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  • GameSpy: Onlife #21 - Page 1
    it s highly likely that hostilities will ensue More so if one party outnumbers the other Players are now rewarded for killing each other and this has made an already hostile playerbase downright murderous Anyway secondly since I play Horde I m usually outnumbered It s a popular though by no means uncontested belief that more people play Alliance in WoW which kind of tips any given encounter their favor Basically if a group of friendly players see you fighting someone they re gonna jump in for a potshot I know I do it I just happen to run into fewer friendly parties in the field than an Alliance player would So as you ve surmised I ve been getting ganked left and right I ll spare you the details let s just say that I haven t leveled too much since version 1 4 of WoW went live Not to say that I m a sitting duck I ve actually done pretty OK in PvP and since the game grants you more contribution points for killing players in one on one fights I ve actually ranked considerably higher than most people my level It s just rough that I ve had to alter my play style so drastically I like to go questing solo normally but unfortunately most of the places I m currently adventuring in are heavily populated by Alliance players High level Alliance players See I m just within the level range that allows level 60 characters to benefit from killing me And where do the level 60s who want cheap honorable kills go You got it I ain t making it easy for them by any means but when I m mobbed by a party of bored 60s there isn t much I can do Alliance

    Original URL path: http://www.gamespy.com/articles/608/608169p1.html (2016-02-16)
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  • GameSpy: Onlife #20 - Page 1
    for a reason a reason a bit more legitimate than to write a facetious introductory paragraph that s probably only marginally funny Here s the question I m asking myself do game publishers really need another platform through which to do this kind of promotion And even if they do should they be charging us for the privilege of being exposed to it We already have their official websites which at least in SOE s case are already pretty substantial Why pay for any of this Only Station Access members will get it for free by the way everyone else has to pay 4 99 An examination of SOE World s Zero Issue will perhaps draw us closer to an answer If you want to peep it for yourself it s freely available for download here EQ2Players com is a great resource Does it really need an offline supplement Naturally all the content is pretty SOE centric with EQ EQII and Star Wars Galaxies getting more or less equal treatment Planetside gets a one page skim over Maybe SOE has scientifically determined that PS players ain t the readin type Anyway let s look at the content in the Zero Issue Two stories on EQII a face off between two players one pro soloing and one pro grouping and series of tips on how to make your play sessions more efficient Decent stuff I guess There s one big story on EQ Live and it s a player profile of sorts This one s easily the most ambitious in the book and it s actually pretty cool Three separate players are spotlighted all Druids and the article touches on their individual approaches to the art of druiding It gets pretty in depth and in my opinion it s the kind

    Original URL path: http://www.gamespy.com/articles/604/604156p1.html (2016-02-16)
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  • GameSpy: Onlife #19 - Page 1
    t prevented me from taking in the sheer pandemonium that ensued on the message boards last night Tuesday March 29th Oh My God Here s what happened the period of scheduled maintenance morphed into an indefinite extended maintenance with many if not most of the game s servers completely down Some of the more severely affected servers were down for upwards of 24 hours by this point and you could imagine what this did to the playerbase They went bonkers to put it lightly and apart from making alts on low population read RP servers all they could was post irate messages on the boards As you could imagine there were more trolls present than at a Witherbark encampment What s more the forum s moderators had apparently checked out for most of the night What ensued was truly magnificent to behold a completely unhinged playerbase indulging its most trollish instincts Hundreds if not thousands of nonsensical inflammatory and downright antisocial posts appeared on the boards till the wee hours of the night It was hilarious sad and scary at the same time Donning my documentarian s pith had and occasionally my asylum worker s labcoat I did my best to capture snapshots of this mess Please enjoy them ASAP as I m sure Blizzard will soon enough see to it to wipe them from existence So without further ado Drunk With Power The moment in which realizes that he is truly free is something wondrous to behold Let s hope this young gnome doesn t squander his freedom Meeting of the Minds Warriors can like do damage and wear plate at the same time I say replace warriors with big steel blocks Johnny Cochrane Love It s good to see that during this tragic moment of downtime WoW s

    Original URL path: http://www.gamespy.com/articles/600/600175p1.html (2016-02-16)
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  • GameSpy: Onlife #18 - Page 1
    one of the kids working there that you want to participate and then proceed to roll up a character Conversely if you wanted to be a monster they d arbitrarily assign you a monster role arm you with stack of cards and send you off to terrorize the masses Players would be able to choose from six character classes including Tough Guy depicted on the character sheet by David Hasslehoff Space Trooper Rabbi Magical Senior Citizen Puzzle Pirate and Telepathic Ninja Hacker and Accountant Behind the cheeky nomenclature were rudimentary MMO archetypes adapted to ConfQuest s simple game system Players were allowed to form into parties of three and then go off hunt for monsters Combat exchanges boiled down to exchanging cards with monsters most of which were fairly polite and complicit Kill a monster and you were able to loot it which involved taking one of the cards from its deck demarked with a variable amount of treasure Treasure was spent at the ConfQuest booth where you could purchase all manner of phat lewt including pointy sticks grenades and laser guns Let the games commence People seemed to be having fun and this made me want to participate I went up rolled up a Space Trooper figuring they had the best solo ability and proceeded to seek adventure I was immediately snubbed by the first group I approached We don t need a Space Trooper we need a Rabbi said the skinny Digipen student in the trenchcoat Aight that s cool forget these guys I thought I ll just go find a weak monster and kill it myself I kept my eyes open as I walked to my next meeting On my way I encountered a War Elephant a 32 bit Boss and a Hooligan all of which were

    Original URL path: http://www.gamespy.com/articles/596/596733p1.html (2016-02-16)
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  • GameSpy: Onlife #17 - Page 1
    of secondary markets has made the tone of this column pretty dreary at least on my end you should see some of the mail I ve been getting It s clear that many of you among the ones that are responding anyway heartily disapprove of this aspect of the industry I still got commerce on the brain though that just seems to be the theme in MMORPGs these days You re no doubt heard of pizza It s a new service that Sony Online Entertainment has introduced into EverQuest II which allows users to order Pizza Hut pies without exiting the game client You simply type the aforementioned command into the chat buffer and a window pops up Peep the clever promo page here Get a dozen buffalo wings and a free pair of Golden Efreet Boots with every order Upon seeing it my first thought was that it was some kind of gag that a WoW fan with some modest web skillz free time put it together for kicks or something But no it was true Soon after I was like What s next nikes lapdance Seriously what s next I m not going to jump on no high horse and harp on how unethical it is to promote unhealthy food to people with sedentary hobbies I ll leave that to you guys I d rather muse on the absurdity of it and think of the future applications of this sort of thing Anarchy Online is already doing something like it with a company called Massive Incorporated Apparently Funcom has sold space on the many billboards that dot AO s cities to the in game advertising agency the content of which will be only be visible to players with free subscriptions I m curious as to what will be

    Original URL path: http://www.gamespy.com/articles/592/592860p1.html (2016-02-16)
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  • GameSpy: Onlife #16 - Page 1
    If you have no idea what I m talking about here s a quick rundown If you play any of the following games and would like you share your thoughts as to the state of them in 2005 please drop me a line EverQuest Dark Age of Camelot Final Fantasy XI Star Wars Galaxies EVE Online Anarchy Online Lineage II Shadowbane Ultima Online Vendetta Online Second Life and Saga of Ryzom Basically we re planning a feature for the coming weeks and we need your input Just include MMORPG 2005 in the subject line and list the games you play and I ll get back to you Thanks in advance What would Lothar do If you haven t already done so please hit me up We need your input to make this feature the business One more thing I can t go on to the interview proper without making mention of this interesting development You ve probably heard about it the possibility of IGE in effect owning uberpopular and not to mention useful World of Warcraft resource thottbot com Get 411 here In a nutshell some enterprising computer detective went and tracked down various domain name holders and came to that startling conclusion Now many people use thottbot to track in game items find the location of quest givers window shop for items and the like Many others actually run the site s client while playing the game in order to contribute to the game s already exhaustive database Before IGE was implicitly involved everyone was cool with it they felt like they were contributing to the community But now many people are uneasy the idea of IGE tracking their in game actions isn t quite as appealing Whether it s shame for potentially having chatlogs of their hawt cyb0r

    Original URL path: http://www.gamespy.com/articles/588/588392p1.html (2016-02-16)
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  • GameSpy: Onlife #15 - Page 1
    of Business Development and including tenures at RPG pioneers Strategic Simulations Inc as well as EA Also if you d believe it he also seems very knowledgeable and passionate about the MMO space Believe what you will about the ramifications that companies like IGE have on the games they affect Salyer has very definite ideas as to not only how legitimize his company s business in both your eyes and the industry at large but also as to how the secondary market can become an essential aspect of how these games are run SSI Sayler s first company is responsible for many RPG classics As always shoot me out any thoughts responses or concerns to any of the issues raised in this installment of Onlife They re always welcome Also however I d like to make a second request If you play any of the following games and would like you share your thoughts as to the state of them in 2005 please drop me a line EverQuest Dark Age of Camelot Final Fantasy XI Star Wars Galaxies EVE Online Anarchy Online Lineage II Shadowbane Ultima Online Vendetta Online Second Life and Saga of Ryzom Basically we re planning a feature for the coming weeks and we need your input Just include MMORPG 2005 in the subject line and list the games you play and I ll get back to you Thanks in advance Now on to part one of our interview with IGE s Steve Salyer GameSpy How do you feel about the transition to IGE Steve Salyer I was absolutely thrilled to make the move to the secondary market as an industry I spent many many years in traditional interactive entertainment publishing and the secondary market today reminds me very much of the feel that the video game

    Original URL path: http://www.gamespy.com/articles/584/584932p1.html (2016-02-16)
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  • GameSpy: Onlife #14 - Page 1
    for yourself The webcomic Penny Arcade rescinded their Game of the Year award to the product Apologists abound on the forums as well of course but beneath the veneer or dutiful patience you d expect from them you could note a tinge of displeasure World of Warcraft to some degree has been experiencing some pretty serious server issues since its inception But problems that used to manifest only on the most popular PvP servers are rearing their ugly heads on the PvE servers as well evidenced by the recent weekend of instability Even the most patient understanding players nerves are starting to wear thin After some initial silence Blizzard has been open regarding the issue According to them recent issues are a technical problem born of migrating WoW s problem servers to new database hardware After an initial period of smooth satisfactory performance it all apparently went haywire The outages that occurred on the weekend of the 14th were a result of this and the reduced server capacities that caused the massive queues were rather than a symptom a stop gap fix on Blizzard s part All the serious lag issues occur when the server populations reach high numbers so rather than take them offline altogether Blizzard chose to limit the number of y all that can play It s a temporary measure that s proving as unpopular as the problems it s trying to work around My advice if you re on one of the jacked servers log on early and try your best to not get booted especially on peak hours Blizzard s Response To Blizzard s credit they re making up for the downtime with free game time for subscribers and trial subscribers 48 hours worth This small concession on Blizzard s part is a big deal

    Original URL path: http://www.gamespy.com/articles/581/581056p1.html (2016-02-16)
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