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  • Pinball News - First and Free
    the Pro with some extra colour accents different backbox side art all combined with the playfield from the Limited Edition The Premium model The Limited Edition features different cabinet art and bright green trim along with extended side rails with button area protectors The Limited Edition model The Limited Edition model The LE backbox artwork The LE playfield The most significant addition feature of the Limited Edition is the Ecto Goggles device This projects animated models of various ghosts onto the playfield and is combined with a playfield sensor to detect hits on the holographic image The Ecto Goggles feature with simulated projected image Elsewhere the more expensive variants tend to replace the flat plastics of the Pro with custom moulded 3D models LE playfield detail LE playfield detail LE playfield detail Another big change for the LE and Premium models is the use of Magna slings These do away with the traditional solenoid kicker to repel the ball and instead use electro magnets below the playfield much like the Magna Flip feature on the powerfield in Twilight Zone Magna slings The LE speaker panel and display Here s the feature matrix comparing the three different models The feature matrix for Ghostbusters Finally for now here s Stern s press release announcing the game Stern Pinball Calls in Ghostbusters for Next Pinball Hit Leading Pinball Manufacturer Introduces Classic Paranormal Themed Machine ELK GROVE VILLAGE IL March 10 2016 Stern Pinball Inc the world s oldest and largest producer of arcade quality pinball machines proudly announced today the availability of its much anticipated Ghostbusters pinball machine inspired by the original Columbia Pictures blockbuster Ghostbusters film The Ghostbusters pinball machine will be available in Pro Premium and Limited Edition models The game will immerse players in the amazing and fun challenge of catching mischievous ghosts in an adventure filled pinball environment capturing the world of Ghostbusters The Ghostbusters pinball experience highlights the humor of the film as the player progresses through the game The game also includes custom speech by original Ghostbusters cast member Ernie Hudson who guides the player into becoming the newest member of the Ghostbusters team The Ghostbusters pinball machine celebrates the much loved original movie produced by Columbia Pictures and gives fans a fun entertaining high energy pinball experience said Gary Stern Chairman and CEO of Stern Pinball Inc After all it s the Ghostbusters Ghostbusters pinball is designed to be easy to play but difficult to master It features a moving interactive Slimer toy target and a fresh distinctive layout that integrates traditional pinball devices with unique multifunction two way ramps featuring a magnetic diverter and scoring switches In addition the game features a modern take on a ball transfer target combative open field drop targets a ball eject target a captive ball target and custom molded toys The Premium and Limited Edition models also feature an interactive ghost hologram target with animations para normal magnetic action slingshots distinctive ramp architecture and additional custom molded toys All

    Original URL path: http://www.pinballnews.com/games/ghostbusters/index.html (2016-04-27)
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  • Pinball News - First and Free
    A Division where they played a total of fifteen head to head games one game against every other player in the division When all the games were complete the four players with the most wins would compete in a final The next sixteen players formed the B Division and did the same for 17th 32nd places except there was no final Marcin explains the format The choice of machines was a little more convoluted Each player was given a sheet listing all the machines and asked to delete all but nine of them The machine list for the Mihiderka Tournament These nine machines would then be the player s choices In the first round the highest seed got to pick the machine which they then crossed out on their list After that the player with the most remaining machines got to choose or the highest seed if they both had the same number of machines remaining Players decide on their chosen machines The pairings in each round were shown on the projectors one for the A Division and another for the B Division During Saturday three TV crews were filming the competitors and holding interviews with organiser ukasz Dziatkiewicz and some of the players Paul Jongma playing Theatre of Magic against Cayle George You can view their reports here while they remain on their respective websites TVN24 TVP3 Katowice Sfera TV Some of pinball s ancestors and spin off games were also on display both for the players and for the cameras The large bagatelle game is the same as the one featured in the accompanying pinball book Bagatelle early pinball and toy pinballs Markus Stix remained undefeated to win the winner bracket setting up a match against loser bracket winner Cayle George in the overall final With so many other tournaments also taking place on Sunday there was little fanfare for the ECS final In fact it was over before we were aware it had begun but it was a victory for Cayle as he won the match four games to one making Markus second In the semi final of the loser bracket Cayle had defeated Paul Jongma who in turn had defeated Daniele Acciari putting them in third and fourth places respectively Trophies certificates Techland computer games and prize packs from the Mayor of Bytom were presented by ukasz and Marcin Winner of the IFPA ECS final 2015 Cayle George Second place Markus Stix Third place Paul Jongma Fourth place Daniele Acciari In addition to the trophies and prize packs there were also cash prizes of 768 845 593 for first place 576 for second 384 for third and 192 for fourth IFPA European Championship Series 1 Cayle George 2 Markus Stix 3 Paul Jongma 4 Daniele Celestino Acciari 5 Olli Mikko Ojamies 5 Roberto Pedroni 7 Albert Nomden 7 Franck Bona 10 Martin Hotze 10 Kevin Roelants 10 Jonas Johansson 10 Rich Mallett 14 Roland Schwarz 14 Peter Blakemore 14 Cesare Datri 14 Devis Pierantozzi 20 Helena Walter 20 Greg Mott 20 Adam Lundquist 20 Carlos Javier Parra 20 Thomas Evrenos 20 Morten Petersen 20 Mathias Leurs 20 Ollivier Francq 28 Mark van der Gugten 28 Martin Ayub 28 Jasmijn de Jong 28 Mariusz Tkacz 28 Peter Franck 28 David Mainwaring 28 Giuseppe Violante 28 Andrej Demsar There was also an award of a golden 100 bill for the most stylish player as voted by the other players The winner was Jasmijn de Jong The most stylish player Jasmijn de Jong Interspersed with all the other competitive events the final rounds of the Classic Tournament were decided early on Sunday afternoon The top twelve from the qualifying round made it through to the play offs with the top four earning a bye into the quarter finals Mariusz Tkacz and Cayle George in the Classic Tournament play offs All four best of five first round matches were won 3 2 with Cayle George Franck Bona David Mainwaring and Peter Blakemore going through Of those only Franck continued into the semi finals where he was joined by Ollivier Francq Daniele Acciari and Carlos Javier Parra Franck and Daniele went out in the semis setting up a final between Ollivier and Carlos Carlos in the final of the Classic Tournament The winner was decided by a game on Jungle Queen where by the end of ball four Carlos was leading 83K to 51K Ollivier battles to save the match Ollivier needed an impressive last ball to save the match but unfortunately it was not to be making Carlos the winner without him needing to play his fifth ball In a play off Franck took third place and Daniele fourth Daniele had a private bet with Marcin on the outcome of the tournament a bet he lost meaning he had to shave off his beard Winner of the Mihiderka Classic Tournament Carlos Javier Parra Second place Ollivier Francq Third place Franck Bona Fourth place Daniele Acciari with razor and shaving foam Mihiderka Classic Tournament 1 Carlos Javier Parra 2 Ollivier Francq 3 Franck Bona 4 Daniele Celestino Acciari 5 Daniel Maczurek 6 Peter Blakemore 7 David Mainwaring 8 Cayle George 9 Mariusz Tkacz 10 Gabriel Ortiz 11 Mark van der Gugten 12 Greg Mott 13 Martin Janczyk 14 Cesare Datri 15 Rafal Bytomski 16 Martin Ayub 17 Roberto Pedroni 18 Giuseppe Violante 19 Antti Peltonen 20 Thomas Evrenos 21 Andrzej Olszewski 22 Harald Czernoch 23 Peter Franck 24 Marcin Krysinski 25 Jonas Johansson 26 Michal Klimaszewski 27 Mathias Leurs 28 Adam Lundquist 29 Morten Petersen As the evening turned into the night the last of the remaining matches in the Mihiderka Modern Tournament play offs were completed leaving the last four to contest the final The four finalists in the Mihiderka Modern Tournament Daniele Acciari Albert Nomden Olli Mikko Ojamies and Markus Stix Before that there was an interlude during which players enjoyed the first screening of a new music video based around pinball rivalries featuring Austrian players Roland Schwarz and

    Original URL path: http://www.pinballnews.com/shows/ecs2015/index.html (2016-04-27)
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  • Pinball News - First and Free
    best to turn left at the traffic light on Deeswood Ingraham Mills Meeks Lumber Co and then make a right turn behind the bank into the rear of the parking lot As you enter the building you will be in the retail area A plethora of games and accessories are for sale in this area such as Red Planet Legacy and Risk to name just a few Meta Games retail sales area Walk through the retail area and you will be able to enter the large games room located in the rear of the building This area has many long tables for gamers to play card driven role playing games The R P G area As you walk toward the rear you will see vending machines on the left for drinks and snacks Gamer supplies The first pinball machine The Lord of the Rings Stern 2003 is located next to the vending machines along the side wall The Lord of the Rings Directly behind it is a World Cup Soccer Bally 1994 machine along that same wall World Cup Soccer The majority of the pinball machines are located along the rear wall of the game room There are another seven machines and a change maker Seven more pinballs Starting left to right there is Doctor Who Bally 1992 Metallica Stern 2013 Star Trek Pro Stern 2013 Hook Data East 1992 change maker Judge Dredd Bally 1993 Harlem Globetrotters On Tour Bally 1978 with Tron Legacy Stern 2011 ending at the right side wall This list of machines was accurate as of February 15th 2016 however the machines are changed by the owners when deemed necessary All of the games are owned by Queen City Pinball and are well maintained Queen City Pinball supplies the games The oldest one Harlem Globetrotters

    Original URL path: http://www.pinballnews.com/sites/metagames/index.html (2016-04-27)
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  • Pinball News - First and Free
    up for guests to play Numerous small changes are being made to the hardware and some all or none of them are incorporated in the machines you see here We will however point out a few of the more obvious cosmetic changes a little later A more advanced playfield A near complete playfield The view from the flippers Under the playfield The ball trough and flipper assemblies The playfield window and slingshot kickers There are some interesting features under the playfield Two large PCBs cover most of the surface These contain the surface mount LEDs to illuminate the inserts as well as power distribution for the 48V used to drive the solenoids The MOSFETs which drive the solenoids are mounted in various groups across both boards but there is quite a bit of redundancy with extra MOSFETs available in case any of the original ones fail If that happens a solenoid can be plugged into an adjacent output and the software told to use a different driver for that coil Spare high power outputs The 48V DC used for the coils comes from a switching power supply in the backbox These are great for constant steady current draws but could struggle when dealing with sudden increases in current draw such as when a flipper flips So there is an extra 10 000uF capacitor mounted on the front PCB which is dedicated to the flippers 48V feed to provide extra power when it is needed The electrolytic capacitor for the flippers All switches and solenoids plug into one of the PCBs The playfield s features are run by the P3 ROC pinball control system made by Pinball Controllers The P3 ROC board plugs into the larger of the two under playfield PCBs where it interfaces with the solenoid drivers switch inputs and LED controllers The P3 ROC board Drivers and fuses are on the main PCB with all fuses having associated LEDs to show if a fuse is blown The fuse list is also printed on the PCB Although the solenoid drivers are on the main PCB driving the LEDs is handled by another Pinball Controllers daughter board the PD LED There are two of these under the playfield each one capable of controlling up to 84 individual LEDs or 24 RGB LEDs providing solid flashing and fading effects One of the two PD LED boards Next to the P3 ROC on the main PCB are a couple of downward facing RGB LEDs which are used to illuminate the bowling alley mechanism Lighting for the bowling alley If there s been one major growth area in home pinball over the past few years it has been add on mods either home grown from third parties or even manufacturer supplied In recognition of this and to provide a better more official means to add them Dutch Pinball has provided a dedicated mods header although it comes with a use at your own risk warning Mods now have their own port The very

    Original URL path: http://www.pinballnews.com/games/biglebowski/index4.html (2016-04-27)
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  • Pinball News - First and Free
    cabinet interior which is painted with semi gloss black Inside the cabinet Sitting centre stage is the game s shaker motor which is nicely integrated into the game s rules and produces an effective vibration when the castles are destroyed and at other suitable moments during gameplay The shaker motor Rather than use a transformer this remake uses a switching power supply to reduce the mains voltage down to the 12V needed by the control system The switching power supply Switching power supplies frequently suffer from overheating so this one is built into a perforated metal case to allow the heat to escape while protecting the components from stray screws nuts and other small parts which could fall from the playfield There s nothing to keep the dust or small metallic particles off it however and no air flow within the cabinet to aid with cooling when operated in a hot environment The 50V needed by the solenoids comes from a separate power supply built into the power switch box The power switch box This one is covered by a clear removable plastic window which allows you to at least visually check the state of the four fuses inside The rest of the cabinet is more conventional with familiar dual opto boards used for the flipper controls microswitches for the start and launch buttons and a classic tilt mechanism The flipper and start buttons The tilt mechanism As we saw before the coin door is a standard US two slot model with bill acceptor blanking plates but no coin mechs provided as standard The menu buttons are in the standard Williams configuration with back down up and enter buttons from left to right The coin door If the cabinet contents are unconventional they are nothing compared to the changes found inside the backbox With the driver boards and power supplies under the playfield or in the cabinet there s not much left to go behind the translite Inside the backbox This controller board is about the size of a DVD case and it runs the whole show from the rules switch detection and solenoid triggers to the display sound and lighting effects The controller board At the heart is a Beaglebone Black single board computer which plugs into the main controller board to provide the pinball specific inputs and outputs The Beaglebone Black excels at inputs and outputs having two 48 way headers packed full of them along with USB Ethernet and HDMI interfaces Connections to the playfield coin door and cabinet The main PCB beneath the playfield passes data to and from the controller board using a blue Ethernet cable The connection from the controller board The controller board provides amplification for the audio signal from the Beaglebone Black so it can drive backbox speakers while the Beaglebone s own micro HDMI port is used to drive the display The speaker panel The display is a full colour widescreen LCD panel which is slightly larger than necessary for the

    Original URL path: http://www.pinballnews.com/games/medievalmadness/index.html (2016-04-27)
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  • Pinball News - First and Free
    ball completing the orbit and send it into the rollover lanes instead The shield and arrow inserts show when this shot will advance through the current mode or score a jackpot during multiball The square insert is a flasher used when the spinner spins to accentuate the effect The spinner on the left orbit lane On the LE and Premium this lane disappear under the upper playfield so it s difficult to tell if a weak or inaccurate shot has made it all the way round until the ball emerges On the Pro this area is much more open and the ball more visible Next we come to the first of five rectangular standup targets The first standup target These standup targets are used during certain modes as required shots but are generally pretty dangerous with a tendency for the ball to rebound off them and head straight down one of the outlanes When a hit on a standup target is required the insert in front will light up In the LE and Premium this will light in the mode colour but in the Pro it is a single colour To the right of the standup target is the next major shot The Castle Black lane The Castle Black lane is another dangerous though necessary shot Like the left orbit lane it disappears under the upper playfield on the LE and Premium models and like the Pro it ends at a kickback mechanism which rapidly fires the ball back at the player For the unaware this can easily lead to a centre drain You can t see it but there s a vicious kickback at the end of the lane The Pro model includes an up post in the equivalent lane which is used to trap the ball while a mystery award is given The LE and Premium use the Iron Throne to hold the ball and award mysteries so no up post is needed on those models but the shot does advance you towards Wall Multiball instead The second standup target sits to the right of the entrance to the Castle Black lane and to the right of that is our next major shot the centre ramp The centre ramp lane Like the previous two shots this also disappears beneath the upper playfield but as it emerges this lane feeds the centre ramp which raises the ball sends it down the right side of the playfield and feeds it into a lock area The centre ramp enhanced for clarity The clear plastic ramp turns into a wireform to feed the ball lock This is fairly standard ball lock as seen on games such as The Avengers and The Lord of the Rings with a white up post trapping the balls and three rollover switches under the ramp which detect when a ball is locked If a ball is shot up the ramp when lock is not lit the up post will drop to allow it to pass if no balls are already locked If one or more are locked the up post drops momentarily to release just the first ball The difference in Game of Thrones is the addition of the sword mechanism The sword mechanism This is tied to the up post so that when the post drops to release a ball the sword also drops beheading the front ball However because the up post sometimes needs to drop independently of the sword to allow a ball to pass when lock is not lit the post and the sword have separate solenoids An aftermarket mod gives the backplate a more attractive appearance Back to the main shots then and after skipping over the third standup target our next shot isn t a lane or a ramp but a battering ram The battering ram The battering ram is an important shot and usually a relatively safe one too Shooting it gives a temporary scoring multiplier which can go as high as 5x When combined with other shot multipliers this can make certain shots worth up to 25x their regular value which can lead to some crazy points awards It also increases jackpot values and scores the super jackpot The battering ram is a metal block with a rubber disc on the front where the ball hits and an arrowhead at the back where it canons into a standup target to register a hit A decal gives the metal block a wooden appearance The battering ram mechanism The fourth vertical standup sits to the right of the battering ram and then we come to the next major shot the right ramp The right ramp On the LE and Premium models there is a resettable drop target in front of the right ramp but the Pro doesn t have this That s because on the Pro the right ramp simply sends the ball down the left side of the playfield and into the left inlane whereas in the LE and Premium it sends the ball up to the upper playfield and the game likes to try to control when you can make that shot The raised drop target Like the centre ramp the right ramp is clear plastic but it has some metal protectors on the side walls at the entrance to prolong the ramp s life The right ramp The ramp is relatively short and has a sharp turn at the top to direct the ball onto the upper playfield Leading up to the ramp we find the familiar shield and arrow inserts plus another for swords which collects one of the many named swords in the series The right ramp inserts We ve skipped over its previous three siblings so we should mention that the fifth and final rectangular standup target sits on the right of the right ramp entrance The last of the five rectangular standups The final lane to shoot on the main playfield level is the right orbit which is also the place to collect extra balls and mystery awards The right orbit lane As it passes under the centre ramp the right orbit can feed the ball round to the opposite orbit lane But thanks to a complex combination of a controlled gate a diverter and dual level upkicker it can be diverted into three other places as well The right orbit lane The right orbit lane is also where a ball from the shooter lane joins the playfield which means you can either plunge hard and sent the ball up to the top of the playfield or plunge softly and allow the ball to drop into the right orbit and gently roll down to the flippers The shooter lane joins the right orbit lane We ll come back to what s at the top of the playfield shortly but carrying on our tour around the playfield just below the right orbit lane are two square standup targets which are vital to starting Blackwater Multiball The lock targets It is these two targets which light lock on the centre ramp s ball lock area Initially only one needs of the two targets needs to be hit to light a lock but for subsequent multiballs both targets need to be hit As you can see from the shield insert these like the Lord of Light drop targets on the left can be a shot for one or more of the house modes The right outlane has an adjustable post to vary the difficulty of the game and like the left post the default position is in the highest hole of the three available The right outlane adjuster You might notice a switch inside the black rubber ring just above the outlane adjuster post This is referred to as the 10 point switch as that s all it does score 10 points and help provide some small scoring variation to prevent all score being multiples of a thousand or a million The rest of the bottom right of the playfield is a mirror image of the left side with one inlane one outlane with a Lord of Light ball saver insert a slingshot with a spot lamp flasher above it and the a wireform feeding the ball into the inlane Because there is only one inlane and one outlane on each side there s room for a more substantial black wooden divider between the outlane and the shooter lane Games such as Metallica and Kiss only have a narrow wire divider The right slingshot inlane and outlane That shooter lane is quite conventional starting as wood but becoming metal as it takes a slight incline before joining the right orbit lane The manual automatic ball shooter and spirit level The wood of the shooter lane gives way to a metal ramp Which takes us back to our starting point at the flippers But there s a lot of hardware at the top of the playfield we haven t covered yet so let s take a look at that area next We said the right orbit lane can feed to a number of places and one of those is the top rollover lanes Two controlled gates on the orbit lane can allow a ball travelling in either direction to either complete the orbit or stop the ball and drop it into the Castle Black top rollover lanes Now there s one problem with the top rollover lanes in the LE and Premium models you can t actually see them You can kinda see one of them through the right ramp if it s not too dirty but the other is totally obscured by the Iron Throne which is a pity as they play an important part in the game One of the top rollover lane inserts is visible through the ramp lit in blue A good mod would be to replicate those inserts with LEDs on the back panel The game s back panel and colourful game lighting The lanes and inserts are also difficult to photograph since the centre ramp crosses them Nevertheless here is the elusive duo The top Castle Black rollover lanes These use familiar lane change to swap the lit and unlit inserts and lighting them both extinguishes them increases the bonus multiplier and on the Pro advances you one step towards Wall Multiball From the rollover lanes the ball rolls into the pop bumper area The three pop bumpers The pop bumpers all have RGB LEDs in so they can be lit in any combination of colours while a seven SMD flasher sits beneath a printed window to accentuate the pop bumper hits The pop bumper area flasher There is only one exit from the pop bumpers and that s to the right and into the right orbit lane The route out of the pop bumpers If the ball isn t stopped so that it falls into the Castle Black top rollovers there is diverter which can move out of the way to send the ball into a scoop which feeds an upkicker When activated the blade moves out of the way and the ball falls into the scoop But this is no regular upkicker The upkicker In its normal mode the ball is kicked up to the top and onto a wireform which leads to the Iron Throne The path to the Iron Throne The Iron Throne The ball travels along the wireform and drops into the Iron Throne where it will probably stay while a mystery award is given There is a slight tendency for the ball to roll straight out but if that doesn t happen once the award is given a solenoid fires and kicks the ball into the pop bumpers The Iron Throne switch and solenoid However behind the back panel is another solenoid which activates a diverter half way up the upkicker This makes the ball exit half way up which sends it into the upper playfield The upkicker diverter mechanism The alternative exit from the upkicker onto the upper playfield The upper playfield is the biggest difference between the Pro and the LE Premium versions of the game It takes over the entire upper left corner of the game covering the left orbit Castle Black lane and the centre ramp lane Shots under the castle upper playfield The upper playfield itself looks very much like a full size playfield It has two flippers with two slingshot like bumpers just above two return lanes behind those bumpers three stand up targets a U turn lane and two exit lanes Hovering above all this is a motorised dragon toy The upper playfield Let s do a mini tour of the mini playfield The two flippers are full length and can be used to cradle the ball They use 23 900 coils compared to the 22 1080 coils fitted to the main flippers However there is one important thing missing from them end of stroke switches The upper playfield uses standard flipper plates which include mountings for the end of stroke switches but they don t appear to be fitted and don t appear in the switch list despite what it shows in the manual End of stroke switches shown on the upper playfield You may not appreciate the role end of stroke switches play in controlling flippers but they are there for two purposes First when you initially flip they tell the controller when the flipper is fully raised The controller can then reduce the power to provide enough current to hold the flipper up without providing so much power the flipper s solenoid burns up The second use is when a ball hits the flipper with enough force to overcome the holding current This could cause the flipper to collapse but the end of stroke switch opens as soon as the flipper starts to drop which tells the controller it has to re energise the solenoid with full power to raise the flipper again In the absence or failure of the end of stroke switch its first use can be compensated for by only ever providing full flipper power for a short time If the end of stroke switch tells the controller the flipper is raised before that time is up power can be reduced earlier and the solenoid kept cooler but in any case it s never on full power for very long The problem comes with the second situation because if the ball hits the flipper hard enough for it to drop while you are still holding in the flipper button the controller has no knowledge of this and the flipper simply collapses That effect occurs occasionally on the Game of Thrones upper playfield and can lead to the ball unexpectedly draining down the middle if you re not paying attention If the ball does drain between the flippers there is a brushed steel ball guide which drops it through a hole called the Moon Door after the less than desirable exit route from The Eyrie and onto the metal wireform which transports it to the left inlane The centre drain There are two passive bumpers in the slingshot positions These have switches but no kicker arms They do create return lane behind them though and these feed directly to the flippers The passive bumpers In the absence of any general illumination in lane guides or slingshots the upper playfield is lit by two RGB floodlights one on either side They are only small but they prove very effective at both lighting up the playing surface and flooding it with a specific colour at different points of the game One of the two upper playfield floodlights At the top of the upper playfield are three standup targets and four lanes The upper playfield shots The left lane is a U turn which sends the ball round a 180 bend and back down the same lane A single switch at the exit registers a successful shot The U turn lane Then we have the first of the three standup targets The three standup targets When the game begins the inserts in front of the three standup targets are all lit The target is to hit all three without shooting the ball into the two lanes between them Those lanes send the ball off the back of the upper playfield and back down onto the main playfield level You only want to shoot those once you have made all three standup targets If you achieve that you advance the castle attack status which is shown above the flippers The castle attack status The first completion of the standups and shot between them lights Arrows then Charge followed by Breach and finally Castle Multiball is qualified The ball gets to the upper playfield in one of two ways The upkicker we showed you earlier will send the ball here if the diverted half way up doesn t kick in to send it to the Iron Throne instead A ball from the upkicker will enter the playfield through the lane at the top right Balls from the upkicker enter the upper playfield on the far right arrowed The other way to get to the upper playfield is via the right ramp The right ramp This curves to the left and drops the ball through a one way gate on the right side wall of the castle The top of the right ramp as it enters the upper playfield The ball enters from the left ramp through a one way gate in the right wall Suspended above all this is the model of Drogon the dragon Drogon hovers over the upper playfield Drogon has a single colour red LED in his mouth which combines with the LEDs under the inserts to indicate when he is breathing fire The LED in the dragon s mouth But Drogon s main trick is how he flaps his wings The Pro positions Drogon over the Castle Black lane and uses a solenoid to move

    Original URL path: http://www.pinballnews.com/games/gameofthrones/index4.html (2016-04-27)
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  • Pinball News - First and Free
    the place to visit the following weekend The Brauer House was well worth the effort to visit When you walk into the Brauer House there are two choices of rooms to proceed to To the right is the bar featuring many craft beers on tap and a grill with a large selection of food The many beers on tap To the left is a room with a few pool tables a jukebox and Gavin s six pins My choice was to go to the right side for a beer and then back to the left side to try out all the pins available The six pinballs at Brauer House Kiss Metallica The Walking Dead Monster Bash The Rolling Stones Dracula It was awesome to play pins in their natural habitat a dimly lit bar Playing the pins there was no doubt the operator was a collector The games were very clean and had no issues My favorite was Williams Dracula which I completely missed out on when it originally came out Dracula with Monster Bash The Rolling Stones There has always been a Stern pin on tournament mode the three times I have been there so far Metallica is the

    Original URL path: http://www.pinballnews.com/sites/brauerhouse/index.html (2016-04-27)
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  • Pinball News - First and Free
    it continues for another couple of units into the distance but we couldn t get far back enough to photograph it all with our phone It s all Round 1 Inside is an impressive selection of the latest hot amusement and redemption games we d seen at various trade shows Among them is Fishbowl Frenzy below left created by Team Play Inc a company based in Elk Grove Village Illinois and co owned by Ken Fedesna VP and General Manager of both WMS Industries Williams and Midway Games A few of the many games at Round 1 These are joined by an interesting selection of obscure to us Japanese games some in hugely elaborate enclosures while others were strangely utilitarian Some of the Japanese games The premises are large enough to contain a set of full size bowling lanes The bowling lanes at Round 1 They also have quite a few billiards and ping pong tables set up along with darts and special private karaoke rooms with songs available in English Spanish Chinese Korean and Japanese As you can see the place was largely deserted on this Monday afternoon with most interest in the Japanese games such as the rock guitarist and drummer simulators the DJ mixing tables and sit down racers Thankfully they also has four pinballs as part of their offer to customers They were all recent Pro model Stern titles arranged in pairs back to back Kiss Pro and The Walking Dead Pro Metallica Pro and Star Trek Pro The machines all had plenty of space around them and all four appeared to be in very good condition The Kiss Pro playfield We say they appeared to be in good condition because although the games pricing cards say they cost 1 a game or 3 games for

    Original URL path: http://www.pinballnews.com/sites/roundone/index.html (2016-04-27)
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