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  • dan saffer :: what I'm studying weekly archive
    either It is grounded in the subject Towards an end Research has to be both instrumental useful to the people you do the research for and salient it has to be to the point Within constraints Of site setting time tools material solution spaces There isn t any one approach or method to ethnography in fact making up new methods is part of the interest in doing ethnographic research You do however have to have a plan and go with a hypothesis that you can test This way you can engage with and bring something to the field it keeps you motivated A Hunt Statement is useful here It details what you are going after and teh best ones are this compound sentence We are going after X so we can do Y There are simple heuristics that you can use to organize your observations like the AEIOU Actions Environment Interactions Objects Users method and the Think Do Use method There s also a broad range of techniques to gather data guerilla research cultural inventories visual stories beeper studies visual diaries video ethnography interviews etc In a cultural inventory you are trying to understand the vocabularies of perception what is it that you see that allows you to create a context and understand cultural structures Data comes from cultural production in a cultural inventory researchers are looking for underlying structures In interviews how people express their beliefs attitude and knowledge ie how they tell their stories is part of the data Interview questions should be more open ended than survey questions you want them to construct stories For Rick the real purpose of research is to create models of thought which then become things to think with These models live between the setting of the research and what needs to

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_02_08.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    design where stakeholders in the library system teamed up with MAYA employees to try to design what the ideal library situation should be Each team made its own experience to correct breakpoints They were encouraged to think big then scale down All in all an interesting case study with some meaty techniques to consider posted at 05 17 PM in special guest stars techniques comments 0 trackback 0 link Tuesday February 3 2004 Color for Comparison A quick lesson from Karen Moyer today when using a single color to indicate a scale 1 100 say in general use a true color for the most prominent thing in the range in this case 100 Then add white to the color to lighten it for the lesser amounts levels on the scale posted at 11 49 PM in design 101 comments 0 trackback 0 link Home CMU Map Our second project for Mapping Diagramming class was to make a map for this scenario an old friend is in town and wants to get from your house to the M D classroom My first solution was a hand drawn map with some instructions but after everyone else busted out Illustrator and InDesign I broke down too and made my final map pdf 40k For a comparison in styles you can check out Rob s map too posted at 11 31 PM in projects comments 0 trackback 0 link Monday February 2 2004 Chili Dogs Professor Shelley Evenson and her husband John Rheinfrank hosted a party for grad students and faculty at their house on Saturday night serving up chili wine and the company of their two Bernese Mountain dogs Frasier and Liza As Maggie put it it was the type of party that one imagines happens all the time when you re a grad student but in reality seldom does A personal highlight for me the set of Roycroft dinnerware posted at 09 51 AM in extracurricular comments 0 trackback 0 link Special K Recent classmate now HCI alumni Kenneth Berger is leaving Da Burgh headed towards the SF Bay Area and a usability job at Macromedia working on Dreamweaver It s a swank job at a prestigious company I wish him well posted at 09 25 AM in alumni comments 1 trackback 0 link Sunday February 1 2004 Design and Emotion Design Seminar this week was about design and emotion how can designers use emotion in the creation of products Designers generally lack a shared understanding and language about emotion in the context of design Emotions form the basement of experience to use Jodi Forlizzi s phrase It is integral to plans actions outcomes and our interactions with products There are two types of emotion emotional responses and mood Emotional responses are the brief sharp waves of feeling that cause measurable activity in the nervous system and are attributable to some direct cause Mood is longer and free floating with a less intense effect Designers are more likely to design for mood

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_02_01.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    Margaret Morrison or MM here had an exit closed for a few weeks during summer CMU maintenance put up this map Our class found roughly 30 things wrong with its design some of which are pretty obvious some not so Stuff like the North on the directional arrow looks like a Z for instance Considering how complicated the map is compared to the information it wants to convey it s pretty bad My solution pdf 24k is a lot simpler almost too simple some would argue But I think it s a hell of a lot clearer posted at 05 05 PM in projects comments 0 trackback 0 link Tuesday January 27 2004 Design Studies and Design Research When I think of Design Research I typically think of user research observing users in order to build a product for them But Design Research and its sibling Design Studies aren t about that Rather they are looking at Design through other disciplines such as the social sciences in order to make Design knowledge available to other disciplines and to designers themselves Design Research an activity in search of a definition according to Susan Roth is growing in importance and influence There are three types Case by case Looks at individual problems in order to gain insight into problems beyond the individual project These are often case studies Applied Looks at groups of phenomenon to discover design principles The Tufte books are examples of applied research Theoretical A rare form of research that tries to understand basic first principles of a particular phenomenon This research tries to put design problems into their broadest context According to Nigel Cross Design resides in people methods processes and products Thus Design researchers look at all of those things Namely Epistemology the study of how people

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_01_25.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    it was a mixed bag of topics but some of them seemed pretty interesting and I can t wait to read the final papers Unfortunately I didn t see all of them but of the ones I saw there were some standouts Maggie Breslin s Ziba FedEx case study Erin Eisinger s look at military leaflets Ian Hargraves idea of dynamic commonality Chad Thornton s examination of one to many communication systems and Brian Haven s Designing for Participation Watching the presentations is an interesting foreshadowing for this semester and next year Later this semester I ll have to pick a thesis paper topic and a thesis project of my own plus faculty advisors for both Half of the second year is spent working on them so it s not a choice to be taken lightly But seeing what the second years are doing gives you an idea of the scope of the paper and the types of papers that certain faculty advise posted at 09 10 AM in classmates thesis paper comments 0 trackback 0 link Tuesday January 20 2004 Issues in Design Research Readings Some readings about contemporary issues in design research for Seminar class this week Design Research A Disciplined Conversation by Nigel Cross Children of the Moving Present The Ecology of Culture and the Search for Causes in Design by CMU s own Richard Buchanan The State of Design Research by Susan Roth Elicitation Methods in Experimental Design Research by Zoe Strickler Taxonomy for Extracting Design Knowledge from Research Conducted During Design Class by CMU professors John Zimmerman Jodi Forlizzi and Shelley Evenson Design oriented Human Computer Interaction by Daniel Fallman posted at 03 57 PM in readings comments 0 trackback 0 link Design Seminar Part Deux This semester Design Seminar breaks into two sections one

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_01_18.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    Saffer The main thing that s been occupying my time lately is preparing the syllabus and initial classes for the course I m teaching this semester Visual Interface Design It s a class for 20 some odd undergraduate HCI double majors on the basics of interface and interaction design If you re interested here s the syllabus 84k pdf posted at 09 45 AM in teaching comments 0 trackback 0 link Really Final Classes for Spring 04 After a week of testing out some classes and making some hard choices my class schedule is set for this semester I was sort of heartbroken to drop the beloved Time Motion and Communication but the workload is very heavy and the likelihood of my doing a lot of kinetic typography work in my professional life is pretty small Plus I d like to take Grad Typography before I do something advanced with type I also dropped my undergraduate class Reason Passion and Cognition I had to drop all X Y and Z classes apparently It was too much work to keep track of I know that sounds crazy from a graduate student but there were three exams a paper and weekly homework Way too much to constantly keep on top of My choices for a classes aside from Design Seminar and Design Studio which are required are Sketching Modeling to improve my atrocious drafting skills and a late addition to the schedule Mapping Diagramming I kept all the Y Z classes apparently S M should be fun It s designed to give those of us without visual design backgrounds more of the fundamentals It rotates between four different teachers and is focused on lots of in class exercises to improve our skills Mapping Diagramming is a small class focused on information design as it is displayed in well maps and diagrams It s being taught by Karen Moyer who also teaches typography and color so I m hoping we get some of those mixed in as well She has an Old Skool graphic designer s sensibility with a clear sense of the right way to do things which is sort of refreshing I should learn a lot from this class All in all I think this should be a pretty interesting suite of classes for Spring posted at 09 29 AM in classes comments 0 trackback 0 link Tuesday January 13 2004 First Readings for Design Seminar II We having readings before the class has even begun Our first readings are Action Interaction Reaction by Nico MacDonald from Blueprint Magazine About Interaction Design from our colleagues at the Interaction Institute Ivrea From Formalism to Social Significance in Communication Design by Jodi Forlizzi our professor and C Lebbon from Design Issues V18 n4 posted at 09 37 AM in readings comments 0 trackback 0 link Monday January 12 2004 The Goal of Interaction Designers Design Studio professor Shelley Evenson today also offered her list of the type of interactions that designers should strive

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_01_11.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    M THINKING ABOUT WHAT I M STUDYING WHAT I M STUDYING WEEKLY ARCHIVE Thursday January 8 2004 Enough Already Ok I am so over winter break Four weeks is a long time to be away posted at 02 50 PM

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2004_01_04.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    time to put down the mouse and the power book and recharge for next semester which promises to be equally interesting I wish you all the best holiday season and a happy new year I hope you ve enjoyed reading about my exploits this past year I ll see you in January posted at 10 00 AM in classes cmu student life comments 3 trackback 0 link Thursday December 11 2003 Reinventing Products Some good advice from Chad had me think of my final paper for Design Seminar as more of a date than of something I was going to be married to After coming up with oh 10 or 12 topics I settled on Reinventing Products 48k pdf It met my criteria of being not too theoretical while giving benefit to companies designers and users Not sure if it will actually be my thesis topic but it is interesting to consider as a possibility posted at 07 52 PM in papers thesis paper comments 0 trackback 0 link Wednesday December 10 2003 Echo Jeff has posted a revised version of our and Rob s final project for Interaction and Interface Design class on rich emotional communication Echo is a little desktop toy with a webcam inside it As you IM it watches your emotional state via facial expressions gestures and the text you type and reflects echoes your emotions back at you and to designated users on your Buddy list posted at 08 02 PM in projects comments 0 trackback 0 link Tuesday December 9 2003 Fall 03 Finals Week It wouldn t be the end of semester without one prerequisite all nighter in grad studio working on a final project Outside it is dark and freezing cold A full moon Inside weary people toil on posted at 02

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2003_12_07.html (2016-04-26)
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  • dan saffer :: what I'm studying weekly archive
    ethical matter If we discuss ethics well we address issues of form methods and techniques In this era we have a big problem with Pluralism everyone holds their own beliefs Without ethics the person or group with power the one holding the gun wins And in the words of Dick Buchanan that ain t right Design allows us to bypass these ideological battles We are able to hold our personal beliefs but continue to move forward in action via of all things projects Who would have guessed it But projects are opportunities to circumvent ideological differences in favor of what can be done here and now Ethics is all about human decision making centered around emotions our desires enthusiasms and fears and Design has been centrally concerned with emotion from its earliest period Indeed interaction design is all about emotion emotion and thought woven together unfolding over time Emotion is the state or capability of having a feeling aroused to the point of awareness Dick s definition of emotion Arousal is form and it develops as Dewey tells us over time The products we make are experiences arguments as to how we should live our lives and out of them comes awareness Emotion makes us aware and awareness leads to decisions Awareness is ethics and it leads to actions What shall we do with our lives So why be a designer It goes back Seamus Heaney s argument about doing poetry The way something is made ends up having a grounding that goes beyond pleasure to wisdom and connects to the outer world If we do our art well its value becomes apparent and we are asked to do more And in doing and our core competence making things we can change the world more posted at 11 33 PM in big ideas comments 0 trackback 0 link Blue Slide My final project for Design Studio s Unconscious Competence Project which also happens to be my final project for my Computing in Design class is finished All ActionScript all the time Blue Sliding 570k Flash posted at 05 21 PM in projects comments 0 trackback 0 link Tuesday December 2 2003 Ethics in Design The final section of Design Seminar is about ethics and principles in design It is about why we design and how we judge There are a lot of reasons to be embarrassed or ashamed to be a designer We often serve commercial interests Our stuff is ephemeral and often trivial It s not an activity for adults So then why do we do it What is the redeeming value of what we do Seamus Heaney in his Nobel speech Crediting Poetry asks the same question about poetry He s seeking a principle to justify being a poet Poetry is pleasurable but it isn t enough It needs to be grounded in principle Principles are what organize They ground us in organizations and in the world Principles are values which are facts which equal status in the

    Original URL path: http://www.odannyboy.com/blog/cmu/archives/week_2003_11_30.html (2016-04-26)
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