archive-com.com » COM » K » KENNYBUNCH.COM

Total: 200

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Fullscreen works with WMode | Kenny Bunch
    202290 is fixed Written by kbunch Posted in Uncategorized Post a comment Cancel reply Comment You may use the following HTML a href title abbr title acronym title b blockquote cite cite code del datetime em i q cite s strike strong pre lang line escaped cssfile Name required Email required will be kept a secret Website Adobe s Online Store Sucks I m on Twitter subscribe Search for Archives

    Original URL path: http://www.kennybunch.com/2008/03/wmode-works-with-fullscreen/ (2016-04-28)
    Open archived version from archive


  • PS3 and WII Flash capabilities dump | Kenny Bunch
    Math pow acos asin atan ceil floor random round sqrt log exp tan atan2 cos sin max min abs E LN10 LN2 LOG10E LOG2E PI SQRT1 2 SQRT2 proto constructor Array NUMERIC RETURNINDEXEDARRAY UNIQUESORT DESCENDING CASEINSENSITIVE proto constructor prototype sortOn reverse sort toString splice join slice unshift shift concat pop push proto constructor String fromCharCode proto constructor prototype substr split substring slice lastIndexOf indexOf concat charCodeAt charAt toLowerCase toUpperCase toString valueOf proto constructor Date UTC proto constructor prototype valueOf setUTCMilliseconds setUTCSeconds setUTCMinutes setUTCHours setUTCDate setUTCMonth setUTCFullYear getUTCMilliseconds getUTCSeconds getUTCMinutes getUTCHours getUTCDay getUTCDate getUTCMonth getUTCYear getUTCFullYear setYear toString getTimezoneOffset setTime getTime setMilliseconds setSeconds setMinutes setHours setDate setMonth setFullYear getMilliseconds getSeconds getMinutes getHours getDay getDate getMonth getYear getFullYear proto constructor Boolean proto constructor prototype toString valueOf proto constructor Number MAX VALUE MIN VALUE NEGATIVE INFINITY POSITIVE INFINITY NaN proto constructor prototype toString valueOf proto constructor profile clearInterval proto constructor setInterval proto constructor isFinite proto constructor isNaN proto constructor updateAfterEvent proto constructor trace proto constructor parseFloat proto constructor parseInt proto constructor unescape proto constructor escape proto constructor ASSetNative proto constructor ASSetPropFlags proto constructor AsSetupError prototype proto constructor proto constructor Error prototype toString name message proto constructor proto constructor ContextMenu prototype hideBuiltInItems copy proto constructor proto constructor ContextMenuItem prototype copy proto constructor proto constructor LocalConnection prototype domain close send connect proto constructor proto constructor SharedObject getDiskUsage deleteAll getRemote getLocal prototype clear setFps getSize close flush send connect proto constructor proto constructor Microphone names get prototype setUseEchoSuppression setGain setRate setSilenceLevel proto constructor proto constructor Camera names get prototype setCursor setLoopback setMotionLevel setKeyFrameInterval setQuality setMode proto constructor proto constructor NetStream prototype setBufferTime send attachVideo attachAudio close seek pause receiveVideo receiveAudio play publish proto constructor proto constructor NetConnection prototype addHeader call close connect proto constructor proto constructor Color prototype getTransform getRGB setTransform setRGB proto constructor proto constructor AsBroadcaster initialize removeListener addListener broadcastMessage prototype proto constructor proto constructor XMLSocket prototype onData close send connect proto constructor proto constructor MovieClip prototype getTextSnapshot createTextField clear endFill lineStyle curveTo lineTo moveTo beginGradientFill beginFill createEmptyMovieClip getSWFVersion getInstanceAtDepth getNextHighestDepth stopDrag startDrag removeMovieClip duplicateMovieClip gotoAndStop gotoAndPlay prevFrame nextFrame stop play setMask getDepth attachVideo attachAudio getBytesLoaded getBytesTotal getBounds hitTest globalToLocal localToGlobal swapDepths attachMovie loadMovie loadVariables unloadMovie getURL meth lockroot tabIndex enabled useHandCursor proto constructor proto constructor Infinity NaN Function proto constructor prototype apply call proto constructor Object apply call registerClass proto constructor prototype toLocaleString isPropertyEnumerable isPrototypeOf hasOwnProperty toString valueOf addProperty unwatch watch constructor ASconstructor ASnative Written by kbunch Posted in ActionScript Flash General 5 comments December 27 2006 8 10 am niels And what does this tell us then Any opinions or comments Reply December 28 2006 12 53 am Dazzer I find it rather silly If you want to surf the web use a PC or a Mac Also you can t create any flash 8 9 content since they re only version 7 That s my initial impression of it for now promptly slap me if I m wrong Dazzer dLabs Flash AS3 Blog Reply December 28 2006 2 30 am Philippe Maegerman

    Original URL path: http://www.kennybunch.com/2006/12/ps3-and-wii-flash-capabilities-dump/?replytocom=88 (2016-04-28)
    Open archived version from archive

  • PS3 and WII Flash capabilities dump | Kenny Bunch
    pow acos asin atan ceil floor random round sqrt log exp tan atan2 cos sin max min abs E LN10 LN2 LOG10E LOG2E PI SQRT1 2 SQRT2 proto constructor Array NUMERIC RETURNINDEXEDARRAY UNIQUESORT DESCENDING CASEINSENSITIVE proto constructor prototype sortOn reverse sort toString splice join slice unshift shift concat pop push proto constructor String fromCharCode proto constructor prototype substr split substring slice lastIndexOf indexOf concat charCodeAt charAt toLowerCase toUpperCase toString valueOf proto constructor Date UTC proto constructor prototype valueOf setUTCMilliseconds setUTCSeconds setUTCMinutes setUTCHours setUTCDate setUTCMonth setUTCFullYear getUTCMilliseconds getUTCSeconds getUTCMinutes getUTCHours getUTCDay getUTCDate getUTCMonth getUTCYear getUTCFullYear setYear toString getTimezoneOffset setTime getTime setMilliseconds setSeconds setMinutes setHours setDate setMonth setFullYear getMilliseconds getSeconds getMinutes getHours getDay getDate getMonth getYear getFullYear proto constructor Boolean proto constructor prototype toString valueOf proto constructor Number MAX VALUE MIN VALUE NEGATIVE INFINITY POSITIVE INFINITY NaN proto constructor prototype toString valueOf proto constructor profile clearInterval proto constructor setInterval proto constructor isFinite proto constructor isNaN proto constructor updateAfterEvent proto constructor trace proto constructor parseFloat proto constructor parseInt proto constructor unescape proto constructor escape proto constructor ASSetNative proto constructor ASSetPropFlags proto constructor AsSetupError prototype proto constructor proto constructor Error prototype toString name message proto constructor proto constructor ContextMenu prototype hideBuiltInItems copy proto constructor proto constructor ContextMenuItem prototype copy proto constructor proto constructor LocalConnection prototype domain close send connect proto constructor proto constructor SharedObject getDiskUsage deleteAll getRemote getLocal prototype clear setFps getSize close flush send connect proto constructor proto constructor Microphone names get prototype setUseEchoSuppression setGain setRate setSilenceLevel proto constructor proto constructor Camera names get prototype setCursor setLoopback setMotionLevel setKeyFrameInterval setQuality setMode proto constructor proto constructor NetStream prototype setBufferTime send attachVideo attachAudio close seek pause receiveVideo receiveAudio play publish proto constructor proto constructor NetConnection prototype addHeader call close connect proto constructor proto constructor Color prototype getTransform getRGB setTransform setRGB proto constructor proto constructor AsBroadcaster initialize removeListener addListener broadcastMessage prototype proto constructor proto constructor XMLSocket prototype onData close send connect proto constructor proto constructor MovieClip prototype getTextSnapshot createTextField clear endFill lineStyle curveTo lineTo moveTo beginGradientFill beginFill createEmptyMovieClip getSWFVersion getInstanceAtDepth getNextHighestDepth stopDrag startDrag removeMovieClip duplicateMovieClip gotoAndStop gotoAndPlay prevFrame nextFrame stop play setMask getDepth attachVideo attachAudio getBytesLoaded getBytesTotal getBounds hitTest globalToLocal localToGlobal swapDepths attachMovie loadMovie loadVariables unloadMovie getURL meth lockroot tabIndex enabled useHandCursor proto constructor proto constructor Infinity NaN Function proto constructor prototype apply call proto constructor Object apply call registerClass proto constructor prototype toLocaleString isPropertyEnumerable isPrototypeOf hasOwnProperty toString valueOf addProperty unwatch watch constructor ASconstructor ASnative Written by kbunch Posted in ActionScript Flash General 5 comments December 27 2006 8 10 am niels And what does this tell us then Any opinions or comments Reply December 28 2006 12 53 am Dazzer I find it rather silly If you want to surf the web use a PC or a Mac Also you can t create any flash 8 9 content since they re only version 7 That s my initial impression of it for now promptly slap me if I m wrong Dazzer dLabs Flash AS3 Blog Reply December 28 2006 2 30 am Philippe Maegerman I

    Original URL path: http://www.kennybunch.com/2006/12/ps3-and-wii-flash-capabilities-dump/?replytocom=90 (2016-04-28)
    Open archived version from archive

  • MouseWheelManager Class | Kenny Bunch
    a MouseWheelManager class that has the same intelligence as the ScrollView but is a lot simpler to use To utilize it with an Class or Object instead of making that class subclass ScrollView doesn t rely on additional classes the class just has to have a onMouseWheel handler and register itself and associated MovieClip with the manager Dreamsocket author Kenny Bunch example import com dreamsocket managers MouseWheelManager var o Object o onMouseWheel function p delta Number p startingTarget MovieClip Void trace works MouseWheelManager getInstance register foo mc o class com dreamsocket managers MouseWheelManager private static var k instance MouseWheelManager private var m targets Object private function MouseWheelManager this m targets Mouse addListener this public static function getInstance MouseWheelManager if MouseWheelManager k instance null MouseWheelManager k instance new MouseWheelManager return MouseWheelManager k instance public function register p tgt MovieClip p instance Object Void this m targets p tgt p instance public function unregister p tgt MovieClip Void delete this m targets p tgt private function onMouseWheel p delta Number p startingTarget MovieClip Void var testTarget MovieClip p startingTarget var target MovieClip while testTarget null if this m targets testTarget null target exists in list and is bottom of tree set as target and stop climbing parents target testTarget break child mc is not a target climb to parent and test testTarget testTarget parent if target null span class linecomment target found dispatch event this m targets testTarget onMouseWheel p delta p startingTarget Written by kbunch Posted in ActionScript Flash 5 comments June 15 2006 10 37 am Mason niice work Reply June 15 2006 6 02 pm Ghi it works but In this condition flash player can not catch the scrollTarget precisely Reply June 15 2006 6 04 pm Ghi div style position absolute left 100 top 100 object ltparam name

    Original URL path: http://www.kennybunch.com/2006/06/mousewheelmanager-class/?replytocom=76 (2016-04-28)
    Open archived version from archive

  • MouseWheelManager Class | Kenny Bunch
    a MouseWheelManager class that has the same intelligence as the ScrollView but is a lot simpler to use To utilize it with an Class or Object instead of making that class subclass ScrollView doesn t rely on additional classes the class just has to have a onMouseWheel handler and register itself and associated MovieClip with the manager Dreamsocket author Kenny Bunch example import com dreamsocket managers MouseWheelManager var o Object o onMouseWheel function p delta Number p startingTarget MovieClip Void trace works MouseWheelManager getInstance register foo mc o class com dreamsocket managers MouseWheelManager private static var k instance MouseWheelManager private var m targets Object private function MouseWheelManager this m targets Mouse addListener this public static function getInstance MouseWheelManager if MouseWheelManager k instance null MouseWheelManager k instance new MouseWheelManager return MouseWheelManager k instance public function register p tgt MovieClip p instance Object Void this m targets p tgt p instance public function unregister p tgt MovieClip Void delete this m targets p tgt private function onMouseWheel p delta Number p startingTarget MovieClip Void var testTarget MovieClip p startingTarget var target MovieClip while testTarget null if this m targets testTarget null target exists in list and is bottom of tree set as target and stop climbing parents target testTarget break child mc is not a target climb to parent and test testTarget testTarget parent if target null span class linecomment target found dispatch event this m targets testTarget onMouseWheel p delta p startingTarget Written by kbunch Posted in ActionScript Flash 5 comments June 15 2006 10 37 am Mason niice work Reply June 15 2006 6 02 pm Ghi it works but In this condition flash player can not catch the scrollTarget precisely Reply June 15 2006 6 04 pm Ghi div style position absolute left 100 top 100 object ltparam name

    Original URL path: http://www.kennybunch.com/2006/06/mousewheelmanager-class/?replytocom=79 (2016-04-28)
    Open archived version from archive

  • BrowserHistory AS1 Class and Files | Kenny Bunch
    require including extra files and not manipulating them 4 would allow me to work with any predefined datatype In my attempt I tried to accomplish these goals by moving the persistant storage of the History elements into a SharedObject instance and using 4 predefined swfs and their accompanying html files total of 8 files to create a way of checking status Since there are only those 8 files used in tracking status no matter how many history elements you add a user will only request a total of 8 additional files this is nice if you think about server loads the other methods request a file for every history element Using this method of storage and status does not require the manipulation of extra files instead all of the work is done behind the scenes by the BrowserHistory Class the only requirements are that you include the proper files and know how to script a BrowserHistory instance I hope that this can be of use to someone ENJOY Kenny Bunch Written by kbunch Posted in ActionScript Flash 7 comments May 5 2005 6 44 am mason Kenny really nice write up Reply May 5 2005 10 30 am byron This will really solve a bad problem with Flash apps I can t wait to try it out Reply May 9 2005 10 34 am Bob Donderwinkel Looks nice Any chance for an AS 2 class version Reply May 9 2005 10 51 am Kenny Bunch Yes I have one but I need to clean it up test a bit to make sure its solid As soon as I have some time it will be released Reply September 29 2005 11 17 pm Ivan Todorov Kenny great post and a great solution What we at BLITZ have found extremely challenging is

    Original URL path: http://www.kennybunch.com/2005/05/browserhistory-v1-as1-class/?replytocom=54 (2016-04-28)
    Open archived version from archive

  • BrowserHistory AS1 Class and Files | Kenny Bunch
    require including extra files and not manipulating them 4 would allow me to work with any predefined datatype In my attempt I tried to accomplish these goals by moving the persistant storage of the History elements into a SharedObject instance and using 4 predefined swfs and their accompanying html files total of 8 files to create a way of checking status Since there are only those 8 files used in tracking status no matter how many history elements you add a user will only request a total of 8 additional files this is nice if you think about server loads the other methods request a file for every history element Using this method of storage and status does not require the manipulation of extra files instead all of the work is done behind the scenes by the BrowserHistory Class the only requirements are that you include the proper files and know how to script a BrowserHistory instance I hope that this can be of use to someone ENJOY Kenny Bunch Written by kbunch Posted in ActionScript Flash 7 comments May 5 2005 6 44 am mason Kenny really nice write up Reply May 5 2005 10 30 am byron This will really solve a bad problem with Flash apps I can t wait to try it out Reply May 9 2005 10 34 am Bob Donderwinkel Looks nice Any chance for an AS 2 class version Reply May 9 2005 10 51 am Kenny Bunch Yes I have one but I need to clean it up test a bit to make sure its solid As soon as I have some time it will be released Reply September 29 2005 11 17 pm Ivan Todorov Kenny great post and a great solution What we at BLITZ have found extremely challenging is

    Original URL path: http://www.kennybunch.com/2005/05/browserhistory-v1-as1-class/?replytocom=56 (2016-04-28)
    Open archived version from archive



  • (No additional info available in detailed archive for this subpage)
    Original URL path: /projects/browserhistory_as1/ (2016-04-28)