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  • GameSpy: Onlife #28 - Page 1
    genre forward and not incrementally in the way WoW has At least the PvP is very satisfying and the grind is significantly less It doesn t feel pointless once you ve reached max level in fact it s just warming up There are others out there that are worth notice both in development and recently released in all sorts of interesting new takes on the massively multiplayer experience Instead of rehashing the last 8 years of MMO play over again how about looking at developments in things like subscription models Guild Wars Entropia or player modified MMO content Second Life or burgeoning genres like Auto Assault or MMO Real Time Strategy I know 3 5 million subs is juicy and if you re playing WoW it may seem like the whole MMORPG universe but with almost every Onlife column dedicated to that game recently it reeks of pandering Hoping for better for the time being I am crossing WoWlife off my reading list Eric Hardman Fair enough The reason I cover WoW so much is because I m personally playing the heck out of it as are a majority of the people around me It s on my brain and up until a few weeks ago anyway it was hard for me not to spend every spare minute I had playing it But you re right enough is enough To make up for all this I promise that my next column will be about Kingdom of Loathing Is it time to get my hands dirty and grind like I ve never grinded before This next reader proposes a pretty interesting solution exploring unfinished content that s in the game anyway i have come to the same problem u are having but being a pally my interest in pvp is very

    Original URL path: http://www.gamespy.com/articles/642/642950p1.html (2016-02-16)
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  • GameSpy: Onlife #27 - Page 1
    if you played on a PvP server Several locales around the world were pretty much host to 24 7 murder fests to a degree that largely prevented players from effectively questing in those areas Had a few quests to do in Hillsbrad or Tanaris Forget about it Chances are you would spend more time on corpse runs than doing anything semi productive Now I m in no way saying that I m nostalgic for any this The Tarren Mill Southshore tug of war was one of the more blatant exercises in futility available in World of Warcraft and I for one am glad to see it gone It just sucks that most of the non instanced PvP went along with it The other day on my low population PvP server the queue to get into Alterac Valley was about an hour long so I found myself with some time to kill I decided to hit up all my old stomping grounds in hopes of finding some fresh blood The first spot was obviously Stranglethorn Vale After doing a couple of laps around the zone all I could find where a handful of lowbies leveling I left them alone for the most part save for a pair a paladin and a rogue that tried to attack me I wanded them to death Warsong Gulch I used to love you I was sure that Gadgetztan would be a bit more deadly Upon landing at the flight point I mistook the slight lag for an indication that the spot was indeed hot But it turns out it was just a bit of server stutter Upon breaching the gates I was greeted by a large group of fellow Horde players hanging out outside of the auction house Inside were two players one Horde and

    Original URL path: http://www.gamespy.com/articles/638/638927p1.html (2016-02-16)
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  • GameSpy: WoW Duping: Fact or Fiction? - Page 1
    I recommend that should you find any evidence of this exploit you eMail hacks blizzard com to inform our team As I m sure you understand the potential damage a duping exploit can bring to a game can be devastating It is my hope that you will aid us with any information you may have Thank you post edited by Caydiem Needless to say many players are a bit incensed that Blizzard isn t taking this as seriously as they feel it should Others though are convinced that there isn t any duping actually going on It s an urban myth they say which gullible forumites are unwittingly perpetuating Right now you re probably wondering what the alleged method is To those wishing to attempt it fairly precise instructions are just a ten minute web search away If it works though be aware that your account can be banned and I believe for good reason When you bring that much currency into a game economy it can really mess things up Likewise since the method supposedly allows you to dupe items as well as gold powerful gear that was once rare will begin to exist in proliferation So both game balance and economic integrity get compromised when real deal duping becomes rampant Most people would agree that this can really adverse affect a game Krol Blades Krol Blades Krol Blades get em while they re hot If duping is actually happening how does Blizzard plan to remedy it Well earlier this week there were rumors that the publisher would force a rollback on the game servers in order to undo the duping s effect on the game s economy Of course players who were especially active on the weekend in question weren t eager to see their progress undone Naturally

    Original URL path: http://www.gamespy.com/articles/635/635262p1.html (2016-02-16)
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  • GameSpy: Onlife #26 - Page 1
    experience that these games offer something like World of Warcraft can t be the be all end all It actually has to be the starting point While WoW and its contemporaries have done a great deal to relieve much of the tedium involved in progressing through an MMO in terms of actual interface design their advances have been pretty marginal This IMO is precisely what has to happen before one of these games is truly viable on a console outside of a particular niche Granted existing console MMOs like Final Fantasy XI and EverQuest Online Adventures have pretty healthy followings the former more so But it s not the level that Xbox owners have adopted a game like Halo 2 And that s what needs to happen This fascinatingly ugly piece could be your key to tommorrow s online world So step one has to be the design of an interface that allows for on a control pad the sort of complexity that these games offer If you were to take a game like Baldur s Gate Dark Alliance effectively Diablo on a console and put it in a persistent world then you re halfway there The problem that remains of course would be one of control limitation you can t do all the crazy complex stuff that could on a PC MMO when you can only realistically have three or four different abilities mapped to your control pad You know from playing these games that the default hotbar is seldom enough to keep all the abilities you need at your disposal Thanks to the keyboard interface we have the option of hotbar swapping alternate key bindings and even mouse button mapping to help us keep all our essential abilities at our disposal Imagine if you were limited to six

    Original URL path: http://www.gamespy.com/articles/631/631875p1.html (2016-02-16)
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  • GameSpy: Onlife #25 - Page 1
    you re a fan of the studio in question it always sucks to see one go Besides the fact that a whole lot of blood and sweat goes into making one of these games it just bodes poorly when one of them doesn t perform as well as it could It can breed hesitation in regards to expanding the market and even worse limit the scope of future projects Very few publishers will be interested in pursuing novel ideas especially costly ones as these tend to be when they ve been proven to perform poorly when brought to the market I guess I m a bit surprised that Matrix Online hasn t done better Sure the license isn t quite in vogue anymore but I always had a sneaking suspicion that its fanbase was a bit more substantial than what the game s numbers insinuate The figure floating around is 40 000 units moved at retail How many of these ultimately translated into active subscription remains a mystery unfortunately but in the grand scheme of things the number can t be too grand especially for a game with such a huge license Warner Bros clearly had high hopes for this game so it becomes clearer and clearer why it s decided to unload it Morpheus pleather overcoat only 45 US on Station Exchange SOE obviously sees the potential that the game has if not for the strength of the license then for the novel approach that Monolith taken with it in regards to content updates At this point pretty much every MMO on the market boasts having regular live events but in truth none of them deliver on these as meaningfully as Monolith did with MxO Far from treating them as an afterthought which regrettably is the norm for games

    Original URL path: http://www.gamespy.com/articles/628/628305p1.html (2016-02-16)
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  • GameSpy: Onlife #24 - Page 1
    that WoW will be much changed by Battlegrounds Now I haven t had a whole lot of experience with Alterac Valley the larger scale of the two PvP zones added I m hearing that battles taking place there can last many hours and I just haven t had that kind of time for the past two days I have been going nuts playing Capture the Flag in Warsong Gulch though To be frank I can t seem to stay out of there A fool and his flag are soon parted But before I go on I have to get the following off my chest I know that the dominant opinion regarding WoW s PvP dynamic is that the Alliance side is home to generally weaker players who only triumph in battle due to their superior numbers But after a few hours in Warsong Gulch I m starting to doubt the veracity of this To put it lightly the Alliance has been owning us Horde and it shames me more than a little to say it They just seem to be better organized than the pick up teams I ve been running with for much of the afternoon I m hoping that s it actually that we ve been facing what are essentially groups composed mostly of guild buddies that know how to work with each other I ve noticed many of the better groups have multiple members with the same guild tags whose names I recognize as being among the more accomplished guilds on the server I m hoping that s it anyway as getting completely owned by the noobish zergy Alliance would have quite the detrimental effect on my internet gangsterhood Of course I won t mention what server my main is on so as not to embarrass my

    Original URL path: http://www.gamespy.com/articles/623/623691p1.html (2016-02-16)
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  • GameSpy: Onlife #23 - Page 1
    of hope And if you ve kept track of what actually went down at E3 you ll know that not much of it came to pass It s all good I was expecting that but the MMO presence was pretty extravagant nonetheless Pretty much every MMO studio out there had big announcements to make big projects to showcase or both See if you can spot the GameSpy editor in this shot Despite all the potential for new blood at this year s show though I had a clear agenda going in I wanted to see what was up with Blizzard and SOE Needless to say I was pretty disappointed with World of Warcraft s showing All they had was the upcoming Battlegrounds maps running No word on an official expansion pack nor anything on upcoming changes to the game I guess 1 5 million is a tidier figure than many of us realize one that has Blizzard pretty confident that people will continue to flock regardless of how non forthcoming the company is in terms of info to its userbase Don t think I m hating though I love World of Warcraft Actually forget that I am hating But I only hate because I love I ve spent countless hours playing this game and I want to know what s in store I was expecting to have a bone thrown me at E3 but I guess I had it twisted Good game Blizzard SOE on the other hand gets all sorts of props for its fighting spirit Since EQII went live the company just can t seem to shut up about it E3 2005 was no different The company quite enthusiastically announced an expansion pack for EQII on top of a whole new adventure pack I was also treated to

    Original URL path: http://www.gamespy.com/articles/618/618950p1.html (2016-02-16)
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  • GameSpy: Onlife #22 - Page 1
    regards to my profession Yes I m the type that likes to set himself up to fail But bear with me 5 Give EverQuest II Real PvP Though I haven t touched it in quite a while I m actually a big fan of EverQuest II I love the class variety but more than anything I d love the opportunity to take on real live players I know that the Desert of Flames is going to include some kind of arena based PvP events but c mon I want some real PvP I want live in fear of being ganked and subsequently corpse camped by lame High Elves I would totally roll up a Ratonga assassin if it meant I could run into Antonica camp the entrance to Black Burrow and creep Qeynos chumps as they exited I acknowledge that there probably needs to be some hardcore class rebalancing if something like this were to get implemented but I m sure work in that area is already going on given the PvP elements that will be added with the expansion There really is no excuse not to add a couple of open PvP serves once these changes are implemented C mon Sony Online Entertainment Make my E3 a little bit brighter by announcing this 4 The Announcement of Kewl Console MMOs Since the unceremonious cancellation of True Fantasy Live Online the prospects for console MMOs have been pretty barren Sure Final Fantasy XI continues to enthrall multitudes of carebears and J philes on the strength of its elite grind but apart from its inevitable next expansion what is there to look forward to Hey it s my WoW guild It s no secret that networked gaming is going to factor heavily into the strategies of the Big Three in the

    Original URL path: http://www.gamespy.com/articles/612/612095p1.html (2016-02-16)
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