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  • GameSpy: Onlife #13 - Page 1
    The fact is not being on the Internet has done nothing but estrange me to many of my friends and keep me out of the MMO loop Thankfully not much seems to have happened I hope If it has and the paltry six hours I ve given myself to catch up haven t brought it to my attention then feel free to point laugh and tell me I suck at my job If you do that though you should also feel obligated to correct me and point me in the direction of the tidbit in question Thanks in advance The walls just might have ears Anyway at dinner the other night one of my friends threw at me a stack of paper that contained what is perhaps the funniest stuff I ve seen in a minute Basically it was a print out of a website put up by some people bent on completely humiliating a certain unfortunate EverQuest II player Just like these things tend to be it was completely malicious and drawn out and hilarious at the same time In a nutshell the site s creator sneaked into the house of the mark in question and took screenshots of him cybering simulating sexual acts by means of chat and emotes if you don t know the term with a female avatar It gets better the person he was cybering with was actually a guildmate of the guy who took the pics It was a complete set up and their sole intent was to publicly humiliate their mark Apparently there was some longstanding beef between him and the group of players who busted him and since the guy seems to have a reputation as something of a lech this seemed like a good way to pwn him And pwn him

    Original URL path: http://www.gamespy.com/articles/577/577809p1.html (2016-02-16)
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  • GameSpy: Onlife #12 - Page 1
    players Lower levels intent on aiding their side s cause can do so by completing quests around the zones Doing so will presumably sway quests in the favor of their side indirectly while in all likelihood putting them in direct contact with their enemies anyone who s entered a contested zone on a PvP server knows that any contact with the opposing faction will most likely end in bloodshed There s a whole bunch more info in Blizzard s preview all of which sounds really really cool Certain elements of the PvP rewards system were hinted at peep the dope looking mounted orc decked out in the crazy armor on the top corner of the page as was the implementation of the honor system Ashenvale gankers your days are numbered Anyway I can t wait Hopefully I ll be high enough to hold it down on the battlefields by the time it comes out rather than running fetch quests while the big boys and girls go at it I gotta get back to the grind Allakhazam are you mad at it Speaking of grinding there s a topic that s been on my mind of late Tell me what you think does referencing the multitude of materials available for online games both on and off the web compromise the experience at all Like if you re playing the game of your choice on your desktop PC and have Allakhazam open on your laptop next to it are you cheating Or at the very least robbing yourself of the whole experience What about a printed strategy guide If you have one at arm s reach as you play are you ripping yourself off I m curious as to how many of you play like this the majority I m guessing and

    Original URL path: http://www.gamespy.com/articles/575/575219p1.html (2016-02-16)
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  • GameSpy: Onlife #11 - Page 1
    you ll know what I m talking about the stigma that s attached to players who are under equipped At best you ll feel inferior when in a party whose gear is up to snuff At worst you won t even be invited Now I don t think that my gear is all that bad for a level 40 thief level 20 ninja I just want to be at my optimum or at the very least damn near it Of course chances are that my party won t really notice that my gear isn t the leetest available but on the off chance that a thief comes along that is and out performs me well I don t think I could live with that But maybe that s just a personal problem You know that I m living for the love of you Anyway these are the things keep me from doing what is most fun about the game getting out there finding a group and slaughtering some mobs for mad XP The combat system in FFXI is fresh and I love partaking in it But due to how cripplingly slow it takes me to feel up to doing so it s more of a rare treat than what it very well should be the experience that I take away from the game More often than not an intense feeling of frustration and disappointment is I m left with after an extended play session Case in point not too long ago about a month before EQ2 s release I harvested what I thought would be a series of crops that would fund my thief through his next ten or so levels I had never tried gardening in FFXI but I sure did do a lot of research not to mention

    Original URL path: http://www.gamespy.com/articles/571/571947p1.html (2016-02-16)
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  • GameSpy: Onlife #10 - Page 1
    having to review one of these games puts you in The desire to enjoy one s self coupled with an intense need to see as much as possible as quickly as possible and the eventuality of rolling up an alt with which to get a different perspective kind of puts the act of savoring the experience on the backburner Doing this twice back to back would seriously try anyone s enjoyment of these games It s no fun to watch your children fight But now that I don t have to play EverQuest II unless I really want to I m actually finding it feasible to spend time on both And naturally regardless of whether I think such a thing is even relevant I m finding myself comparing the two Note that there is a full on comparison feature in the works and that what I write here is far from GameSpy s official verdict on this topic Rather I m just doing this to open up the floor for discussion from you guys How many of you out there are actually playing both Those of you who are feel free to write in and share with me your views on how these two compare Anyway I m going to break it down into various sections Here we go Launch Hands down EQII was let out the gates in a silky smooth state I was kicked off the server once and even then only for about ten minutes It felt wrong that the launch went so right and even though there were a handful of minor bugs no one really complained It s funny how we can be so permissive of troublesome launches when we very well should feel entitled to smooth ones WoW on the other hand had me

    Original URL path: http://www.gamespy.com/articles/568/568924p1.html (2016-02-16)
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  • GameSpy: Onlife #9 - Page 1
    so smart thoughtful and knowledgeable about this topic Anyway the theme last time was immersion in MMOs what they re lacking in this regard and what steps developers can take to remedy this It struck a nerve without a doubt and you guys elaborated in ways that my article couldn t begin to As such I decided to dedicate this installment to your letters As I said I received a lot of them so I tried to touch on the most common ideas I you guys voiced in with It surprised me to see just how much you guys agree about the genre s shortcomings It s as if the answers are right in front of developers faces and the only thing keeping them from bringing them into effect is complacency They know you ll keep playing and paying regardless so rather than take a significant risk by changing up the script they keep milking the formulas that work That s weak But you guys say it much better than I can The ideal online world might just be the one without you in it Just Leave Me Alone I play MMP s to play with friends and on rare occasions to make new friends What I find most annoying about some of the upcoming and current MMP s is the lack of an ability to ignore unwanted solicitations from other players A prime example of this is the lack of a ignoreinvites in CoH I can t count the number of times I ve been happily playing along by myself and some person I ve never heard of sends me an invite and I get that do you want to accept pop up in the middle of my attempt to select a new target WoW is just as bad

    Original URL path: http://www.gamespy.com/articles/565/565472p1.html (2016-02-16)
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  • GameSpy: Onlife #8 - Page 1
    by immersion The last time I felt fully immersed in a game world was when I was playing Chronicles of Riddick Fully immersed I mean It s happened in spurts in other more recent games Paper Mario 2 and Otogi 2 for example but there was just something about Riddick s environment that felt superbly cohesive and seamless I felt that way when I first played Fallout as well and I find that a little weird RPGs and MMOs by extension are generally too overtly rules heavy to really draw me in This is a testament to the richness of Fallout s world Here s what I m thinking helps to constitute an immersive experience for me personally transparent abstract elements i e a minimal interface a relative lack of iconic health pickups and the like convincing dialog and a unified graphical look That s what comes to mind immediately and while I m sure I m overlooking some vital element I think I m generally on the right track Live action role playing the key to true immersion In my mind very few MMOs stack up in this regard especially when it comes to abstract game elements Since these games are built around abstractions more overtly than any other types of games stuff like overbearing complicated interfaces and ultra powerful yet harmless looking critters I m starting to feel that they re fundamentally incapable of providing a truly immersive experience In most cases their graphical presentations are more utilitarian than anything else which doesn t help The ways in which these games attempt to create immersion is in my opinion a little misguided The worlds are huge yet often under populated the NPCs that do inhabit them spit forth the same lines of dialog over and over and the

    Original URL path: http://www.gamespy.com/articles/560/560993p1.html (2016-02-16)
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  • GameSpy: Onlife #7 - Page 1
    income taken from you I understand respect and sympathize with this Anyway I m still very much into the idea of mixing up the Onlife program and I m going to do just this But certain titles bear mention this week and I will touch on these as well So without further ado Vanguard Saga of Heroes Things have been hush hush with this Microsoft published MMO for a while but just recently the proverbial floodgates have been opened The game s developer Sigil recently held a Community Summit to which GameSpy was not invited to which it invited representatives of various sites to play the game and talk to the team These lucky cats got some hands on time with the game as well as a chance to interface with the developers Needless to say impressions are everywhere on the web from which we can infer a great deal about the game Kick me Needless to say this being an MMORPG most of the impressions focused on the combat system It s a little bit fascinating on paper anyway It works like this a number of moves are immediately at your character s disposal things like slash stab and kick Rather than have a bunch of arbitrary stats attached to them however their applications geared more towards how they will be used in real life Fighting a monster that s much shorter than you are Kick it One scenario described by Warcry s Raya described an encounter with a spider in which he was encouraged to do just that If it plays out correctly the tactic would allow the kicker to turn the spider on its back and then stab it in the belly for more damage Cool stuff no Certain moves will also become available after you execute

    Original URL path: http://www.gamespy.com/articles/557/557035p1.html (2016-02-16)
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  • GameSpy: Onlife #6 - Page 1
    week Cash money The stuff you camp spawns plan raids and farm low level zones for It s a pain in the ass to get and unless you re mad devoted a duper or simply smarter than the average bear chances are you re hard up for it It s no secret that most of you would rather be playing the game than funding your further excursions into it and some people have actually built sustainable businesses around this fact You know those companies that all the righteous forum dwellers love to hate on the virtual money sellers Whether you need plat gil credits or influence you can acquire not so modest sums of it for real life cash The philosophical and ethical questions surrounding these kinds of absurd exchanges are legion Many scoff at the notion because they ve devoted long hard hours to amassing their in game wealth and begrudge those who as they see it have taken the easy way out Others posing a little more high mindedly cite the detrimental effects that this can have on an in game economy Few are the ones who engage in real to fake money transfers and publicly cop to it Their arguments usually sound something like this I have a life and thus I don t have time to be spending farming for 10 jillion hours Having l33t gear allows me to have fun in the game and I m going to acquire however I want The key to success in any venture virtual or otherwise Where s my stance Well I stand somewhere in between By nature I kind of resent the rich kid who can buy his way into anything he wants attitude But at the same time being someone with a demanding day job despite it

    Original URL path: http://www.gamespy.com/articles/552/552452p1.html (2016-02-16)
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