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  • All Classes - Fisix Engine 0.5a Documentation
    CollisionData CollisionObject Constraint ConstraintAttacher DetectionModes DisplayAttacher DisplayAttacher2 DisplayAttacher3 DynamicSurface EngineObject FisixContainer FisixEngine FisixObject FractalTerrain GuideParticle IntersectionData Line Magnet Material MaterialFactory MathEngine MouseAttacher Particle ParticleAttacher PolygonParticle Projectile RaycastData Raycaster ReactionModes Rope

    Original URL path: http://www.fisixengine.com/api/all-classes.html (2016-02-08)
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  • All Classes
    graphics The most basic DisplayAttacher used to attach a Flash DisplayObject to a single vector DisplayAttacher2 com fileitup fisixengine graphics Attaches a Flash DisplayObject to one vector and sets its rotation to the angle between the first and second vector DisplayAttacher3 com fileitup fisixengine graphics Anchors the display object to anchor and sets its angle to the angle between anchor2 and anchor3 DynamicSurface com fileitup fisixengine surfaces Similar to the Surface object only this one can move EngineObject com fileitup fisixengine core An interface to be implemented by all objects which are added to the engine in the simulation FisixContainer com fileitup fisixengine primitives A class for creating primitives which serve as the bounds for other objects FisixEngine com fileitup fisixengine core This is the first class that should be instanciated in your simulation FisixObject com fileitup fisixengine core The main class of the engine FractalTerrain com fileitup fisixengine resources A modified FisixObject which on instantiation creates a fractal terrain within itself composed of static surfaces GuideParticle com fileitup fisixengine particles Used when constructing rigid objects IntersectionData com fileitup fisixengine utils Stores information about an intersection test Line com fileitup fisixengine utils A utility class for various calculation involving line segments Magnet com fileitup fisixengine primitives A magnet for attracting and repelling objects Material com fileitup fisixengine materials Holds information about a specific material MaterialFactory com fileitup fisixengine materials A static class that stores all the materials to be used in the simulation MathEngine com fileitup fisixengine utils Provides static constants and functions to perform various mathematical operations MouseAttacher com fileitup fisixengine utils A class for quickly attaching an object to the mouse pointer Particle com fileitup fisixengine primitives The parent class for all dynamic objects ParticleAttacher com fileitup fisixengine graphics A DisplayAttacher customized especially for Particles PolygonParticle com fileitup

    Original URL path: http://www.fisixengine.com/api/class-summary.html (2016-02-08)
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  • A Index
    fileitup fisixengine core FisixObject Adds a thrust to the engine addVector v com fileitup fisixengine core Vector Method in class com fileitup fisixengine utils Line translates both vectors of the line by the given vector addVelocity vel com fileitup fisixengine core Vector Method in class com fileitup fisixengine primitives Particle Allows you to explicitly increase decrease the velocity of the object afterChildCollision child com fileitup fisixengine core CollisionObject data com fileitup fisixengine collisions CollisionData Method in class com fileitup fisixengine core FisixObject afterCollision data com fileitup fisixengine collisions CollisionData Method in class com fileitup fisixengine core CollisionObject Override this function to perform an action after a collision is resolved afterCollision data com fileitup fisixengine collisions CollisionData Method in class com fileitup fisixengine resources CircleParticleConveyor afterCollision d com fileitup fisixengine collisions CollisionData Method in class com fileitup fisixengine resources Projectile Overriden from parent should not be called afterCollision data com fileitup fisixengine collisions CollisionData Method in class com fileitup fisixengine resources SurfaceConveyor afterIntegrate dt Method in class com fileitup fisixengine primitives Particle Override this method to perform checks after the object is integrated on every frame afterUnload Method in class com fileitup fisixengine core CollisionObject Override this method to perform actions after the object has been unloaded anchor Property in class com fileitup fisixengine graphics DisplayAttacher anchor2 Property in class com fileitup fisixengine graphics DisplayAttacher2 angle Property in class com fileitup fisixengine particles WheelParticle The absolute angle of the wheel in degrees angleBetweenVectors v1 com fileitup fisixengine core Vector v2 com fileitup fisixengine core Vector fullCircle Static method in class com fileitup fisixengine utils MathEngine angleTo v com fileitup fisixengine core Vector Method in class com fileitup fisixengine core Vector Calculates the angle between this vector to another AngularConstraint Class in package com fileitup fisixengine constraints A constraint which holds 3 objects within the given relative angles AngularConstraint pA com fileitup fisixengine primitives Particle pB com fileitup fisixengine primitives Particle pC com fileitup fisixengine primitives Particle minA maxA breakingPoint Constructor in class com fileitup fisixengine constraints AngularConstraint Creates an AngularConstraint object applyForce f com fileitup fisixengine core Vector checkAA Method in class com fileitup fisixengine core CollisionObject Applies a uniform force moving the entire object applyForce f com fileitup fisixengine core Vector checkAA Method in class com fileitup fisixengine core FisixObject Applies a force to all of the dynamic objects within the FisixObject applyForce f com fileitup fisixengine core Vector checkAA Method in class com fileitup fisixengine primitives Particle Applies a uniform force moving the entire object applyForce f com fileitup fisixengine core Vector checkAA Method in class com fileitup fisixengine surfaces DynamicSurface Applies a force to both end points of the surface applyForceAt f com fileitup fisixengine core Vector t Method in class com fileitup fisixengine primitives Surface Not used on static surfaces applyForceAt f com fileitup fisixengine core Vector t Method in class com fileitup fisixengine surfaces DynamicSurface Similar to thrustAt but adds to the object s acceleration instead of its position applyForcePoint f com fileitup fisixengine core Vector

    Original URL path: http://www.fisixengine.com/api/all-index-A.html (2016-02-08)
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  • Adobe Flex 2 Language Reference
    Alert This document is designed to be viewed using the frames feature If you see this message you are using a non frame capable web client Link to Non frame

    Original URL path: http://www.fisixengine.com/api/index.html?package-summary.html&all-classes.html (2016-02-08)
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  • com.fileitup.fisixengine.collisions Summary
    com fileitup fisixengine collisions Classes Classes Class Description CollisionData Hold information about a collision DetectionModes Holds constants used to set Collision Detection Modes ReactionModes Holds constants used to set Collision Reaction Modes FisixEngine 0 5a Documentation For more engine support

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/collisions/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.constraints Summary
    com fileitup fisixengine constraints Classes Classes Class Description AngularConstraint A constraint which holds 3 objects within the given relative angles SpringConstraint Connects two objects to eachother StickConstraint A completely stiff SpringConstraint FisixEngine 0 5a Documentation For more engine support visit

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/constraints/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.containers Summary
    A Container which uses a CircleParticle as the bounds for its objects as well as collision detection with the simulation WheelContainer A Container which uses a WheelParticle as the bounds for its objects as well as collision detection with the

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/containers/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.core Summary
    Interfaces Interface Description EngineObject An interface to be implemented by all objects which are added to the engine in the simulation Classes Class Description CollisionObject The parent of all objects with physical presence FisixEngine This is the first class that should be instanciated in your simulation FisixObject The main class of the engine Vector A class which serves as the base for many of the engine s calculations FisixEngine 0

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/core/package-detail.html (2016-02-08)
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