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  • *drawlogic » TweenBencher, Another Flash Animation Kit Speed Performance Test By MosesSupposes - web, mobile, game + interactive development » TweenBencher, Another Flash Animation Kit Speed Performance Test By MosesSupposes » TweenBencher, Another Flash Animation Kit Speed Performance Test By MosesSupposes
    think that the best ones will emerge as they are but there is still freedom to do as you want Although animation kits are a bit like linux distro everyone wants to build their own http www mosessupposes com mosesoak Guys first off thanks for your interest in Go and for this excellent blog Yes Go is a tool for creating more tweening packages it s true It intends to make it very easy for any AS3 coder to write their own animation code Complete Kits can also be built on Go or converted to use Go which would only make them more compatible with each other much easier to modify or expand by their users I agree that there is a critical mass starting to happen and it is in fact one reason I ve held off on putting out a Fuse 3 yet But let me be very clear that Go is NOT another tween package adding to the mess it is the exact opposite of that This project is not about self promotion and in fact will probably be eventually released into public domain without my name on it Go offers an alternative approach to the one being taken by animation system developers Adobe included at this time who are going self contained top to bottom lots of redundant code mechanics and no common thread I guess after watching me try to take over the world with Fuse 2 your skepticism is understandable But I disagree that there is a dark side to the Go initiative There is nothing mandatory or top down being proposed here I m inviting the whole community to help build a system that does not exist today a thin flexible set of base classes that can be used to create any animation system Developers can then do what they want with it Maybe it seems late in the game to you but many agencies have yet to even touch AS3 Also it s healthy not a bad thing to have a lot of syntaxes and kits out there They cater to different niches filling needs of all stripes of Flash and Flex developer The problem as I see it is not the branches and leaves but that each has its own trunk root system Look at all the different but similar ways each tween package handles the common motion complete event Now try working with a few packages at once or in series and keeping track of the minute differences for stuff like that Things like this could stand to be standardized a little whereas formats like Flash s new MotionXML Flex Effects MXML Uhlmann s object oriented libs and Fuse Tweener TweenLite s object sytnax are all totally valid distinct branches that address different audiences and challenges Please take the time to read up a bit more on Go at my blog I invite all of you to get involved in helping create a truly useful and valuable standard http blog mosessupposes com http drawk wordpress com drawk Hey Moses It is good to finally see you coming out from your bat cave of evil masterplans hehe I welcome the Go take and standardizing the components and simple elements that all kits might share smaller functional components to help build complex systems is what architecture is all about I am looking forward to it and my only recommendation would be don t wait get it out there in the public now I think there are many people clamoring to get together on this I think a similar thing is happening in 3d for flash and physics the same thing might happen What is great about AS3 is it is inspiring entire new platforms to build on and the fact that so many people are developing kits is a testament to a good fun cool and especially usable platform You literally swooshed onto the scene just as performance for animation kits was getting to the point and I think this will allow the best simple kits to advance in the market The flash developer base is an interesting one for sure and any structure to help build even bigger platforms is always a good thing Maybe it seems late in the game to you but many agencies have yet to even touch AS3 The moist middle are the only agencies not touching AS3 yet They are the ones that only bend when the others push them or when everyone else has done it Right now with flash9 at 93 by January the moist middle will be behind AS3 platforms are being built and are already quite robust the quicker you get in the more you can influence that WIth the dog performance of AS2 to AS3 and with that news finally getting out and making waves it will make AS2 a very bad choice from here on out actually a few months back AS1 to AS2 was not that much of a performance jump more in capability Bitmap ByteArray etc but the AS3 jump is one that is really kicking up the flash market and it needs to get out there quick to compete with Silverlight 1 1 I have to question the value of anyone still using AS2 for new projects that are meant to perform over AS3 that runs 6 10 times as fast AS3 is much more attractive for developers as well being based on ECMA4 or the Javascript2 spec while AS2 was a toy Just look at the clarification and removal of old hacks that have taken place in the new AVM2 http livedocs adobe com flex 2 langref migration html Maybe you will build Fuse 3 with Go http www mediareason com blog Ben Moses I think you just have to let stuff get out there The whole private beta thing is so 2002 I seriously dragged my feet going to AS3 knowing I d have to do it without Fuse but ever sense I made the

    Original URL path: http://drawlogic.com/2007/10/22/tweenbencher-another-flash-animation-kit-speed-performance-test-by-mosessupposes/ (2016-02-09)
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  • *drawlogic » Flash Animation Kit Speed Performance Test (Tweener, TweenLite and Twease) in AS2/AS3 [benchmark] - web, mobile, game + interactive development » Flash Animation Kit Speed Performance Test (Tweener, TweenLite and Twease) in AS2/AS3 [benchmark] » Flash Animation Kit Speed Performance Test (Tweener, TweenLite and Twease) in AS2/AS3 [benchmark]
    filters and general movement As always thanks Zeh Jack and Nate for your excellent toolkits and work that you put out there This entry was posted on Sunday October 21st 2007 at 3 57 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION AS2 AS3 BENCHMARK BEST OF FLASH FLEX PERFORMANCE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback fastestda Blog Archive Flash Animation Kit Performance Test Tweener TweenLite and http blog natejc com Nate Chatellier Jack has now included the AS3 tests on that same post Also note that Zeh has included some explanation in the comments section about the speed differences involving Tweener http drawk wordpress com drawk Hey Nate Updated btw Thanks for your contrib to AS3 Tweener It is a great kit I think performance tests and benchmarks can only improve performance so I see this as a good thing I think that Jack did a good job getting his kit into the channels He also highlighted where TweenLite might be useful where other tools with more overhread like Tweener s special properties and other kits overhead can slow things down It really is a by project decision but many times I need the bezier curves or tools from other kits but animation kits should be small and compact and extremely fast I think this will help all kits for the better knowing there is a benchmark out there It is a win for everyone if we focus on performance Jud Holliday Don t know if you ve seen this but Moses of MosesSupposes Fuse just released an open source tool for benchmarking animation systems in AS3 Looks similar to the GreenSock one in some respects http go mosessupposes com He s posted it in relation to an animation system called Go It looks like the goal of the project is not to be the new Fuse or replace the myriad AS3 animation systems out there but rather act as a common base that those systems can run on top of Interesting stuff http blog mosessupposes com http drawk wordpress com drawk Thanks for the heads up just saw it as well on my reader Looks promising I think this is needed Pingback Flash 9 Player Penetration at 93 and thus AS3 AVM2 Development Power draw logic Pingback FOTB07 the flex stuff Pingback FOTB07 the flex stuff Labs flexcoders Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview

    Original URL path: http://drawlogic.com/2007/10/21/flash-animation-kit-performance-test-tweener-tweenlite-and-twease-in-as2/ (2016-02-09)
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  • *drawlogic » Flash 10: Hydra and AIF (Adobe Image Foundation) and Hardware Rendering - web, mobile, game + interactive development » Flash 10: Hydra and AIF (Adobe Image Foundation) and Hardware Rendering » Flash 10: Hydra and AIF (Adobe Image Foundation) and Hardware Rendering
    rapidly Here s a video taken by Aral Balkan of the Astro presentation at MAX youtube http www youtube com watch v ympeCv8lLmw This entry was posted on Tuesday October 2nd 2007 at 2 20 am and is filed under 3d ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AIF AIR AS3 COMMERCIAL COMPANIES DEVELOPMENT FLASH FLEX GAMEDEV NEWS RENDERING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http wttf org jeremy Oh how great this will be A nice step towards a fully 3d internet http drawk wordpress com drawk Yes good stuff afoot in the flash world through 2008 http labs zeh com br Zeh I thought you d like it I m quite excited Although it still remains to be seen whether the simple 3d and the new shading capabilities will be hardware accelerated or not I m seeing people 100 sure they will and people 100 sure they won t so I m still expecting Adobe to come up and say something Tinic Uro I choose you http drawk wordpress com drawk Hey Zeh Yes digging the shader like Hydra and the 3d elements If anything even if the 3d rendering is software rendered it may be able to speed up some by using native calls and having some effects in hydra that might be hardware rendered to make things perform better The Hydra AIF kit will be hardware rendered as they identify the cards it will work with but the 3d stuff I think it might still be up in the air maybe I know it brings with it many levels of quality issues and it starts to separate the flash platform into levels of what can be handled I think if they did it smart where they only supported hardware acceleration where you specify it and at a low level meaning not too intensive that works on video cards even around 32MB I think that the tiering of the platform stays pretty together I know I can t wait til 3d is hardware rendered but taking it slow is a must due to the leap in technology and supported platforms and attempting to keep flash reigned in to it isn t just built for the latest video cards Although I am all for a new flash based gaming market that is beyond 2D http drawk wordpress com drawk Tinic we need you to get us some info Pingback Ars Thanea Blog Flash Player 10 Astro Presentation Pingback Top Posts WordPress com Pingback AS3 3D Rooms and First Papervision3D FPS Engine by Paul Spitzer draw logic Pingback Everything and the Mobile Software Universe Flash 10 Hydra and AIF Adobe Image Foundation and Hardware Rendering draw logic Pingback MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe draw logic Daniel RTL support http 43kg com Horrow This is pretty interesting it isn t full blown hardware rendering which

    Original URL path: http://drawlogic.com/2007/10/02/flash-10-hydra-and-aif-adobe-image-foundation-and-hardware-rendering/ (2016-02-09)
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  • *drawlogic » JSTweener: Javascript Tweener for Animation - web, mobile, game + interactive development » JSTweener: Javascript Tweener for Animation » JSTweener: Javascript Tweener for Animation
    closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives

    Original URL path: http://drawlogic.com/2007/09/30/jstweener-javascript-tweener-for-animation/ (2016-02-09)
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  • *drawlogic » DHTML - web, mobile, game + interactive development » DHTML » DHTML
    DnD system Base dojo js is 25K on the wire gzipped dojo data APIs finalized new build system new test harness for both CLI and browser use dojo behavior now marked stable and based on dojo query excellent animation APIs with Color animations in Base always available all the features you ve come to count on from Dojo RPC JSON P JSON i18n formatting utilities etc source Posted in NET AJAX ARCHITECT C CODE DEVELOPMENT DHTML DLR DYNAMIC GAMEDEV GAMES JAVASCRIPT MICROSOFT PROGRAMMING TOOLS WIDGETS XAML Comments Off JavaFX RIA Test Added to Bubblemark RIA Benchmarks Flex Silverlight Javascript Wednesday July 18th 2007 Bubblemark has added a JavaFX version of his bubble animation test that spans now all of the RIA technologies out there Bubblemark is a great site and has been a great site for comparing animation in the browser Alexey Gavrilov has kept the site up to date on all versions of Silverlight since when it was WPF E and it is a nice quick baseline test to check FPS performance across these new vector toolkits and scripting My results are very similar to Bubblemarks tests JavaFX 14 fps Firefox Silverlight JavaScript 56 fps Firefox Flex 62 fps Adobe AIR 62 fps Firefox Silverlight CLR 99 fps Silverlight is not final and is quite light compared to Flex I wonder if a vanilla Flash9 AS3 export has been done or if it would perform any different but if Silverlight has a lead on FPS where FPS is really success of any kit in RIA or vector then it could be a rough battle Flash Flex is really far far ahead due to the browser penetration and the development community but the better performance is always a good indicator of possible success Plus Microsoft controls the desktop market and any benefits it might give their own kit which includes distribution and performance in preloading or caching Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 AIR ARCHITECT AS3 BENCHMARK C DHTML FLASH FLEX GAMEDEV JAVA JAVASCRIPT PERFORMANCE SILVERLIGHT WPF E XAML Comments Off Comparing the Performance of WPF E Flash9 Flex Javascript Monday April 16th 2007 This is a great site that developed a pretty simple animation in the top vector packages and tested it on all browsers Testing WPF E Flex Flash9 and Javascript DHTML Posted in ACTIONSCRIPT AJAX APOLLO AS3 DHTML FLASH FLEX JAVASCRIPT Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A

    Original URL path: http://drawlogic.com/category/dhtml/ (2016-02-09)
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  • *drawlogic » AS3 3D Isometric World Engine AlternativaGame - web, mobile, game + interactive development » AS3 3D Isometric World Engine AlternativaGame » AS3 3D Isometric World Engine AlternativaGame
    info Dadoo Hello you should see a much more advanced iso game engine at www world engine info coded in dhtml fast and powerfull to create game with any html editor then play just in a webpage with ie or firefox also opera A kind of diablolike game scrolling character animation fx sounds Any comments welcome thank you http blog alternativagame com Anton Volkov For visualization of our game the perspective is not necessary Isometric view allows to optimize calculations in addition In the near future we shall make perspective correction it is not complex http drawk wordpress com drawk Yes the isometric allows for better RTS or overhead games where true perspective is taken out for a reason for like you state performance and also accessibility In iso games the farthest item is as close as the closest it makes for great overhead games like old school red alert or age of empires This also helps to eliminate the number of items you have to render in true perspective at certain views you could see all items in a horizon that is where render distance comes in But for games or stuff like the RTS or Sims type of games it is great Anton Excellent work on the engine It looks great and has a strong base it appears Pingback AS3 3D Rooms and First Papervision3D FPS Engine by Paul Spitzer draw logic http blog alternativagame com Anton Volkov Thanks drawk The engine in a stage of development it s intermediate demonstration In the near future we shall show 3D sprites shadows and convenient work with structures I shall be glad to your comments http blog alternativagame com Anton Volkov By the way about perspective correction In Flash Player 10 there will be a display object perspective correction that will allow to modify our engine without creation of additional stuff It is ready for this purpose since there is a quad support and real z sorting We wait http drawk wordpress com drawk Hey Anton Yes very interested and watching the progress Let us know when there is a beta for access Flash 10 and even Flash9 moviestar beta are looking good and heading the right direction rey source Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting

    Original URL path: http://drawlogic.com/2007/09/22/as3-3d-world-engine-alternativagame/ (2016-02-09)
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  • *drawlogic » AS3 Animated Bitmap Class - web, mobile, game + interactive development » AS3 Animated Bitmap Class » AS3 Animated Bitmap Class
    run with a different framerate than the game s global framerate Let s say your game runs with a global framerate of 99 and you put several animated sprites into your game that were created for playing back with a framerate of 24 With a MovieClip all those sprites would also play with a framerate of 99 which means they play way too fast However with an AnimatedBitmap you can set every framerate individually There are a couple of other advantages like that a Bitmap is more lightweight than a MovieClip and it has a isPlaying method Also it changes the way of how to embed assets Instead of embedding many files for one animation only one image for a whole animation sequence is embedded which has positive effects on the file size The ring sequence used in the demo has 21 frames that use 102Kb as single images but only 44Kb when they are combined to one image Thanks Sascha Be sure to check out the other great old skool gaming tools that hexagonstar has come up with good stuff like the hexagon framework This entry was posted on Saturday September 22nd 2007 at 7 25 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES MOTION PERFORMANCE PIXEL PROGRAMMING RENDERING You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http blog hexagonstar com sascha hdrs Hey thanks for the credits I appreciate it http www biodegradable software com Oliver Awesome keep it up Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL

    Original URL path: http://drawlogic.com/2007/09/22/as3-animated-bitmap-class/ (2016-02-09)
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  • *drawlogic » Tweener Robert Penner Easing Equation Visualization Cheat Sheets - web, mobile, game + interactive development » Tweener Robert Penner Easing Equation Visualization Cheat Sheets » Tweener Robert Penner Easing Equation Visualization Cheat Sheets
    Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1

    Original URL path: http://drawlogic.com/2007/09/14/tweener-robert-penner-easing-equation-cheat-sheets/ (2016-02-09)
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