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  • Mikengreg Games Co. | Handmade Games Crafted with Love & High-Fives.
    Just click those ugly mugs of ours there and you can see for yourself We also tend to a blog that we occasionally update with development specifics sneak peeks and other such nerdy stuff We might even post progress on a beer we re making or a recipe we like Who knows what ll crop up but we ll try not to waste your time More games Check in on

    Original URL path: http://mikengreg.com/ (2016-04-24)
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  • Mikengreg Games Co. | Solipskier Mobile
    Just scan this barcode Or click on it if you re on your phone Android Barcode works with Barcode Scanner HOME SOLIPSKIER LIFERAFT ZERO 4FOURTHS ABOUT BLOG

    Original URL path: http://mikengreg.com/solipskier/android.html (2016-04-24)
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  • Mikengreg Games Co. | Solipskier
    you pass through a green gate while airborne you ll get a multiplier and speed boost The faster you go the more points you will rack up Mini Reviews Great sound FX really cool graphics and the gameplay is excellent Jesse Wallace This game is astonishing in its freshness Tiny Collossus Such a solid and fun game I really love every aspect of this game Hybrid Mind This game was

    Original URL path: http://mikengreg.com/solipskier/ (2016-04-24)
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  • Mikengreg Games Co. | Handmade Games Crafted with Love & High-Fives.
    Ira Glass and a perfect baked potato Need to know more Check these We make games we call this one 4fourths we love him 4 players 2 ships 1 hero 4FOURTHS is a game we made for Gamma IV a competition constraining developers to design games played with only 1 button It won t be playable until the event on March 10th in San Francisco We can t say much more than that as it s a bit of a secret If you want to know more you can follow us through the links below OK What s next See what s cookin Right now we re working very hard on 4FOURTHS and a brand new top secret multiplayer game Both are still in progress but sometimes the fun is in the journey You can follow ours here whenever you like But wait there s more We are complex multi dimensional human beings that tweet and book and do all sorts of other inane things And that s not all We also make smaller games that we release on the internet for free usually under Intuition Games Go check em out sign up for updates We ll only email you

    Original URL path: http://mikengreg.com/hello/ (2016-04-24)
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  • Mikengreg Blog | Handmade games crafted with love and high-fives.
    could draw any kind of slope you wanted including a sheer vertical cliff and you could draw over your previous terrain if you wanted and the ball would just pop to the top of whatever terrain shared it s X position I quickly threw in the three gates to get the basic idea of a slalom style challenge and just so you would have something to give you a reference point the snow being pure white and the background being black gave no sense of speed or movement just a bobbing up and down on a waveform It was obvious that there would need to be some sort of indicator to signal when a gate was coming as at high speeds you would have no time to react to something just appearing on the screen The meter counter and behavior of the indicators to craw to the right side of the screen was really the only idea I had It seemed very weird to have the indicator move to the right when the gate was moving left but I had no other ideas to go on and I still don t really have any better ideas for it There was still no sense of speed or ironically enough parallax scrolling but the basic idea of drawing your own terrain was implemented Mockup 1 This was done the night we had the idea for the game I always start making stuff in grayscale no matter what I like to add color later where it s necessary or makes functional sense In here I wasn t sure what the game would play like in terms of its objectives and etc so I stuck with the grayscale and focused on some simple visual forms to get across the world the skier would be in There s a lot more thinking going on behind the scenes of this mockup other than just making a winter scene We weren t sure what the character would be or if it d even be a character or if there d be a set distance you d travel and so on The right side of the screen being a gray square isn t a mistake either I was thinking that the screen would be completely blank where you hadn t painted yet to further push the whole You are the Wheelman angle Eventually that ended up being impractical and all together unnecessary But most of the basic forms are in there as far as the buildings trees and background elements The contrast is also a problem Looking at this image it s hard to immediately understand what s active and what isn t in the game Mockup 2 There s quite a lot going on here in this mockup that s changed since the first After seeing Mike s prototype it was clear we needed a lot of bonus type things to use in the game as well as clearly defined gate types Because the game can go by at such a fast clip clear and present colors were a must Anything beyond crispy clean was just not going to read as well That s also my tendency so it didn t hurt to fit it into my system here Beyond the stark contrast of the bright colors with the dark background though the night time atmosphere was also another big driver early on For instance the aurora borealis going on there I really wanted that to get in there Thing is though that s a huge task for something that s purely window dressing probably would start showing up after playing for a certain amount of time since Flash doesn t really have the shader chops to pull something like that off without a ton of experimentation pain We axed it as a hailmary some day feature and moved forward with what was in front of us The dotted line star thing was an effort to show correlation between bonuses and total score but we ended up doing something much simpler that fit into a later UI design with the floating score boards Also you ll notice the background elements lodges and trees are coming from the top of the screen as you draw instead of the final solution you see on the game today from the bottom We did end up trying that but it ended up being quite distracting and ultimately a little weird looking at high speeds Sort of like a zipper It s one of those ideas that seems really cool in your head but doesn t work in practice Beyond that the only other thing missing here is the character Character design animation is most certainly my weak point so I tend to leave it until the end I m never really happy with the characters I design and that s probably because they re always showing up towards the end of the mockup process I do like the idea behind the Solipskier though with his large ego tastic head balanced on a tiny stick figure frame It makes sense to me and gives me a chuckle Version 0 1 Mike I was actually pretty blown away by Greg s concept pieces the idea of being a skier instead of a snow mobile brought all sorts of new ideas for gameplay concepts and it made the slalom concept make more sense thematically I quickly threw the backgrounds into the game and set up the parallax this did a great job of giving you a sense of speed just as we had hoped and cemented our belief in the game as focused on speed I also began playing with the drawing mechanic smoothing out the lines and keeping slopes from getting to vertical and unrealistic for a skier to climb I made the physics of the skier a little more complicated sticking him to the terrain for down slopes and slowing his climb on up slopes which made his motion much more smooth

    Original URL path: http://mikengreg.com/blog/ (2016-04-24)
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  • 4FOURTHS | A 4 player co-op game by Mikengreg.
    in a distant future made by Mikengreg Right now we have a polished demo and are currently planning development of the full version while searching for its proper home Follow

    Original URL path: http://mikengreg.com/4fourths/ (2016-04-24)
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  • Mikengreg Games Co. | Liferaft: Zero
    the bell on each level to go to the next one Compete for the fastest time Try to get the candy and ring the bell to earn bonus levels that can be accessed at the level select screen Help If you re having trouble grappling you can hold the UP ARROW to cinch the rope and gain altitude on the upswing Conversely you can give the rope slack with the

    Original URL path: http://mikengreg.com/liferaft-zero/ (2016-04-24)
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  • Mikengreg Games Co. | Solipskier Mobile
    to play on your phone What device do you have iOS DEVICE iPhone iPad iPod Android Device Droid Nexus Other Huh Back to the Flash please HOME SOLIPSKIER LIFERAFT ZERO

    Original URL path: http://mikengreg.com/solipskier/mobile.html (2016-04-24)
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