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  • WMode causes Flash fullscreen mode not to work | Kenny Bunch
    the one embedding the swf into the page I got the report that Fullscreen wasn t working on a project I m involved with and they had no clue why When I looked I noticed the WMODE then I ran test to verify that was the issue The reason that they put it in like that was that while on the page they actually had a DHTML overlay that could exist over the Flash element at times To do so the only way they could properly z order it was to use the WMODE When they popped up the player to fullscreen they reasoned that only the Flash element would go fullscreen thinking that it was detaching itself from the browser I didn t know of the overlay they were doing or their setting of WMODE though I realized the issue when I saw it but it points out that even experienced developers may not realize that Since I didn t see it in the docs that you all have posted for now I would say document it For the future if possible it would be nice if the swf recognized the wmode while in the browser rendering space and when it was set to go fullscreen it detached itself In this case the render space would be dynamic vs statically defined upfront Thanks for the followup John Reply December 28 2006 8 53 am John Dowdell Got it thanks for the background Kenny It sounds sort of unfair that they called you back after you delivered the job considering that they could see it work untill they edited the WMODE argument I did some quick searches in LiveDocs but wasn t sure which page would be best do you have a candidate page for this edit tx jd Reply

    Original URL path: http://www.kennybunch.com/2006/12/wmode-causes-flash-fullscreen-mode-not-to-work/?replytocom=94 (2016-04-28)
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  • WMode causes Flash fullscreen mode not to work | Kenny Bunch
    the one embedding the swf into the page I got the report that Fullscreen wasn t working on a project I m involved with and they had no clue why When I looked I noticed the WMODE then I ran test to verify that was the issue The reason that they put it in like that was that while on the page they actually had a DHTML overlay that could exist over the Flash element at times To do so the only way they could properly z order it was to use the WMODE When they popped up the player to fullscreen they reasoned that only the Flash element would go fullscreen thinking that it was detaching itself from the browser I didn t know of the overlay they were doing or their setting of WMODE though I realized the issue when I saw it but it points out that even experienced developers may not realize that Since I didn t see it in the docs that you all have posted for now I would say document it For the future if possible it would be nice if the swf recognized the wmode while in the browser rendering space and when it was set to go fullscreen it detached itself In this case the render space would be dynamic vs statically defined upfront Thanks for the followup John Reply December 28 2006 8 53 am John Dowdell Got it thanks for the background Kenny It sounds sort of unfair that they called you back after you delivered the job considering that they could see it work untill they edited the WMODE argument I did some quick searches in LiveDocs but wasn t sure which page would be best do you have a candidate page for this edit tx jd Reply

    Original URL path: http://www.kennybunch.com/2006/12/wmode-causes-flash-fullscreen-mode-not-to-work/?replytocom=95 (2016-04-28)
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  • WMode causes Flash fullscreen mode not to work | Kenny Bunch
    the one embedding the swf into the page I got the report that Fullscreen wasn t working on a project I m involved with and they had no clue why When I looked I noticed the WMODE then I ran test to verify that was the issue The reason that they put it in like that was that while on the page they actually had a DHTML overlay that could exist over the Flash element at times To do so the only way they could properly z order it was to use the WMODE When they popped up the player to fullscreen they reasoned that only the Flash element would go fullscreen thinking that it was detaching itself from the browser I didn t know of the overlay they were doing or their setting of WMODE though I realized the issue when I saw it but it points out that even experienced developers may not realize that Since I didn t see it in the docs that you all have posted for now I would say document it For the future if possible it would be nice if the swf recognized the wmode while in the browser rendering space and when it was set to go fullscreen it detached itself In this case the render space would be dynamic vs statically defined upfront Thanks for the followup John Reply December 28 2006 8 53 am John Dowdell Got it thanks for the background Kenny It sounds sort of unfair that they called you back after you delivered the job considering that they could see it work untill they edited the WMODE argument I did some quick searches in LiveDocs but wasn t sure which page would be best do you have a candidate page for this edit tx jd Reply

    Original URL path: http://www.kennybunch.com/2006/12/wmode-causes-flash-fullscreen-mode-not-to-work/?replytocom=96 (2016-04-28)
    Open archived version from archive

  • WMode causes Flash fullscreen mode not to work | Kenny Bunch
    the one embedding the swf into the page I got the report that Fullscreen wasn t working on a project I m involved with and they had no clue why When I looked I noticed the WMODE then I ran test to verify that was the issue The reason that they put it in like that was that while on the page they actually had a DHTML overlay that could exist over the Flash element at times To do so the only way they could properly z order it was to use the WMODE When they popped up the player to fullscreen they reasoned that only the Flash element would go fullscreen thinking that it was detaching itself from the browser I didn t know of the overlay they were doing or their setting of WMODE though I realized the issue when I saw it but it points out that even experienced developers may not realize that Since I didn t see it in the docs that you all have posted for now I would say document it For the future if possible it would be nice if the swf recognized the wmode while in the browser rendering space and when it was set to go fullscreen it detached itself In this case the render space would be dynamic vs statically defined upfront Thanks for the followup John Reply December 28 2006 8 53 am John Dowdell Got it thanks for the background Kenny It sounds sort of unfair that they called you back after you delivered the job considering that they could see it work untill they edited the WMODE argument I did some quick searches in LiveDocs but wasn t sure which page would be best do you have a candidate page for this edit tx jd Reply

    Original URL path: http://www.kennybunch.com/2006/12/wmode-causes-flash-fullscreen-mode-not-to-work/?replytocom=97 (2016-04-28)
    Open archived version from archive

  • WMode causes Flash fullscreen mode not to work | Kenny Bunch
    the one embedding the swf into the page I got the report that Fullscreen wasn t working on a project I m involved with and they had no clue why When I looked I noticed the WMODE then I ran test to verify that was the issue The reason that they put it in like that was that while on the page they actually had a DHTML overlay that could exist over the Flash element at times To do so the only way they could properly z order it was to use the WMODE When they popped up the player to fullscreen they reasoned that only the Flash element would go fullscreen thinking that it was detaching itself from the browser I didn t know of the overlay they were doing or their setting of WMODE though I realized the issue when I saw it but it points out that even experienced developers may not realize that Since I didn t see it in the docs that you all have posted for now I would say document it For the future if possible it would be nice if the swf recognized the wmode while in the browser rendering space and when it was set to go fullscreen it detached itself In this case the render space would be dynamic vs statically defined upfront Thanks for the followup John Reply December 28 2006 8 53 am John Dowdell Got it thanks for the background Kenny It sounds sort of unfair that they called you back after you delivered the job considering that they could see it work untill they edited the WMODE argument I did some quick searches in LiveDocs but wasn t sure which page would be best do you have a candidate page for this edit tx jd Reply

    Original URL path: http://www.kennybunch.com/2006/12/wmode-causes-flash-fullscreen-mode-not-to-work/?replytocom=98 (2016-04-28)
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  • PS3 and WII Flash capabilities dump | Kenny Bunch
    constructor Math pow acos asin atan ceil floor random round sqrt log exp tan atan2 cos sin max min abs E LN10 LN2 LOG10E LOG2E PI SQRT1 2 SQRT2 proto constructor Array NUMERIC RETURNINDEXEDARRAY UNIQUESORT DESCENDING CASEINSENSITIVE proto constructor prototype sortOn reverse sort toString splice join slice unshift shift concat pop push proto constructor String fromCharCode proto constructor prototype substr split substring slice lastIndexOf indexOf concat charCodeAt charAt toLowerCase toUpperCase toString valueOf proto constructor Date UTC proto constructor prototype valueOf setUTCMilliseconds setUTCSeconds setUTCMinutes setUTCHours setUTCDate setUTCMonth setUTCFullYear getUTCMilliseconds getUTCSeconds getUTCMinutes getUTCHours getUTCDay getUTCDate getUTCMonth getUTCYear getUTCFullYear setYear toString getTimezoneOffset setTime getTime setMilliseconds setSeconds setMinutes setHours setDate setMonth setFullYear getMilliseconds getSeconds getMinutes getHours getDay getDate getMonth getYear getFullYear proto constructor Boolean proto constructor prototype toString valueOf proto constructor Number MAX VALUE MIN VALUE NEGATIVE INFINITY POSITIVE INFINITY NaN proto constructor prototype toString valueOf proto constructor profile clearInterval proto constructor setInterval proto constructor isFinite proto constructor isNaN proto constructor updateAfterEvent proto constructor trace proto constructor parseFloat proto constructor parseInt proto constructor unescape proto constructor escape proto constructor ASSetNative proto constructor ASSetPropFlags proto constructor AsSetupError prototype proto constructor proto constructor Error prototype toString name message proto constructor proto constructor ContextMenu prototype hideBuiltInItems copy proto constructor proto constructor ContextMenuItem prototype copy proto constructor proto constructor LocalConnection prototype domain close send connect proto constructor proto constructor SharedObject getDiskUsage deleteAll getRemote getLocal prototype clear setFps getSize close flush send connect proto constructor proto constructor Microphone names get prototype setUseEchoSuppression setGain setRate setSilenceLevel proto constructor proto constructor Camera names get prototype setCursor setLoopback setMotionLevel setKeyFrameInterval setQuality setMode proto constructor proto constructor NetStream prototype setBufferTime send attachVideo attachAudio close seek pause receiveVideo receiveAudio play publish proto constructor proto constructor NetConnection prototype addHeader call close connect proto constructor proto constructor Color prototype getTransform getRGB setTransform setRGB proto constructor proto constructor AsBroadcaster initialize removeListener addListener broadcastMessage prototype proto constructor proto constructor XMLSocket prototype onData close send connect proto constructor proto constructor MovieClip prototype getTextSnapshot createTextField clear endFill lineStyle curveTo lineTo moveTo beginGradientFill beginFill createEmptyMovieClip getSWFVersion getInstanceAtDepth getNextHighestDepth stopDrag startDrag removeMovieClip duplicateMovieClip gotoAndStop gotoAndPlay prevFrame nextFrame stop play setMask getDepth attachVideo attachAudio getBytesLoaded getBytesTotal getBounds hitTest globalToLocal localToGlobal swapDepths attachMovie loadMovie loadVariables unloadMovie getURL meth lockroot tabIndex enabled useHandCursor proto constructor proto constructor Infinity NaN Function proto constructor prototype apply call proto constructor Object apply call registerClass proto constructor prototype toLocaleString isPropertyEnumerable isPrototypeOf hasOwnProperty toString valueOf addProperty unwatch watch constructor ASconstructor ASnative Written by kbunch Posted in ActionScript Flash General 5 comments December 27 2006 8 10 am niels And what does this tell us then Any opinions or comments Reply December 28 2006 12 53 am Dazzer I find it rather silly If you want to surf the web use a PC or a Mac Also you can t create any flash 8 9 content since they re only version 7 That s my initial impression of it for now promptly slap me if I m wrong Dazzer dLabs Flash AS3 Blog Reply December 28 2006 2 30 am Philippe

    Original URL path: http://www.kennybunch.com/2006/12/ps3-and-wii-flash-capabilities-dump/ (2016-04-28)
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  • Making SWFs Aware of Browser Sessions | Kenny Bunch
    has no internal way of knowing whether it was being visited another time by navigating in the same browser page forward page back page refresh etc or whether it is the initial visit by a fresh browser instance This lack of knowing presents an issue of being able to act on a temporary browser session Essentially the SWF doesn t know when or how it was opened For example setting a Shared Object and reading it you don t have a way to clear it when a browser closes without help or know whether it was set before you restarted your computer Thus it knows nothing of its opening relationship only that it was opened Instead the information has to be given to the SWF by the browser since the browser is aware of it Making the SWF aware of the Browser Session In order to do make the SWF aware of the session you can create a browser based session cookie a temporary cookie that is removed when the browser is closed You can then pass the existance of this cookie into the SWF as a FlashVar with a Boolean value If it exists you know that you are in a current session if not the SWF is being opened for the first time in this particular browser instance The timing at which you do this is important as you want to write out the SWF first then create the session cookie so it is available for subsequent embeds EXAMPLE CODE Using SWFObject adding the session information to a swf is pretty easy to do var so new SWFObject TestBrowserSession swf session 50 50 6 FFFFFF session flag to swf so addVariable FLASHVARS hasSession document cookie indexOf session exists 1 true false so write sessionDiv set session document cookie

    Original URL path: http://www.kennybunch.com/2006/07/making-swfs-aware-of-browser-sessions/ (2016-04-28)
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  • MouseWheelManager Class | Kenny Bunch
    created a MouseWheelManager class that has the same intelligence as the ScrollView but is a lot simpler to use To utilize it with an Class or Object instead of making that class subclass ScrollView doesn t rely on additional classes the class just has to have a onMouseWheel handler and register itself and associated MovieClip with the manager Dreamsocket author Kenny Bunch example import com dreamsocket managers MouseWheelManager var o Object o onMouseWheel function p delta Number p startingTarget MovieClip Void trace works MouseWheelManager getInstance register foo mc o class com dreamsocket managers MouseWheelManager private static var k instance MouseWheelManager private var m targets Object private function MouseWheelManager this m targets Mouse addListener this public static function getInstance MouseWheelManager if MouseWheelManager k instance null MouseWheelManager k instance new MouseWheelManager return MouseWheelManager k instance public function register p tgt MovieClip p instance Object Void this m targets p tgt p instance public function unregister p tgt MovieClip Void delete this m targets p tgt private function onMouseWheel p delta Number p startingTarget MovieClip Void var testTarget MovieClip p startingTarget var target MovieClip while testTarget null if this m targets testTarget null target exists in list and is bottom of tree set as target and stop climbing parents target testTarget break child mc is not a target climb to parent and test testTarget testTarget parent if target null span class linecomment target found dispatch event this m targets testTarget onMouseWheel p delta p startingTarget Written by kbunch Posted in ActionScript Flash 5 comments June 15 2006 10 37 am Mason niice work Reply June 15 2006 6 02 pm Ghi it works but In this condition flash player can not catch the scrollTarget precisely Reply June 15 2006 6 04 pm Ghi div style position absolute left 100 top 100 object ltparam

    Original URL path: http://www.kennybunch.com/2006/06/mousewheelmanager-class/ (2016-04-28)
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