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  • Kenny Bunch | Page 2
    We posted progress on ole Poor Bear over at Dreamsocket However we don t want this to be a one way communication outlet on what we are doing We want you involved Go check out the post and share your ideas on elements of the game Help us make Poor happy Written by kbunch No comments Posted in Uncategorized March 26 2009 Project Poor Bear designs posted We made a new post over at Dreamsocket which contains new designs animations and creative write up on our IPhone game Project Poor Bear that is currently in progress Trevor has some great insights into his thoughts for the game Go check it out Written by kbunch No comments Posted in Uncategorized March 26 2009 Speaking at NAB Game and TV Collaborations I was asked agreed and received confirmation that I will be speaking at the NAB conference in Vegas this month The presentation panel is titled Game TV Collaborations and is focused on solutions that integrate games with video based entertainment I will be showing off the Playstation Megasode that we built a few years back and participating in the subject discussion The presentation is slated for Thursday April 23 at 10

    Original URL path: http://www.kennybunch.com/category/uncategorized/x-apple-data-detectors:/0/x-apple-data-detectors:/0/page/2/ (2016-04-28)
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  • Kenny Bunch | Page 4
    edit some skateboard videos Come to me now and I m essentially showing and saying the same thing Fate has given me direction and I ve followed with a smile So yes I have been extremely lucky to have been able to make a career out of something I love Coming from a small town where factory jobs were the norm my life is all a dream The fact that I started out as a developer at some of the biggest companies in the world CNN Cartoon Network and Bell South blows my mind I cherished each of those opportunities But when a dream calls you have to keep moving towards it When the time came to start a company I questioned if I was crazy doubted what I was doing and was scared out of my mind when I left My decision was always based on the fact that I had dreams that I wanted to accomplish and I had to follow them Why am I telling you all of this Quite simply because that is the foundation of Dreamsocket Even though we ve legally been a software company for over three years we don t view what we have as a company Everyone here views it as a destiny and a gateway to our dreams I know those are strong words but Dreamsocket really is a place built from the heart We have great respect for those around us and treat every opportunity as a gift We want to do great things in our work and in our actions DREAMSOCKET s PHILANTHROPIC PLEDGE Dreamsocket was founded with the aid and support of a great number of generous individuals We have been fortunate enough to have a community that has allowed us to thrive and become who we were meant to be We want to provide the same opportunities to others and genuinely make the world a better place We view our employees vendors and customers as partners in our dreams Therefore we want to offer them the opportunity to participate in our vision of a better future for all humankind Through our philanthropic program for every service contract we enter we will make a donation to a nonprofit charity of our partner s choosing that they feel will make a positive impact in the lives of others Written by kbunch No comments Posted in Uncategorized January 6 2009 Importance of Event clone In Actionscript 3 the Event object has a method called clone This method does exactly what it says it clones or duplicates the Event object returning an entire new instance with the same values for all properties The importance of this method comes into play not when you call it directly but when the player calls it behind the scenes As stated in the docs When creating your own custom Event class you must override the inherited Event clone method in order for it to duplicate the properties of your custom class If you do not

    Original URL path: http://www.kennybunch.com/category/uncategorized/x-apple-data-detectors:/0/page/4/ (2016-04-28)
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  • Adobe’s Online Store Sucks | Kenny Bunch
    not a customer rep Great At the same time I had made a call to customer service which finally got answered 2o minutes later by someone in India I gave him all my info and had him check the order He mentions that orders above a 1000 dollars have to be completely approved before processing them Ok I can understand that but a little forewarning goes a long way to my reaction Then he goes on to say that I should get a response in the form of an email about my purchase Super this is what the other email had told me I mentioned the previous purchase I had attempted and the outcome I asked him to check that order He said I had no other orders but I insisted and gave him the which I had saved So he checked it and after 5 minutes responds that my bank turned it down To that I told him it s a credit card company not a bank and asked him if we could just process the order over the phone since a card can be simply called in His response was you will get an email Finally I was getting frustrated and asked for a supervisor So I waited on the phone for 15 minutes and then they hung up on me So yes I hate to say it but Adobe s Store sucks I say it in hopes that maybe the comment will improve it I love Adobe but you can t put your customers through that kind of ringer My outcome I m don t have the software running on the OS I want it to be on so I m not going to be as efficient I m also still waiting on the email approval but

    Original URL path: http://www.kennybunch.com/2008/02/adobes-online-store-sucks/ (2016-04-28)
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  • 51 days in Kazakhstan | Kenny Bunch
    saw some of these people everyday for 4 weeks our communication was limited mostly to gestures single words or referring to books Yes the entire time I was there I had no interpreter You might think that s somewhat crazy but it was also very enlightening Everything can be seen in demeanors expressions and emotions Don t believe me just sit outside in a large city and watch everyone around you as they move through their life That said it was a beneficial experience but a hard one Being unable to really fully communicate and share feelings with those around you can be very isolating It can also take a toll when you are trying to accomplish simple things like looking for things to eat especially when grocery stores don t exist Needless to say I have been back for almost 2 months eating like crazy and am still 18 pounds less than my weight when I left Anyone who knows me will tell you I didn t have the weight to lose I ve also been sick for about 4 weeks straight Sound bad I won t lie it s been rough but I m finally feeling like I m on the road to recovery I also wouldn t trade it for the world So what does my road look like now Well considering the past 4 months have been a wild ride and the prior year was one of uncertainty I had no idea when I d have to go since you have to have an invitation to Kaz it looks pretty good With the dream of Kaz in the bag it s time to start making the others happen Here s to looking and moving ahead Written by kbunch Posted in Uncategorized One comment January 31 2008

    Original URL path: http://www.kennybunch.com/2008/01/51-days-in-kazakhstan/?replytocom=182 (2016-04-28)
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  • BrowserHistory Class Documentation
    BrowserHistory Class about documentation license downloads example

    Original URL path: http://www.kennybunch.com/projects/browserhistory_as1/menu.html (2016-04-28)
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  • BrowserHistory Class About
    missing something Robert s required the creation of a new swf and html page for every History object Mike s limited you to passing strings through the browser s url and doing your own data conversions The javascript approach also didn t work in the newer Netscape and Mozilla browsers because appending variables to a url is not treated as a new history object in the browser What I really wanted from a History object in Flash was something that 1 would work on all platforms and browsers with the 6 player 2 would be as simple to use as adding History elements through script and defining a function to handle a history event 3 would only require including extra files and not manipulating them 4 would allow me to work with any predefined datatype In my attempt I tried to accomplish these goals by moving the persistant storage of the History elements into a SharedObject instance and using 4 predefined swfs and their accompanying html files total of 8 files to create a way of checking status Since there are only those 8 files used in tracking status no matter how many history elements you add a user will only request a total of 8 additional files this is nice if you think about server loads the other methods request a file for every history element Using this method of storage and status does not require the manipulation of extra files instead all of the work is done behind the scenes by the BrowserHistory Class the only requirements are that you include the proper files and know how to script a BrowserHistory instance I hope that this can be of use to someone ENJOY Kenny Bunch Known Issues The BrowserHistory will only work for one instance If a new

    Original URL path: http://www.kennybunch.com/projects/browserhistory_as1/about.html (2016-04-28)
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  • asfunction: Definition, Call Paths, and Scope | Kenny Bunch
    testASFunction calls testASFunction on the root asfunction Scoping The asfunction is like any other function call it is scoped to the Object the Function it calls is defined on If I call asfunction root obj testASFunction where obj is an Object with the method testASFunction then the call will scope to obj To illustrate the following code correctly traces out this prop var obj Object obj prop foo obj testASFunction function sParam String Void trace this prop Resolving asfunction Call Paths and Scope to Class instances Getting your asfunctions calls to reference back to a method of this Object in it s scope in an OO architecture depends on how the TextField is used in the instance it is in If your class is a extends a MovieClip and the TextField resides in the timeline of that MovieClip there are no issues because the call path can be scoped back to the class instance For example if I define the TextField directly on the MovieClip the asfunction call references the method directly in my Class class TestASFunctionMC extends MovieClip private var foo txt TextField public function TestASFunctionMC draw public function draw Void createTextField foo txt getNextHighestDepth 0 0 200 100 foo txt autoSize true foo txt html true foo txt htmlText a href http www kennybunch com blog wp admin asfunction testASFunction testParam test asfunction a public function testASFunction sParam String Void trace testAsFunction called with parameter sParam NOTE if in the previous example the TextField was not defined directly on the MovieClip s timeline that you are writing the class for it needs to be resolved using relative path s For example a TextField that is nested in a MovieClip inside of the MovieClip class you are defining should call asfunction parent testASFunction to get back to your instance s testASFunction method The only issue really exists when a Class has a uses a TextField by composition and does not extend is a MovieClip In this scenario the call is going to scope to the TextField s host MovieClip which in turn needs to know how to reference back to your class instance With a little help of the mx utils Delegate you can resolve this call In the following example you will see that you just declare the function on the MovieClip that the TextField will look to and define that function with a Delegate that marshalls the call back to your class instance import mx utils Delegate class TestTxtContainer private var txtField public function TestTxtContainer oTxt TextField txtField oTxt txtField htmlText a href http www kennybunch com blog wp admin asfunction parent testASFunction testParam test asfunction a txtField parent testASFunction Delegate create this testASFunction public function testASFunction sParam String Void trace testAsFunction called with parameter sParam As you can see this an implementation detail that causes the issue If you never use this type of scenario in your architecture it won t effect you Although in the case that you run into a design decision where a

    Original URL path: http://www.kennybunch.com/2005/01/asfunction-scoping/?replytocom=46 (2016-04-28)
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  • Is mx.utils.Delegate.create inefficient? | Kenny Bunch
    the create method definition above to reflect this Written by kbunch Posted in ActionScript 7 comments January 7 2005 7 31 am Ash Interesting observation but I think the original version needs to keep a copy of the original target and function The function you return in your version no longer has func or obj in it s scope when it is called which is sometime later I tried replacing it in Delegate as and my Delegate callbacks no longer work Reply January 7 2005 7 37 am Kenny Bunch Ash It does keep a copy of obj and func in it s scope That is the point of the post As long as the anonymous function that is returned exists in memory those arguments obj and func exist in it s scope and are held in memory as well Can you post an example of how you are using it Reply January 7 2005 7 42 am Ash I ve always used the Delegate class like this listeners new Object listeners onLoadComplete Delegate create this onLoadComplete listeners onLoadStart Delegate create this onLoadStart loader new MovieClipLoader loader addListener listeners And using the EventDispatcher class like this comms addEventListener message Delegate create this onMessage Reply January 7 2005 7 53 am Kenny Bunch Ash Corrected the issue it was a conflict Check my revised post above Reply January 7 2005 8 04 am Ash Now it works Thanks Reply January 7 2005 11 48 am Keith Peters I understand the issue but have you ever seen this to cause an actual problem I don t see how it could ever become a real live issue in a program It s not even like it s going to cause a progressive memory leak it just wastes a few bytes By the time

    Original URL path: http://www.kennybunch.com/2005/01/is-mxutilsdelegate-inefficient/?replytocom=29 (2016-04-28)
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