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  • Animal Drivers Devlog - May Update — Hello Bard
    soft launch for iPhone and iPad Hopefully I can get some players in to test the functions and iron out any major bugs before I release it to the rest of the world this summer We have a new baby on the way and she s coming in a mere two weeks so I have no idea how that will impact progression on the game Hopefully I can get most

    Original URL path: http://www.hellobard.com/blog/2015/5/27/animal-drivers-devlog-may-update (2016-04-27)
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  • Animal Drivers Soundtrack — Hello Bard
    the excellent and ultra creative LIEKE Check out his SoundCloud page here for more of his work He got in touch after seeing some of my work and I decided to give him a try I have certainly not regretted that choice since I sent him a bunch of clips from EDM artists like Uppermost The Glitch Mob Xilent Dodge Fuski Porter Robinson and Coyote Kisses and told him I

    Original URL path: http://www.hellobard.com/blog/2015/5/14/animal-drivers-soundtrack (2016-04-27)
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  • Animal Drivers Icons — Hello Bard
    important The first thing you see in the App Stores and what you base your decision of whether or not to download on I particularly like the colors and attitude in the first one The second really tells you all about the game and what it s about I think I ll have to make more sketches before this decision falls Until then I m going to go roll around

    Original URL path: http://www.hellobard.com/blog/2015/5/10/animal-drivers-icons (2016-04-27)
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  • Apple Watch Game: Much Memo — Hello Bard
    Bard Hole Standal My brother and I are releasing our first Apple Watch game It s called Much Memo and is a pretty typical memo game But you know it s on your WRIST so it s like super original and stuff We re trying to get this out asap hopefully within a week or two after the watch is released UPDATE IT S OUT IN THE APP STORE NOW

    Original URL path: http://www.hellobard.com/blog/2015/4/21/apple-watch-game-much-memo (2016-04-27)
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  • Cars! — Hello Bard
    and Joe Flashlight Kawaii Much Memo Home Cars April 14 2015 by Bard Hole Standal The Dune Buggy The Land Badger Crayari GT500 Monster Truck Comment Posted in Blog and tagged with animaldrivers Newer Older Top COPYRIGHT BARD HOLE STANDAL

    Original URL path: http://www.hellobard.com/blog/2015/4/14/cars (2016-04-27)
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  • Cardboard Bard — Hello Bard
    Animal Drivers Blog Games The Sculptor Jack and Joe Flashlight Kawaii Much Memo Home Cardboard Bard January 3 2015 by Bard Hole Standal I am a total dork Now I can look like one all the time SO wearing this on the bus to work tomorrow Bard Comment Posted in Blog and tagged with VR Newer Older Top COPYRIGHT BARD HOLE STANDAL 2016 WWW BARD TV Hello Bard RT htcvive

    Original URL path: http://www.hellobard.com/blog/2015/1/3/cardboard-bard (2016-04-27)
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  • Google Cardboard Virtual Reality - BOUGHT — Hello Bard
    Flashlight Kawaii Much Memo Home Google Cardboard Virtual Reality BOUGHT December 17 2014 by Bard Hole Standal I bought one Waiting like a buttered up pig for it to arrived from Hong Kong asap Google just released a plugin for Unity3D allowing me to make VR projects for Android phones Who knows what I ll make but it s going to be fun Bard Comment Newer Older Top COPYRIGHT BARD

    Original URL path: http://www.hellobard.com/blog/2014/12/17/google-cardboard-virtual-reality-bought (2016-04-27)
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  • Blog — Hello Bard
    started reading on the forums about this and apparently I m not alone Hopefully Unity 4 5 has made some progress on this issue Well all in all it s been a great experience to be part of Microsoft s Unity incentive programme I got a free Windows 8 Pro license a free phone for testing and I am now 100 sure that I am able and willing to be releasing Animal Drivers for Windows Phone Comment 1 Comment Common words in games localized Crowd sourcing March 8 2014 While setting up localization for my game Animal Drivers I realized there are quite a few common words in gaming that could very easily be collected into a page for indie developers around the world to enjoy And even better what if one crowd sourced this information and got as many languages as possible Well this is my attempt at that so if you know a word in a language or know of a common word that should be in the list then please post it in the comments I will update this post as soon as I find new translations and once I have enough I will post a CSV spreadsheet ready for use with NGUI Now if you re thinking of localizing your game or app then you should consider that the most important languages with the largest markets for apps games are US Japan Korea China Have a look at this GitHub repository I set up with an easy to read CSV file https github com hellobard localized game terms blob master Localization csv The list includes words like Start Start Game Next Back Continue Restart Restart Level Try Again Home Main Menu Menu Yes No Okay OK Cancel Buy Buy now Coin Coins Key Keys Awesome Cool Fight Update Someone just pointed me in the direction of this Google Doc with every imaginable game word translated https docs google com spreadsheet ccc key 0Al1cNCkGdEJfdF8xX0dsaHl6ZVpzMDF2OW9JaWVWMVE gid 0 I have no idea if it s verified by native speakers or just Google Translated though so be aware For larger translation needs these are supposed to be quite cheap and good www gengo com www getlocalization com www tethras com Translation success stories Results of Translating Hit Tenns 3 How many people in the world speak English and how well they speak it 1 Comment 10 Tips for Someone Just Starting Out Making Mobile Games with Unity December 13 2013 A year ago I started learning Unity 3D after having published several iOS and Android apps done with Xcode and GameSalad My brother coded the first efforts including our children s book Jack and Joe which has sold several thousand copies woho but he became too busy to work with me anymore So I had to do everything myself GameSalad was my first choice But GameSalad was a very slow piece of software unfit for most kinds of game development Games were incredibly slow since it is not a native solution but a sort of emulation of software on top of software Regardless of how it works it was not very fast and my dreams of creating of more children s books and games were killed At least until I decided that I would just bite the bullet and learn Unity 3D As a 3D artist working in the motion graphics industry for the Norwegian Broadcasting Corporation NRK I had a great advantage when getting into a game engine like Unity I already knew a 3D package well and understood how to navigate and manipulate an environment consisting of x y and z I had done things involving rigid bodies skinning characters alpha channels on materials etc etc The rest was just about learning how to attach scripts and code in Unity After a year of development in Unity I figured I would put together a list of things to do and not to do for budding game makers 1 Go for Javascript Unityscript Don t make things difficult If you have never programmed a thing in your life you should be learning Javascript and not C A lot of people say they want to do it right when learning the first time and go for the proper programming language I think that will only lead you to become discouraged and disappointed as a beginner Go for the easy option first then learn C later You ll be hacking other people s C scripts at some point anyway which is a great way to learn 2 The Unity Asset Store You can buy your way out of any problem If you re making an FPS buy an FPS kit Doing a car game Buy a car system 2D platformers You can buy one and hack it to your needs Someone has made what you want so just cough up a little cash and fulfill your vision 3 Google any problem This may be seem quite self evident but it is as true for life problems like that weird rash on your back as it is for programming Every kind of imaginable problem or challenge you encounter is something someone else has encountered and overcome The Unity Forums Answers are filled with solutions Stackoverflow has a lot of threads on Unity and there are a plethora of video tutorials as well Just google your problem and you will find a solution very quickly Oh and put some lotion on that rash 4 Interface For your interface you can forget about Unity s own GUI system It is incredibly slow and not very good First of all you need to get NGUI It s made by the same guy who is developing the Unity s new GUI system so essentially you re getting the same It s fast and you could in theory get it s drawcalls down to 1 Reducing drawcalls is very very important on mobile Another plugin you might want to get is FingerGestures which will allow you to

    Original URL path: http://www.hellobard.com/blog/?offset=1418816378296 (2016-04-27)
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