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  • com.fileitup.fisixengine.graphics.SurfaceAttacher
    Public Methods Method Defined by SurfaceAttacher disp DisplayObject s Surface angOffset Number 0 angMult Number 1 reverse Boolean false Creates a ConstraintAttacher SurfaceAttacher dispose void Disposes of the DisplayAttacher DisplayAttacher2 unload void Removes the DisplayAttacher from the simulation and disposes of it DisplayAttacher update void Updates the attached DisplayObject DisplayAttacher2 Constructor detail SurfaceAttacher constructor public function SurfaceAttacher disp DisplayObject s Surface angOffset Number 0 angMult Number 1 reverse Boolean false

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/graphics/SurfaceAttacher.html (2016-02-08)
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  • com.fileitup.fisixengine.resources.SurfaceConveyor
    Boolean false CollisionObject myType String CollisionObject reactionMode int 0 CollisionObject useRaycasting Boolean false CollisionObject Public Methods Hide Inherited Public Methods Show Inherited Public Methods Method Defined by SurfaceConveyor v1 Vector v2 Vector rad Number convSpeed Number SurfaceConveyor aabbIntersection obj CollisionObject Boolean Returns whether or not this object s AABB is intersecting with the given object s AABB CollisionObject applyForce f Vector checkAA Boolean true void Applies a uniform force moving the entire object CollisionObject applyForceAt f Vector t Number void Not used on static surfaces Surface applyForcePoint f Vector p Vector void Applies a force at the given point Surface dispose void Surface fireAfterCollision void CollisionObject fireOnCollision void CollisionObject fix f Boolean true void Another way of setting the value fixed CollisionObject getAngularSpeed Number SurfaceConveyor getDetectionMode int CollisionObject getLength Number Returns the length of the surface Surface getMaterial String The name of the current material applied to the object CollisionObject getNormalAngleAt p Vector Number CollisionObject getNormalAt p Vector dirVector Vector null Vector Surface getReactionMode int CollisionObject getVector Vector Returns a vector between the first point of the surface to the second point Surface isStatic Boolean Returns a value indicating whether or not this object was made static CollisionObject makeStatic void Makes the object static CollisionObject massOnSurface t Number Number This method is not used on static surfaces because their mass is always infinite Surface onInit void Called after the object is initiated by a FisixObject to which it was added CollisionObject pointForce point Vector force Number void Applies a force value on the object from the given point CollisionObject render g Graphics void Renders a primitive shape of the object to the given Graphics object Surface renderBoundingBox g Graphics void Renders a rectangle representing the bounding box to the graphics object CollisionObject setDetectionMode m int void Sets the collision detection

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/resources/SurfaceConveyor.html (2016-02-08)
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  • com.fileitup.fisixengine.core.Vector
    x and y components Vector toString String Vector vectorBetween v1 Vector v2 Vector Vector static Returns a vector starting at v1 and pointing to v2 Vector vectorFromAngle angle Number scale Number 1 Vector static Creates a vector given the angle and length Vector vectorTo v Vector Vector Returns a vector starting at this vector and pointing to the given vector Vector Property detail x property public var x Number y property public var y Number Constructor detail Vector constructor public function Vector cX Number cY Number Parameters cX Number cY Number Method detail add method public function add v Vector Vector Vector addition Parameters v Vector The vector who s x and y values will be added to this vector s x and y values Returns Vector angleTo method public function angleTo v Vector Number Calculates the angle between this vector to another Parameters v Vector Returns Number clone method public function clone Vector Returns a copy of the vector This is very usefull when you don t want to change the current vector and can be used in combination with any other operation like normalize add or multiply Returns Vector distanceSquaredTo method public function distanceSquaredTo v Vector Number Calculates the distance squared between this vector to another Parameters v Vector Returns Number distanceTo method public function distanceTo v Vector Number Calculates the distance between this vector to another Parameters v Vector Returns Number divide method public function divide n Number Vector Divides both the x and y values by the given number Division by 0 is ignored This is usefull for scaling the vector without altering it s direction Parameters n Number Returns Vector dot method public function dot v Vector Number Dot product Parameters v Vector Returns Number getAngle method public function getAngle Number The angle of the vector in degrees Returns Number getMagnitude method public function getMagnitude Number Returns the magnitude or length of the vector Returns Number getMagnitudeSquared method public function getMagnitudeSquared Number Returns the magnitude or length of the vector multiplied by itself This is more efficient than getMagnitude as no sqrt operation is needed and should be used in cases where the magnitude squared is needed Returns Number getNormal method public function getNormal cD Number 1 Vector Returns the vector s right hand normal Parameters cD Number default 1 Returns Vector minus method public function minus n Number Vector Subtracts a scalar from both the x and y components Parameters n Number Returns Vector normalize method public function normalize len Number 1 Vector Normalizes the vector to unit length In other words it modifies the vector s x and y values so that the vector s magnitude is one but it s angle is unchanged Parameters len Number default 1 specify this value if you would like the vector s magnitude to be a value other than one A negative value would simply reverse the vector Returns Vector perp method public function perp v Vector Number Perpendicular product This is the same as using

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/core/Vector.html (2016-02-08)
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  • com.fileitup.fisixengine.graphics.WheelAttacher
    0 angMult Number 1 Creates a WheelAttacher WheelAttacher dispose void Disposes of the DisplayAttacher WheelAttacher unload void Removes the DisplayAttacher from the simulation and disposes of it DisplayAttacher update void Updates the attached DisplayObject WheelAttacher Property detail wheel property protected var wheel WheelParticle Constructor detail WheelAttacher constructor public function WheelAttacher disp DisplayObject obj WheelParticle angOffset Number 0 angMult Number 1 Creates a WheelAttacher Parameters disp DisplayObject A flash DisplayObject ie

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/graphics/WheelAttacher.html (2016-02-08)
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  • com.fileitup.fisixengine.containers.WheelContainer
    the container s movement FisixContainer objects FisixObject A FisixObject which holds all the objects within the container FisixContainer parent FisixObject The FisixObject to which the Container belongs FisixContainer Protected Properties Property Defined by object WheelParticle WheelContainer Public Methods Hide Inherited Public Methods Show Inherited Public Methods Method Defined by WheelContainer x Number y Number radius Number innerDyn Boolean true Similar to the constructor of a WheelParticle but creates a container WheelContainer dispose void Cleans the object so that it may be picked up by the garbage collector FisixContainer integrate dt Number 1 void Integrates all the objects within the container FisixContainer render g Graphics void Renders all the objects within the container to the given Graphics object FisixContainer solveContainment noDynamics Boolean false void Solves collisions between the inner objects and the container WheelContainer unload void Removes the container from the FisixObject it belongs to and disposes of it FisixContainer Property detail object property protected var object WheelParticle Constructor detail WheelContainer constructor public function WheelContainer x Number y Number radius Number innerDyn Boolean true Similar to the constructor of a WheelParticle but creates a container Parameters x Number Global x position of the Particle y Number Global y position of the

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/containers/WheelContainer.html (2016-02-08)
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  • com.fileitup.fisixengine.particles.WheelParticle
    f Boolean true void Another way of setting the value fixed CollisionObject getDetectionMode int CollisionObject getMaterial String The name of the current material applied to the object CollisionObject getMaxSpeed Number Returns the maximum rotational speed of the wheel in degrees WheelParticle getNormalAngleAt p Vector Number CollisionObject getNormalAt p Vector dirVector Vector null Vector Gets the tangent to the circle at the given global position CircleParticle getReactionMode int CollisionObject integrate dt Number 1 void Integrates the object WheelParticle isStatic Boolean Returns a value indicating whether or not this object was made static CollisionObject makeStatic void Makes the object static CollisionObject move mX Number mY Number void Similar to thrust but does not change the object s velocity Particle moveTo mX Number mY Number ease Number 1 void Particle onInit void Called after the object is initiated by a FisixObject to which it was added CollisionObject pointForce point Vector force Number void Particle render g Graphics void Renders a primitive shape of the object to the given Graphics object WheelParticle renderBoundingBox g Graphics void Renders a rectangle representing the bounding box to the graphics object CollisionObject rotateWheel r Number void Rotates the wheel with the given degree value WheelParticle rotationalForce deg Number center Vector void Applies a force vector derived from the given angle value Particle rotationalThrust deg Number center Vector void Thrusts the object with a vector derived from the given angle value Particle setDetectionMode m int void Sets the collision detection mode to be used by the object CircleParticle setMaterial mName String void Sets the material of the object This modifies the object s friction bounce color and traction properties CollisionObject setMaxSpeed s Number void Sets the maximum rotational speed of the wheel in degrees WheelParticle setPosition tX Number tY Number void Sets the position of the object in the given global position and resets it s acceleration and velocity Particle setRadius r Number void WheelParticle setReactionMode m int void Sets the collision reaction mode to be used by the object CollisionObject setVelocity vel Vector checkAA Boolean true void Allows you to explicitly set the velocity of the object Particle solveBoundsCollisions w BoundingBox void Used to keep the object within the given rectangular boundaries CircleParticle solveReactions void WheelParticle thrust tX Number tY Number checkAA Boolean true void Moves the object uniformly with the given x y values and adds the values to its velocity Particle thrustPoint tX Number tY Number p Vector void Similar to applyForcePoint but affects the object s position rather than its acceleration WheelParticle thrustTo tX Number tY Number ease Number 1 void Thrusts the object to the given position in global space Particle thrustVector v Vector void Same as thrust but takes in a vector instead of an x and y value Particle unload void Removes the object from the engine and disposes of it CollisionObject updateBoundingBox void Updates the bounding box of the object CircleParticle Protected Methods Hide Inherited Protected Methods Show Inherited Protected Methods Method Defined by afterCollision data CollisionData void Override this function

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/particles/WheelParticle.html (2016-02-08)
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  • B Index
    Constructor in class com fileitup fisixengine utils BoundingBox bounds Property in class com fileitup fisixengine core FisixObject boundsCollisions Property in class com fileitup fisixengine core FisixObject When true all children of the FisixObject will be confined to the boundaries set by setBounds breakConstraint Method in class com fileitup fisixengine primitives Constraint breakPoint Property in class com fileitup fisixengine primitives Constraint The point at which a constraint should be broken broken

    Original URL path: http://www.fisixengine.com/api/all-index-B.html (2016-02-08)
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  • C Index
    CollisionData Constructor in class com fileitup fisixengine collisions CollisionData collisionNormal Property in class com fileitup fisixengine utils RaycastData collisionObject Property in class com fileitup fisixengine primitives FisixContainer The Primitive used as the container collisionObject Property in class com fileitup fisixengine utils RaycastData The object that the ray intersected with first CollisionObject Class in package com fileitup fisixengine core The parent of all objects with physical presence CollisionObject Constructor in class com fileitup fisixengine core CollisionObject There is no reason to make an instance of this object collisionPoint Property in class com fileitup fisixengine utils RaycastData A position in global space where the ray touched the collisionObject color Property in class com fileitup fisixengine core CollisionObject The object s rendering color color Property in class com fileitup fisixengine materials Material Color to be used when rendering an object with this material com fileitup fisixengine collisions Package com fileitup fisixengine constraints Package com fileitup fisixengine containers Package com fileitup fisixengine core Package com fileitup fisixengine graphics Package com fileitup fisixengine materials Package com fileitup fisixengine particles Package com fileitup fisixengine primitives Package com fileitup fisixengine resources Package com fileitup fisixengine surfaces Package com fileitup fisixengine utils Package Constraint Class in package com fileitup fisixengine primitives The base class upon which all constraints are created Constraint Constructor in class com fileitup fisixengine primitives Constraint constraintAll fis com fileitup fisixengine core FisixObject arr stiffness breakPoint Static method in class com fileitup fisixengine constraints SpringConstraint A static method for quickly constraining a list of objects to eachother constraintAll fis com fileitup fisixengine core FisixObject arr breakPoint Static method in class com fileitup fisixengine constraints StickConstraint A static method for quickly constraining a list of objects to eachother constraintAllParticles stiffness breakPoint Method in class com fileitup fisixengine core FisixObject Constraints all of the particles of the

    Original URL path: http://www.fisixengine.com/api/all-index-C.html (2016-02-08)
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