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  • GameSpy: State of the Station: Giveth and Taketh Away - Page 1
    thought that 2 4 broke a few movie playback elements but thankfully it was fine The demand for firmware 2 4 might ve hurt more than it helped To those of you who updated your consoles successfully and judging by my buddy list are very actively playing Super Stardust HD I pose these questions Now that trophies are available does it make Home more or less desirable Is a rewards system the main thing you want from this service I ve spent the last year or so sensing that most PS3 owners don t really care about a 3D virtual world for socializing Instead they want a few other things a rewards system an easier way to communicate with buddies and a simplified means of setting up multiplayer games Could Home fulfill these needs I think so Could some engineering from the PSN team accomplish something just as effective I m beginning to believe that it could Don t get me wrong I m pretty excited to see what Sony does with its virtual spaces but I m honestly just as ready to have a uniform setup for hosting multiplayer games There s also been a lot of grumbling about the lack of retroactive trophies I expected Sony to hit a magical light switch that would activate existing accolades but I also understand the PSN engineers desire to prevent gamers from cheating their way up to higher trophy counts It looks like just like so many endeavors on this console that the ball is in the developers court to implement these features Given Criterion s commitment to Burnout Paradise I m not surprised to see that it s implemented a system to work around the lack of retroactive trophies Capcom on the other hand I don t expect to get

    Original URL path: http://www.gamespy.com/articles/886/886159p1.html (2016-02-16)
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  • GameSpy: State of the Station: Post-GDC Fallout - Page 1
    negative coverage could potentially hurt the perception of Home before others can try it out It s a fair assessment Anyway I left yesterday s panel a little more skeptical than I did when I left Sony s pre GDC event a year ago I m starting to sense from talking to gamers over PSN and friends outside of the industry that in spite of Cambridge s efforts a lot of people just want the damn thing out because the Achievements system that Xbox 360 has is making them want a similar system for PS3 They want something to show for their virtual blood sweat and tears It seems like things are coming along development wise but I question what state the software will go out in over PSN Again I m an outsider to Sony s progress but I feel like based on the development kit just hitting 1 0 eleven months after the initial unveiling perhaps Sony was too ambitious in showing it off a year ago We ve all been waiting for it for a while the delays have been disappointing and I think it s taking the wind out of Home s sails Will this software have the same rocky launch that the PS3 hardware had I m thinking that we re going to see a Fall release of a wide public beta in the vein of Gmail The basic social features will be there and a simplified trophy hall will be part of it It s going to take incremental updates just like the PS3 firmware before you start to see the potential really come out And people are going to bitch about it in the meantime I m sure I think that Insomniac s technology sharing Nocturnal initiative is a great thing for Sony

    Original URL path: http://www.gamespy.com/articles/857/857171p1.html (2016-02-16)
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  • GameSpy: State of the Station: Back to Business - Page 1
    the importance of this platform on making gaming a more mainstream activity There s not much else for the system to prove it still does killer numbers for software which shouldn t surprise anyone considering the price of PS3 and 360 right now Even so I ve still got my opinions on what I d like to see in 08 Drop the damn price already Look Sony you ve proven your point You can still sell these things at 129 99 Just because you can doesn t mean you should It s never stayed at the same price for this long in the history of the console It s time for a 99 99 PS2 and one last good ol cash in If that revised slimline with internal AC launches Stateside this year it d be a good time to go for it At a hundred bucks and a library spanning over seven years how can you go wrong Dear PS2 we love you and all but seriously drop the price Forwards compatible peripherals The compatibility issues surrounding Rock Band and Guitar Hero III s respective peripherals on PS3 may never see an easy solution but Harmonix has one great idea forwards compatible products Whether it s a happy accident due to overproducing peripherals for a low PS3 install base or completely intentional from the get go PS2 owners with copies of Rock Band can use those instruments on the PS3 should they take the plunge this year Harmonix has in a weird way given Sony a potentially unexpected boost PSP ports are a necessary evil Even if PSP Slim is doing well software sales for PSP have been soft Is it piracy Is it the used market There are a lot of theories Six months ago I cited Rockstar

    Original URL path: http://www.gamespy.com/articles/847/847556p1.html (2016-02-16)
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  • GameSpy: State of the Station: Shock - Page 1
    on the N F G course in Call of Duty 4 and I hit the targets nothing I don t have my own copy of Assassin s Creed on PS3 but I believe that with the 1 94 patch it should support rumble just like Ratchet Clank or Uncharted I was happy to have it in Resistance as I replayed 20 minutes of it with some shake thrown in The odious Lair however still didn t last more than five minutes in my machine If you choose to import a Dual Shock 3 Ratchet is one of the few games that currently supports rumble I then dove into the backwards compatible content and suddenly though I didn t miss rumble much in PS3 games I realized how much rumble plus the PS3 s upscaling really accentuates playing your older games in hi def God of War II is much more satisfying when you ve got a shaking controller in your hands I ran through Resident Evil 4 also and found it enhanced by both better visuals and rumble Also it looks like your classic PS One games bought in the PlayStation Store will also work Syphon Filter ran with no issues It s heavier than the Dual Shock 2 by a few ounces It s got a bit more heft to it but you ll likely notice it only if you hold both controllers in both hands All around I d suggest that it s worth picking up when it releases in North America but it s not necessarily worth paying an extra 20 30 for the bragging rights of getting a Japanese controller Most of your American PS3 games haven t even been patched for rumble yet There s been a lot of talk about SCEA s big comeback

    Original URL path: http://www.gamespy.com/articles/838/838431p1.html (2016-02-16)
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  • GameSpy: State of the Station: Blow Out the Candles! - Page 1
    due to the e mail I answered two weeks ago regarding the system in 2008 I wanted to keep it brief for the sake of making an already long column a little shorter So let s look at some pretty undeniable facts this time Rumble is Every Gen We know that controllers with rumble are coming to the US soon Jonti s insightful Kanpai about the DualShock 3 s Japanese release is a great read if you haven t checked it out yet We ve heard the spin from rumble is last gen to I don t even like to turn it on anyway The fact is most of us are used to it thanks to the DualShock which had the feature built in Everyone thinks I m nuts but I m ordering one from my trusty import shop in LA I expect modest sales of DualShock 3 that will correlate with the hardcore demographic but I expect it to become part of a new bundle in late Spring or early summer to support the two 4s Now available in Japan and if you re lucky at an import shop near you Grand Theft Auto IV isn t a timed Sony exclusive anymore Now that it s coming same day for both 360 and PS3 Sony is going to need an incentive Rumble is available on the 360 already so that only serves to put the PS3 on equal footing I think that ultimately the 360 version is going to be the top seller here unless someone s keeping mum about exclusive downloadable content to match the 360 game As I ve said until my face is blue it s really going to come down to MGS4 for the midpoint of the year then God of War III and a

    Original URL path: http://www.gamespy.com/articles/836/836065p1.html (2016-02-16)
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  • GameSpy: State of the Station: Mailbag-o-ween! - Page 1
    When the Tampa Bay Lightning my home town won the Stanley Cup I ran out and bought EA s NHL game I just learned the rudimentary basics of the game but I couldn t turn a decent strategy aside from just keep shooting No tutorial as to why you do certain things I love sports games but you are absolutely on point these HD DVDs and Blu ray discs should easily be able to set aside enough space to plant some explanatory videos A 4 3 defense Audibles What Guys who have played Madden for years are video game equivalents of Bear Bryant How can I possibly compete when I don t understand the why and the how I agree of course It s funny that after that article EA released Madden 08 En Espanol I m glad that EA is going after another demographic that likes football but how about making Madden easy enough that any Spanish speaking person whether they live in the US the rest of the Americas or Spain can learn the intricacies of the game When EA can make a Madden that can teach a Spaniard how the NFL works then we ll see progress Boris disagrees however I think the big thing the companies think is that people that don t follow the sport in real life most likely won t be interested in playing the game The target audiences are football fans or basketball fans and they are expected to know how the game is played I m not saying that is right but there is kind of a point there If you re interested in a sport even if just in a video game form you should educate yourself on the sport beforehand the game s job is to replicate that sport

    Original URL path: http://www.gamespy.com/articles/831/831870p1.html (2016-02-16)
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  • GameSpy: State of the Station: One Man's Trash... - Page 1
    hum show did well thanks to anchor titles Nintendo took a gamble on the show but it came out miles ahead After this show the word of mouth on Super Mario Galaxy and Super Smash Bros Brawl should skyrocket throughout the blogosphere and message boards worldwide Games that people might not have considered purchasing sight unseen have elevated from no buzz to will buy based on their placement in Nintendo s booth Right across from the Big N was Konami Given that E for All was the first place in North America the general public could play Metal Gear Solid 4 Konami s booth was understandably packed all weekend long through power outages on Friday night to premature shutdowns the rest of the weekend One shrewd move that the publisher pulled was to sell merchandise something that we also saw from smaller publishers such as Telltale Games The difference with Konami was that its producers and personalities who were in attendance for interviews also had autograph signings The signing for Silent Hill scorer Akira Yamaoka was nearly as long as the Metal Gear Solid 4 demo line That meant more impulse buys to get autographed merch Metal Gear Solid 4 is arguably a system seller but that doesn t mean Konami should ve gone at it alone at E for All These two lessons serve to prove one thing about E for All those who chose not to attend did so at their own peril It s arguable that E for All s low attendance would have rendered it unworthy of investment However by missing out on the chance to expose product to consumers early publishers have lost a solid chance to reach out to people in the same way that Nintendo and Konami have More than any publisher Sony

    Original URL path: http://www.gamespy.com/articles/829/829323p1.html (2016-02-16)
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  • GameSpy: State of the Station: The Great Failure - Page 1
    in common One of the biggest complaints that I read about from gamers is how much many of them despise sports games or sometimes look down on sports gamers The biggest issue that I ve come to have with sports games as a whole is that they re just too damn inaccessible for many an average gamer But wait you might say What about EA s efforts on the Wii Besides Madden 08 s disappointing sales word is that the Xbox version has outsold the Wii version I don t think that the easiest solution to making sports games more accessible is by unplugging a nunchuk and letting the CPU take the wheel no matter what someone tells you The best place to start is to help people get into the game and most importantly understand why they re doing what they re doing Why pray tell have tutorial modes become such an afterthought During a Madden preview I took earlier in the summer I asked about the tutorial mode in 08 and how EA Tiburon planned to make it more accessible for people who aren t hardcore NFL fans I won t say that I was laughed out of the room but there was a sense that the question was fairly out of place and the answer was pretty simplistic before moving onto weapons 60 frames per second bells whistles and so on 1080p 60 frames per second massive rosters wait Why can t the average person learn to play it And that s the problem For people who don t bleed their team s colors from August to early February why is a run play more important in a situation than just gunning the ball Why is a Nickel formation more important during a certain play than something

    Original URL path: http://www.gamespy.com/articles/824/824856p1.html (2016-02-16)
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