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  • BrowserHistory AS1 Class and Files | Kenny Bunch
    only require including extra files and not manipulating them 4 would allow me to work with any predefined datatype In my attempt I tried to accomplish these goals by moving the persistant storage of the History elements into a SharedObject instance and using 4 predefined swfs and their accompanying html files total of 8 files to create a way of checking status Since there are only those 8 files used in tracking status no matter how many history elements you add a user will only request a total of 8 additional files this is nice if you think about server loads the other methods request a file for every history element Using this method of storage and status does not require the manipulation of extra files instead all of the work is done behind the scenes by the BrowserHistory Class the only requirements are that you include the proper files and know how to script a BrowserHistory instance I hope that this can be of use to someone ENJOY Kenny Bunch Written by kbunch Posted in ActionScript Flash 7 comments May 5 2005 6 44 am mason Kenny really nice write up Reply May 5 2005 10 30 am byron This will really solve a bad problem with Flash apps I can t wait to try it out Reply May 9 2005 10 34 am Bob Donderwinkel Looks nice Any chance for an AS 2 class version Reply May 9 2005 10 51 am Kenny Bunch Yes I have one but I need to clean it up test a bit to make sure its solid As soon as I have some time it will be released Reply September 29 2005 11 17 pm Ivan Todorov Kenny great post and a great solution What we at BLITZ have found extremely challenging

    Original URL path: http://www.kennybunch.com/2005/05/browserhistory-v1-as1-class/ (2016-04-28)
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  • ActionScript | Kenny Bunch | Page 4
    their own code I ve noticed a lot of magic string usage What do I mean by a magic string let s examine the following piece of code for a definition myComponent addEventListener change this In this example change is the magic string The reason that it is a magic string is that code is dependent on that string being correct but yet there is no formal assertion that it is correct For example if in the example I mispelled change as chnge my code would fail silently Though this may not be catastrophic you are left to your own debugging methods to figure out what went wrong Fortunately there are several ways to remedy this The easiest and most common is to implement some sort of constant variable in your code to represent the string For example definition mx controls ListBox EVT change change myComponent addEventListener mx controls ListBox EVT change this In this example the dispatching object actually has a static property EVT change that is equal to the string and which is used to represent the string If you use this method and type in a property that doesn t exist you will get an error So with little effort you can have strict typing better debugging and more relaxation time Written by kbunch 4 Comments Posted in ActionScript December 3 2004 IntervalManager Early on in developing Central apps I found that I needed something to manage all my Intervals in an application It was important to have a central place that I could identify create and clear intervals so I developed a singleton manager IntervalManager to handle this In addition I overloaded the setInterval method so that one could create delayed calls like setTimeout in javascript or create an interval that ran N number of times

    Original URL path: http://www.kennybunch.com/category/flash/actionscript/page/4/ (2016-04-28)
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  • Flash | Kenny Bunch | Page 4
    to accomplish these goals by moving the persistant storage of the History elements into a SharedObject instance and using 4 predefined swfs and their accompanying html files total of 8 files to create a way of checking status Since there are only those 8 files used in tracking status no matter how many history elements you add a user will only request a total of 8 additional files this is nice if you think about server loads the other methods request a file for every history element Using this method of storage and status does not require the manipulation of extra files instead all of the work is done behind the scenes by the BrowserHistory Class the only requirements are that you include the proper files and know how to script a BrowserHistory instance I hope that this can be of use to someone ENJOY Kenny Bunch Written by kbunch 7 Comments Posted in ActionScript Flash January 28 2005 asfunction Definition Call Paths and Scope For anyone unfamiliar with asfunction I will explain the basics first For those already comfortable with it but want to understand how to resolve it s call path and scope to a class instance feel free to skip to the latter part of this article Continue reading Written by kbunch 5 Comments Posted in ActionScript January 7 2005 Is mx utils Delegate create inefficient I use mx utils Delegate create constantly however in looking at the source code there are some memory inefficiencies In the create method there is a function literal the var f By creating this function literal the create method is actually prolonging the scope of it s arguments and it s local variables in the scope of f for the lifetime of f So what does all this mean Well it means that in the scope of f you have create s argument s obj and func still available Yet f reference s these values by creating local variables from static properties attached to the function itself instead of accessing them directly Continue reading Written by kbunch 7 Comments Posted in ActionScript January 5 2005 Magic Strings vs Constants In looking at pieces of the MM framework and how a lot of developers write their own code I ve noticed a lot of magic string usage What do I mean by a magic string let s examine the following piece of code for a definition myComponent addEventListener change this In this example change is the magic string The reason that it is a magic string is that code is dependent on that string being correct but yet there is no formal assertion that it is correct For example if in the example I mispelled change as chnge my code would fail silently Though this may not be catastrophic you are left to your own debugging methods to figure out what went wrong Fortunately there are several ways to remedy this The easiest and most common is to implement some sort of

    Original URL path: http://www.kennybunch.com/category/flash/page/4/ (2016-04-28)
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  • My Playstation Megasode mentioned in NY Times | Kenny Bunch
    look at this as an amazing new content window for distribution said Ross Cox senior director for entertainment products at Cartoon Network New Media Though the article calls it a game it s better to think of it as an experience You can play a pure game watch a show or play a show There is a reinforcement loop that exists between your actions in the game and the show Thanks Leif for point the article out Written by kbunch Posted in General 4 comments June 11 2007 7 21 am mason CONGRATS This is really cool Reply June 11 2007 3 08 pm Pingback PS3 Cabinet My Playstation Megasode mentioned in NY Times July 24 2007 7 37 am Pingback Kenny Bunch Blog Archive GameZone Article on PS3 Megasode January 10 2008 4 53 pm Pingback Kenny Bunch Blog Archive GameZone Article on PS3 Megasode Leave a Reply to mason Cancel reply Comment You may use the following HTML a href title abbr title acronym title b blockquote cite cite code del datetime em i q cite s strike strong pre lang line escaped cssfile Name required Email required will be kept a secret Website Retrospective FITC 2007 Toronto

    Original URL path: http://www.kennybunch.com/2007/06/my-playstation-megasode-mentioned-in-ny-times/?replytocom=153 (2016-04-28)
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  • Retrospective: FITC 2007 Toronto | Kenny Bunch
    perspective on media That was my aim and even if it s not solving homelessness I do think the message is important I want to change entertainment so that it s more accommodating engaging and less intrusive to our lives To that note the reason I ve made myself present over the years is based on constantly trying to push beyond my bounds and the bounds around me You have to do that if you want to be more than you are or change the things around you It comes a lot easier now but I m always honored and humbled when given the chance to let others hear what I have to say Without that I can only effect myself Thanks Shawn Naomi and their crew for giving me that privilege Given that I was pretty wrapped up in preparing I didn t get to attend everything I wanted However I did manage to catch John Grden s North Kingdom s and Maeda s presentations All of them were quite brilliant in their own way Though with my scholastic affinities Maeda s stuck with me the most He did a wonderful job of stepping back and looking at how digital elements effect our lives and how those same elements can reflect life His commentaries were quite poetic and profound Overall I had a good time at the conference My highlights were giving my friend s Stacey and Mathew a hard time chilling with my friend Lawrence getting reactions from my presentation and just reflecting on things with my boy Eric Conferences really provide a medium for those types of interactions and it s what I value from them the most Needless to say I m happy I decided to go Written by kbunch Posted in General One comment May

    Original URL path: http://www.kennybunch.com/2007/05/retrospective-fitc-2007-toronto/?replytocom=152 (2016-04-28)
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  • PS3 Flash Player Performance and Inputs | Kenny Bunch
    by mouse or key The reason being is that if you try to create a dual input interface one that works with both mouse and keys you get conflicts In typical Key driven interfaces on a PC you can use directionals or tabbing to move around the interface but to execute a focused item you click ENTER With the PS3 you can use directionals to get around the interface but your execute is a mouse click A conflict would arise when you can click items or use X to execute a focused item At that point how can you distinguish between the two This is especially the case if you leave your mouse in a place your UI shifts and now your mouse is over a button Are you clicking the button or are you trying to use it as a hot key I would say this is mainly an issue for interfaces and not for games Personal opinion would be go with Key based strategy as that is what the platform lends itself too Overall the improvement to the PS3 s Flash player is encouraging With it and the Wii new opportunities are starting to look hopeful for Flash developers Personally I m excited Especially considering I m headed out to Hollywood next week to present the prototype application I have been working on with Sony and friends If anyone is interested I plan on modifying my presentation at FITC to include the prototype Written by kbunch Posted in General 3 comments February 1 2007 12 44 pm Brett Wii performance under the Opera browser is still terrible though Anything other than basic animations drops the framerate to a crawl Hopefully they address this before the final Wii Opera browser is launched Reply February 1 2007 12 49 pm

    Original URL path: http://www.kennybunch.com/2007/02/ps3-flash-player-performance-and-inputs/?replytocom=135 (2016-04-28)
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  • PS3 Flash Player Performance and Inputs | Kenny Bunch
    by mouse or key The reason being is that if you try to create a dual input interface one that works with both mouse and keys you get conflicts In typical Key driven interfaces on a PC you can use directionals or tabbing to move around the interface but to execute a focused item you click ENTER With the PS3 you can use directionals to get around the interface but your execute is a mouse click A conflict would arise when you can click items or use X to execute a focused item At that point how can you distinguish between the two This is especially the case if you leave your mouse in a place your UI shifts and now your mouse is over a button Are you clicking the button or are you trying to use it as a hot key I would say this is mainly an issue for interfaces and not for games Personal opinion would be go with Key based strategy as that is what the platform lends itself too Overall the improvement to the PS3 s Flash player is encouraging With it and the Wii new opportunities are starting to look hopeful for Flash developers Personally I m excited Especially considering I m headed out to Hollywood next week to present the prototype application I have been working on with Sony and friends If anyone is interested I plan on modifying my presentation at FITC to include the prototype Written by kbunch Posted in General 3 comments February 1 2007 12 44 pm Brett Wii performance under the Opera browser is still terrible though Anything other than basic animations drops the framerate to a crawl Hopefully they address this before the final Wii Opera browser is launched Reply February 1 2007 12 49 pm

    Original URL path: http://www.kennybunch.com/2007/02/ps3-flash-player-performance-and-inputs/?replytocom=136 (2016-04-28)
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  • PS3 Flash Player Performance and Inputs | Kenny Bunch
    by mouse or key The reason being is that if you try to create a dual input interface one that works with both mouse and keys you get conflicts In typical Key driven interfaces on a PC you can use directionals or tabbing to move around the interface but to execute a focused item you click ENTER With the PS3 you can use directionals to get around the interface but your execute is a mouse click A conflict would arise when you can click items or use X to execute a focused item At that point how can you distinguish between the two This is especially the case if you leave your mouse in a place your UI shifts and now your mouse is over a button Are you clicking the button or are you trying to use it as a hot key I would say this is mainly an issue for interfaces and not for games Personal opinion would be go with Key based strategy as that is what the platform lends itself too Overall the improvement to the PS3 s Flash player is encouraging With it and the Wii new opportunities are starting to look hopeful for Flash developers Personally I m excited Especially considering I m headed out to Hollywood next week to present the prototype application I have been working on with Sony and friends If anyone is interested I plan on modifying my presentation at FITC to include the prototype Written by kbunch Posted in General 3 comments February 1 2007 12 44 pm Brett Wii performance under the Opera browser is still terrible though Anything other than basic animations drops the framerate to a crawl Hopefully they address this before the final Wii Opera browser is launched Reply February 1 2007 12 49 pm

    Original URL path: http://www.kennybunch.com/2007/02/ps3-flash-player-performance-and-inputs/?replytocom=137 (2016-04-28)
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