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  • Development | Mikengreg Blog
    since we posted something here Clearly keeping you all up to date is not our greatest strength I guess we like to keep the curtain drawn and avoid dashing hopes Over the past year Continue reading 3 Comments Solipskier through the ages Posted in Development on February 11th 2011 by Mikengreg During the development of Solipskier we kept around a dozen or so versions that we would occasionally show to

    Original URL path: http://mikengreg.com/blog/category/development/ (2016-04-24)
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  • Solipskier through the ages | Mikengreg Blog
    between bonuses and total score but we ended up doing something much simpler that fit into a later UI design with the floating score boards Also you ll notice the background elements lodges and trees are coming from the top of the screen as you draw instead of the final solution you see on the game today from the bottom We did end up trying that but it ended up being quite distracting and ultimately a little weird looking at high speeds Sort of like a zipper It s one of those ideas that seems really cool in your head but doesn t work in practice Beyond that the only other thing missing here is the character Character design animation is most certainly my weak point so I tend to leave it until the end I m never really happy with the characters I design and that s probably because they re always showing up towards the end of the mockup process I do like the idea behind the Solipskier though with his large ego tastic head balanced on a tiny stick figure frame It makes sense to me and gives me a chuckle Version 0 1 Mike I was actually pretty blown away by Greg s concept pieces the idea of being a skier instead of a snow mobile brought all sorts of new ideas for gameplay concepts and it made the slalom concept make more sense thematically I quickly threw the backgrounds into the game and set up the parallax this did a great job of giving you a sense of speed just as we had hoped and cemented our belief in the game as focused on speed I also began playing with the drawing mechanic smoothing out the lines and keeping slopes from getting to vertical and unrealistic for a skier to climb I made the physics of the skier a little more complicated sticking him to the terrain for down slopes and slowing his climb on up slopes which made his motion much more smooth and weighty He was still stuck to the center of the screen however and he lacked a real sense of liveliness his only motion relative to the screen was going up and down it lacked character At this point I had the idea for the tunnel obstacle it was an obvious extension of the gate obstacle but I wasn t sure how it fit in exactly We still didn t have much of the score and multiplier system in place and multiplier system didn t affect speed so it was difficult to determine how tunnels fit in relative to gates I just thought it felt cool to see the tunnel gates whiz by so rapidly and it was a fun challenge to stay within the bounds Version 0 2 Mike At this point we started animating the skier and adding motion blur to the moving pieces to help give a sense of real speed This was quite easy to implement using

    Original URL path: http://mikengreg.com/blog/2011/02/solipskier-through-the-ages/ (2016-04-24)
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  • Solipskier just got nominated in the IGF for “Best Mobile Game” | Mikengreg Blog
    thank Joe Bergeron the badass who ported Solipskier to iOS for us He did an amazing job and we can t find one negative thing to say about him other than he should be indie We love you Joe and this would have never happened without you Secondly The is officially over The wrapping paper has been recycled and it s back to work in the doldrums of the unsale

    Original URL path: http://mikengreg.com/blog/2011/01/solipskier-just-got-nominated-in-the-igf-for-best-mobile-game/ (2016-04-24)
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  • Awards | Mikengreg Blog
    Posted in Awards Sales on January 3rd 2011 by Mikengreg Wow We re completely floored still reeling from the initial shock that we re nominated The IGF has been something we ve aspired to be a part of for years

    Original URL path: http://mikengreg.com/blog/category/awards/ (2016-04-24)
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  • Sales | Mikengreg Blog
    from the initial shock that we re nominated The IGF has been something we ve aspired to be a part of for years even before our career started at intuition It feels very surreal that it s Continue reading Leave a comment Indie iPhone Holiday Sale Solipskier is now 99cents Posted in Sales on December 21st 2010 by Mikengreg Solipskier is 99cents now Get it while it s ice cold

    Original URL path: http://mikengreg.com/blog/category/sales/ (2016-04-24)
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  • Indie iPhone Holiday Sale! Solipskier is now 99cents! | Mikengreg Blog
    some video games to cheer them up a bit In addition we re all selling our games for 99cents most of us for the very first time Check out updates and possible rewards in the future at indiesale our twitter account If we do well enough we may just have some special extras in store for you guys Here s a quick break down but for the real deal head

    Original URL path: http://mikengreg.com/blog/2010/12/indie-iphone-holiday-sale-solipskier-is-now-99cents/ (2016-04-24)
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  • Solipskier Available on Android Right Now! | Mikengreg Blog
    November 23 2010 at 3 02 PM On the droid x the only problem I m having is that the music doesn t stop when you close the game but aside from its problems I m glad it s finally out Reply bryan gyg jebavy November 23 2010 at 6 23 PM Droid x stock 2 2 haven t had any issues with fc or persisting music but the control responsiveness stuttering makes the game unplayable for the moment All the same it s good to see the game out for android and I m looking forward to it running as intended Reply jj November 25 2010 at 10 53 PM Whenever I back out of preferences on my SGS vibrant running 2 1 it goes white or black and I have Sometimes it ll get laggy but big thanks to Joe Bergeron for the port 3 does seem a little steep compared to a lot of 99 apps especially as the flash version is free I d offer an ad supported version you d get a lot more downloads Reply jj November 25 2010 at 10 54 PM and when backing out of open feint high scores I have to quit to reply again Reply Oskar December 14 2010 at 5 00 PM Really addictive game I really hope that you guys will fix so we can install it on the SD card 10mb is a bit much for my Desire Keep up the good work Reply Pete Godfrey December 28 2010 at 6 12 PM Agreed 10mb is taking a massive chunk of my htc desire to be able to move to see would mean not having to remove this every time I need to update the os Reply Pete Godfrey December 28 2010 at 6 16 PM

    Original URL path: http://mikengreg.com/blog/2010/11/solipskier-available-on-android-right-now/ (2016-04-24)
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  • 2 Months of Solipskier App Store Sales | Mikengreg Blog
    got the hype buzz that we did We hide our in progress games in plain sight under a secret URL so we can just toss it around whenever we want It s common practice The important thing there though is that it s Flash and everyone has Flash and so there are pretty much no barriers to entry for playing the game If we were making a game that required install dlls and etc then it d be pretty hard for people to try our game out This is essentially what happened when our game found its way over to someone at Apple and was played and praised in a really short amount of time Make it easy to get your game into people s hands and don t make them jump through hoops 2 Also getting featured is sort of a lucky thing But I think it s also a factor of reaching and exceeding a baseline of quality that Apple is looking for If you make a good enough game polish is very much a part of this then your chances are greatly increased 3 Twitter facebook integration really skyrocketed on launch We have a fair amount of followers on twitter mike and i personally as well so when we launched we simply tweeted a couple times and that was it The rest took care of itself Kongregate put us up on hot new games and our twitter facebook stuff was through the roof Upwards of 20 tweets an hour or something about solipskier Maybe more 4 All of our press buzz and etc was completely independent of anything we pursued There are a couple funny stories here but basically none of the avenues we explored to get press actually amounted to anything the press followed the buzz of the players app store and flash game Social media haha I do have some general philosophies on social media The first of those being that i hate the phrase social media As for general advice and anything further that sounds like material for a new post greg Reply richtaur October 26 2010 at 5 51 PM Wow good stuff thanks for sharing This kind of transparency really helps aspiring indie devs like us Reply Marcus October 27 2010 at 7 59 PM Big congrats inspiring stuff but uh in a way a bit depressing too I don t want to do iPhone games but I feel like I m stupid if I m not even attempting to We re discussing this post at my discussion board come by if you like Reply Mikengreg October 28 2010 at 2 45 PM Hey marcus Hmm I understand what you mean but Solipskier presented itself as a near perfect translation to a touch screen device We were pressured nearly constantly to get into the iPhone market but we knew that wouldn t be smart if we didn t have something that actually warranted it I think it s easy to look at

    Original URL path: http://mikengreg.com/blog/2010/10/2-months-of-solipskier-app-store-sales/ (2016-04-24)
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