can have scale problems from parallel execution but flash is rarely server side if it is too slow but it is quite fast The numbers are in 1000s of bytes per second processed type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes md2 1 01k 3 64k 15 08k 53 89k 171 76k md5 221 85k 447 32k 739 54k 893 72k 905 82k sha1 82 28k 184 78k 286 76k 336 03k 345 41k sha224 60 84k 125 67k 200 27k 234 28k 247 58k sha256 60 52k 126 30k 199 19k 234 04k 246 01k hmac md5 48 37k 159 37k 282 87k 295 15k 341 21k hmac sha1 18 29k 64 82k 165 72k 277 60k 342 52k hmac sha224 5 75k 24 84k 125 71k 204 35k 256 36k hmac sha256 15 10k 49 33k 123 71k 206 17k 249 08k rc4 117 24k 381 34k 878 93k 1315 01k 1539 44k xtea cbc 2 49k 6 48k 12 80k 33 00k 44 48k aes128 cbc 1 61k 4 01k 22 97k 78 55k 205 01k aes192 cbc 1 34k 5 13k 20 91k 69 45k 172 43k aes256 cbc 1 48k 5 63k 18 87k 63 45k 150 39k blowfish cbc 2 77k 10 81k 42 28k 140 27k 343 05k des cbc 2 53k 9 73k 35 20k 124 84k 624 88k 3des cbc 2 50k 9 72k 35 61k 115 21k 253 42k The library has not been optimized for speed and those numbers could probably be improved They both have minimal or none ASN 1 support which I will need but I can port much of this from my favorite Java C crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit Whatever you do don t send any type of message from your crypto kits with aes 256 cipher and sha 256 hashing to Iran from the US Tags ACTIONSCRIPT3 algorithms AS3 cool CRYPTO encryption hashing Posted in ACTIONSCRIPT ACTIONSCRIPT3 AIR ALGORITHM APPLICATIONS ARCHITECT AS3 BENCHMARK BEST OF CODE CRYPTO DATA DEVELOPMENT FLASH FLEX LIBRARIES OPEN SOURCE PROGRAMMING RIA SECURITY TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web

    Original URL path: http://drawlogic.com/tag/algorithms/ (2016-02-09)
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  • *drawlogic » CRYPTO - web, mobile, game + interactive development » CRYPTO » CRYPTO
    since most of this is client side and only one user would be using it this is not an issue server side is where this can have scale problems from parallel execution but flash is rarely server side if it is too slow but it is quite fast The numbers are in 1000s of bytes per second processed type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes md2 1 01k 3 64k 15 08k 53 89k 171 76k md5 221 85k 447 32k 739 54k 893 72k 905 82k sha1 82 28k 184 78k 286 76k 336 03k 345 41k sha224 60 84k 125 67k 200 27k 234 28k 247 58k sha256 60 52k 126 30k 199 19k 234 04k 246 01k hmac md5 48 37k 159 37k 282 87k 295 15k 341 21k hmac sha1 18 29k 64 82k 165 72k 277 60k 342 52k hmac sha224 5 75k 24 84k 125 71k 204 35k 256 36k hmac sha256 15 10k 49 33k 123 71k 206 17k 249 08k rc4 117 24k 381 34k 878 93k 1315 01k 1539 44k xtea cbc 2 49k 6 48k 12 80k 33 00k 44 48k aes128 cbc 1 61k 4 01k 22 97k 78 55k 205 01k aes192 cbc 1 34k 5 13k 20 91k 69 45k 172 43k aes256 cbc 1 48k 5 63k 18 87k 63 45k 150 39k blowfish cbc 2 77k 10 81k 42 28k 140 27k 343 05k des cbc 2 53k 9 73k 35 20k 124 84k 624 88k 3des cbc 2 50k 9 72k 35 61k 115 21k 253 42k The library has not been optimized for speed and those numbers could probably be improved They both have minimal or none ASN 1 support which I will need but I can port much of this from my favorite Java C crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit Whatever you do don t send any type of message from your crypto kits with aes 256 cipher and sha 256 hashing to Iran from the US Tags ACTIONSCRIPT3 algorithms AS3 cool CRYPTO encryption hashing Posted in ACTIONSCRIPT ACTIONSCRIPT3 AIR ALGORITHM APPLICATIONS ARCHITECT AS3 BENCHMARK BEST OF CODE CRYPTO DATA DEVELOPMENT FLASH FLEX LIBRARIES OPEN SOURCE PROGRAMMING RIA SECURITY TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5

    Original URL path: http://drawlogic.com/category/crypto/ (2016-02-09)
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  • *drawlogic » A Take on Flash on the iPhone by Daring Fireball - web, mobile, game + interactive development » A Take on Flash on the iPhone by Daring Fireball » A Take on Flash on the iPhone by Daring Fireball
    PowerPC ARM etc Locked into Apple locked into Adobe Take your pick http www flashgamer com Jensa Hehe James is right Same thing I have a different take on this Imagine browsing the web with your iPhone using an already quite unstable Safari browser Visit a site that has 5 Flash ads on it Not only will you probably pay more for these ads but just a small bummer by the ones that made the banners and your super smooth iPhone OS will crawl to less than one frame per second before Safari crashes My bet is that the iPhone s 600Mhz CPU would suck at Flash Then again Opera Mobile has a Flash Lite implementation now that will be used on similar or lower spec ed phones so I guess it COULD work http blog natejc com Nate Chatellier My banking website just switched to Flash I can t even log into my bank account now on my iPhone since it doesn t support Flash With the flash player at such a high distribution rate it is becoming more and more safe for companies to require it As more and more companies require it the mobile web world will have to start universally supporting it or the natives will get restless And the natives getting restless is never good for the dictators http blog natejc com Nate Chatellier http www gearlive com news article q108 flash on iphone is just around the corner http drawlogic com drawk James Yeh I am not saying Adobe is open nor is Microsoft Apple or even Sun but there is a difference Being open source and being open market are two different things Apple has always been closed market and it is why they lost the desktop battle long ago They could also very well screw up the mobile market with this as well I support both open and closed systems as long as they provide markets and platforms to build upon Open is preferred but then again most innovation even open comes at the help of a company Jensa Possibly you are right but Flashlite is optmized for mobile and runs fine on my 2 year old phone HTC The iPhone should be as capable Nate I hope you are right really the flash and iPhone markets are much of the same market they would be silly not to add this in but their love of Quicktime is immense Flash would own video on iPhone as well Agustin Flash and Flashlite are 2 different things as a Flash developer I can build a site in flash and it will work perfectly on a desktop but then I have to make a mobile Search Engine version of it I could build the flashlite version and solve some of the mobile issues and the app or RIA would work jus fine but what about the iPhone or so many other handhelds that don t support flash Do I have to make yet another version

    Original URL path: http://drawlogic.com/2008/02/13/daring-fireball-take-on-flash-on-iphone/ (2016-02-09)
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  • *drawlogic » APPLE - web, mobile, game + interactive development » APPLE » APPLE
    from a click this would be insanely useful for corporate directories and such web pages are limited to 10 MB Javascripts can only run for five seconds maybe no games at all the iPhone s browser user agent Mozilla 5 0 iPhone U CPU like Mac OS X en AppleWebKit 420 KHTML like Gecko Version 3 0 Mobile 1A538a Safari 419 3 Also more info from here HTML5 10MB max html size for web page Javascript limited to 5 seconds run time Javascript allocations limited to 10MB 8 documents maximum loaded on the iPhone due to page view limitations Quicktime used for audio and video stylesheet device width 480px there are no scroll bars or resize knobs the iphone will automatically expand the content new telephone links allows you to integrate phone calls directly from your webpage remember this is only on safari built in google maps client for integrated mapping from your website iPhone screen size 480 320 encode movie size 480 360 Links to movies on a web page will take users directly to video full screen playback They are really controlling the experience early on something I was hoping they wouldn t do Controlled markets is the current problem with mobile platforms in the US I am sure better specs and flash might pop up in later versions of the iPhone in Apple fashion of increasing the hype on each version Advancements such as 3G more than 8GB storage flash maybe just not sure about this one due to the competition of Quicktime and iTunes This severely limits the RIA web on the iPhone at least this version of it UPDATE Jesse Warden has links to using Flash content inside of Quicktime This coud be a gaming option after all It still limits the web browsing but in terms of interactives and games this could be good Flash on the iPhone via Quicktime Part Deux Apparently the enabling of Flash is as simple as clicking a button correcting my original coverage Check out I2Fly s coverage of iGiki com s iPhone Flash Games Also some of Gary s ported Flash games worked Be sure to check out this out regarding a mobile web with no Flash Posted in AJAX APPLE APPLICATIONS AS3 FLASH FLEX INTERFACE JAVASCRIPT MOBILE PROGRAMMING Comments Off The AIR iPhone Desktop Widget Friday June 29th 2007 merhl has created an Adobe AIR iPhone widget for using the AIR runtime that is pretty cool It only has some sample screens for most buttons in it but you can actually browse the web on it using the web browser and it flips sideways to show the screen flip Check out your website or blog on the desktop iPhone Get your AIR iPhone now merhl has made it auto updating with AIR so as he adds more functionality it will autoupdate That is one neat aspect of doing desktop app widget work with flash and AS3 in AIR is that it is much more capable of syncing

    Original URL path: http://drawlogic.com/category/apple/ (2016-02-09)
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  • *drawlogic » AS3 Parsing RSS Feed - web, mobile, game + interactive development » AS3 Parsing RSS Feed » AS3 Parsing RSS Feed
    posted on Sunday January 27th 2008 at 8 41 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX PROGRAMMING RSS STANDARDS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www xinterface net xleon Hi first of all Thanks for your blog and good information I d like to know where I can find the syntax hightlight you re using I have been using some of them but I like yours much more Thanks again http drawlogic com drawk http code google com p syntaxhighlighter Google syntax highlighter I just use the jscript markup for as but there are just loads and loads of good ones out there Most of them you just markeup the PRE tag with code and lang http drawlogic com drawk btw making a new language highlighter is a matter of adding the keywords from the language Jeremy I have a stupid question but I can t seem to find the answer anywhere How do I install as3syndicationlib I know it needs corelib but how do you install that Is there a folder I m suppose to be putting these packages Thanks btw I agree that is pretty cool syntax highlighting I ve added it to some of my own stuff http drawlogic com drawk http code google com p as3corelib Everything is put in the root folder of your project with AS3 or you can set a reference path in the IDE you are using http www emiratesmac com Magnus How could I use this in a Flash CS3 project http drawlogic com drawk Hey magnus Yeh I believe part of the as3corelib references soem flex mx classes I will see if I can t update this page to include flash specific parsing soon Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released

    Original URL path: http://drawlogic.com/2008/01/27/as3-parsing-rss-feed/ (2016-02-09)
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  • *drawlogic » RSS - web, mobile, game + interactive development » RSS » RSS
    function writeOutput data String void outputField text data n private function onIOError e IOErrorEvent void writeOutput IOError e text private function onSecurityError e SecurityErrorEvent void writeOutput SecurityError e text Check out the full post on this at Mike s blog Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX PROGRAMMING RSS STANDARDS TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of

    Original URL path: http://drawlogic.com/category/rss/ (2016-02-09)
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  • *drawlogic » AS3 Animation Base Library Go Performance Tests - web, mobile, game + interactive development » AS3 Animation Base Library Go Performance Tests » AS3 Animation Base Library Go Performance Tests
    were the only systems here that synced their animations others ran out of sync to different degrees which yields less visually favorable results Actually it looks kind of neat in the tests But you don t want out of sync animation in your real life projects This effect can be clearly seen using the open source TweenBencher utility included in the Go package This entry was posted on Friday January 25th 2008 at 8 27 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BASEPLANE DEVELOPMENT ENGINE FLASH FLEX LIBRARIES MOTION OPEN SOURCE PERFORMANCE PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http bog bouguerra org bougie Can you give me the piece of code that you used to test the tweens I am going to test mine and see where it stands http drawlogic com drawk Moses used TweenBencher http code google com p goasap wiki TweenBencher Also in both benchmarks TweenLite and Go the authors of the kits their code came out the fastests in both cases But they do offer the downloads and you can try them for yourself The kits are all good in different ways and some perform better than others in certain profiles So benchmarks are very important for relative measures and exhaustive stress testing but that is one element to design Simplicity ease of use completeness purpose whether it is for one big file ro many many assets etc There are lots of factors to deciding what kit to use for what I have some notes on this and am going to post soon regarding this based on about 1 5 years of work with as3 so far professionally and personal contract work and hobby I have found I like to use certain kits in certain situations Speed is very important though most flash is client side so it is not as much a stress on the server but the more cycles you can save to focus on your main elements is always money http drawlogic com drawk Here is teh Jack from GreenSock test author of TweenLite http blog greensock com tweening speed test I validated both of them and they are similar relative results on my machines Try wiring your kits into these test units and see what you get for your own animation kit Pingback TweenBenchMark on DrawLogic Labs flexcoders Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview

    Original URL path: http://drawlogic.com/2008/01/25/as3-animation-base-library-go-performance-tests/ (2016-02-09)
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