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  • SEO Techniques for Flash | Kenny Bunch
    just a site or a specific application SEO is important because it let s people find your content At Dreamsocket we have advised clients with some of the highest trafficked Flash content in the world on how to accomplish this And though we found write ups on specific techniques we figured that a more comprehensive break down of the subject and techniques was needed To address this we have published an article and example files on our site that break down different techniques that we have used or seen over the years In the article we compare and contrast the techniques by showing their benefits and drawbacks as well as how to accomplish them Check and comment on the article when you get a chance The more information on this subject the better Written by kbunch Posted in Uncategorized Post a comment Cancel reply Comment You may use the following HTML a href title abbr title acronym title b blockquote cite cite code del datetime em i q cite s strike strong pre lang line escaped cssfile Name required Email required will be kept a secret Website What is Dreamsocket Default Event Constructor Parameters used in Subclasses subscribe Search for

    Original URL path: http://www.kennybunch.com/2009/02/seo-techniques-for-flash/ (2016-04-28)
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  • What is Dreamsocket? | Kenny Bunch
    persuade you to test out the latest and greatest media applications I was programming in order to edit some skateboard videos Come to me now and I m essentially showing and saying the same thing Fate has given me direction and I ve followed with a smile So yes I have been extremely lucky to have been able to make a career out of something I love Coming from a small town where factory jobs were the norm my life is all a dream The fact that I started out as a developer at some of the biggest companies in the world CNN Cartoon Network and Bell South blows my mind I cherished each of those opportunities But when a dream calls you have to keep moving towards it When the time came to start a company I questioned if I was crazy doubted what I was doing and was scared out of my mind when I left My decision was always based on the fact that I had dreams that I wanted to accomplish and I had to follow them Why am I telling you all of this Quite simply because that is the foundation of Dreamsocket Even though we ve legally been a software company for over three years we don t view what we have as a company Everyone here views it as a destiny and a gateway to our dreams I know those are strong words but Dreamsocket really is a place built from the heart We have great respect for those around us and treat every opportunity as a gift We want to do great things in our work and in our actions DREAMSOCKET s PHILANTHROPIC PLEDGE Dreamsocket was founded with the aid and support of a great number of generous individuals We have been

    Original URL path: http://www.kennybunch.com/2009/02/what-is-dreamsocket/ (2016-04-28)
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  • BUG: AS3 Sound.isBuffering | Kenny Bunch
    the data for the Sound it just buffered the time before play If you were loading a Sound set the soundbuftime to 10 loaded 2 seconds into the buffer in the span of 10 seconds it would play whatever it had loaded in that 10 seconds in this case 2 seconds Fun right AS3 actually creates a true data buffer for loaded Sounds via the SoundLoaderContext In the example script below the MP3 is loaded from a remote server with a buffer of 3 seconds NOTE SoundLoaderContext is specified in milliseconds the default is 1 second snd load new URLRequest http server com test mp3 new SoundLoaderContext 3000 false Since this actually provides the true data buffer the new isBuffering property of the Sound object returns a Boolean true or false This is great and a large improvement from what we were previously provided in terms of an API THE BUG So where is the BUG you ask Well there are actually 2 The first bug s use case is if you have loaded a Sound partially or completely to cache upon reloading it the isBuffering property will incorrectly report true This is the case even though it may have 30 seconds in the buffer when only a 1 second buffer is set This isn t to big of a deal though it means you could be showing buffering states when not needed The second bug s use case is if you are loading a Sound it has enough data to play and plays to a point where it starts buffering and then you seek to a cached position For example my buffer is set to 5 seconds I ve loaded and played 10 seconds I ve started buffering at 10 seconds and seek back to 0 At this point

    Original URL path: http://www.kennybunch.com/2009/01/bug-as3-soundisbuffering/ (2016-04-28)
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  • Uncategorized | Kenny Bunch | Page 4
    define your Express Install SWF and you are good to go In addition you are given the source of the SWF to manipulate if you are feeling fancy What SWFObject then does is run through a series of steps based on the version of player you have installed 1 Runs a JS detect to see if you have the version needed Yes it writes out the content SWF No is there an Express SWF and the player is above 6r65 No write out Alternative content 2 Yes embed Express SWF which then runs through it s process Express SWF is successful it calls back to the JS 3 JS writes out the content SWF Summary Ok so all that said let s summarize Key point SWFObject does everything you need to do If you want to implement it yourself just implement the same logic that SWFObject uses SWFObject uses a separate SWF which is published as AS2 and can be used in previous players You don t embed any Express Install logic in your app and just let the installer SWF handle the magic for you It has the logic which can step into your content once it is done Hope this help with anyone that may be confused by this process Written by kbunch No comments Posted in Uncategorized April 17 2008 CNN Delegate Tracker A few days of work delivered 5 months ago a lot of waiting and the delegate tracker I did for CNN has finally seen the light of day Democrate Delegates Republican Delegates The module allows you to view a graphical representation of the delegate race between candidates for either party I m pretty big on usability and information display and I think it was a little tricky from an informational standpoint since the way delegates are gained lost and solidified over time In order to make it clear to the user only the delegates that were considered solid were used as plot points The unsure delegates are listed in the mouse overs So overall I think the information is decently portrayed In retrospect one criticism I have is the iconography used All of the candidates are represented by their parties mascot donkey or elephant This doesn t make sense unless you are comparing 2 entities of different parties A better icon for the graph would have been an image of the candidate since they are the entity that is physically in the race Another criticism is the actual style guide of interface elements up over disabled states Needless to say the designer working on the project had an issue with it too A lot of the elements look disabled when they are selected enabled when disabled etc All that said I think the module turned out great but I think the taste is sometimes when all the details match up One thing we did do to jazz up the module with a bit of flair was to add the ability to scale the graph

    Original URL path: http://www.kennybunch.com/category/uncategorized/page/4/ (2016-04-28)
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  • Magic Strings vs Constants | Kenny Bunch
    The easiest and most common is to implement some sort of constant variable in your code to represent the string For example definition mx controls ListBox EVT change change myComponent addEventListener mx controls ListBox EVT change this In this example the dispatching object actually has a static property EVT change that is equal to the string and which is used to represent the string If you use this method and type in a property that doesn t exist you will get an error So with little effort you can have strict typing better debugging and more relaxation time Written by kbunch Posted in ActionScript 4 comments January 5 2005 4 03 pm JesterXL Yeah I ve been replacing attachMovie and contentPath with that popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm instead becomes popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm symbolName Since in the UIComponet you define those variables you can get syntax checking I hope EventDispatcher most to this model in the future as does all the framework Reply January 6 2005 8 00 am Kenny Bunch Good example Jesse That is one that people using components should recognize as a best practice I think Reply January 13 2005 10 34 am Byron Good reminder here I usually think of this as a better way to do things but didn t think about compile time vs runtime One thing it should probably be Magic Strings vs Constants since you really are talking about constants which are general term Also in most languages change is still strictly typed it s a string Reply January 13 2005 10 40 am Kenny Bunch Yea I meant to title it that but published befre noticing and didnt know if it would in effect make it a new post

    Original URL path: http://www.kennybunch.com/2005/01/magic-strings-vs-strict-typing/?replytocom=25 (2016-04-28)
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  • Magic Strings vs Constants | Kenny Bunch
    The easiest and most common is to implement some sort of constant variable in your code to represent the string For example definition mx controls ListBox EVT change change myComponent addEventListener mx controls ListBox EVT change this In this example the dispatching object actually has a static property EVT change that is equal to the string and which is used to represent the string If you use this method and type in a property that doesn t exist you will get an error So with little effort you can have strict typing better debugging and more relaxation time Written by kbunch Posted in ActionScript 4 comments January 5 2005 4 03 pm JesterXL Yeah I ve been replacing attachMovie and contentPath with that popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm instead becomes popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm symbolName Since in the UIComponet you define those variables you can get syntax checking I hope EventDispatcher most to this model in the future as does all the framework Reply January 6 2005 8 00 am Kenny Bunch Good example Jesse That is one that people using components should recognize as a best practice I think Reply January 13 2005 10 34 am Byron Good reminder here I usually think of this as a better way to do things but didn t think about compile time vs runtime One thing it should probably be Magic Strings vs Constants since you really are talking about constants which are general term Also in most languages change is still strictly typed it s a string Reply January 13 2005 10 40 am Kenny Bunch Yea I meant to title it that but published befre noticing and didnt know if it would in effect make it a new post

    Original URL path: http://www.kennybunch.com/2005/01/magic-strings-vs-strict-typing/?replytocom=26 (2016-04-28)
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  • Magic Strings vs Constants | Kenny Bunch
    The easiest and most common is to implement some sort of constant variable in your code to represent the string For example definition mx controls ListBox EVT change change myComponent addEventListener mx controls ListBox EVT change this In this example the dispatching object actually has a static property EVT change that is equal to the string and which is used to represent the string If you use this method and type in a property that doesn t exist you will get an error So with little effort you can have strict typing better debugging and more relaxation time Written by kbunch Posted in ActionScript 4 comments January 5 2005 4 03 pm JesterXL Yeah I ve been replacing attachMovie and contentPath with that popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm instead becomes popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm symbolName Since in the UIComponet you define those variables you can get syntax checking I hope EventDispatcher most to this model in the future as does all the framework Reply January 6 2005 8 00 am Kenny Bunch Good example Jesse That is one that people using components should recognize as a best practice I think Reply January 13 2005 10 34 am Byron Good reminder here I usually think of this as a better way to do things but didn t think about compile time vs runtime One thing it should probably be Magic Strings vs Constants since you really are talking about constants which are general term Also in most languages change is still strictly typed it s a string Reply January 13 2005 10 40 am Kenny Bunch Yea I meant to title it that but published befre noticing and didnt know if it would in effect make it a new post

    Original URL path: http://www.kennybunch.com/2005/01/magic-strings-vs-strict-typing/?replytocom=27 (2016-04-28)
    Open archived version from archive

  • Magic Strings vs Constants | Kenny Bunch
    The easiest and most common is to implement some sort of constant variable in your code to represent the string For example definition mx controls ListBox EVT change change myComponent addEventListener mx controls ListBox EVT change this In this example the dispatching object actually has a static property EVT change that is equal to the string and which is used to represent the string If you use this method and type in a property that doesn t exist you will get an error So with little effort you can have strict typing better debugging and more relaxation time Written by kbunch Posted in ActionScript 4 comments January 5 2005 4 03 pm JesterXL Yeah I ve been replacing attachMovie and contentPath with that popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm instead becomes popup Window PopUpManager createPopUp this Window true popup contentPath SomeForm symbolName Since in the UIComponet you define those variables you can get syntax checking I hope EventDispatcher most to this model in the future as does all the framework Reply January 6 2005 8 00 am Kenny Bunch Good example Jesse That is one that people using components should recognize as a best practice I think Reply January 13 2005 10 34 am Byron Good reminder here I usually think of this as a better way to do things but didn t think about compile time vs runtime One thing it should probably be Magic Strings vs Constants since you really are talking about constants which are general term Also in most languages change is still strictly typed it s a string Reply January 13 2005 10 40 am Kenny Bunch Yea I meant to title it that but published befre noticing and didnt know if it would in effect make it a new post

    Original URL path: http://www.kennybunch.com/2005/01/magic-strings-vs-strict-typing/?replytocom=28 (2016-04-28)
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