archive-com.com » COM » O » ODANNYBOY.COM

Total: 430

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Dan Saffer // July 2007 Blog Archives
    but never say out loud She can be merciless with some of the celebrities she skews but it works because her observations and impressions are so dead on Designers should be so fearless in telling truth to power This new product idea isn t very good I m now able to write off my Tivo as a business expense Originally posted on Thursday July 12 2007 Link Comments 0 Trackback 0 Learning Interaction Design from Las Vegas Podcast The podcast for my 2007 SXSW talk is now available Here is my SXSW 2007 presentation slides 6mb pdf if you want to follow along It was also reviewed by The Guardian Even better I don t sound like an idiot and people laughed at the jokes Link Comments 1 Trackback 0 Review Dreaming in Code Anyone who has ever worked on a large software project that has gone seriously awry and is behind schedule will do as I did wince their way through Scott Rosenberg s Dreaming in Code Dreaming in Code is an account of the three years and counting spent designing and developing Chandler a Personal Information Management PIM system led by Mitch Kapor the creator of Lotus 1 2 3 and the author of the seminal Software Design Manifesto which should be required reading for all interaction designers Full disclosure Mitch is a client and my experience working with him and his team was nothing like the quagmire detailed in DIC It was challenging but fun and Mitch is a visionary guy able to leap between big picture and tiny details Always have clients who are smarter than you Chandler itself is a visionary idea one that is similar to MayaViz s CoMotion software in that it treats all bits of data addresses calendar entries email etc as fluid objects that can change and be used in different forms Building that idea turns out to be a massive problem as is detailed sometimes in almost too much detail in DIC Readers who don t have any programming background will likely find themselves occasionally glossing over some of the technical discussions and details but as an introduction to what it takes to create a piece of software and as a primer on software history and methodologies DIC is really top notch Very readable and it untangles subjects like programming methodologies more clearly than anything else I ve ever read on the matter If you ve never done a project like Chandler this book is a window into what it can be like although as the book points out every project is different The Chandler team inadvertently makes a series of painfully bad errors in process starting with the two years they spend without a solid design to work from then their choice of a programming language none of the developers was an expert in and even as it turns out in the choice of medium desktop vs online application Then as the slog continues through its alpha releases you

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/07/ (2016-04-26)
    Open archived version from archive


  • Dan Saffer // June 2007 Blog Archives
    anyone wants to meet up with me while I m there here s where I ll be First I m speaking at Business to Buttons in Malmö Sweden There may be an informal drinks on Friday 15 June Saturday I m in Copenhagen with no plans except to wander the city with my Adaptive Path colleague Brandon Schauer Sunday the 17th through Thursday the 21st I m in Amsterdam for UX Intensive The workshop I m teaching sold out which is fantastic There will be drinks after my workshop of course but also Monday 18 June some designers are getting together for drinks and dinner after Design Strategy day If you are around any of these cities and want to meet up contact me and we ll try to arrange it Originally posted on Wednesday June 13 2007 Link Comments 2 Trackback 0 The Feed Reader as the Link Between Social Networks I was looking over my RSS reader today and realized that quite a number of my feeds are how I monitor my too many online social networks Comments from blogs I write on my Flickr streams Dopplr itineraries MySpace Twitter Plazes all of these are now flowing into my RSS reader With many people trying to figure out how to stitch our social networks and thus our online identities together it occurs to me that we already have such a thing although no feed reader that I know of is really up to the task yet One could easily imagine it sewing together photos comments etc by person creating a sort of meta network for you built out of RSS feeds from all the other networks If anyone makes one of these I want one Originally posted on Sunday June 3 2007 Link Comments 3 Trackback 0 May

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/06/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // May 2007 Blog Archives
    only become meaningful through use and context Ruth Mugge a PhD Student at Delft University of Technology did her dissertation on product attachment why people get attached to the things they do Here s a brief article on her work Mugge s underlying idea was that if people feel strongly attached to a product they will be less likely to discard it which her research confirmed The lifespan of the product therefore increases which has positive environmental effects Mugge distinguishes four factors influencing product bonding self expression can I distinguish myself with a product group affinity does ownership of a product connect me to a group memories related to the product and pleasure provided by the product Now I have not read Making Meaning How Successful Companies Deliver Meaningful Experiences yet but I am dubious that designers alone can make a product meaningful Pleasurable yes Useful yes But meaningful Significance is a personal thing what might be important to one person is garbage to another I m not sure you can make meaning anymore than you make an experience both are created in the minds of users As a designer you can only design for the possibility of meaning and for an experience I think I am much more of the school of thought outlined by Peter Paul Verbeek in his book What Things Do My review Products Verbeek writes coshape the relation between humans and the world Objects allow us to form a relationship with the world based on how they are used The meaning we derive from objects comes from that use Had my daughter s stuffed animal sat on a shelf untouched it would not have the same meaning as it had because it was used Thus designers should design for use not meaning Meaning comes through use Verbeek says Products to which people develop an attachment are not generally as emotionally charged and irreplaceably present as heirlooms but neither are they as anonymous as a throw away item what distinguishes these goods from our most loved possessions is that they are used rather than cherished Moussie was both used and cherished He was meaningful Goodbye old friend Thanks for everything Originally posted on Tuesday May 8 2007 Link Comments 5 The Neo Cons of Interaction Design I ve been mulling over Aza Raskin s The Death of the Desktop presentation ever since I saw it at SXSW two months ago Raskin who is continuing the work of his father the late Jef Raskin had some interesting things to say that I agreed with But I think some of his work has some serious flaws at the core of which is what the purpose of computers is Before I begin I want to note again that Jef Raskin s work greatly influenced me as a new interaction designer But as the Buddhist saying goes if you meet your master on the road In his SXSW presentation Aza Raskin outlined what he thought the things a computer specifically

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/05/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // April 2007 Blog Archives
    in a few Broadway show tune parodies Stefan Sagmeister shows how design can make you happy Tony Robbins tells us and especially Al Gore Why We Do What We Do If your project fails it isn t about missing resources If there are others let me know in the comments More talks are added occasionally Link Comments 0 Trackback 0 Shocker Applications Are Mostly Usable Remember a few years ago when people used to squawk about not being able to find anything on the web Until finally people started looking around and saying uh wait I can find the stuff I m looking for And that wasn t all Google either most websites began to get a level of professionalism and findability that made browsing them much easier The same thing is happening now with applications and operating systems Enough knowledge about good design and enough good designers have started to make a real difference in the baseline of application design to the point where I will say that generally at least where desktop and web applications are concerned they are generally usable I think devices are still catching up They may not necessarily be useful hello umpteen web 2 0 apps or desirable yes I m looking at you most large software companies but they do work reasonably well And that is something I don t think you could say 10 years ago when all sorts of atrocities were forced on users This is a really good thing Is this to say all the problems with applications are solved Of course not Every product made by humans can be improved some drastically some incrementally And there are always the innovative products that leap far ahead of what we expect a product could do or be Those still remain to

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/04/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // March 2007 Blog Archives
    cannot manipulate content Content is Everything You always acting upon some content What dooms the desktop It s not about content The desktop is a flawed metaphor to start with What does a desktop do Let s you get your computer into state where you can enter content Let s you categorize your content Let s you navigate your content There are better faster more humane ways The web is treasure trove of examples Language has an untapped power This is the future It lets you describe things very quickly and very succinctly If you can just type what you want it works better Command line interfaces great way to enter commands URL bar can be a form of a command line The death of forced hierarchy Tags don t force a hierarchy on users Desktop needs to learn this lesson We don t need to think the way our hard drive does Going up and down trees isn t good You also just need a really good search Navigation Let content be content Let search be search Let 2D content be 2D content Let the user s structure be The web as a maze you go through a door and you can t see where you came from People don t work well in 3D so don t force them too The desktop of the future is a zooming interface where you could put content wherever you want not forced Things are related geographically It s visceral Easy to navigate The desktop is doomed Why the stagnation The toolkit straightjacket Programmers are writing for users but don t want to interact with users The people who write toolkits are one step removed from that The system makes making mediocre interfaces easy This is why the web matters But it is dangerous to make the web like the desktop We re free to make something better And you cannot be better without being different We have a unique opportunity to step away from the desktop We can invent new paradigms How can we overcome applications Services and Universal Access Interface How do we get all these Ajax apps to work together Design the big picture think above the apps Originally posted on Monday March 12 2007 Link Comments 2 Trackback 0 SXSW 2007 Mobile Application Design Challenges and Tips Panel Kevin Cheng Yahoo Matt Jones Nokia Simon King Yahoo Research Berkeley John Poisson Tiny Pictures Inc RADAR NET Anita Wilhelm Caterpillar Mobile MJ User research and prototyping for mobile is incredibly important and difficult The mobile experience is difference when it is in your hand The sooner you can get a sketch on a block of wood or something in people s hands is the most important Post it notes on blocks of wood Some Flash Lite code XML representation of screen flow People react very differently when it is in their hand AW The most successful method I ve had is paper In some cases with foamcore so people could push buttons Diary study with a brick to see what they would want to do with that brick KC How is mobile design different than web design SK Much more fragmented and divided attention situations 20 seconds at time KC What sort of metrics do you use JP Clicks are gold in mobile space Saving clicks makes sense We even used net because it was easier than com SK We do a lot with click tracking too Number of clicks are used to fine tune It is harder to maintain state no deeply nested menus or breadcrumbs AW Session time is important 3 5 seconds is successful Designing for mobile is about breaking up an application into small steps Keep minds available for whatever else they are doing KC How do you deal with interruptions AW Graceful failure Design for interruptions so they can be resumed JP Very different than designing for desktop Very discreet tasks Never going to go through a long string of actions MJ Always know where your default cursor position is Don t put anything complicated in a dialog Always give people a positive path through the application using the defaults Q Who is actually using mobile applications I don t believe many people know you can send a text message via email JP That s true But time and again even people who have a minimal exposure to phone functionality can learn it easily Needs to be explained to users in the right orders and the right sequence And once they learn the pattern they can do it Q You have all these given inputs and outputs on mobile If you are thinking about solving a user goal what makes you choose one or the other SK Depends on what you need to do SMS can be limiting It depends on the problem you have to solve One issue is integrating with the other applications on the phone Need to consider target platform JP Need to solve a particular problem AW Need to consider the experience You can customize outputs for that application If you can put it all into one centralized location it makes it more of one experience SK This also makes it faster MJ Look at a service design approach to it Magic tablets and magic clouds that follow them around Need to look in a human centered way about the service KC At Nokia how much of your time is spent designing the entire experience around the phone MJ More and more Particularly in the area I work in The interaction between the cloud and the little mobile thing Not just about going through this tiny post it note How we decide what to expose when Two most exciting things is mobile version of Apache server makes the relationship different Python for S60 is also very interesting for rapidly making new web services A wonderful pattern is emerging as mobile as stubmaker This is very interesting to me then going

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/03/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // February 2007 Blog Archives
    and all of a sudden people act differently We ve seen this time and time again with computers of course as processor speed and memory become faster and larger but it also happens all the time away from the digital as well Economists have known this for some time of course with behavioral finance You can observe it in both small and big gestures Despite the warnings I used to top off my car s gas tank at the pump Once gas hit 2 50 a gallon in the US I stopped doing that little gesture It also on a large scale stopped many from taking car and plane trips At MX last week Adam Richardson talked about constraints using the metaphor of walls some are load bearing and cannot be moved others are for decoration I d like to add that over time some walls can change from load bearing to decoration like my hard drive s memory and visa versa gasoline once cheap is now an impediment Originally posted on Wednesday February 21 2007 Link Comments 1 Trackback 0 Learning Interaction Design from Las Vegas When it was announced last year that the 2007 IA Summit was going to be in Las Vegas Bill DeRouchey had the great idea that since we seldom get a couple hundred user experience designers in Sin City we should do something based on the city itself This is when I came on board Sitting on my wish list was a book I d been meaning to read for a while Learning from Las Vegas When I was in Portland last summer I found it at Powells and devoured it in a few hours As I read one thing became clear to me how architects thought of Las Vegas in the 1960s is how interaction designers think of MySpace now The ugly architecture of Vegas is like the ugly functionality of MySpace And yet there is a lot of stuff to be learned from Las Vegas and thus from MySpace designing for the shape of action making use of the ordinary what role taste has in design and the role of class in design Over the last few weeks I ve put together a short presentation on this topic that I m going to give first at SXSW Interactive on Sunday March 11 at 3 30 Then with Bill and Steve Portigal we ll be leading a full day workshop Learning from Las Vegas Insights from the Ordinary and the Extraordinary at the IA Summit on Thursday March 22 I ll be presenting again Why to Observe then Bill and Steve talk about What to Observe and How to Observe It respectively We ll spend a good part of the day doing observations at three different and stylistically varied casinos then come back together at the end of the day to create our insights from the ordinary and the extraordinary I hope you ll come out for one or both Update Despite there

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/02/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // January 2007 Blog Archives
    from the Ordinary and the Extraordinary with Steve Portigal and Bill DeRouchey How often do several hundred user experience practitioners gather in Las Vegas a global capital of experience design The opportunity is priceless Let s get out of the hotel and go see it Let s go Learn from Las Vegas Las Vegas NV April 18 The Future of Web Design Topic still TBD probably something like A Toolbox for User Centered Design London My colleague Ryan Freitas will be speaking instead April 25 Intermediate Advanced Interaction Design An Adaptive Path workshop Still top secret shhh Chicago What nothing in May June 15 From Business to Buttons conference speaking on Playful Interaction Design This presentation will examine what interaction designers can learn from games and other forms of play More stuff is happening later in the summer including UX Week and maybe another trip to Sydney Stay tuned Originally posted on Thursday January 18 2007 Link Comments 1 Trackback 0 iPhone Mania Never have I seen one topic let alone one product announcement light up my RSS feeds so much You d think the Holy Grail had been discovered or Steve Jobs had invented a car that runs on water This afternoon I was simply astounded at the sheer number iPhone Announcement Impact iPhone now this is a revolutionary interface iPhone to cause mass phenomena of I dropped my cellphone into the toilet Convergent thought on the iPhone iPhone a Potential Boon for Web Developers The iPhone Just When I Think I m Out They Pull Me Back In Why Apple is the only company that matters Apple Introduces iPhone Palm and Windows Mobile Laid to Rest Apple s new mobile experience Apple s iPhone Offers More Than A Phone But A Killer Platform Apple Redefines Mobile User Experience Nokia on iPhone WTF Boom iPhone Rocks Tech World Five Worst Things About IPhone iPhone yes iPhone New Mobile Phone Signals Apple s Ambition And that s just my meager RSS feed list about 20 of which has thus far commented on the iPhone And that doesn t even include the discussion on the interaction design mailing list I can only imagine how the blogosphere is lighting up Originally posted on Tuesday January 9 2007 Link Comments 1 Trackback 0 The Return of Command Line Interfaces I just finished reading Neal Stephenson s ode to Linux called In the beginning was the command line It s an interesting if dated written circa 1999 and idiosyncratic read I doubt few people would be willing to give up their UI to return to a purely command line interface no matter how much control and power it gave them And yet command lines still have their place When I worked for Datek we had an alternative to filling out an online form to trade stocks for active day traders It was just a small pop up box with a text field not even a submit button that you could type an order string

    Original URL path: http://www.odannyboy.com/blog/new_archives/2007/01/ (2016-04-26)
    Open archived version from archive

  • Dan Saffer // December 2006 Blog Archives
    it includes some research but more and more I m finding myself tilting away from research or at least to a less dogmatic view of it On projects I ve found myself not doing design research or very little of it and the projects seem to have turned out fine Luck I dunno But I know I m not alone Apple doesn t do any research that I know of I also keep thinking back to Jesse James Garrett s seminal essay ia recon which is probably long overdue for a re reading and Jesse s admitting that in the end he has hunches G uesswork is an inescapable part of our work More importantly the quality of guesswork is what differentiates a good architect from a bad one Michael Bierut reveals the same in a recent essay as well Somewhere along the way an idea for the design pops into my head from out of the blue I can t really explain that part it s like magic One of the reasons designers are hired is for their expertise those good guesses part of which is knowing what works and what doesn t in most situations more on this in a minute One could argue that that expertise intuition experience understanding taste is more important than an understanding of users I m not sure I want to go that far but I have decided a more reasonable approach to design research is required than the dogma that it has to be included on every project I m convinced that for many projects the 80 20 rule applies without research I can get 80 of the way there and sometimes that 80 is enough Research can be an effective tool but it can also be a time waster and ineffective You can follow users and time and money down some serious rabbit holes never to return Here s some guidelines I m putting around research for myself Use design research when You don t know the subject area well I am no expert in investment banking Designing a product for investment bankers might require learning about what they do and why they do it The project is in a different culture than your own China is a very different culture than the US So is India So is Western Europe Cultural differences can be cause differences in behavior and expectations for a product The product is one you d never use yourself Luckily as an affluent white male in my 30s I have a lot of products directed at me But I m not a doctor or nurse and I m not likely to use medical devices so I d have to use research to find out how they would use them The product contains features and functionality that are for specific types of users doing a specific type of work you wouldn t do yourself MS Office contains a bunch of features I would never use but if they

    Original URL path: http://www.odannyboy.com/blog/new_archives/2006/12/ (2016-04-26)
    Open archived version from archive



  •