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  • Drumond Park
    to help it succeed Read More November 4 2015 Adults need to play too Read More October 29 2015 Articulate Your Life HINT Dog Eat Dog Read More October 27 2015 Best holiday destinations for a games break 3 Read More October 21 2015 Things we love Emily s Recipes and Reviews Read More October 19 2015 Was Sherlock Holmes Britain s first superhero Read More October 15 2015 Inside

    Original URL path: http://www.drumondpark.com/blog/?o=18 (2016-02-11)
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  • Contact Us
    Logo Lite Logo What Am I Magic Tooth Fairy Game Mask n Ask Og on the Bog Pumpaloons Rapidough Rattle Me Bones Shout Sshh Don t Wake Dad Stephen Mulhern s Magic Set The Best of TV and Movies The Box of Shocks The Logo Board Game Family The Million Pound Drop Game Wordsearch Other Name Email Address Message Drumond Park PO Box 164 HOCKLEY Essex SS5 4BA UK Phone

    Original URL path: http://www.drumondpark.com/index/contact.php?e=1 (2016-02-11)
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  • Absolute Balderdash Game Rules
    When a player wishes to swap they choose either the other player s maze or the spare PLAYING ENIGMA Each turn a player must decide whether they want to Move their piece on their current board or Swap boards and then move on the new maze You CANNOT move your playing piece then change boards To move on your current maze simply throw the die and move in either direction by the resulting number If you reach a dead end stop you do not bounce back by the remaining number If you want to swap mazes you must ask for a RIDDLE The person sitting opposite takes a riddle card from the front of the pack and reads out the riddle You now have two options Guess the riddle perhaps after two or three readings or Ask for a clue which the person reading the riddle makes up The clue can be easy or hard but the reader must remember that when they need a clue you will be making theirs up REWARDS FOR SOLVING ENIGMAS If you solve a riddle correctly you can swap boards with any of the other players Both their piece and yours remain on the same grid reference as on the original board You THEN throw the die and move your playing piece as previously described If you guess a riddle correctly with a clue you can swap boards as above but you must wait for your next turn before you can throw the die and move your playing piece In the interim someone else can swap your new board away WINNING The first player to negotiate their way out through number seven at the top of the maze wins To do this their final throw of the die must be a number larger than

    Original URL path: http://www.drumondpark.com/rules/allnewenigma.php (2016-02-11)
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  • Animatazz Rules
    Animatazz Instructions The Animatazz instructions are only available as PDF files You can view the Animatazz Quick Start Guide or the Animatazz Movie Manual FACEBOOK BLOG TWITTER Drumond Park Games is a division of The Vivid Toy and Games Group

    Original URL path: http://www.drumondpark.com/rules/animatazz.php (2016-02-11)
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  • Bedlam Game Rules
    are swapped face down Players call out the number of cards they want to swap The number of cards given and received in a swap MUST ALWAYS be the same You can swap any mix of cards you like and as often as you like until the timer runs out You don t HAVE TO swap with anyone and you can stop swapping when you have the best hand you think you can get When the timer runs out everybody lays their cards down for all to see Move your cone forward by the number of cards collected that match the Picture Square your cone is on If none of your cards match stay put and try again next turn As soon as everyone has moved pick up your cards overturn the timer and begin another swapping session You must now get rid of your old cards and collect cards that match your new Picture Square When you reach the top of the playing board crown your cone with your disc This makes it clear that you are on your way back down the board The Advanced Game Like the main game there is a mad 30 second swapping session each turn UNLIKE the main gameyou are trying to collect a maximum of 5 cards that match your Picture Square AND 3 of a kind of ANY OTHER card What to Collect You have a total of 8 cards You are trying to collect up to 5 Picture Cards plus 3 Bonus Cards explained below Picture Cards cards that match the Picture Square on which your cone sits Bonus Cards Three of a kind of any OTHER card Moving You move forward by the number of picture cards collected up to amaximum of five PLUS If you have 3 BONUS

    Original URL path: http://www.drumondpark.com/rules/bedlam.php (2016-02-11)
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  • Bratz All Out Game Rules
    away pile The first player to collect 5 matching icon cards WINS ALL OUT Game Rules There are two ways to win ALL OUT EITHER be the first to get rid of all your cards OR be the first to collect a set of ten cards with matching icons Getting ready to play Shuffle all the cards together Deal seven cards to each player Put the rest of the cards face down in the middle of the table This will be the draw pile During play when a card has been used put it face up beside the draw pile This will be the discard pile The youngest player starts and play goes round the table clockwise Important Things to Remember A set is 3 or more up to 10 character cards with the same icon at the top left corner You can have several sets each with a different matching icon Keep your sets in front of you Event Cards can ALWAYS be played It does not matter if there is no effect So if your last card is an event card you simply play it in your turn and you ve won whether it DOES anything or not What to do when it s your turn Look at your hand and see whether you can play anything from it You MUST play from your hand if You can lay down a set 3 or more character cards with the same icon by putting those cards face up on the table in front of you Then your turn is over OR You can add one character card with a matching icon to any set already on the table Then your turn is over OR You can play an event card by putting it face up on top of the

    Original URL path: http://www.drumondpark.com/rules/bratzallout.php (2016-02-11)
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  • Bubble Buster
    will come on to show you have enough battery power Game Play Press the button on the top of the bubble blower to start the bubbles blowing When you want to switch off the blower press this button again The two players must start bursting bubbles as quickly as possible The game is a race to see who can be the first to burst 20 magic pinging bubbles Make sure both silver antennas touch the bubble when you burst it or the wand will not count it When you burst a magic pinging bubble the wand makes a ping noise As you burst more magic pinging bubbles the pings get higher in pitch Winning When you burst the 20th magic pinging bubble the wand makes a chime with several notes to let you know that YOU are the winner If both players wands chime at the same time the game is a draw Starting a new Game Switch both wands off and on again to start a new game If you don t pop any bubbles for three minutes the wand will switch itself off touch a magic pinging bubble to switch it on again Wand If the wand makes no sound use a metal rule or other small metal object to touch both antennas this should make a sound and switch on the little red light if this does not work then replace the batteries You may also try wetting your finger or using the palm of your hand to touch both antennas If you get a repeating sound switch off the wand Clean the head and silver antennas with a damp cloth then dry it before switching on again If the wand still does not make a sound then please call our customer service number 0844 477 8412

    Original URL path: http://www.drumondpark.com/rules/bubblebuster.php (2016-02-11)
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  • Carol Vorderman's Sudoku Game Rules
    the timer Use the green number disks to put the starter numbers from the card into the corresponding spots in the board Fold up the cardboard filter sleeve the cut and creased card with the long narrow slot in it then slip the red filter into it HANDICAPPING If one player is much better than the other put the MEDIUM set up numbers on the plastic board then pass the card to the less experienced player who can use the additional numbers in the EASY set up grid without showing them to their opponent BONUS NUMBERS RED FILTERED On the EASY set up grid there is one extra obscured number in each 3X3 mini grid of the board If play is slowing down or stalling either player can forego a turn to buy a row of these extra numbers Put the filter window over the top third of the EASY grid on the puzzle card You will see the top row of 3X3 mini grids Read off the three 3 bonus numbers and use your coloured number disks to put them on the plastic board The next player to buy 3 bonus numbers uses those across the middle third of the set up grid The third and last time a player buys bonus numbers they use the bottom third of the set up grid HOW TO PLAY BASIC SUDOKU The puzzle shows a 9X9 grid split into 9 mini grids each of which is 3X3 In each 3X3 mini grid you must place the numbers 1 to 9 once each Also in each Column you must place the numbers 1 to 9 and in each Row you must place the numbers 1 to 9 once each To start each puzzle the set up numbers are shown on the cards HOW

    Original URL path: http://www.drumondpark.com/rules/vordermansudoku.php (2016-02-11)
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