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  • *drawlogic » AS3 APE Line Golf – Game Kits Making Their Way Into Commercial - web, mobile, game + interactive development » AS3 APE Line Golf – Game Kits Making Their Way Into Commercial » AS3 APE Line Golf – Game Kits Making Their Way Into Commercial
    game making pipeline in flash better Oh and it has to be fun Gameplay is always first Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally

    Original URL path: http://drawlogic.com/2008/01/20/as3-ape-line-golf-game-kits-making-their-way-into-commercial/ (2016-02-09)
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  • *drawlogic » AS3 APE Physics Engine Recently Updated, New License (MIT) and New Demo - web, mobile, game + interactive development » AS3 APE Physics Engine Recently Updated, New License (MIT) and New Demo » AS3 APE Physics Engine Recently Updated, New License (MIT) and New Demo
    Game Kits Making Their Way Into Commercial draw logic Johannes Is it possible to use the Ape engine to develop a game with a bird view Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight

    Original URL path: http://drawlogic.com/2007/07/18/as3-ape-physics-engine-recently-updated-new-license-mit-and-new-demo/ (2016-02-09)
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  • *drawlogic » Away3D 3d Labyrinth Like Level Demo and Technique To Help Polycount - web, mobile, game + interactive development » Away3D 3d Labyrinth Like Level Demo and Technique To Help Polycount » Away3D 3d Labyrinth Like Level Demo and Technique To Help Polycount
    at our site daily weblog weblog post ranking site See http indirect6 blogspot com for more information greg we should have a 3D artist on staff in a month or two Let me know if you want to start testing 3D flash assets as compiled swfs and I ll slot some time for it we ll have buildings people and vehicles available http drawlogic com drawk Hey Greg Awesome dude Yeh the key is low poly as well Flash cannot handle more than very low poly but the textures can go all out for the main assets In fact there is quite a market there in the next year or so for this I believe Turbo Squid for flash 3d assets static or animated 3d with sources in 3dsmax or maya collada formats and compiled swf format to pv3d sandy or away3d or hopefully a coming standard flash 3d model format How sweet would that be Brett Walker We took a similar approach for our Papervision game for the Nissan Rogue launch http www nissanusa com roguegame Although we built fairly large city mazes the building geometry was mostly planes with some extra embellishment here and there to make them stand out as more than boxes Most of the poly love was directed to the Rogue It ended up being quite speedy http drawlogic com drawk Nice Brett I would love to read more about it The game was pretty sweet Yeh it is all about the poly love the limited amount there is to the main actor Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part

    Original URL path: http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/ (2016-02-09)
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  • *drawlogic » AS3 Geom Class Exporter for 3ds max to PV3D, Sandy and Away3D - web, mobile, game + interactive development » AS3 Geom Class Exporter for 3ds max to PV3D, Sandy and Away3D » AS3 Geom Class Exporter for 3ds max to PV3D, Sandy and Away3D
    the available scripts list Select it a new AS3 panel AS3 geom Exporter appears Options Package the exported class package ClassName the class name Engine the 3D engine you want to use Scale scale the 3D object Swap face normal with some 3D models the faces export is swapped you can fix this by selecting this box Here are rendering examples of an object in the following 3D engines Away3d Sandy Papervision Download demo sources and 3ds max script Thanks shirotokoro This entry was posted on Monday July 30th 2007 at 4 09 pm and is filed under 3d 3DSMAX ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D DEVELOPMENT FLASH FLEX GAMEDEV GAMES IDE OPEN SOURCE PAPERVISION PROGRAMMING RENDERING SANDY TOOLS VECTOR You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Away3D Flash Engine Blog Archive Projects using Away3d http persian3d wordpress com moryabdi thank great article http 300c bentley lcdford cn nissan titan with off road package htm Nico Nice http nissan elgrand forunnercar cn Manos Cool Pingback experim8 Blog Archive Flex Sandy3D http www fordef com Kartec Thanks a lot Tarek can i change something to make loop throw all objects i can do the code but i like to take you permation first you the one make it flaim I wrote a small tutorial on this configure install model unwrap uvw and then import to pv3d and texture source code included It s here http flaim wordpress com 2008 06 03 exporting textured objects from 3d max to pv3d 20 tutorial Flaim Pingback New 3DSMax XML Exporter PV3D XML Primivtive Professional Papervision3D Book Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of

    Original URL path: http://drawlogic.com/2007/07/30/as3-geom-class-exporter-for-3ds-max-for-pv3d-sandy-and-away3d/ (2016-02-09)
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  • *drawlogic » Degrafa for Flex Looking Pretty Sweet (AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex) - web, mobile, game + interactive development » Degrafa for Flex Looking Pretty Sweet (AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex) » Degrafa for Flex Looking Pretty Sweet (AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex)
    responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www flex info fr flex air we ll all have cool Flex interface http www thebookle com Vasile Degrafa seems to be a great framework I will take a look http easygame no ip info easygame hi may i ask an question for this lib can it to dynamic load in flex s canvas or img Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware

    Original URL path: http://drawlogic.com/2008/01/14/degrafa-for-flex-looking-pretty-sweet-as3-and-commonizing-paths-graphics-pipeline-for-silverlight-and-flex/ (2016-02-09)
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  • *drawlogic » HOWTO: Silverlight Preloader with Downloader - web, mobile, game + interactive development » HOWTO: Silverlight Preloader with Downloader » HOWTO: Silverlight Preloader with Downloader
    is hereby granted free of charge to any person obtaining a copy of this software and associated documentation files the Software to deal in the Software without restriction including without limitation the rights to use copy modify merge publish distribute sublicense and or sell copies of the Software and to permit persons to whom the Software is furnished to do so subject to the following conditions The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE setup the namespace objects to be good javascript form Ag1 Silverlight 1 0 library if window B window B if window B Ag1 window B Ag1 if window Sys window Sys if window Silverlight window Silverlight Silverlight createDelegate function instance method return function return method apply instance arguments B Ag1 PreloaderMultifileAssets function TODO alow JSON or Array passed loads up the asset arry to cycle through this resourceArray new Array B Ag1 PreloaderMultifileAssets prototype loadAssetsArray function this resourceArray 0 spinner png add your images zips files to load here for var i 1 i 16 i this resourceArray i drive in files image i png this resourceArray i drive in files bg png this resourceArray i drive in files c1 png this resourceArray i drive in files c2 png this resourceArray i drive in files c3 png this resourceArray i drive in files c4 png total pages available B Ag1 PreloaderMultifile function control this plugIn control Store the host plug in this currentDownload 0 Current resource to be downloaded this maxNumPages maxNumPages this preloaderMultifileAssets new B Ag1 PreloaderMultifileAssets this preloaderMultifileAssets loadAssetsArray alert this preloaderMultifileAssets resourceArray this downloadAssets B Ag1 PreloaderMultifile prototype downloadAssets function alert this preloaderMultifileAssets resourceArray var file this preloaderMultifileAssets resourceArray this currentDownload if file null file undefined this downloader this plugIn createObject downloader this downloader addEventListener downloadProgressChanged Silverlight createDelegate this this downloadProgressChanged this downloader addEventListener completed Silverlight createDelegate this this downloadCompleted this downloader open GET this preloaderMultifileAssets resourceArray this currentDownload this downloader send downloadProgressChanged function sender args try var progressRect this plugIn content findName progressRect progressRect width sender downloadProgress 450 catch e downloadCompleted function sender args this currentDownload var progressText this plugIn content findName progressText var progressPercent this plugIn content findName progressPercent if this currentDownload this preloaderMultifileAssets resourceArray length progressText text Downloading this preloaderMultifileAssets resourceArray this currentDownload progressPercent text parseInt this currentDownload this preloaderMultifileAssets resourceArray length 100 this downloader open GET this preloaderMultifileAssets resourceArray this currentDownload this downloader send else Hide progress UI var downloadUI this plugIn content findName downloadUI this plugIn content findName fadeDownloadUI begin

    Original URL path: http://drawlogic.com/2007/09/20/silverlight-preloader-with-downloader/ (2016-02-09)
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  • *drawlogic » MXML - web, mobile, game + interactive development » MXML » MXML
    but this kit looks to clean up the lack of design and default style itis that has plagued most common Flex Apps This so far looking like a pretty strong kit for bringing the designer pipeline into Flex to provide some really nice looking web styled apps It has a direct crossover to Silverlight and Path objects that are largely just a series of data created in Expression or exported from Illustrator into XAML The one benefit of Flex Flash is it compiles to a very small SWF where with Silverlight you have to package the XAML in a zip and use the downloader object to extract it out These XAML files and Paths can get massive as I am sure the ones for Degrafa will for Flex but the compile option is nice as it is compressed heavily All about Degrafa Degrafa Samples Degrafa at Google Code Announcement of Code Availability 1 4 08 Yes the launch includes shiny buttons Sphere Sample right click for source Also it appears it is a way to bridge the pathing and pipeline for flash or Silverlight At one of the contributors blogs they mention this We have lot of interesting features planned for the coming releases There is also a converter app that will be made available for converting the juicy Degrafa graphics to XAML Degrafa has gone live Developing Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DESIGN DEVELOPMENT ENGINE FLASH FLEX INTERFACE LIBRARIES MARKET MXML OPEN SOURCE PROGRAMMING RENDERING SILVERLIGHT STANDARDS TECHNOLOGY TOOLS VECTOR VISUALIZATION WPF XAML Comments Off HAXE Flash9 Assembler Library and Compiling SWF Wednesday August 1st 2007 Haxe is a very interesting project that is a scripting language that can create SWF for Flash Haxe has now added Flash9 Assembler library called hxASM and released version 1 1 4 that includes performance updates for Flash9 SWFs compiled using Haxe scripting I have to compile SWFs dynamically right now in a service and this is a very attractive solution with the new version and the performance improvements Previously there was some slow down and only static content really worked well but if this is equal or a 30 improvement that is excellent Flex 2 can also compile at the command line you can compile flash9 swf with or without the flex2 libraries when using mxml the flex libraries are included which add 100k or so minimum It is not required to compile with flex 2 libraries though Flex 2 command compiler options Haxe command compiler tutorial Using Haxe with Flex 2 Using Haxe hxASM Full Haxe API includes all flash libraries Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 BENCHMARK DYNAMIC FLASH FLEX HAXE LIBRARIES MXML OPEN SOURCE PERFORMANCE RENDERING TOOLS Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with

    Original URL path: http://drawlogic.com/category/mxml/ (2016-02-09)
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  • *drawlogic » WPF - web, mobile, game + interactive development » WPF » WPF
    begin the animation Yes Copy XAML to Clipboard Choose Edit Copy XAML to copy the XAML for the current frame to the system clipboard Yes Copy ResourceDictionary Choose Edit Copy ResourceDictionary to copy a XAML ResourceDictionary element that represents the shapes that have been defined up to the current frame The XAML is copied to the system clipboard Note that any shapes that are defined after the current frame will not be included so to include everything first navigate to the last frame of the SWF file Yes Go To Specified Frame Choose Edit Go To and enter a frame number to jump to that frame Because Flash files must be processed sequentially all interim frames will also need to be calculated so this may take some time Yes Preferences Choose Edit Preferences to configure various aspects of the tool The Display tab contains settings that determine the opacity of the Onion Skin mode and the stroke color and fill opacity for Wireframe Mode The XAML tab contains settings to export to WPF E compliant XAML and to control its formatting The Files tab controls where the various file types are saved on your system By default each SWF file will have its own subfolder created The Advanced tab contains settings that control how the tool caches various assets Although caching of assets can improve performance there may be a significant memory cost involved Yes Stage Clipping Choose View Clip Stage to toggle clipping of the frame on and off Often times frames in a Flash file contain elements that can t be seen with clipping turned on Yes File Information Choose View File Information to enable the File Information pane This pane displays information about the SWF file including file name file signature version file length frame width frame height frame rate in fps and the total frame count Yes Display List Choose View Display List to enable the Display List pane Think of the Display List as a stack of layers that make up the current scene You can use the checkboxes to selectively hide unhide elements until the frame content looks the way you d like Note that not all checkboxes will change the visual display only Shapes MorphShapes Sprites Buttons and Text Yes Advance Sprite Frames Many Flash files contains movie clips or Sprites that are sub elements that have their own animation frames Although these animations will automatically progress with each frame in the main scene choosing View Advance Sprites will manually advance each sprite in the scene by a single frame If you run across a single frame Flash file and it doesn t appear to animate properly it may be because you need to manually advance the sprites in the scene Yes Wireframe Mode Choose View Wireframe Mode to display the outlines of the elements in each frame The wireframe stroke color and fill opacity can be configured under Edit Preferences Note that XAML exported or copied to the clipboard in this mode will represent the wireframe version of the frame i e what you see Yes Onion Skin Mode Choose View Onion Skin Mode to toggle opacity of the entire tool window When Onion Skin Mode is enabled the tool window becomes semi transparent so that it can be moved over the top of a comparison window like the Flash Player This is useful to visually compare the converted geometry The opacity of the window can be configured under Edit Preferences Yes Tag Statistics Choose View Tag Statistics to view a table of the Flash tags that have been encountered up until the current frame in the current file To get statistics for the entire SWF file choose Edit Go To to jump to the last frame of the file then view the tag statistics Yes View Original Size Choose View Original Size to size the frame to the height and width that is specified in the Flash file When using Onion Skin Mode this makes it easier to do a visual comparison with the Flash Player Yes Shape Morphs Shapes that were authored to morph over a specific number of frames are supported in the conversion This includes geometry fills strokes gradients matrix transformations etc Yes Clipping Layers Layers in the Display List that are set to clip lower layers are supported Although these layers don t have any visual strokes or fills toggling these layers in the Display List pane will affect the display Yes Bitmaps All JPG indexed color and full color bitmap types are supported Note that indexed color modes are simply converted to 32 bit RGBA PNG files as are JPG files with an alpha layer unique to Flash files Yes Color Transformations Simple color transformations multiply and add are supported per layer in the Display List Yes No Shape Fill Types All fill types are supported to varying degrees Solid fills are fully supported Both radial and linear gradient fills are supported However the new radial gradient settings in later Flash versions are not supported Bitmap fills are supported but non repeating clipped fills currently have some issues Yes No Buttons Only the button up state is currently converted and displayed Also there is no interactivity No Frame Blend Modes No current support for various frame blend modes that were introduced in later versions of Flash No Dynamic Text Although static glyph text is supported there is currently no support for text that uses locally installed fonts No ActionScript All ActionScript code is currently ignored As such no interactivity is converted No Sound No sounds are currently exported or played they are simply skipped No Video All video is skipped Installation To get the SWF2XAML tool up and running on your system follow these steps Make sure that you have the NET Framework 3 0 installed on your machine If you re running Windows Vista you can skip this step because the Framework is automatically installed with the operating system Download SWF2XAML 0 2 zip 521KB

    Original URL path: http://drawlogic.com/category/wpf/ (2016-02-09)
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