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  • com.fileitup.fisixengine.graphics Summary
    Stick Constraints DisplayAttacher The most basic DisplayAttacher used to attach a Flash DisplayObject to a single vector DisplayAttacher2 Attaches a Flash DisplayObject to one vector and sets its rotation to the angle between the first and second vector DisplayAttacher3 Anchors the display object to anchor and sets its angle to the angle between anchor2 and anchor3 ParticleAttacher A DisplayAttacher customized especially for Particles SurfaceAttacher A DisplayAttacher customized especially for Surfaces

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/graphics/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.materials Summary
    Package com fileitup fisixengine materials Classes Classes Class Description Material Holds information about a specific material MaterialFactory A static class that stores all the materials to be used in the simulation FisixEngine 0 5a Documentation For more engine support visit

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/materials/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.particles Summary
    Classes Classes Class Description CircleParticle An axis aligned no rotations dynamic circle GuideParticle Used when constructing rigid objects PolygonParticle A place holder for the future Polygon Class WheelParticle Similar to a CircleParticle but can rotate FisixEngine 0 5a Documentation For

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/particles/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.primitives Summary
    upon which all constraints are created FisixContainer A class for creating primitives which serve as the bounds for other objects Magnet A magnet for attracting and repelling objects Particle The parent class for all dynamic objects Surface A static surface

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/primitives/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.resources Summary
    affected by gravity CircleParticleConveyor FractalTerrain A modified FisixObject which on instantiation creates a fractal terrain within itself composed of static surfaces Projectile A class for the quick creation of projectiles bullets Rope Quickly creates a rope series of constrained particles

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/resources/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.surfaces Summary
    Classes Index Frames No Frames Package com fileitup fisixengine surfaces Classes Classes Class Description DynamicSurface Similar to the Surface object only this one can move FisixEngine 0 5a Documentation For more engine support visit www fisixengine com Thu Dec 14

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/surfaces/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.utils Summary
    Holds information about a 2D rectangle IntersectionData Stores information about an intersection test Line A utility class for various calculation involving line segments MathEngine Provides static constants and functions to perform various mathematical operations MouseAttacher A class for quickly attaching an object to the mouse pointer RaycastData Holds the data of a raycasting intersection test Raycaster Used to find the closest object between a starting point to an ending point

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/utils/package-detail.html (2016-02-08)
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  • com.fileitup.fisixengine.constraints.AngularConstraint
    Number The point at which a constraint should be broken Constraint broken Boolean Tells you whether or not a constraint is currently broken Constraint max Number The upper range of the constraint Constraint min Number The lower range of the constraint Constraint parent FisixObject Constraint particleA Particle AngularConstraint particleB Particle AngularConstraint particleC Particle AngularConstraint restLength Number The length that the constraint will attempt to maintain Constraint stiffness Number A value between 0 1 representing the stiffness of the constraint Constraint unloadOnBreak Boolean true When true the constraint is removed from the simulation when broken Constraint Public Methods Hide Inherited Public Methods Show Inherited Public Methods Method Defined by AngularConstraint pA Particle pB Particle pC Particle minA Number 1 maxA Number 1 breakingPoint Number 0 Creates an AngularConstraint object AngularConstraint dispose void AngularConstraint flip void Flips the constraint s restLength values AngularConstraint getAngle Number Finds the current angle between all 3 points of the constraint AngularConstraint getCenter Vector AngularConstraint render g Graphics void AngularConstraint setMinMax minimum Number maximum Number void Sets both min and max values in one line Constraint solve void AngularConstraint unload void Constraint Protected Methods Hide Inherited Protected Methods Show Inherited Protected Methods Method Defined by breakConstraint void Constraint onBreak void Constraint onUnload void Constraint solveConstraint len Number len2 Number void AngularConstraint Property detail particleA property public var particleA Particle particleB property public var particleB Particle particleC property public var particleC Particle Constructor detail AngularConstraint constructor public function AngularConstraint pA Particle pB Particle pC Particle minA Number 1 maxA Number 1 breakingPoint Number 0 Creates an AngularConstraint object Parameters pA Particle The object on the first edge of the angular constraint pB Particle The object to serve as the pivot of the angular constraint pC Particle The object to serve as the second edge of the angular constraint

    Original URL path: http://www.fisixengine.com/api/com/fileitup/fisixengine/constraints/AngularConstraint.html (2016-02-08)
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