archive-com.com » COM » P » PINBALLNEWS.COM

Total: 499

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Pinball News - First and Free
    game s design Once the whole layout has been shown the price of the game will increase by 500 to 8 000 for all buyers except those who pre ordered and are on the regular payment plan who are up to date with their installments JJP also suggested further price increases could be a possibility before production begins Here s what JJP had to say in this latest update Greetings Pinball Fans Today we are happy and very excited to release another section of The Hobbit Limited Edition Pinball Machine playfield This game will have several new and innovative features which will be detailed in coming weeks As of September 1st the price of The Hobbit LE will increase 500 to 8000 00 We ask that you are current on the payment schedule for The Hobbit by 8 31 13 Those who are not current will see a 500 increase in the price of their game after 9 1 13 making their game 8000 Many people are paying according to the schedule which enables us to develop the game as we did with WOZ We need to reward those who are loyal and stay on the payment plan while others who do not pay now will pay more later There may be another price increase before the game goes into production We have several distributors around the world looking to increase their orders so demand is growing for the game as more information is released We will proudly show the full playfield before the end of August This is going along better than WOZ as much of the basis of the platform is already created This area shows multiple entrances into the pop bumper area which can be controlled by the game or by skill or luck We also show

    Original URL path: http://www.pinballnews.com/games/hobbit/index4.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    surrounding it how would Lorien and Blake s find a different angle so they could create something unique Lorien told us Indeed there are a good number of pinball documentaries out there already The most recent ones include The Pinball Passion 2008 TILT The Battle to Save Pinball 2009 Special When Lit 2010 and The History of Pinball 2012 I was a documentary buff before becoming a pinball fanatic so I have all of the above as well as Pinball 101 where I learned proper pinball etiquette no jazz hands The History of Pinball is an excellent documentary which provides a thorough overview of pinball s history Really cool stuff like who invented the flippers when match sequences first appeared and so forth TILT takes you up to a sad moment in time when Williams closed down So you watch TILT and you may feel that pinball is over a thing of the past Pinball Passion covers some interesting historical highlights and talks about pinball design and rule sets as well as the challenge of maintaining pinball machines in public Special When Lit is more recent and closes on rather sombre notes with Steve Ritchie himself wondering whether or not pinball would be around in 10 years an interview which probably took place in 2008 or 2009 The last thing you see is a busted old pinball machine sitting out on the railroad tracks You know what s happened since then Steve Ritchie designed AC DC The limited edition version of Stern s Metallica machine sold out completely in a matter of hours Jersey Jack Pinball was announced as well as a bunch of indie pinball machine projects According to Ars Technica more arcades are now opening than closing including Pinball Wizard in my neck of the woods New Hampshire a classic arcade featuring nearly 100 pinball machines Pinball Magazine is at work on its third issue Barcades are a thing now It may only have been a couple years since the last pinball documentary but some really significant things have happened to pinball in that time That s exciting All these documentaries bring something to the table for pinball and I recommend all of them They have laid down a solid historical foundation We re not going to spend a lot of time on history that s been done and done well Our film Shoot Again is the next chapter in this saga Lorien and Blake were originally only looking at the American side of pinball as indicated by the documentary s sub title The Resurgence of Pinball in America But they have since taken the American reference out so does that indicate a more globally inclusive look at what s happened and is happening to pinball or is the focus still very much US based Yes originally we had that as a subtitle in the first poster mock up basically because we re in America and that s the situation we know But pinball is enjoying similar popularity

    Original URL path: http://www.pinballnews.com/news/pinballdocumentary.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    game difficulty The left outlane adjuster This has only two mounting holes and is supplied in the upper harder position A notch is cut out of the covering plastic to allow easy adjustment Moving up the playfield we come to the first of the game s major shots the Fuel Lane The Fuel Lane At the entrance to the Fuel Lane is a red triangular insert featuring that spider symbol again This denotes the Fuel Lane as one of the six major shots in the game Below the arrow insert are three smaller yellow inserts which light up and then flash as the value of the Fuel Lane increases The shot itself consists of a rollover switch about half way up the lane and a blue square standup target at the end to register a successful shot The Fuel Lane On the outside of the Fuel Lane s right wall are the F U E L standup targets The F U E L targets There are just two targets which means they don t directly correlate with the F U E L letters but instead act as a single target so that hitting either of them awards a letter This is despite the fact that they are actually wired independently The decals on the targets show an image of crossed pistons Spare decals are included in the game s goodie bag The F U E L target decals On the Premium and LE models you might expect these standups to be replaced by drop targets as their equivalents are on earlier titles In fact the two standup targets are actually replaced by one standup target The F U E L target on the Premium and LE We said the Pro s two targets acted like a single one so this was presumably the next logical step This single target has a leaf switch at either end and adds F U E L letters when hit to advance towards Fuel mode Looking down on the single F U E L target Moving on the next shot begins just above the F U E L target s and is the left orbit entrance The left orbit entrance on the Pro The left orbit lane features four inserts found on most of the game s major shots We ve already seen the red triangular insert with the spider but below that is the electric chair knife switch insert followed by the yellow snake insert and finally the grave marker The left orbit lane inserts On the Premium and LE models there is a spinner mounted over the left orbit lane s entrance The LE and Premium s spinner on the left orbit lane The image is presumably Sparky doing what he does to earn his seat in Old Sparky Although we were reminded of an altogether different scene Not the spinner image It seems rather churlish to remove it for the Pro but that s what the company chose to do to further differentiate the different versions leaving us with no spinner on the Pro There is however a rollover switch towards the top of the lane which is used to sense a successful shot The left orbit lane switch Although it is an orbit lane for much of the game the ball isn t allowed to make a complete orbit of the playfield An up post at the top of the left orbit lane blocks the ball and sends it back the way it came until the lane has been shot enough times When enabled the post pops up when the switch shown above is activated The pop up post at the top of the left orbit lane To help prevent air balls if the post pops up while the ball is travelling over it a horizontal post is bolted to the backboard to help keep the ball under control The horizontal post to help stop air balls The pop up post can also stop balls travelling in the other direction too dropping them into the top rollovers and then the pop bumpers It is activated at the start of each new ball unless the left flipper button is held in to disable it More on that shortly because the next playfield feature on our tour is the three bank of inline drop targets known as the Grave Markers The Grave Marker drop targets These operate as normal shoot the front target to knock it down and expose the second shoot that to expose the third and then knock that down to qualify the target at the end of the lane The targets have a common reset solenoid so it s not possible to control them individually and they all reset to their up position at the start of each new ball At the end of the grave marker lane is the boss grave marker The grave marker lane On the Premium and LE models this is motorised and starts the game sunk into the playfield rising up when it is hit sufficient times But on the Pro it is fixed in the up position The Premium LE grave marker in its down position The Premium LE grave marker when raised The grave marker on the Pro In front of the grave marker is a magnet which grabs the ball when the feature s multiball mode begins Shots to the end of the lane are sensed by a pair of optos mounted just in front of the grave marker The grave marker optos Living behind three in line drop targets means the magnet doesn t get a huge amount of action but it s nice to see it wasn t costed out of the design for the Pro Leading up to the grave marker drop targets are four inserts the same four we found in the left orbit entrance The Grave Marker lane inserts Flanking the Grave Marker lane are the first two from a group of four guitar pick standup targets The guitar pick targets The other two sit either side of the right ramp entrance and hitting all four advances towards adding one of the band members shown above the flippers In the newer software they also help add another ball to a multiball mode So we move on to the first of the games two ramps the cunningly named left ramp The entrance to the left ramp Those same four insert lead the way to the ramp entrance while shots from the right flipper are given a helping hand by the long metal ball guide which directs slightly wayward balls up the ramp The ball guide leading the the left ramp Pleasingly the first part of the left ramp is made from laser cut brushed steel on all models The ramp performs a simple U turn at the top and sends the ball on a black wireform down the left side of the playfield The left ramp The left ramp terminates above the left most left inlane making it a fairly easy shot to combo the right ramp while safely lighting up more of those throwing star inserts The end of the left ramp A Metallica M symbol is cut into the bottom of the ramp entrance It s a bit weedy but if it were much larger it could presumably form a ball trap There s a red printed insert with a red 89 flasher lamp beneath to emphasise the cutout The ramp cutout Just above that is a rather prominent spot lamp which is fitted with a 5 device white flasher LED The flasher over the left ramp Yes even the Pro has a few LEDs fitted and quite honestly the intensity of light the device produces could only be achieved with LEDs There is a matching LED flasher on the right of the playfield with both pointed at our next feature Sparky Sparky lights up Early announcements from Stern called the character in the electric chair Sparkey with an e but it seems the consensus is plain old Sparky not to be confused with Old Sparky which is a nickname for the electric chair Either way he dominates the upper playfield area Sparky in his chair Sparky is actually made from three connected sections The part from the belly down is fixed and solid since his feet are regularly hit by the ball He sits astride a square standup target and this together with the opto pair in front of his feet registers shots The Sparky targets The white spider web inserts show your progress while the centre insert has a flasher lamp beneath to let you know when Sparky is ready to start Electric Chair Multiball The mid section up to the neck is pivoted at its base and driven by a small solenoid attached to Sparky s back The Sparky solenoid But that little solenoid isn t going to have much impact by itself so Sparky s head is mounted on a spring so he can head bang his way into multiball as the voltage is applied and the chair lights up thanks to those high intensity white LED flashers But that s not all because there are also two flashers behind the two Tesla balls on the back panel which enhance the effect further Sparky s head connects to his body with a spring Sparky s movement plays no direct active role in the game so if his mechanism breaks the game should remain playable as long as it holds together However to make sure his head doesn t snap off on the way to the buyer Stern wrap a piece of protective foam around Sparky which has to be removed before playing the game Sparky doesn t look too comfortable The next important shot in the game sits in front and just to the right of Sparky and that s the captive ball The captive ball is probably the biggest area of difference between the Pro model and the Premium LEs In the Pro it is a simple captive ball with a short distance to a green standup target The captive ball shot That proximity means only the slightest glance on the front ball is needed to propel the second ball into the target and register a hit The captive ball shot Each hit on the ball counts down to a virtual ball lock indicated by a lamp beneath the coffin shaped insert in front Locking three balls lights the insert completely and allows multiball to begin The lamps show the locked balls image enhanced to show lamps In the Premium and LE models however this area is totally different The captive ball is still there but the actual mechanism has changed with the ball striking a solid metal stock cube rather than a front captive ball This cube then transfers the energy to the real captive ball behind Its an odd arrangement for sure making the captive ball all but invisible The Premium LE captive ball After just a few games this cube was looking the worse for wear so hopefully it will stand up to repeated poundings and not cause any damage to the ball either The reason for this alternative captive ball appears to be the large mechanism mounted above it the hammer The hammer mechanism In front of the captive ball is a magnet like the Genie magnet from Tales of the Arabian Nights which grabs the ball when the captive ball has been hit sufficient times and lock is lit The large plastic hammer falls on top of the ball and the magnet drops below the playfield taking the ball with it making it look as though it has been hammered through the playfield The hammer falls The magnet then releases the ball and it rolls into a ball lock area below the coffin shaped insert which is clear in the LE Premium so the locked balls can be seen When three balls have been locked multiball begins The balls are released so they roll into the mystery kickout scoop from where they can be returned to the playfield The visible ball lock on the Premium LE The hammer is actually hollowed out at the bottom so the ball and magnet dropping doesn t have to perfectly coincide with the hammer falling It s under the hammer But none of that is present on the Pro model so it s just virtual locks represented by insert lamps The next feature sits alongside the captive ball and that s the snake The snake shot On the Pro the snake is actually a fairly simple scoop which adds S N A K E letters with a kickout mechanism at the back very much like the autoplunger In the Snake s mouth Things are given extra bite for the Premium and LE variants where the snake s lower jaw is solenoid controlled so it can close and deny the shot into the mouth The Premium LE snake s jaw open The Premium LE snake s jaw closed The jaw on the Premium LE is also used to sense shots at the snake and open its jaw if it is closed We said that the enhanced mechanism gives the game extra bite but you might notice the snake has been de fanged in the Premium LE version There were reports of the fangs breaking off the Pro model so these later games come pre broken and devoid of fangs To show when the Snake s mouth can be shot to advance the feature there is a green LED at the back of the head Shoot the Snake when lit Continuing our look at the playfield features we move right and find the entrance to the right ramp The right ramp entrance Like the left equivalent this metallic ramp has a small Metallica logo cut into it and like its counterpart it bends to the left before running down the side of the playfield In this case that means it has to cross over itself before it can start to lose some of its height That drop is therefore sharper and is covered by a clear plastic shield to make sure the ball doesn t fly off the wireform The right ramp As with the left ramp the right ramp also terminates over one of the inlanes although there s only one inlane on the right side of the playfield from which to choose The end of the right ramp Since the right ramp is one of the game s major shots it features the familiar foursome of inserts grave marker snake electric chair and spider The inserts leading to the right ramp The second pair of guitar pick inserts and associated standup targets sit either side of the right ramp entrance The guitar pick targets and inserts These make the right ramp rather harder than the left ramp since a missed shot is liable to hit one of the targets are rocket straight back at you The right ramp turns from a brushed steel ramp to a black metal wireform before it crosses over itself and heads over to the right side of the playfield The rollunder switch to detect a successful shot is a long way up the ramp so there s no chance of a partial shot being credited The right ramp The final major shot is the right orbit entrance The right orbit entrance This also features the familiar four inserts and includes a lengthy metal guide on the right wall to help any wayward shots find their way up the lane The wall of the right orbit lane You might expect some kind of targets to complete in this relatively blank area but it s blank in the Pro because the Premium and LE models feature a second spinner at the entrance The Premium LE right spinner The right orbit lane sends the ball up to the top of the playfield where it either completes the orbit and exits at the left orbit entrance or is stopped by the up post so it falls through the top rollover lanes The top of the right orbit lane If this little chap pops up then the ball is stopped and rolls through these top rollover lanes There are just two rollover lanes but after the initial skill shot opportunity they team up with the lower three inlanes to make a set of five which need to be completed by lighting their associated inserts with the assistance of lane change Once through the rollover lanes the balls enters the pop bumpers area which has the regular triangular arrangement of the three skinny bumpers but has a choice of two exit points The pop bumper area This area is the same across all three versions of the game with just a single 89 flash lamp under the clear round insert providing a modicum of light when the bumpers fire As we said there are two exits from the pop bumpers The first is at the bottom right which sends the ball under the right ramp into the right orbit lane One exit from the bumpers The second exit is to the bottom left which puts the ball in front of the Sparky shot but with the addition of some unpredictably to the ball s movement courtesy of four black rubber clad posts The second exit The rubber posts on the exit Returning to our clockwise tour of the playfield at the start of the long lead in ball guide on the right orbit lane we find the mystery scoop The mystery scoop The mystery scoop is a relatively easy shot from the left flipper which gives a mystery award when the insert in front lit In addition it awards extra balls and starts the Crank It Up mode or will do when it s included in the software The availability of these latter two awards is shown by the red and

    Original URL path: http://www.pinballnews.com/games/metallica/index5a.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    successful will go into renovating the existing 40 000 square foot building on the plot and provide the infrastructure to open with 500 machines on display The machines are already owned as part of the collection of Museum founder and former arcade chain owner John Weeks He s pledged the machines and the land to the Museum but funding is needed to provide a suitable building seating computer system and electrical systems The Museum of Pinball s Kickstarter page As usual with Kickstarter campaign a range of benefits are offered in return for pledges starting at just 10 These range from your name on the wall of supporters limited edition commemorative tokens and custom T shirts through to VIP opening weekend admission packages and private parties at the Museum There are plans beyond simply opening the Museum which include a dedicated visitors centre a refreshments room and the opening of a expanded exhibition area of 80 000 square feet filled with historical memorabilia The Kickstarter campaign began four days ago and runs for a total of 30 days ending on 8th August 2013 After four days the total raised was 13 703 which means an increase in the rate of pledges is needed if the total of 150 000 is to be reached by the closing date You can contribute to the campaign through the Museum s Kickstarter page and find out more about the people behind the project and their plans on the Museum s home page We ll keep you updated on the Kickstarter s progress and whether they reach their target by the deadline of 8th August UPDATE There s bad news and good news The bad news is that the Kickstarter campaign failed to reach its target raising pledges of 24 602 by the close As

    Original URL path: http://www.pinballnews.com/news/pinballmuseum.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    from Stern Pinball investor Dave Peterson about the potential he saw in the company Editor of Pinball Magazine Jonathan Joosten told us how this second issue improves upon the first He said As the Editor I look at some things differently to most readers Once I had a copy of Issue One in my hands I noticed all sorts of things that could have been improved All of a sudden I saw typos that I had overlooked some photos turned out too dark for my liking and I felt the balance of content between the main interview and the side articles was way off He continued Issue 2 has more side articles most of which will be recurring features So Issue 3 should also have an article about a museum an essential website one or more custom games a pinball show and so on Talking about the the increased number of pages over the first issue which wasn t exactly lightweight Jonathan told us The cover story in Issue Two is larger than in Issue One since it is a double interview It was great that Greg Freres was willing to chime in and I think what Greg is sharing about working at Bally and Williams gives a unique insight into things many readers may not have been aware of So is the ten month gap between the first two editions going to be typical for Pinball Magazine Not according to Jonathan who hopes is already working on the third edition which he hopes to publish later this year From the start I have said I hoped to do two to three issues per year Issue Two took longer than expected to finish Issue Three may take less time since I have already done a lot of interviews for the

    Original URL path: http://www.pinballnews.com/news/pinballmagazine4.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    throughout both days There were two competitions running with separate prizes awarded each day The two competition machines were on the left side of the room Dirty Harry had the Do You Feel Lucky Punk timed high score contest Players could start a regular 3 ball game and choose the moment to enable the flippers They then had 160 seconds of flipper time to get the highest score they could The Do You Feel Lucky Punk competition Backing onto Harry was Farfalla one of the two Zaccaria machines this year which hosted a more regular high score competition named Look at me I m a Butterfly The Look at me I m a Butterfly high score competition on Farfalla High scores for both competitions were written on Post It notes and stuck on the wall Entry costs 0 50 just like most of the other games When the competitions closed each day the top three scorers won a selection of attractive prizes with the best scorer on each machine winning a Nokia Lumia 620 smart phone Mark Potter and Jim Lindsey made the top scores on Dirty Harry and Farfalla respectively on Saturday while Nick Marshall and Craig Pullen did likewise on Sunday The main competitive event was the UK Pinball Cup which was held at 1pm on Sunday and was totally free to enter UK Pinball Cup organiser Nick Marshall signs up more players to the tournament This follows the format of the F A Cup football competition where players are randomly paired to play a sudden death head to head game with the winner progressing to the next round and the loser out of the tournament Swavesey organiser Mark Squires explains the format Before getting to those matches though two elimination rounds were held In the first four player groups were randomly drawn on a random machine to play a single game with the top three players continuing Then more four player groups were drawn but this time only the top two progressed to the last sixteen All draws were made using numbered balls pulled from a box by Stan Simpson The numbers were then read out by Mark and the names confirmed by tournament organiser Nick More player numbers are drawn There were a number of surprises in the elimination rounds with several big names who were expected to be in contention for the top spot going out early on Once the two elimination rounds were completed the remaining sixteen players took part in the head to head sudden death matches The head to head matches As sixteen became eight and then four the last four were Dave Langley and Ivan Miles from the top half of the draw with Martin Ayub and Ryan Pullen from the bottom half In the semi final Ivan beat Dave and Martin beat Ryan making the final match to be held on Metallica between Martin and Ivan Martin and Ivan before the final In the end it was an easy win

    Original URL path: http://www.pinballnews.com/shows/swavesey2013/index.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    Medieval Madness Medusa Monster Bash Mousin Around No Good Gofers Pinball Champ Roadshow Scared Stiff Scorpion Silverball Mania Simpsons Pinball Party The Simpsons The DE Skateball Sopranos The Spectrum Star Trek The Next Generation Star Trek DE Star Wars DE Star Wars Trilogy Stargate Starship Troopers Supersonic Tales of the Arabian Nights Terminator 2 Terminator 2 The Machine Bride of Pinbot Theatre of Magic Tommy Twilight Zone Vector Wild Schutz Xenon Classic Tournament Machines Black Jack Eight Ball Bally Harlem Globetrotters Mr Mrs Pac Man Nitro Groundshaker Silverball Mania Star Trek Bally Strikes Spares Viking Free Play Machines 300 Addams Family The Addams Family The Batman DE Big Valley Black Hole Bobby Orr Power Play Cactus Canyon Centaur Centaur Cue Ball Wizard Demolition Man Diner Dirty Harry Dolly Parton Dolly Parton Dracula Stern Earthshaker Eight Ball Bally Elektra Flintstones The Future Spa Future Spa Indiana Jones Stern Indiana Jones WMS Junkyard Lord of the Rings The Lord of the Rings The Medieval Madness Medieval Madness Monster Bash Nitro Groundshaker Nugent Revenge from Mars Roadshow Rollergames Scared Stiff Silverball Mania Simpsons Pinball Party The Six Million Dollar Man Space Rider Spectrum Star Trek Bally Super Mario Bros Theatre of Magic Whirlwind World Cup Soccer Xenon Not all the action happened inside however as there were a number of facilities along the walkway leading to the building Catering took place outside the entrance with a couple of food vendors selling staples such as hot dogs french fries soft drinks and beer Food was not allowed inside the building so there were a couple of dining gazebos set up with tables and chairs Food and drink vendors The catering and dining area outside the main entrance It s worth noting there are no toilet facilities available inside the building so a mobile toilet block was parked at the far end of the dining area The toilet facilities Saturday s action began when the venue opened to the public at 9am The first round of the main German Pinball Open was scheduled to start at 10am but getting all 192 competitors together including the replacements for those who didn t turn up took another hour Competitors gather for the start of play Nearly time to start The first round split the 192 competitors into 6 groups of 32 Each group was then sub divided into 8 colour coded groups of 4 The four group members played each other in 4 player games on two machines The winner of each game earned 7 points the second placed player got 5 points third place score 3 points and last place received just 1 point That meant the maximum points available from the two games was 14 points and the minimum 2 points Groups of four playing in the first round This was repeated three more times giving everyone a total of 8 games to play but the groups were reformed with different players after every two games Each player s points total was shown on a

    Original URL path: http://www.pinballnews.com/shows/gpo2013/index.html (2016-04-27)
    Open archived version from archive

  • Pinball News - First and Free
    inexpensive readily available parts to equip all their games Drinks holder The first part of the tourney on Saturday consisted of rounds of match play where half of your final score was based on your placement within each match and the other half was based on your score on each game Players then entered their own results into the computer There again the reliance on the honor system made it easier on the organizers and heartened a few of us foreign visitors to be part of such a trusting and principled community Entering and checking the scores On Sunday the 16 best ranked players battled their way through play offs and into the final The main tournament final Meanwhile the rest got to enjoy a separate Classics Tournament in which participants had to play a list of games at their leisure and however they wanted No particular order or match playing was required The four top players went on to a final I found this format much more relaxed and enjoyable I fared far better with less pressure and even ended with my first ever little prize This report s author with Michel Dailly a top 30 IFPA world ranked player Here are the results of the main tournament Here are the Classics Tournament results Top players in the two tournaments L R Stefan Karlhuber Michael Spiegel not one of the winners Michael Trepp Markus Stix Martin Krebs Carsten Disser Simon Ostermeier For the future the Pinball Lounge team hopes to keep the machines in their best condition build in a bar meet more nice people and have as much fun as ever Thanks guys for a great event The Lounge team from left to right Christian Höltermann Barbara Sprenger Sabine Breu Robert von Keller Klaus Erhard and not in

    Original URL path: http://www.pinballnews.com/shows/pinballlounge2012/index.html (2016-04-27)
    Open archived version from archive



  •