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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 14
    to sketch things simpler See ship shoot ship repeat fun R Type is an elder of the horizontal shoot em up genre and it brought some welcome new additions to the genre However even the innovative power ups did little good for players who hadn t memorized the unforgiving level designs as flight paths often branched off into instant death for anyone unfortunate enough to fall on the latter side of the trial and error gameplay Yeah those types of things were usually synonymous with fun in those days and in most cases maybe it s better that we ve collectively moved away from that mentality since But for hardcore gamers everywhere R Type is not only a gem to remember but an inspiration to the dozens of relentless shoot em ups it paved the way for 25 Bionic Commando 1988 Platform NES Developer Publisher Capcom In a Nutshell A jumping impaired commando with a bionic arm infiltrates a Nazi esque military group in order to save a captured agent named Super Joe Anthony says When I think back on Bionic Commando it s hard for me to explain why I remember it so fondly It was brutally difficult for me as a child making it like so many other NES games a title I did not complete You d think the killer difficulty would mar my memory of it but it still stands out as an part of my childhood because the hero whose name was Radd Spencer had that silly bionic arm Swinging around from platform to platform was a unique challenge that I hadn t experienced in any other NES game and completely made up for how hard the game was After all being a child of the 80s and watching things like G I Joe and

    Original URL path: http://www.gamespy.com/articles/104/1042297p14.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 15
    have to admit something here I suck at R C Pro Am I can make my way through a dozen or so races okay maybe less but I was never one of those people who unlocked the race car or the pickup truck by spelling out NINTENDO with glowing letters My lack of skills didn t stop me from spending hours with the game and it s now one of the few NES games that I ll actually sit and play if given the chance Thank your lucky stars racing fans Without R C Pro Am we d have no Mario Kart Of course we wouldn t have 187 Ride or Die either 23 Zelda II The Adventure of Link 1988 Platform NES Developer Publisher Nintendo In a Nutshell Link treads through some bold new territory with wildly polarizing results Brian A says NES sequels had a strange tendency to completely switch things up from their predecessors Super Mario Bros 2 was a re skinned Japanese game Super C added clunky top down levels that no fan of the original Contra expected and Castlevania II was essentially a full blown non linear action RPG populated with towns full of idiots Nobody really knew what to expect back then But no NES sequel is guilty of such a bizarre departure as Zelda II The Adventure of Link Not only was it primarily a platforming game but the overworld itself had gone from being fully integrated with the action to a strange and uninviting map filled with random enemy encounters and hidden perils Oh and the titular protagonist could cast spells and incrementally upgrade his character stats While modern Zelda fanatics will find nothing strange about that statement this was a peculiar departure for anyone who expected a traditional sequel to the

    Original URL path: http://www.gamespy.com/articles/104/1042297p15.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 16
    guide a wizard named Dana who can create and destroy blocks with his wand through a gauntlet of 48 single screen rooms with the simple goal of figure out how to reach the exit door in each room Together my dad and I got to room 46 every time we played No matter how hard we tried how many continues we used and how much we invoked the power of the overnight pause we weren t getting past that dreaded room 46 We sure had fun trying though In fact if I had to make a list of fondest NES memories this game would most assuredly sit in the top five It s one of the most overlooked gems from the system s early years a clear inspiration for other modern games of its ilk Mario vs Donkey Kong immediately jumps to mind and one of the most cleverly constructed puzzle games ever made 21 1943 The Battle of Midway 1988 Platform NES Developer Publisher Capcom In a Nutshell One crazy pilot takes on an entire air force killing a small nation s worth of people in the process Anthony says Lots of games of the time wound up getting ported from the arcade to the NES but few were as important to my fledgling allowance as 1943 I used to spend hours playing it at a local pizzeria and despite controlling a World War II pilot who mercilessly killed Japanese soldiers as if they were meant for extinction I found that beating the game required more quarters than I could typically muster So when it arrived at my local video store and I could rent it for two bucks and have infinite continues it made my time with the game even better Now I could sit on the couch

    Original URL path: http://www.gamespy.com/articles/104/1042297p16.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 18
    to some degree but it was tons of fun especially when played head to head with a friend I remember playing games for hours on end with my childhood friend scoring ludicrous numbers of points Bo Jackson was the baddest man in football history if Tecmo Bowl was any indication The dude could not be caught once he had the ball in his hand We d often enforce a gentleman s agreement to not use Bo and the Raiders so we d instead have an air war between San Francisco and Miami starring Montana and Rice vs Marino and Clayton 17 Life Force 1988 Platform NES Developer Publisher Konami In a Nutshell A co op space shooter that swaps between horizontal and vertical scrolling segments Oh and it has the Konami code too Brian A says To me Life Force always felt like Contra in space You grab a buddy and fly through a truly deranged set of auto scrolling stages ranging from fiery tunnels to what seems to be the innards of a mutated human body It s not unusual to finish the game by looking at your co op partner with a perplexed look on your face as you ask each other what the hell just happened A Gradius esque upgrade system lets you improve your ship stats on the fly I ve personally never finished Life Force without using the famous Contra code as it s a pretty unforgiving game Boss battles tend to fill the entire screen so expect to lose a ton of lives to their projectiles and tentacles assuming you didn t lose all your lives on the way there a totally feasible occurrence considering that the auto scrolling stages occasionally accelerate to absurd speeds Like many of the titles on our list Life

    Original URL path: http://www.gamespy.com/articles/104/1042297p18.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 19
    I didn t get this game the hell out of my house Now you could interpret this in one of two ways Either the game was in fact made by a cadre of developers who wished to inflict psychological torment on their audience or I d gone soft I like to believe it s the former although I fear it s the latter with a touch of the former as I remember the NES version of Ninja Gaiden as an absolutely relentless hardcore side scroller that wasn t afraid to flat out murder you if you screwed up in the slightest Back then this was the greatest thing ever I routinely challenged myself to see how far I could make it with nothing but the basic sword for the record stage 6 2 reveling in the game s high challenge level I don t know what present day Ryan would think of Ninja Gaiden if it weren t for the nostalgia but nine year old Ryan thought it was the ninja s pajamas 15 Excitebike 1985 Platform NES Developer Publisher Nintendo In a Nutshell Race a dirt bike over sweet jumps Gerald says Excitebike was simple enough to play all you had to do was angle your bike to properly take ramps and land your jumps while you shifted lanes to avoid mud puddles and A I competitors But that simplicity led to a glorious play experience Once you got good enough you could fly down a track avoiding the overheating and collisions that plagued lesser riders What s most impressive about Excitebike all these years later is its inclusion of a track editor You could build your own courses and then race them alone or against the CPU Sadly American audiences couldn t save their creations on the battery

    Original URL path: http://www.gamespy.com/articles/104/1042297p19.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 20
    is much deeper players who grind and grind to collect hearts the game s currency gain access to new rooms and the option to upgrade their items and weapons via the many shops found throughout Players are also rewarded with character stat upgrades at the end of a stage assuming they opted to spend enough time killing some of the enemies or tackling the many challenge rooms This struck a chord with Nintendo fans because it successfully managed to combine elements of games like Zelda and Metroid it even ran on Metroid s engine into one cohesive product Nintendo fans have clamored for a definitive Kid Icarus sequel for years and while angelic protagonist Pit s inclusion in last year s Super Smash Bros Brawl was a step in the right direction we re still waiting for the real deal 13 DuckTales 1989 Platform NES Developer Publisher Capcom In a Nutshell An old anthropomorphic duck gets rich by journeying around the world slaying monsters and stealing treasure Anthony says Anytime my friends and I start talking about the good ol days of the NES DuckTales inevitably becomes a central piece of our conversation We all played it because it was linked to a cartoon we absolutely loved who doesn t know that theme song but we beat the crap out of it because it was fantastically designed Unlike so many other games DuckTales wasn t linear as it allowed you to visit and revisit any of the game s five main stages DuckTales stood out at the time It had a fantastic soundtrack better graphics than most other NES games and like very few games it really seemed to reward player skill as I rarely felt like I was losing because of the game s cheapness And while I like

    Original URL path: http://www.gamespy.com/articles/104/1042297p20.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 21
    was but I sure as heck wanted it The following year the original Dragon Quest er Dragon Warrior made its way over here It didn t make the splash that it did overseas Final Fantasy was much more well received in the U S but it was still everything I wanted it to be It s a very simple very traditional role playing game you wander from town to town slaying monsters and gathering treasure before finally confronting the villainous Dragonlord himself after figuring out how to traverse his death maze of a castle that is But back then this was the bar I never imagined anything could top it SPOILER I was wrong and I still go back admittedly to the Game Boy Color port every now and then to play through the entire game Today s fancy cut scene laden RPGs owe a lot to Enix s brainchild and it s definitely one of the best games of its decade 11 Super Mario Bros 2 1988 Platform NES Developer Publisher Nintendo In a Nutshell Mario and friends head out and murder a bunch of enemies in what ends up being Mario s id taking control of his dreams Anthony says A lot of my friends claim Super Mario Bros 2 as the worst of the lot on the NES but the bottom line is that they all loved it when it came out My buddies and I had no idea it was a clone of an oddball Japanese game and moreover we were unaware that it wasn t the same Super Mario Bros 2 that hit Japan in 1986 see 30 on our list Regardless I played this awesome re skinned Mario game for hours because it was so unlike the original both visually and because it allowed

    Original URL path: http://www.gamespy.com/articles/104/1042297p21.html (2016-02-16)
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  • GameSpy: GameSpy's 50 Favorite Console Games of the '80s - Page 23
    languages And while I know that a lot of hardcore gamers that grew up with the NES will immediately point to the unlicensed Tengen version of Tetris as the ultimate iteration I wasn t lucky enough to obtain a copy of it before it was recalled due to litigation over publishing rights I never got to enjoy the Tengen version s two player competitive or cooperative modes and instead had to play the Nintendo published version that came out one year later But even though I played the lesser version Tetris was still monumental for me as a child The basic addictive gameplay of constructing line after line drew me in for hours and because it involved thinking and shapes my parents never seemed to care Heck my mom eventually started playing it herself and we quickly bonded over some light competition to see who could get the furthest mom always won I know I wasn t alone in my experience with it either Millions of people fell in love with Tetris making it one of the most played if not the most played franchises in history Series creator Alexey Pajitnov never could have known that this thing that started out as a humble project in his office would turn into a game that s spanned almost every platform in history and that continues to be iterated on to this day Lots of puzzle games have attempted to capture that same lightning in a bottle but even Pajitnov himself proved unable to create a game that takes off in the same manner If I had to guess I d say that we ll never see any other game become quite this integrated in popular culture and Tetris will be here for generations to come Next Page 24 Page 1 2

    Original URL path: http://www.gamespy.com/articles/104/1042297p23.html (2016-02-16)
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