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  • *drawlogic » Unity 4 Public Beta - web, mobile, game + interactive development » Unity 4 Public Beta » Unity 4 Public Beta
    was posted on Thursday November 1st 2012 at 1 36 pm and is filed under TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI

    Original URL path: http://drawlogic.com/2012/11/01/unity-4-public-beta/ (2016-02-09)
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  • *drawlogic » mecanim - web, mobile, game + interactive development » mecanim » mecanim
    large lightmapped scenes is good Tags mecanim real time shadows unity unity 4 Posted in TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe

    Original URL path: http://drawlogic.com/tag/mecanim/ (2016-02-09)
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  • *drawlogic » real-time - web, mobile, game + interactive development » real-time » real-time
    flash Web Communication Evolving I am a big Flash fan and have been developing it since 1999 among other platforms I have recently watched other technologies nearly match the features and some go beyond it The interesting thing about Web Sockets is that it does go after a core feature of flash Canvas and WebGL or O3D also do Flash still has the webcam mic sound mixers tranform and for now sockets which put it at an advantage in gaming and interactive Flash used to be the sole greatest video player but Silverlight is doing a pretty good job of that as well so that is still an advantage but others are entering including possibly browser support in html5 I still think it is the best video but they would need to keep innovating Another interesting point about this is XMLHttpRequest objects Originally AJAX was created by Microsoft for IE pushing new features and innovating back when IE was a good browser and ahead in IE4 Mozilla and others adopted this feature as well as editable text areas for html because they were great features for web applications to evolve to now Google is pushing with Chrome and Web Sockets is the next step that should be in web browsers even if it is only TCP based for now This will add great capabilities and will probably be preferred over AJAX XMLHttpRequest for really interactive and real time tools games should it take hold Ian Hickson is running the table on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google html5 INTERACTIVE real time sockets standard tcp web Posted in AJAX APPLICATIONS network PROGRAMMING TECHNOLOGY 10 Comments Adobe Stratus Client to Client Flash Communication P2P with RTMFP Friday December 12th 2008 Adobe stratus sounds pretty interesting for flash client to client communication much like peer to peer networks for small numbers of people Want to build a video chat application multi player games or voice over ip applications for the Flash Player or AIR without worrying about setting up a server infrastructure Stratus which we showcased at MAX is your new best friend Stratus is a beta hosted rendezvous service that helps establish communication between Flash Player or AIR clients Once two clients are connected to Stratus they can send data directly client to client The APIs in Flash Player 10 and Adobe AIR 1 5 allow for point to point communication between a small number of subscribers Publishers have to send data to all subscribing clients so the number of subscribers is limited to the available bandwidth on the publisher end This must be one of the first Real Time Media Flow Protocol RTMFP protocol usage programs from Adobe Basically this protocol is adding

    Original URL path: http://drawlogic.com/tag/real-time/ (2016-02-09)
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  • *drawlogic » shadows - web, mobile, game + interactive development » shadows » shadows
    large lightmapped scenes is good Tags mecanim real time shadows unity unity 4 Posted in TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe

    Original URL path: http://drawlogic.com/tag/shadows/ (2016-02-09)
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  • *drawlogic » Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop - web, mobile, game + interactive development » Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop » Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop
    game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna This entry was posted on Thursday May 17th 2012 at 4 58 am and is filed under 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Tyson Ross 1 for Cocos2d x I ported my Cocos2d x across iPad Android and Playbook very easily The only hard part was configuring all the IDE compiler environments Hoping when the NDK for the Windows Phone hits with Tango they ll target it natively also http twitter com drawlogic Ryan Christensen Agreed on both fronts cocos2d x like any C project takes a little more setup but once you are rolling there are no walls The Tango NDK for Windows Phone will finally make the platform one to develop for excited for that There will definitely be a porting great wave that will hit when that happens Pingback flash games flash games mini games rpg games action games micro games adventure games puzzle games casino games Pingback Mini Zombie Games Zoomerland Can anyone say how can I port win32 proj to android proj on cocos2d x ver 2 in Windows 7 64x Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port

    Original URL path: http://drawlogic.com/2012/05/17/cocos2d-x-c-port-of-cocos2d-for-ios-android-desktop/ (2016-02-09)
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  • *drawlogic » Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine - web, mobile, game + interactive development » Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine » Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine
    entry was posted on Sunday January 16th 2011 at 4 11 pm and is filed under GAMEDEV TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www facebook com people Oleg Akimov 100000312141953 Oleg Akimov Wow realy cool Pingback links for 2011 01 18 at adam hoyle presents suckmypixel Nickenino Cool http www andengine org Nicolas Gramlich AndEngine YAY Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated

    Original URL path: http://drawlogic.com/2011/01/16/cocos2d-javascript-javascript-port-of-cocos2d-game-engine/ (2016-02-09)
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  • *drawlogic » cocos2d - web, mobile, game + interactive development » cocos2d » cocos2d
    create rich realistic imagery Mesh data can be shared between 3D objects thereby saving precious device memory Mesh data can freely and automatically use OpenGL vertex buffer objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off Cocos2D Javascript Javascript Port of Cocos2D Game Engine Sunday January 16th 2011 Cocos2D has been ported to run in javascript and called cocos2d javascript by Ryan Williams Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES Cocos2D iphone was originally a port of Cocos2D a python game engine But the similarities to Flash and DisplayObjects Nodes Sprites Scenes Layers etc This helps to port games over fairly quickly or start in productive in cocos2D Having this in javascript is a great thing It runs on html5 canvas javascript What is cocos2d javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript

    Original URL path: http://drawlogic.com/tag/cocos2d/ (2016-02-09)
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  • *drawlogic » cocos2d-iphone - web, mobile, game + interactive development » cocos2d-iphone » cocos2d-iphone
    javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript at github cocos2d javascript docs demos Sprites Tile Maps Jump n Run Mario demo Breakout demo cocos2d iphone mobile cocos2d iphone site objective c cocos2d android 1 java cocos2d android java cocos2d original python desktop cocos2d site cocos2d python download cocos2d other cocos2d x c C port for win iphone android ndk Similar to cocos2d andengine android java Tags canvas cocos2d cocos2d iphone cocos2d javascript GAMEDEV html5 JAVASCRIPT Posted in GAMEDEV TECHNOLOGY 4 Comments andengine Android 2D Open GL ES Game Engine Similar to cocos2d iphone for iOS Saturday July 24th 2010 A sweet engine for getting started with Android game development is the andengine 2D OpenGL ES engine This is very simple and compares with cocos2d iphone for iOS development in 2D with OpenGL ES They both support a wide range of 2d techniques with an OpenGL renderer Some great videos are posted on the andengine google code page showing a box2D example multiplayer example and more Mobile games are on slower hardware similar to later 90 s computers so native is a great way to go for 3d and 2d game development because of this limitation at the current time and well into the next few years Take this time to learn you some native gamedev andengine isn t native directly as it is Java based but compiled with the Dalvik JIT virtual machine Another way to go native on Android is the Android NDK which allows C and C andengine download at google code andengine examples at google code andengine blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY

    Original URL path: http://drawlogic.com/tag/cocos2d-iphone/ (2016-02-09)
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