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  • Getting Ready for VR Development — Hello Bard
    new graphics card WHICH GRAPHICS CARD TO GET I am an Nvidia fan boy so I will only be considering their products for my VR needs Oculus seems to think similarly and has set an Nvidia Geforce GTX 970 as their baseline requirement to have a good VR experience So as a developer this should be my baseline too and I will need to make sure that anything I make runs really smoothly on this card But what are our options With the current 900 generation of cards your options are Nvidia GTX 970 Oculus baseline requirement Nvidia GTX 980 Nvidia GTX 980 Ti Nvidia GTX 970 SLI two 970s Benchmark from PCGamer com Notice how the 970 SLI kicks the 980 Ti s butt In 2016 the new Nvidia Pascal cards will be coming out with some serious juice but it s hard to say just when they ll arrive I would bet my money on that the first line of GTX 1000 cards will be released along with the launch of the Oculus Rift Consumer Edition But that s no good for us as developers those cards are way too fast in comparison to the baseline that Oculus has defined with the 970 cards We need to know that our products work on the lowest spec as well as the highest spec THE RIGHT CARD S TO GET AS A DEV What I think is the smartest solution is to buy two Nvidia GTX 970 cards and bridge them together with SLI It s the cheapest option too because you can buy one card first and get the second one later down the line You ll get the top line performance that outrivals the 980 Ti and have the ability to turn off one of the cards to test your baseline performance making sure everyone can play the game Both your super rich players and the rest with less hardcore cards will be happy Everybody wins SLI is also an interesting choice now that Nvidia has announced their Gearworks VR API With it comes their new VR SLI technology that lets the two GPU cards render one eye each to to dramatically accelerate stereo rendering So I believe this is this 970 SLI solution will also be popular for a lot of gamers even after the newer 1000 series cards come out OCULUS VS HTC VIVE VS PLAYSTATION VR Next up let s consider the options for desktop VR HMDs head mounted displays The Vive is the first room scale system and seems to be technologically more advanced than the others given it s two laser sighted lighthouse solution for tracking the player However it does require a lot more room in people s houses and probably a higher PC spec than Oculus Oculus on the other hand have described themselves as a seated experience and I am guessing Sony Playstation VR will be going the same route It makes a lot of sense because most people s

    Original URL path: http://www.hellobard.com/blog/2015/11/30/gearing-up-for-vr-development (2016-04-27)
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  • Gameguide for Animal Drivers — Hello Bard
    Jack and Joe Flashlight Kawaii Much Memo Home Gameguide for Animal Drivers November 6 2015 by Bard Hole Standal GameNomNom made a pretty in depth guide for people wanting to get the most out of Animal Drivers I think even I learned a trick or two in this guide Check it out here http gamenomnom com walkthrough animal drivers playguide Comment Newer Older Top COPYRIGHT BARD HOLE STANDAL 2016 WWW

    Original URL path: http://www.hellobard.com/blog/2015/11/6/gameguide-for-animal-drivers (2016-04-27)
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  • Building for Android TV with Unity — Hello Bard
    this for you so it shouldn t be a big problem For those of us temporarily stuck in 4 6 though it s a big problem So here s the manifest you need xml version 1 0 encoding utf 8 manifest xmlns android http schemas android com apk res android package com unity3d player android theme android style Theme NoTitleBar Fullscreen android installLocation preferExternal android versionCode 1 android versionName 1 0 uses permission android name android permission INTERNET uses permission android name com android vending BILLING uses feature android name android hardware gamepad android required true uses feature android name android software leanback android required true uses feature android name android hardware touchscreen android required false uses feature android name android hardware faketouch android required false uses feature android name android hardware telephony android required false uses feature android name android hardware camera android required false uses feature android name android hardware bluetooth android required false uses feature android name android hardware nfc android required false uses feature android name android hardware location gps android required false uses feature android name android hardware microphone android required false uses feature android name android hardware sensor android required false application android icon

    Original URL path: http://www.hellobard.com/blog/2015/10/7/building-for-android-tv-with-unity (2016-04-27)
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  • Animal Drivers is OUT! — Hello Bard
    Blog Games The Sculptor Jack and Joe Flashlight Kawaii Much Memo Home Animal Drivers is OUT September 22 2015 by Bard Hole Standal ANIMAL DRIVERS IS OFFICIALLY OUT YAAAAYYYY iOS https itunes apple com app id666046078 Android https play google com store apps details id com ghostsquid animaldrivers Comment Posted in Blog Development and tagged with devlog Newer Older Top COPYRIGHT BARD HOLE STANDAL 2016 WWW BARD TV Hello Bard

    Original URL path: http://www.hellobard.com/blog/2015/9/22/animal-drivers-is-out (2016-04-27)
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  • Making a trailer (while carrying a baby around) — Hello Bard
    and with it came a very natural drop in productivity in regards to Animal Drivers It s been an emotional rollercoaster for us as a family especially with the stress and worries of an imminent C section It was all suddenly over and then we had a new person in our little family My deadline for this whole Animal Drivers project had been before the birth but I totally missed that I knew once she was born I d have very little time to work on the game In between nappy changes crying fits that require constant carrying and walking around etc I still managed to get a trailer cut and out on YouTube Recording it in 60 FPS required a workhorse of a PC and I couldn t do that on my Macbook Air But I finally got it all done and started cutting the best moments together I think it came out quite nice in the end Trailers Man So much work Aristotle Rare occasion both of them sleeping at the same time So here it is the trailer in all of it s glory Music by the amazingly talented LIEKE who also did the soundtrack iframe data

    Original URL path: http://www.hellobard.com/blog/2015/7/14/making-a-trailer-while-carrying-a-baby (2016-04-27)
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  • GIF! — Hello Bard
    The Sculptor Jack and Joe Flashlight Kawaii Much Memo Home GIF July 5 2015 by Bard Hole Standal It s another GIF Comment Posted in Development and tagged with gif Newer Older Top COPYRIGHT BARD HOLE STANDAL 2016 WWW BARD

    Original URL path: http://www.hellobard.com/blog/2015/7/5/gif (2016-04-27)
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  • Unity Quick Tip: Hickups and framedrops — Hello Bard
    was playing Animal Drivers and turning a corner where new models and textures needed to be loaded to the GPU there was a very clear 0 5s 1s delay in the editor on the device less clear here though So if your game has this issue here s all you have to do 1 Create a script or just add it to one of your existing ones 2 Put Shader

    Original URL path: http://www.hellobard.com/blog/2015/6/29/unity-quick-tip-hickups-and-framedrops (2016-04-27)
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  • Hello, world from Isolde! — Hello Bard
    Flashlight Kawaii Much Memo Home Hello world from Isolde June 14 2015 by Bard Hole Standal On Tuesday our beautiful little daughter Isolde was born Mother and child are both doing very well and we re changing nappies at a pretty serious level right now Not much development being done this week that s for sure Comment Posted in Blog Life and tagged with life Newer Older Top COPYRIGHT BARD

    Original URL path: http://www.hellobard.com/blog/2015/6/14/hello-world-from-isolde (2016-04-27)
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