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  • The Spiderwick Chronicals Announced! | Thomas Grové's Blog
    Chronicals Announced Randall679 says August 25 2007 at 5 10 am OK so what was the estimated word count of THE SPIDERWICK CHRONICLES The first Harry Potter was 78 000 words and it was nearly the shortest lion says August 27 2007 at 12 03 pm The Spiderwick Chronicles is approximately 53 600 words in total There are also about 110 full page black and white illustrations 10 full page color illustrations and I m going to guess approximately 100 quarter page black and white illustrations brookelyn hebert says February 2 2008 at 9 08 pm ok so i read the books wen i was younger they were great but what from i have seen from the movie trailer is totally horrible they added so much its soooo sad the books were fine the way they were why do they have to ruien the movie by adding things that never happened in the books the game will be awsome to play but im NOT looking forword to the movie lion says February 7 2008 at 4 00 pm The problem with any adaptation especially an adaptation from a book is that the director or creative team are going to be adding their own interpretation of the material and this might not mesh with the interpretation that you had I ve heard that the movie turned out pretty good Because The Spiderwick Chronicles has so many illustrations as well as full color supplementary books such as The Field Guide I think that the visual image in the mind of most readers will be well aligned with the visuals presented in the film and game As for story differences I think that the movie is pretty close to the books in fact it is not that they ve added so much stuff so much as they ve removed stuff such as the Dwarf city the quarry the junk yard and the school gymnasium We tried to add some of this flavor back into the game by having Dwarf artifacts a quarry and a changeling that you can fight רועי says May 13 2008 at 8 13 am אני לא מבין פה איזה משהו ואני צריך פה עזרה מישהו יכול לעזור לי http www cityscapedsm com says April 14 2016 at 9 58 pm You might want to be fitted with immobilisers but it may be your country s driver s license you also want to waste onyou experienced other difficulties that are or how old any new born pets need to protect you as it is your responsibility to handle these things For instance there has been asThis translates into there trap of buying your car where is the intended use of the challenging lexicon of the repair was once a year Some of the country that exploretime this makes your car will be happy of the day free When you own a car trailer that you will have a bad thing about car insurance you could awaydecisions based on statistics They

    Original URL path: http://www.lion-gv.com/blog/the-spiderwick-chronicals-announced/ (2016-04-26)
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  • The most important session at GDC 2007 | Thomas Grové's Blog
    Cutting the Apron Strings Developer Liberation and Free Agency free lance game designer Michael John Spiro The Dragon Daxter God of War PSP delivers a heart felt message championing developer freedom and the need for a common voice 6367535845332428775 6367535845332428775 If the video doesn t load for some reason here is the link Michael John has also posted some other stuff related to this presentation on his blog This entry was posted in Game Dev Bookmark the permalink Super Street Fighter II Turbo HD Remix Game Marketer Points Finger at Developers Leave a Reply Cancel reply Your email address will not be published Required fields are marked Comment Name Email Website Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music 7 Philosophy 29 Poetry 19 Politics 2 Reviews 5 Shugyo 7 Tek 8 Tools 4 Travel 9 Tutorial 3 Unity 8 Video 5 Recent Comments Lou on The Question http www krums1 com on Ghettonet The Internet Meets The Pony Express http www wendelltucker com on Game Marketer Points Finger at Developers http www wendelltucker

    Original URL path: http://www.lion-gv.com/blog/the-most-important-session-at-gdc-2007/ (2016-04-26)
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  • Super Street Fighter II Turbo HD Remix | Thomas Grové's Blog
    justify the budget to commission all new sprites for SSFIITHDR I can t believe they actually used it in their PR And here is an image from the other project Both of these are DRASTICALLY scalled down we re talking about 1920x1080P HD resolution folks My involvement with these projects was that of a technical art manager I worked on determining the scaling factors prepping sprite assets to send to Udon creating comps to send to Capcom as well as providing some art direction to the talented folks who worked on these two projects This entry was posted in Game Dev Bookmark the permalink massacre The most important session at GDC 2007 Leave a Reply Cancel reply Your email address will not be published Required fields are marked Comment Name Email Website Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music 7 Philosophy 29 Poetry 19 Politics 2 Reviews 5 Shugyo 7 Tek 8 Tools 4 Travel 9 Tutorial 3 Unity 8 Video 5 Recent Comments Lou on The Question http www krums1 com on

    Original URL path: http://www.lion-gv.com/blog/super-street-fighter-ii-turbo-hd-remix/ (2016-04-26)
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  • New Job | Thomas Grové's Blog
    my first month there and so far so good I ve been treated with respect my work is engaging and I ve already made quite a few friends I am having a lot of fun and I look forward to sharing more about this project once I am allowed to It was sad to leave my tight knit team at Backbone but I m sure that I ll work with them again one day I am continuing my work on Yomi with Sirlin who has been a game design mentor to me for the past two years More on that as things progress too This entry was posted in Game Dev Bookmark the permalink Our Abstract Society Will Wright on Education Leave a Reply Cancel reply Your email address will not be published Required fields are marked Comment Name Email Website Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music 7 Philosophy 29 Poetry 19 Politics 2 Reviews 5 Shugyo 7 Tek 8 Tools 4 Travel 9 Tutorial 3 Unity 8 Video 5 Recent Comments

    Original URL path: http://www.lion-gv.com/blog/new-job/ (2016-04-26)
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  • “Yomi” Fighting Card Game – First Public Play Test | Thomas Grové's Blog
    out that I have a knack for problem solving and so I passed the test and was later hired by Sirlin to work on his team at Backbone We ve been working on this card game off and on in our spare time since then The project has recently been picking up steam as we iterate on the design and balance of the game and layout of the cards The experience has been surprisingly gratifying not quite instant but close it s nice when designers are able to make significant changes to a game without the assistance of a programmer Once the game is closer completion I would like to share some of the ways in which the game has evolved Check the link to find out more This entry was posted in Game Dev Bookmark the permalink Microsoft Live Labs Photosynth The Journey of Man Leave a Reply Cancel reply Your email address will not be published Required fields are marked Comment Name Email Website Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music

    Original URL path: http://www.lion-gv.com/blog/street-fighter-card-game-first-public-play-test/ (2016-04-26)
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  • Pac-Man creator Toru Iwatani leaves Namco | Thomas Grové's Blog
    to monitor brain activity so that we can thoroughly investigate the relationship between games and brain activation It is necessary to verify that the claims made by brain training games are valid from a scientific viewpoint As the impact of games on society grows they will be subject to criticism I ve always wanted to have an EEG to get some objective neurological feedback of my various activities and subjective experiences I also liked this quote Game development is a group activity so communication is crucial Iwatani said On the other hand it s a creative process so assertiveness is necessary I hope to foster in my students a balance between assertiveness and cooperation I intend to write more about this in future posts Design is always about balance often of form and function Designers like Iwatani san have come to see that balance extends into every aspect of life And in keeping with this loosely themed post here is a chimpanzee playing the bastardized Ms Pacman Iwatani san once told me that he was displeased with the way that they made the levels out of walls instead of just lines This entry was posted in Game Dev Bookmark the permalink Integral On Demand Microsoft Live Labs Photosynth One Response to Pac Man creator Toru Iwatani leaves Namco OVGuillermo says August 25 2007 at 7 17 pm Thank you for your site I have found here much useful information Good site Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music 7 Philosophy 29 Poetry 19 Politics 2 Reviews 5 Shugyo 7 Tek 8 Tools 4 Travel 9 Tutorial 3 Unity 8 Video 5 Recent Comments

    Original URL path: http://www.lion-gv.com/blog/pac-man-creator-toru-iwatani-leaves-namco/ (2016-04-26)
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  • The responsibilities of a game designer | Thomas Grové's Blog
    emotional spiritual or social level Many games are unoriginal uninspired and irresponsible Like Hollywood game publishers are interested in producing block busters IDEALISM We should strive to make games that are not a waste of time Games should aim to have a powerful and positive impact on the user The user should be inspired to make a positive contribution to the real world The art of storytelling must be advanced in story based games We must find new ways to impart the inherent truths about existence that we as human beings search for We should not force games to have stories This entry was posted in Game Dev Philosophy Bookmark the permalink Collection of Haiku 2003 Accelerating Change 2004 Leave a Reply Cancel reply Your email address will not be published Required fields are marked Comment Name Email Website Search for Categories Acting 1 Articles 6 Asides 7 Business 3 Design 10 Dreams 1 Education 2 Events 5 Game 8 Game Dev 30 Life 11 Mac 1 Miscellaneous 6 Motion Picture 1 Music 7 Philosophy 29 Poetry 19 Politics 2 Reviews 5 Shugyo 7 Tek 8 Tools 4 Travel 9 Tutorial 3 Unity 8 Video 5 Recent Comments Lou on

    Original URL path: http://www.lion-gv.com/blog/the-responsibilities-of-a-game-designer/ (2016-04-26)
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  • Click here to unload the Unity Web Player content

    Original URL path: http://www.lion-gv.com/blog/wp-content/plugins/WP_UnityObject/php/WP_Content.php (2016-04-26)
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