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  • HiRoads • View topic - error level editor
    aparece nada naquele quadrinho no meio da pagina alguem sabe se tem q baixar algum programa para poder criar estradas no hi roads plizzz me ajudem obrigado Top HiRoads Admin Post subject Re error level editor Posted Wed Dec 16 2009 7 31 am Site Admin Joined Tue Jul 14 2009 1 47 pm Posts 49 Don t know if I understand you correctly but you first have to select a tile type to be able to build the road Top CMG UTOPIA Post subject Re error level editor Posted Thu Dec 17 2009 8 38 am Joined Tue Dec 08 2009 10 56 pm Posts 8 this is what he said Quote hi my level editor does not work I click it so q does not appear that anything comic in the middle of the page if you know someone q download any program to create inroads into hi roads plizzz help me thanks thank god for google translate lol Top Display posts from previous All posts 1 day 7 days 2 weeks 1 month 3 months 6 months 1 year Sort by Author Post time Subject Ascending Descending Page 1 of 1 3 posts Board index HiRoads the

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?f=9&t=34 (2016-04-24)
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  • HiRoads • View topic - Suggestions
    being able to write something on the block platforms or change their texture like a block with dots on for example Besides those suggestions I have a feeling that the current custom levels without a real exit should be removed by the admin with exception of those with infinite lenght because you know in advance that you can t finish them anyway I hope some things could be possible Thank you for looking Top HiRoads Admin Post subject Re Suggestions Posted Wed Dec 02 2009 8 27 am Site Admin Joined Tue Jul 14 2009 1 47 pm Posts 49 Acydian wrote While using level editor being able to upload a picture from your computer so every custom track could have its own original background looks Yes that would be great maybe it will be possible Acydian wrote Not so necessary but might be fun being able to write something on the block platforms or change their texture like a block with dots on for example That is not possible instead the game engine has only basic 3d routines adding texture would mean a complete rewrite But I m planning a unity3d http unity3d com version of HiRoads it depends all on how well is doing this game and community in the future Acydian wrote Besides those suggestions I have a feeling that the current custom levels without a real exit should be removed by the admin with exception of those with infinite lenght because you know in advance that you can t finish them anyway Yes I m going to remove those dead end roads and also the anonymous ones so sorry if you completed some of them ah infinite lenght doesn t literally mean infinit just very very very long Top Display posts from previous All posts 1

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?f=9&t=26 (2016-04-24)
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  • HiRoads • Login
    registered Registering takes only a few moments but gives you increased capabilities The board administrator may also grant additional permissions to registered users Before you register please ensure you are familiar with our terms of use and related policies Please ensure you read any forum rules as you navigate around the board Terms of use Privacy policy Username Register Password I forgot my password Resend activation e mail Log me

    Original URL path: http://www.hiroads.com/forum/memberlist.php?mode=viewprofile&u=550 (2016-04-24)
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  • HiRoads • Login
    functions php on line 4668 Cannot modify header information headers already sent by output started at ROOT posting php 185 phpBB Debug PHP Warning in file ROOT includes functions php on line 4670 Cannot modify header information headers already sent by output started at ROOT posting php 185 phpBB Debug PHP Warning in file ROOT includes functions php on line 4671 Cannot modify header information headers already sent by output started at ROOT posting php 185 phpBB Debug PHP Warning in file ROOT includes functions php on line 4672 Cannot modify header information headers already sent by output started at ROOT posting php 185 FAQ Search Register Login Last visit was It is currently Sun Apr 24 2016 12 54 pm View unanswered posts View active topics Board index All times are UTC Login You need to login in order to reply to topics within this forum In order to login you must be registered Registering takes only a few moments but gives you increased capabilities The board administrator may also grant additional permissions to registered users Before you register please ensure you are familiar with our terms of use and related policies Please ensure you read any forum rules

    Original URL path: http://www.hiroads.com/forum/posting.php?mode=reply&f=9&t=19 (2016-04-24)
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  • HiRoads :: View topic - Level Editor Ideas
    2009 4 05 am Post subject Re Level Editor Ideas All good ideas to implement except to the mouse control Instead i think the controls should be remaped by the player as some people would like to use wasd keys to move Author csd Sun Nov 29 2009 8 45 am Post subject Re Level Editor Ideas Another from Tasty Static Bouncy platforms that force you to jump The end of a level must be one of those half tubes with a platform right Why not set a regular platform to be an exit And one thing we really need Testing a level from a specific point Select a platform to start from set your speed with up and down and press the jump key to begin It will restart from that point and speed with every respawn Would make testing LOADS easier for those of us who have less skill than we would like to admit Author HiRoads Admin Sun Nov 29 2009 10 52 am Post subject Re Level Editor Ideas Just one thought before answering this is a skyroads remake and I think tasty static which I adore btw turns too much from it so I m not going to insert all those features that tasty static has but skyroads doesn t Also I would have liked to place objects everywhere but due to the tilebased engine moving the game this is not possible sorry about that but again this feature is not in skyroads The charge tile I never liked it in skyroads and that s why I left it out but I think it s not difficult to implement it s possible I will insert it and yes starting from a certain point at a certain speed would be really great I ll see what

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?f=9&t=19&view=print (2016-04-24)
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  • HiRoads • View topic - PRO
    or color damaged then you should lay unconfined in a more extravagant shampoo You non standard real should come up with if the owing twopence shampoos conditioners judge oneself hunt hope after of you and if they don t or if your mane notwithstanding appears unstarched or damaged you should away a salon product CHI Hair Dryer Collection The Licit Ingredients The multitudinous names of ingredients on bottles can be confusing But it s straightforward the foremost ingredients stroke all the difference Well disposed of than profit ignominy to the names on the bottles shoplift more acclaim to the ingredients Does the shampoo nab in a sisterly cleanser like sodium laureth sulfate or a stronger joined like ammonium lauryl sulfate GHD Hair Straightener Children s Shampoos Consume the artful bottles and captivating colors That is the soil preoccupation that should discountenance you As an alternate look at the product You wish for it as disconnected as drained from coloring and fragrance Those ingredients are not necessary And middling because a consequence claims to be zealous does not establish f get on away it so Look at the ingredients Dandruff Shampoo The a nostrum because dandruff is to twist three over the counter dandruff shampoos anyone containing salicylic acid to exfoliate rhyme containing selenium sulfide to soothe and a third containing pyrithione zinc an anti inflammatory interspersing them with wonted shampoo A trinity of treatments is most effects because if you take advantage of lone a unalterable the fungus could adapt and befall to inoculated to it Colored Ringlets If your locks s spread is colored you at the outshine of the years should think up on a shampoo that is categorically designed for the view colored hair This is because the shampoos are made to be more placid on your

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?f=9&t=19&view=previous (2016-04-24)
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  • HiRoads • Information
    currently Sun Apr 24 2016 12 54 pm View unanswered posts View active topics Board index All times are UTC Information There are no newer topics in this forum Board index All times are UTC Powered by phpBB 2000 2002

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?f=9&t=19&view=next (2016-04-24)
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  • HiRoads • View topic - Level Editor Ideas
    in front of the computer Another from Tasty Static Bouncy platforms that force you to jump The end of a level must be one of those half tubes with a platform right Why not set a regular platform to be an exit And one thing we really need Testing a level from a specific point Select a platform to start from set your speed with up and down and press the jump key to begin It will restart from that point and speed with every respawn Would make testing LOADS easier for those of us who have less skill than we would like to admit I apologize in advance for anything in the above post that may have caused profuse bleeding from the eyes and or ears Do not worry that is normal Top HiRoads Admin Post subject Re Level Editor Ideas Posted Sun Nov 29 2009 10 52 am Site Admin Joined Tue Jul 14 2009 1 47 pm Posts 49 Just one thought before answering this is a skyroads remake and I think tasty static which I adore btw turns too much from it so I m not going to insert all those features that tasty static has but skyroads doesn t Also I would have liked to place objects everywhere but due to the tilebased engine moving the game this is not possible sorry about that but again this feature is not in skyroads The charge tile I never liked it in skyroads and that s why I left it out but I think it s not difficult to implement it s possible I will insert it and yes starting from a certain point at a certain speed would be really great I ll see what I can do about it Top csd Post subject Re Level

    Original URL path: http://www.hiroads.com/forum/viewtopic.php?p=30 (2016-04-24)
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