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  • *drawlogic » Uploading Multiple Selectable Files with Flash9 and AS3 - web, mobile, game + interactive development » Uploading Multiple Selectable Files with Flash9 and AS3 » Uploading Multiple Selectable Files with Flash9 and AS3
    You can send that off to a service in php or net etc that saves it out to a file or you can upload it in a temprorary space usually involving server side code here that can then be sized and or cropped etc Then you can export out that sprite into bitmap data to be saved for good It is a bit beyond the scope here and I am working on a demo of this mini photoshop in flash but it is not going to be done for at least 2 months I would check out this which may help you to save out the file or at least see how they grab that data http www quasimondo com archives 000572 php Didier So I tried your code and it gives me a Error 2044 Unhandled IOErrorEvent text Error 2038 File I O Error I m not sure why if you could tip me on something I m also wondering what kind of server setup you need so flash has permissions to write to a folder http drawk wordpress com drawk Hey Didier Usualy when you get an IOError there is an error on the server you are trying to upload to or the path does not exist you have to run this in a website rather than local or file system It posts as POST with the file attachments NET PHP etc have libs to grab this you just need to setup a page or url that can accept the files I have more complete tutorials on this including NET and PHP samples but they need to be cleaned up and writing a tutorial for it Unfortunately until I move this blog to my main domain I dont have alot of that setup just yet Jonathan I tried to use this code and others and it seems that I dont have any errors the trace function even says that the file is uploaded but when I take a look at the directory the file uploaded isnt inside it How do this things really work Can you further explain it http drawk wordpress com drawk Hey Jonathan Sry this is just the client side flash upload You have to have a server side PHP ASP NET JSP etc file to catch it on the server to save it Flash can only get the files and post them in the response and then from there you need to have a server side script to catch the data and save it to a file on the server Jonathan Hey drawk Yeah I need to upload it in a server But even if I try do use that code locally I cant even upload an image And by the way var request URLRequest new URLRequest http www yourdomain com upload what do I exactly need to put on yourdomain is it the upload php file or should I leave it the way it was Im sorry but I cant make it work

    Original URL path: http://drawlogic.com/2007/08/02/uploading-multiple-selectable-files-with-flash9-and-as3/ (2016-02-09)
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  • *drawlogic » SNIPPET - web, mobile, game + interactive development » SNIPPET » SNIPPET
    strict dtd html xmlns http www w3 org 1999 xhtml xml lang en lang en head meta http equiv Content Type content text html charset utf 8 title blipgames com title script type text javascript src swfobject js script style type text css hide from ie on mac html height 100 overflow hidden flashcontent height 100 end hide body height 100 margin 0 padding 0 style head body div id flashcontent strong You need to upgrade your Flash Player strong div script type text javascript CDATA var so new SWFObject myMovie swf myMovie 100 100 8 efefef so addParam scale noscale so write flashcontent script body html 2 Inside your flash code AS2 Stage align TL Top left align the stage Stage scaleMode noScale Set noScale for containing stage CREATE A LISTENER OBJECTsizeListener new Object ATTACH THE ON RESIZE EVENT TO THE LISTENERsizeListener onResize function In the event call a method to move the items or call each item here to be sized movieToBeCentered x Stage width 2 movieToBeCentered y Stage height 2 movieToBeCentered width Stage width 5 add other movie clips to position ADD THE LISTENER Stage addListener sizeListener AS3 package import flash display import flash events import flash utils public class AppMain extends MovieClip public function AppMain stage addEventListener Event RESIZE onResize stage align TL Top left align the stage stage scaleMode noScale items do not stretch to fit public function onResize event Event In the event call a method to move the items or call each item here to be sized movieToBeCentered x stage width 2 movieToBeCentered y stage height 2 movieToBeCentered scaleX stage width 5 etc This allows you to see easily how you can make a fluid layout in flash that scales with more of an alignment lock rather than the whole movie scaling A demo and toolkit will be available soon with an easy class library soon For now you can go here to get a demo and source from the http www tutorio com tutorial liquid flash layout site Posted in ACTIONSCRIPT AS2 AS3 FLASH INTERFACE SNIPPET TUTORIAL 32 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to

    Original URL path: http://drawlogic.com/category/snippet/ (2016-02-09)
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  • *drawlogic » 2007 » July - web, mobile, game + interactive development » 2007 » July » 2007 » July
    think it would be great if hardware acceleration were added to both Silverlight and Flash with that a brand new massive game market online and it will be game on Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM ANIMATION AS3 AWAY3D BENCHMARK CODE FLASH FLEX GAMEDEV GAMES PAPERVISION PERFORMANCE PIXEL RENDERING SILVERLIGHT Uncategorized VECTOR Comments Off AIR Application Export Panel for Flash CS3 Friday July 6th 2007 Grant Skinner has one upped the Flash CS3 AIR application export ability by adding a very useful panel to package Adobe AIR applications This is a pretty nice tool as usual from gskinner Be sure to check out the panel and all the installation info at Grant Skinner s blog Download the AIRPanel zip file from here Posted in ACTIONSCRIPT ADOBE AIR ARCHITECT AS3 DESKTOP DEVELOPMENT FLASH IDE THIRDPARTY TOOLS 2 Comments 3D Pathfinding in AS3 Wednesday July 4th 2007 The actionscript architect Paul Spitzer has posted two killer demos of pathfinding using A in AS3 Flash 9 using the Away3D engine derivative of Papervision3D that is taking off and you can download the source for both These demos not only highlight the pathfinding but also provide editing of the graph to be traversed which could easily be made into a game world editor Paul adds to some path finding work with the likes of Zeh using Tweener the best animation kit for AS3 yet with the bezier papervision pathfinding and the good work going on at polygonal labs in data structures for games and their usage in pathfinding for gaming in flash At the actionscript architect s blog check out the true 3d path finding in all three dimensions and a 2d based pathfind using A algorithm in 3d Here s the 3d pathfinding with true 3d x y z points used in the path Here s the 2d pathfinding with 3d interface Paul has been doing very cool vector work from video on 3d in flash using papervision3D to being one of the first people making demos for WPF and Silverlight such as the Northface Demo If you are working on path finding or gaming in AS3 be sure to check out Paul s work Zeh s bezier pathing in papervision and polygonal labs often Posted in 3d ACTIONSCRIPT ALGORITHM ANIMATION ARCHITECT AS3 AWAY3D CODE FLASH FLEX GAMEDEV PAPERVISION PROGRAMMING Comments Off Newer Entries Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web

    Original URL path: http://drawlogic.com/2007/07/page/2/ (2016-02-09)
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  • *drawlogic » IDE - web, mobile, game + interactive development » IDE » IDE
    can be downloaded from build servers here is looking pretty good for revision 3 of my favorite NET Open Source IDE and maybe even favorite overall considering it responds quicker that everyone s NET tool VS NET The latest revision in builds just got the WPF and XAML tools in there I tend to not use SharpDevelop for website development but do so for class libraries apps and maybe forms development on occasion This might help the layout side of things for the next gen of user interface development in NET beyond just Expression One thing that has been apparent with IDEs as sometimes as they grow in size and scope and try to add more features it is actually a slow down in some cases I have been slowed from VS NET 2003 to 2005 They are great tools but things start taking longer it seems it should be the other way around When I need to just bust out a class library many times I do so in SharpDevelop because it is responsive and quick I just hope they retain this speed I unfortunately like to work on many projects at once so my IDE has to be smart about long processes I curse you pending checkins In 2004 when in beta VS NET forced me to external IDE source control in Subversion and TortoiseSVN much happier now XAMLPad right now is a pretty good quick development tools for XAML as well beyond just Expression and VS NET Orcas Beta Be sure to try out SharpDevelop if you have not yet and develop NET or would like to start It is a great IDE and has some good extras like converting C VB NET buffers whichcan be extended out to a service Posted in NET C IDE OPEN SOURCE TOOLS WPF XAML 5 Comments AIR Application Export Panel for Flash CS3 Friday July 6th 2007 Grant Skinner has one upped the Flash CS3 AIR application export ability by adding a very useful panel to package Adobe AIR applications This is a pretty nice tool as usual from gskinner Be sure to check out the panel and all the installation info at Grant Skinner s blog Download the AIRPanel zip file from here Posted in ACTIONSCRIPT ADOBE AIR ARCHITECT AS3 DESKTOP DEVELOPMENT FLASH IDE THIRDPARTY TOOLS 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and

    Original URL path: http://drawlogic.com/category/ide/ (2016-02-09)
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  • *drawlogic » SharpDevelop 3.0 (Open Source .NET IDE) w/ WPF and XAML Support - web, mobile, game + interactive development » SharpDevelop 3.0 (Open Source .NET IDE) w/ WPF and XAML Support » SharpDevelop 3.0 (Open Source .NET IDE) w/ WPF and XAML Support
    Subversion and TortoiseSVN much happier now XAMLPad right now is a pretty good quick development tools for XAML as well beyond just Expression and VS NET Orcas Beta Be sure to try out SharpDevelop if you have not yet and develop NET or would like to start It is a great IDE and has some good extras like converting C VB NET buffers whichcan be extended out to a service This entry was posted on Tuesday July 24th 2007 at 2 03 am and is filed under NET C IDE OPEN SOURCE TOOLS WPF XAML You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http algorithmist wordpress com Jim Armstrong Thanks for the tip I ll check it out http drawk wordpress com drawk SharpDevelop was the basis for the FlashDevelop code FlashDevelop IDE is excellent http link name Hi http www utna space org Fede Just a little info Latest builds of SharpDevelop 3 DO NOT include the WPF function Though is still the best IDE Regards dkjgk goo Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May

    Original URL path: http://drawlogic.com/2007/07/24/sharpdevelop-30-open-source-net-ide-w-wpf-and-xaml-support/ (2016-02-09)
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  • *drawlogic » IronRuby Released, and the Dynamic Language Rising - web, mobile, game + interactive development » IronRuby Released, and the Dynamic Language Rising » IronRuby Released, and the Dynamic Language Rising
    on Tuesday July 24th 2007 at 1 57 am and is filed under AS3 DLR DYNAMIC FUNCTIONAL JAVASCRIPT JAVASCRIPT2 RUBY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2

    Original URL path: http://drawlogic.com/2007/07/24/ironruby-released-and-the-dynamic-language-rising/ (2016-02-09)
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  • *drawlogic » RUBY - web, mobile, game + interactive development » RUBY » RUBY
    blog post on getting started with IronRuby Posted in AS3 DLR DYNAMIC FUNCTIONAL JAVASCRIPT JAVASCRIPT2 RUBY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe

    Original URL path: http://drawlogic.com/category/ruby/ (2016-02-09)
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  • *drawlogic » JavaFX RIA Test Added to Bubblemark RIA Benchmarks (Flex/Silverlight/Javascript) - web, mobile, game + interactive development » JavaFX RIA Test Added to Bubblemark RIA Benchmarks (Flex/Silverlight/Javascript) » JavaFX RIA Test Added to Bubblemark RIA Benchmarks (Flex/Silverlight/Javascript)
    DHTML FLASH FLEX GAMEDEV JAVA JAVASCRIPT PERFORMANCE SILVERLIGHT WPF E XAML You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www cursusprojectmanagement nl Cursus Projectmanagement Has this also been compared to shockwave I am curious http drawk wordpress com drawk That is a good question People have written off Director as a platform the way Adobe has kicked it to the curb Hopefully it comes back with better scripting and tools but they have let it stagnate for so long I love Director and the 3d capabilities but the development environment is not good http www cursusprojectmanagement nl Cursus Projectmanagement We will soon know more Let s hope the next update is not just a vista macintel fix cortex There s a response by a java developer showing how to make the JavaFX version 5x times faster Check it out http blogs sun com chrisoliver entry bubblemark Floroskop Hello I think this try http www up ac za beta academic humanities eng eng antarc eng Patsy Stephens idrisid justen putredinal myrmica conditionally prefragrance uvularia haggaday Mathematical Spectrum http www shinefm com Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July

    Original URL path: http://drawlogic.com/2007/07/18/javafx-ria-test-added-to-bubblemarket-ria-benchmarks/ (2016-02-09)
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