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  • *drawlogic » haXe Video 1.0 Released - web, mobile, game + interactive development » haXe Video 1.0 Released » haXe Video 1.0 Released
    it much other than testing video I had to stick with Red5 and some tests on FMS3 because I needed remote shared objects and some other server side stuff But haXe is by far one of the most fun platforms out there I would definitely take it for a spin I didn t realize its depth until I read the haXe and Neko book I am big into Lua as well and it is kindof similar in that regard But haXe is just so simple and can be used for much more than just flash and javascript It is a great study in virtual machines I believe Nicolas at haXe said that a new version of haXe is underway haXe video has the potential to be a really light weight low bar media server Red5 is great but Java scared some people away FMS 3 costs haXe Video could be it But right now it is still just video related not full media and state etc http drawlogic com drawk This should get you started http code google com p haxevideo wiki Help I am opening a haXe Video lab under drawcode pretty soon and also under bridgeware labs nootropic kint codec h264 not yet Pingback Amazing Photo Editor 7 0 Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact

    Original URL path: http://drawlogic.com/2007/12/15/haxe-video-10-released/ (2016-02-09)
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  • *drawlogic » BASEPLANE TOOLS - web, mobile, game + interactive development » BASEPLANE TOOLS » BASEPLANE TOOLS
    Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011

    Original URL path: http://drawlogic.com/category/baseplane-tools/ (2016-02-09)
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  • *drawlogic » Flash App Photo Editor Picnik Integrated with Flickr - web, mobile, game + interactive development » Flash App Photo Editor Picnik Integrated with Flickr » Flash App Photo Editor Picnik Integrated with Flickr
    out the features of desktop apps RIAs and the web web services user controlled environments are changing the way software is used is We aren t entirely there yet but RIAs are reviewing their schematics late at night and are slowly taking over the software world and changing the model Like a ninja is Picnik Regarding Picnik I can t say enough about the simplicity clean design that they have pulled off here The website and application have an identical brand The application is extremely responsive and acts like html sites would when it comes to text and forms The integration of services webcam all filters in flash on and on They really have a great team and it seems like they are both a great product team but also have the right quality The new market is extremely agile the paradigm is shifting This entry was posted on Wednesday December 5th 2007 at 11 45 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS AS3 BEST OF COMMERCIAL DESIGN DESKTOP DEVELOPMENT FLASH FLEX INTERFACE TECHNOLOGY TOOLS You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December

    Original URL path: http://drawlogic.com/2007/12/05/flash-app-photo-editor-picnik-integrated-with-flickr/ (2016-02-09)
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  • *drawlogic » AS3 Papervision 2.0 Alpha (GreatWhite) - web, mobile, game + interactive development » AS3 Papervision 2.0 Alpha (GreatWhite) » AS3 Papervision 2.0 Alpha (GreatWhite)
    t know how to use SVN Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for

    Original URL path: http://drawlogic.com/2007/12/04/as3-papervision-20-alpha-greatwhite/ (2016-02-09)
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  • *drawlogic » AS3 Papervision3D 2.0 and 2D BitmapData Effects are Evolving - web, mobile, game + interactive development » AS3 Papervision3D 2.0 and 2D BitmapData Effects are Evolving » AS3 Papervision3D 2.0 and 2D BitmapData Effects are Evolving
    it seems a bit like a shaders kit All those older great 2d effects merging into 3d from the good old days some still going very strong of praystation yugop levitated neave great 2d tv effects in neave tv flight404 moved to processing and many others And a new era of zupko pv3d mr doob unitzeroone pv3d fabrice away3d and many more a new 2d effects in 3d platform is emerging This kit for papervision3d by zupko and Hydra is making the future glowing full of bright points and lots of effect explosions Let s hope papervision3d 2 0 it is released soon and it has zupko s effects code in there This entry was posted on Thursday November 22nd 2007 at 12 12 pm and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AIF ALGORITHM ARCHITECT AS3 CODE DRAWING EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback AS3 Papervision 2 0 Alpha GreatWhite draw logic Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November

    Original URL path: http://drawlogic.com/2007/11/22/as3-papervision3d-20-and-effect-evolving/ (2016-02-09)
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  • *drawlogic » AS3 BulkLoader Useful Flash Asset Loading Kit by Arthur Debert - web, mobile, game + interactive development » AS3 BulkLoader Useful Flash Asset Loading Kit by Arthur Debert » AS3 BulkLoader Useful Flash Asset Loading Kit by Arthur Debert
    6 53 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 CODE DESIGN ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES OPEN SOURCE PERFORMANCE PROGRAMMING TECHNOLOGY TOOLS USER EXPERIENCE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback AS3 Bulk Loader Library by Arthur Debert at swfgeek http www stimuli com br Arthur Debert Hi Ryan Thanks a lot for the kind words and the great review The project is in it s infancy and there s a lot be tweaked and learned I hope the actionscript developers community find it useful Any feedback complaints and feature request are very welcome Thank you Arthur http flashcrafter com Stan Reshetnic Hi nice util Similar but not so featured I have done for one project A point that I achieved to simplify API is don t use event dispatcher Because each added listener need to remove lately So instead of using addEventListener need just put function link to util For example util load test swf test jpg test mp3 onFinish When load finished then onFinish link called and removed from util If Client need to remove handler before load finished then he calls util removeHandler test jpg test swf test mp3 onFinish Set of content urls is used as unique id and help to determine which handler to remove Maybe that can help you simplify class usage As for me listening for all possible events is a pain Let client code only know when loading finished and then check with util isSuccess test swf or something similar It is kind of usability for client code But feature list of your util is awesome http drawlogic com drawk Hey Aurthur yeh threw it into a project I was mulling over writing another loading scenario This is a great start for anyone thanks for adding it to the wild Hey Stan yes at a small scale events can seem troublesome but AS3 has a great clear event model and usage for scalability and performance always uses messaging or events Flags are great for smaller scale but as you scale massively they become a trouble point Events are much more component independent Think of the difference as flags are a TCP IP connection with validation where events are a UDP like braodcast that allow more async and parallel handling But all approaches work to this I really dig the event model in AS3 and ES4 as it is greatly simplified and can really make for really independent kits and typed events etc It all goes back to your usage and your needs I would say most open source AS3 rides on teh event model pattern that is developing which makes it easy to have a low barrier of entry The best software developers don t write for complexity their simple components handle the complexity and when kits are in the wild they need to be simple performing and scalable The AS3 community

    Original URL path: http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/ (2016-02-09)
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  • *drawlogic » HOWTO: Using Loaders in AS3 - web, mobile, game + interactive development » HOWTO: Using Loaders in AS3 » HOWTO: Using Loaders in AS3
    contentLoaderInfo addEventListener Event COMPLETE loadComplete function loadProgress event ProgressEvent void var percentLoaded Number event bytesLoaded event bytesTotal percentLoaded Math round percentLoaded 100 trace Loading percentLoaded function loadComplete event Event void trace Complete var curimg 0 function loadImage thisframe curimg var request URLRequest new URLRequest images img curimg jpg if thisframe leftframe leftloader load request leftframe holder addChild leftloader trace load left else rightloader load request rightframe holder addChild rightloader loadImage leftframe http www choosetory com ToryHargro com Hey Guys I m having a huge problem with loading an external swf that includes an FLV video file No matter what I do myoader unload or myloader removeChild Nothing seems to make the video stop playing It s dissappears but the audio continues to loop in the background I managed to patch this using the flash media SoundMixer stopAll methoid but this is ONLY a patch My memory is getting killed It appears adobe knows about this problem but please tell me someone has a solution Sosh So what you end up with is an object of type Loader And you then use that like a sprite or movie clip That s pretty ugly Would have been better if the loader mechanism left you with a sprite or something ks61 In actionScript 2 0 i used to load movies at level 0 to replace original How can i do that with a loader Must i can i unload the parent http drawlogic com drawk Hey ks61 Yes the new Display Object Tree allows you to load in objects into the display tree with addChild on amy movie clip or the stage If you addChild it will simple append the object If you want to clear out the old one you can removeClip or removeClipAt index before loading in the same location You can removeClipAt 0 for clips that have no children to remove it from the display tree ks61 Thanks for yor reaction but removeClip and removeClipAt are not standard Flash actions are they I cannot find them in the help function http drawlogic com drawk Oh man I can t believe I said that hehe working on some AS2 with old school removeClip Sorry yes it is removeChild and removeChildAt they are part of any object that inherits from DisplayObject such as flash display MovieClip The whole display object tree is based on objects with children So it is addChild and removeChild etc Sorry for the confusion late ks61 tried and tried with removeChildAt 0 i remove a child in the loaded movie with parent removeChildAt 0 i expected a small success but instead Flash crashes for some of you that maybe very logical i simply copied it from another forum there is no such thing as removeParent A solution may be to start with an empty movie that loads another movie in a targetclip The loaded movie can with a mouseclick load another movie in the targetclip Sounds simple but does not work as i expect it Any suggestions ks61

    Original URL path: http://drawlogic.com/2007/09/20/howto-using-loaders-in-as3/ (2016-02-09)
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  • *drawlogic » DRAWING - web, mobile, game + interactive development » DRAWING » DRAWING
    up quite a bit and now has a very fun coding language in AS3 when programming games or animations scripting is the way to go You can even do stuff like make a SMTP server client using mime in it ok maybe more useful is a binary socket asset loader The default mx transitions classes in AS2 were good there are much better filter and transition tools now in AS3 but also a bit more bulky than needed and many good animation kits have come along that help people animate with script This can be great for team development when architecture is set within everyone s styles animation packages for example help to make it easy to have common code so that people can easily understand it It can be bad when it comes to flash development when you open other s work if they do not use at least some standard kits or conventions There are a few really excellent animation packages that you should know about The best AS3 animation packages Animation Package AS3 kit here Tweener samples here like this papervision3d sample for 3d tweening Fusekit and ZigoEngine from MosesSupposes updated as of late march early april development has started on an AS3 version not sure of release so its sitting at third All of these kits allow for total control in a push mechanism to just push animation events onto clips in a dynamic way This gives maximum flexibilty for team development and easily changed transitions or completely random movements Fuse has some nice stuff in the works for ColorFX SoundFX and even a PaperFX controller for papervision3D Posted in ACTIONSCRIPT ANIMATION ARCHITECT AS3 DRAWING FLASH Comments Off ByteArray s Raster as Class Faster than the Adobe Graphics Libraries Wednesday April 18th 2007 ByteArray has been developing the Raster class which has an impressive demo of a raster engine to draw rather than the Adobe Graphics library included with Flash and it is much faster albeit pixelated the nature of raster Here s his latest listing of what it supports V1 3 API line triangle filledTri aaLine circle aaCircle quadBezier cubicBezier This class use rastering Bresenham algorithm anti alias rendering Xiaolin Wu algorithm Authors contribution Didier Brun original class Drew Cummins bezier curves Also check out a demo on the generalrelativity blog with some added beziers Posted in ACTIONSCRIPT AS3 BENCHMARK CODE DRAWING FLASH FLEX PERFORMANCE SNIPPETS VECTOR Comments Off ByteArray s Raster as Class Faster than the Adobe Graphics Libraries Wednesday April 18th 2007 ByteArray has been developing the Raster class which has an impressive demo of a raster engine to draw rather than the Adobe Graphics library included with Flash and it is much faster albeit pixelated the nature of raster Here s his latest listing of what it supports V1 3 API line triangle filledTri aaLine circle aaCircle quadBezier cubicBezier This class use rastering Bresenham algorithm anti alias rendering Xiaolin Wu algorithm Authors contribution Didier Brun original class Drew Cummins bezier curves Also

    Original URL path: http://drawlogic.com/category/drawing/ (2016-02-09)
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