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  • Pinball News - First and Free
    either overrun the scores section on the left or replaces it completely We ll see plenty more examples of that later on As the ball rolls out of the bumpers it passes the S H I E L D mystery award targets so we ll take a look at what goodies can be earned there S H I E L D Mystery Award The three S H I E L D targets To get a mystery award the lower two targets need to be hit so both inserts are lit You do actually need to hit each target the adjacent one won t light its neighbour Lighting both will cause the insert in front of the upper target to flash to let you know a mystery award awaits you Hitting the upper Nick Fury target cycles through a list of possible awards before settling on the one you receive As usual these are not truly random awards and at certain times you can safely predict you will receive more time for the current mode or an additional ball will be added to the multiball you are playing But the good news is that on default settings you can stack as many of these as you want as each completion of the lower two targets increments the number of awards available from the upper target Possible awards shown before the final one is awarded include 0X bonus multiplier 200K Extra ball lit Special lit Add more time Pops score 0 Bonus hold Bonus X hold Super spinner lit Add a ball TESSERACT The Tesseract spinning cube is one of the larger features on the playfield and naturally enough has its own set of rules The Tesseract The turntable on which the cube is mounted moves very freely and actually feels quite loose if you get your hands on it This means it doesn t take effort much to get it to turn Even the ball rolling down from behind the Hulk targets often registers a partial spin In front of the Tesseract s turntable are six C O S M I C inserts and the target is to light them all Each shot which causes the turntable to turn even slightly will add one letter It s important to note that the strength of the shot and how many times the cube spins is irrelevant when it comes to adding the initial letters as you only get one letter whether the turntable rotates a quarter turn or spins 20 times However the greater the number of spins the more points you earn and the more you increase the Cosmic value Each spin scores 500 points and adds 500 points to the total which is shown at the top of the display At the bottom are the total points earned on this spin of the Tesseract cube Behind the turntable are two blue standup targets The two blue standup targets behind the Tesseract turntable These are two of a set of three targets with the third being over on the left side of the playfield next to the Captain America lane The other blue standup target Each of these targets scores 25K points when the insert in front is unlit Getting all three scores 150K gives a nice sound effect and increases the value of each Tesseract spin by an amazing 10 points Back to the C O S M I C letters though as when all six are lit a score of 250K is awarded and Tesseract mode begins Completing C O S M I C is also the way to build towards lighting the extra ball at the Hulk saucer which on default settings happens after C O S M I C is completed three times and then again after twenty five completions And so we go into the Tesseract mode Our objective now is to spell out C O S M I C again to collect the Tesseract jackpot This is no mean feat as each letter requires 15 spins of the cube and you only have 25 seconds before the mode ends The next letter flashes on the row of inserts in front of the turntable while any you collect light solidly There are plenty of points to be earned by spinning the cube After an initial 1K score for moving the turntable each sector it turns scores an additional 2K so a spin will earn you about 15K While you re doing that all the major shots in the game now score the Cosmic value you built up from spinning the Tesseract Of course it s hard to collect those while you re spinning the cube so Tesseract mode is best combined with one of the game s multiballs When you do get all those 15 spins the next letter s flashing insert becomes solid and the new next letter begins to flash You also score the Cosmic value and that value is added to the super jackpot as well With 90 spins needed and not very long to achieve it you may choose to accept a helping hand from the team at S H I E L D with one of their well aimed mystery awards The Tesseract is the only timed mode in the game so it was unfortunate that in this version of the software despite showing the expected award on the display no additional time was added to the clock So collecting all six C O S M I C letters is a task you will almost certainly need several attempts to complete If the time does run out before completing C O S M I C the next time you start Tesseract mode in the same game any letters you lit before will be carried over as will the number of spins left to add the next letter The Cosmic value resets to zero for the start of the next build towards Tesseract mode but it also seems to accumulate much faster the second and subsequent times making cosmic values of more than 350K possible When you do eventually light all six letters the super jackpot is lit But where It s not very well signposted but the triangular insert on one of the major shots will be lit to score the super jackpot The lit shot can be changed by shooting the Tesseract cube and the direction of spin determines which direction the lit shot moves If the cube is spun clockwise the lit insert moves to the right and spinning it anti clockwise sends it to the left wrapping round once it reaches the edge of the playfield Simply shooting the indicated shot is enough to collect the super jackpot Collecting the super jackpot ends the Tesseract mode and resets all the lit letters We said earlier how Tesseract mode is most lucrative when running alongside a multiball and it is fortunate the Tesseract is one of the few things you can start once a multiball mode is underway And so we come to the six Avengers characters and their shots The Avengers All six of the characters follow roughly the same pattern where you have to make their shot a certain number of times to start their feature You then have to complete their mode to get them to join The Avengers and make their insert on the progress indicator flash continuously Naturally each one has different requirements to start and complete their features so we ll look at each one in turn working our way clockwise round the playfield Thor Thor s area is the four bank of standup targets on the left of the playfield The T H O R targets Each target has a fairly well hidden insert in front to show when the target has been hit and as expected you have to light all four by hitting the relevant targets There s no information on the dot matrix display about which targets have been hit so you re reliant on the insert lamps working Hitting an unlit target only earns you a paltry 2 5K and getting all four is not much better bumping your score up by 11 110 points Hitting and already lit target is worst of all garnering you a mere 1 110 points Whereas a simple shot to their lane is the sole requirement for some of the other Avengers completing the four targets is the requirement for advancing Thor towards his feature On default factory setting of hard you have to actually hit each target to light its insert as there s no latitude allowing you to hit the adjacent target and light its neighbour if its already lit The pattern of building towards each character s feature is broadly the same for most of the Avengers with the first advance revealing the character s secret identity or alternative name on the display With Thor that means the first time all four targets have been hit we get As you can see we have to complete the four bank targets a total of three times to start Thor s feature Lighting all the inserts a second time give us details about Thor s weapon his hammer which is named Mjölnir The third completion of the targets takes you straight into Thor s mode Like all the Avengers Thor s mode is untimed and carries over from ball to ball allowing you to keep playing it as long as you keep the game going The action remains with the standup targets but now their inserts strobe back and forth from the left to the right and back again As they sweep left and right three inserts are lit at a time The leading one is full brightness the previously lit one somewhat dimmer and the one before that even dimmer Shooting the target with the brightest insert scores 300K points and counts down the number of hits needed to complete the mode If you hit the next brightest your score is reduced by 50K and hitting the dimmest drops the value another 50K There s no countdown on the display of the number of target hits remaining so you just keep wailing on the Thor targets until the game decides it has had enough and ends the mode Completing Thor s mode flashes his insert on the progress indicator meaning he is ready for the Assault on the Helicarrier sub wizard mode and starts a 2X multiplier on his standup targets for the remainder of the ball Hawkeye Hawkeye is the archer in The Avengers and his area of the playfield is the outer left lane leading to the Loki ramp The Hawkeye inserts Each shot up the lane lights one of the four inserts leading up to the red triangular insert with his name The Hawkeye switch It isn t necessary to make a shot with sufficient power to send the ball onto the Loki ramp since the switch to detect a shot to Hawkeye is at the top of his lane as it curves to the right This can mean a weak shot rolls up the lane but doesn t have the strength to get onto the ramp and so rolls back The software detects this and doesn t credit you with two shots should this happen although this is different in multiball when multiple switches elsewhere on the playfield could be made between the ball rolling up the lane and rolling back down again Making the first shot to the Hawkeye lane reveals that his real name is Clinton Clint Barton You can see why he changed it The second shot to the Hawkeye lane shows his tools of the trade For the third shot we get a fairly generic skills display The fourth shot starts his mode with an introductory animation As with Thor the action remains in the same part of the playfield for Hawkeye s mode as we have to keep shooting the outer left lane over and over to spell out H A W K E Y E with each shot adding one letter The first shot is worth 150K and this increases for subsequent shots by 25K The seventh and final shot gives a little treat beyond the 2 million points awarded for completing H A W K E Y E as the animation shows a pinball bouncing around the screen to the sound of electromechanical chimes Collecting all the letters adds Hawkeye to the Avengers team flashes his quadrant of the progress indicator and doubles the value of all further shots to his lane for the rest of this ball Just to the right of Hawkeye s lane and taking a similar path is the Captain America shot Captain America The Captain America left inner orbit shot Just like Hawkeye to start this character s feature we need to make his shot four times and once again the first shot reveals Captain America s alter ego The second shot tells us about the Captain s shield which he uses both to defend himself and as a weapon Next we have the status display when just one more shot remains Which means the next shot starts the Captain America mode The display tells us to shoot the Captain America lane but that s not where the real action takes place The objective for Captain America s mode is to deplete the energy of a series of enemies until you defeat them A shot up the left inner loop shows the progress so far and makes the enemy very slightly weaker But it is the Captain America pop bumpers which make a serious dent in the enemy s energy bar The more bumper hits the more the bar depletes with each hit also worth 8K points After enough hits the enemy s energy bar reaches zero and Captain America is victorious once again To celebrate his victory you get two million points So everyone wins Except the bad guys obviously His insert on the progress indicator flashes to show his mode has been played and completed Defeating the enemy also gives the Captain a 2X multiplier for all further shots for this ball The next Avenger brings with him the game s main multiball mode as The Hulk smashes his way into the ruleset The Hulk The Hulk s model is the focal point of the game but the drop targets blocking his path are less visible and as we explained earlier somewhat complicated by the insert positions not lining up with the targets The Hulk The objective is to knock down all four H U L K drop targets three times to qualify The Hulk s mode Each target hit is shown on the display and the corresponding green insert extinguishes when the target is down There s no build up towards Hulk s feature as there is with the other Avengers When all four targets are down they simply reset with a display to show you spelled out H U L K After knocking them down three times they stay down and the green triangular inserts pointing at the Hulk saucer and the Black Widow ramp flash as does the Hulk flasher on the backboard The two green arrow inserts flash to indicate The Hulk s feature is available at the saucer Shooting the saucer is no easy feat and any ball rolling in there usually arrives as a result of a lucky bounce It s far more reliable to shoot the Black Widow ramp where the diverter will actuate to drop the ball into the saucer from above The instruction card says you can also shoot The Hulk himself to start his mode but we didn t test that out and it may only be available on the easier settings The Hulk s mode is a four ball multiball where the H U L K targets are the place you collect your first jackpot awards Starting Hulk Multiball is also enough to flash his quadrant of the progress indicator and ready him for the Assault on the Helicarrier making him one of the easiest Avengers to collect The game comes with four balls installed so if any balls are being held in the Loki lock they are released onto the right flipper while any balls in the trough are also ejected and auto launched to the top rollovers The H target is knocked down as the ball is ejected from the saucer so the remaining three are available to score jackpots with their inserts flashing while they are up and off when they are down Shoot one to get the first jackpot of 100K The next two jackpots increase by 25K each After collecting the three jackpots by knocking down the wall of drop targets you can shoot The Hulk himself and that s where the next set of jackpots are found The value resets to 100K and there are now four jackpot to be collected by hitting The Hulk with the ball or at least rolling over the switch in front of him The second time you play Hulk Multiball this doubles to eight hits When a hit on The Hulk is detected he turns one way then the other and raises his arms Additionally the magnet in front is pulsed to throw the ball back at the player and make the ball s movement more unpredictable The value stays at 100K until all four Jackpots have been collected when the drop targets reset and they become the source of the next Hulk Multiball awards This time though you need to hit each H U L K target once As soon as a target is hit its insert turns off and all the targets pop back up You also get a double jackpot now things are a little harder Thereafter hitting the same target again does nothing except reset the whole bank but nailing one of the flashing targets gets you another 200K double jackpot When the fourth and final H U L K letter is hit and the double jackpot of 200K is collected its target stays down That s an indication the big pay off is now available at the Hulk Smash target It s not the only indication The display tells you too In addition the insert in front of the target flashes but that s very effectively hidden by The Hulk as is the Hulk Smash target The Hulk Smash target hides behind The Hulk s right arm It looks difficult to reach but in reality is relatively quite easy thanks to the long metal ball guide on the left However you probably want to knock down another drop target or two to make the shot a little easier When you strike the target you are rewarded with a slightly underwhelming super jackpot of one million points Collecting the Super Jackpot fully complete s The Hulk qualifying him for the game s full wizard mode Battle for Earth As the six Avengers qualify for Battle for Earth they are indicated on the display Then you are back at the stage where you shoot The Hulk to collect regular jackpots of 100K except this time you have hit him seven times before moving on to hitting each drop target once for double jackpots and then getting another super jackpot of 1M This continues until you are reduced to one ball or fewer when Hulk Multiball ends During Hulk Multiball you cannot start the game s other multiball mode Loki Multiball nor can you advance any of the other Avengers You can advance the Tesseract though and spell out C O S M O S to get that running along with Hulk Multiball The next character is the sole woman in the group the former Russian spy who is named after a childhood spy program in which she was enrolled rather than her marital status Black Widow The Black Widow s area of the playfield is the cross playfield ramp which includes a spinner at the entrance and a diverter leading to a side ramp along the way The Black Widow ramp The Black Widow inserts Progress towards Black Widow s feature is shown by a series of round inserts leading up to a triangular insert bearing her name From those you can guess you need to make four shots to the Black Widow ramp to begin the mode bearing her name and you d be correct As before the first shot reveals her character s true name or at least one variation of it as the bottom insert lights The second shot shows us one of the weapons she can wield against the enemy Shot three shows her bio increasing whatever that is while the fourth shot to the ramp starts Black Widow mode The Black Widow ramp isn t the easiest shot to make so starting her mode is an achievement in itself Having started it though guess which shot you need to make Yes that s right it s the ramp again And you have to spell out B L A C K W I D O W one letter at a time which means shooting it another ten times Each shot scores 300K and adds a letter but it is only shown on the display very briefly during an animation and there s no other indication of your progress There are a couple of Black Widow animations which either shown in their normal orientation or sometimes flipped so they move across the display in the opposite direction If you manage to shoot that ramp enough times to spell out B L A C K W I D O W then you collect Black Widow score a 2 million award for completing the mode make her insert on the progress indicator flash and double all further shots to her ramp Making all those shots on the tricky Black Widow ramp makes her one of the harder and more arduous characters to collect There s only one more character left to collect and he s the second of the six Avengers to already have his own pinball machine IRON MAN The right inner orbit shot is Iron Man s territory marked out with the familiar four symbol inserts leading up to the triangular insert marked with his name The Iron Man right inner orbit The lack of any lead in on the right ball guide makes this another tricky shot with ample opportunities to hit the red rubber post on the right instead The first shot reveals Iron Man s real name which will come as no great surprise to most people Iron Man s power comes from the device embedded in his chest so that s the weapon which is shown for making the second shot Then comes the enigmatically named bio graph which grows in strength The fourth shot starts Iron Man s mode As with Black Widow Iron Man is one of the less imaginative modes asking you to keep shooting the same shot you just shot four times Making the right inner orbit adds a letter to I R O N M A N and gives a points award which starts at 150K and increases by 25K for every subsequent shot Adding all seven letters nets you 300K for the final N 2M for completing the mode and flashes the Iron Man insert on the progress meter It also doubles the value of all shots to and awards from the right inner loop lane You might think that a character s mode would end once you lose the ball but as long as you re not on the last ball when the next one is launched the mode picks up where you left it except for Hulk Multiball that is This certainly makes the modes much more achievable Once all six sectors of the progress indicator are either flashing or solidly lit the sub wizard mode Assault on the Helicarrier is qualified It s availability is not immediately apparent with nothing on the display to alert you However if you look at the top left of the playfield the three Loki lock lamps are now strobing in a shoot me shoot me attention seeking way Shooting the ball all the way up the Hawkeye lane and onto the Loki ramp causes the ball to be held in the lock while the introduction to the mode is played out ASSAULT ON THE HELICARRIER Sub Wizard Mode There s not much razzamatazz about the start of Assault on the Helicarrier yet other than a flashing frame That may improve in subsequent software releases though This is a single ball mode and the instructions are minimal but the inserts in front of each character s shot tell the story They all begin to strobe inviting us to shoot the same shots again Thor s standups Hawkeye s left outer orbit Captain America s left inner orbit Hulk s drop targets Black Widow s ramp and Iron Man s right inner orbit In fact you have to shoot each shot twice to complete the character making a total of twelve shots to finish Assault on the Helicarrier Once both a character s shots have been made the inserts go out and the shot only scores the thousand points or so you get for the switch closure It also doesn t advance towards the character s mode for a second time A successful shot to a character where the inserts are strobing scores a points value which starts at 550K and increases by 50K each time You also get 1M points just for starting the mode Those shot points also go into the super jackpot for collection when all the required shots have been made If you do the sums you can work out that 550K 600K 650K 1100K 9 9M and that s what the super jackpot is worth for completing all twelve shots If you drain while playing Assault on the Helicarrier you lose the super jackpot and the mode ends Assuming you don t drain once all twelve shots have been made the Loki lock lights start strobing again like they did to start Assault on the Helicarrier indicating you need to get the ball back into the lock to collect your payoff Make the shot and you get your reward ending the mode Now Assault on the Helicarrier is the sub wizard mode as it becomes available when all the characters have been collected and made to flash But as we saw with The Hulk there is a level above simply collecting the Avengers where characters qualify for the main wizard mode Battle for Earth For The Hulk that means collecting the Super Jackpot but for the others it means putting them into a head to head challenge to prove their mettle As their challenge s objectives are achieved their name lights up on the display To put them into the head to head challenge you need to illuminate all the insets on their shot a second time You don t need to complete their mode in fact it doesn t even start just light all the inserts As soon as the final insert is lit the character will begin their challenge with another of the Avengers or the evil Loki The Avenger you just completed will be on the left and their opponent on the right This challenge sees Iron Man facing off against Thor and like all challenges a certain number of shots are needed to complete it Each challenge is a 2 ball multiball so a ball is immediately kicked into the shooter lane and auto plunged while a lengthy ball saver begins This ball saver feels like it lasts about 30 seconds so even if you re caught by surprise by the challenge starting you won t end it rapidly When the challenge begins both Avengers shots will be flashing so that s the right inner orbit for Iron Man and the four bank of standups for Thor Either shot can be made to begin with but after that the rules vary depending on who is fighting who Your progress through the required shots is shown in different ways for the different challengers Sometimes it is a bar graph other times such as in this Black Widow vs The Hulk encounter a shot counter is displayed in the corner of the screen Where The Hulk is involved in a challenge the shots need to be made at him and not at the drop targets in front There was also one challenge where the animations hadn t been added yet so it was just a text display for Hawkeye vs Black Widow Making each of the shots also brings you a points reward which begins at 200K and increases by 50K with each shot The 2X scoring is respected here so either or both of the characters could have their points doubled if their challenge is in the same ball you collected them and made their insert flash on the progress indicator The choice of which of the two Avengers shot to opt for is more flexible at the start of the challenge but soon you are forced to make just one or the other to progress When you do make all the necessary shots the mode ends and the Avenger is added to the Battle for Earth board However you will still be in multiball but that doesn t stop you advancing any Avengers which are still flashing and not solidly lit yet Just make their shots and once all the inserts are lit another challenge begins and another ball is added to the mix You can often get another ball added from the S H I E L D mystery award as well and it will even occasionally try to add another ball when all four are out on the playfield which just wastes the award and gives you nothing SPECIAL Starting the last of the challenges will light the special award which is given by the Hulk Smash standup target located behind The Hulk s right arm The special is awarded by Hulk Smash target Shooting it gives you whatever the operator has chosen for the special award be it a free game an extra ball some points or nothing at all Understandably the real desire is to get all six Avengers lit up on the Battle for Earth board like this Once that happens We now come to the part which some readers especially home buyers of The Avengers prefer to skip in order to keep some mystery to the game In respecting that we give a little pause in proceedings before we come to the game s wizard mode If you d rather not know about Battle for Earth yet just click here and join us again a little further down this review So for those with enquiring minds it s now time for the Battle for Earth wizard mode BATTLE FOR EARTH Wizard Mode As with Assault on the Helicarrier the availability of Battle for Earth is indicated by the strobing Loki lock lamps which combine with the flashing insert in the pop bumpers to tell you some good stuff awaits The Loki lock lamps strobe To start Battle for Earth you need to shoot the ball up the Hawkeye lane onto the Loki ramp and into the Loki lock Once the ball has settled into the lock position we re off OK well maybe it s not the big finale we were expecting just yet but hopefully a later software upgrade will give us a sound light and display extravaganza equal to the effort it took to get here In the meantime the wizard mode looks uncannily like the sub wizard mode except the Battle for Earth shots start at 500K instead of the 550K we got for Assault on the Helicarrier It continues as you started it whether that was in a multiball from completing the final challenge or if you were down to one ball It s your job to make the shots while trying to add more balls from the S H I E L D mystery award All the inserts on all the Avengers shots are now flashing and the objective is to make each the character s shots enough times to light all their inserts So whereas Assault on the Helicarrier only took two shots to complete each Avenger Battle for Earth takes four making it harder to complete but much more lucrative along the way It s made that little bit harder by The Hulk s drop targets which pop up at the start of the wizard mode and then pop up again each time you knock them all down With The Hulk s shot requiring you to actually hit him with the ball you ll want to knock down just enough drop targets to give you a clear shot at him But don t knock them all down or they ll just reset again Thor is a little more forgiving though often crediting you with two hits if you hit two of his standup targets with a single shot as is Black Widow who if The Hulk is not completed diverts shots to her ramp into the Hulk saucer for a free shot at green guy if the H target is down As with the sub wizard mode making a shot scores the indicated value adds that same amount to the super jackpot value and increases the value of the next shot by 50K At this point shot multipliers no longer seem to apply so the value you see is the value you get Even so before long those points start racking up and by the end the shots are worth nearly 2M points Once all the characters inserts are fully lit the super jackpot is available for collection As with Assault on the Helicarrier the Loki lock lamps begin to strobe again to direct you attention to the required shot The star insert in the pop bumpers also flashes madly to remind you this is Battle for Earth as well so doubly worthwhile Put the ball up the Loki ramp and into the lock and all those yummy points are yours to enjoy But wait There s more Unlike the sub wizard mode collecting the super jackpot doesn t end Battle for Earth You can go round again In fact as long as you keep two balls in play you can keep racking up the points which really does make Battle for Earth a potential gold mine You have to work hard to get there but the rewards await once you do The points values reset once the super jackpot has been collected to avoid making the scoring too unbalanced During Battle for Earth you can also build the Tesseract by adding C O S M I C letters and start a Tesseract mode to make the most of the multiball You can t advance any of the Avengers or lock balls for Loki Multiball though Battle for Earth ends when you re down to just one ball or fewer Now it s time to welcome back those who skipped that last section Welcome back to those who didn t want to know about the wizard mode and how you could win a free Avengers machine for getting there We ve mentioned Loki a few times in this review and he now gets his turn to shine as we look at Loki Multiball we made that last bit up LOKI MULTIBALL Loki is Thor s younger brother and the chief villain in The Avengers movie His name is spelled out by the four inserts in the inlanes and outlanes The L O K I inserts Lighting the four inserts through a combination of rolling

    Original URL path: http://www.pinballnews.com/games/avengers/index5.html (2016-04-27)
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  • Pinball News - First and Free
    Factory store on Water Street in Baltimore at the end of 2011 it seemed the uncertainty over the Museum s future was behind him Now though David has announced that he has been unable to agree terms with the landlord for a new lease for the premises and consequently the Museum will close at its current location on the city s Restaurant Row on March 3rd 2013 In a letter posted on the NPM s website David said After such a successful year everyone at the Museum was looking forward to continuing our tournaments educational programs and interactive exhibits in our current location for the foreseeable future Unfortunately despite our best efforts we were unable to negotiate favorable terms with our landlord to extend our rental agreement without creating an extreme financial strain on the Museum s limited resources The letter announcing the Museum s closure click to read The search now begins again for a new more permanent home for the NPM But with that comes the cost of relocation storage fees and refurbishment of the new premises all of which will impact on the resources of a nonprofit organisation such as the NPM In the meantime there are

    Original URL path: http://www.pinballnews.com/news/npm2.html (2016-04-27)
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  • Pinball News - First and Free
    of exciting developments with the P 3 next month Production of the innovative new machine is expected to start at the end of this year with the prize delivered to the winner s home in early 2014 Only visitors to the Multimorphic seminar are eligible to enter so make sure you re at the Texas Pinball Festival in Dallas next month for the chance to join in More details of the draw s terms and conditions are on the Multimorphic website and you ll be able to read all about what happened in Dallas in our upcoming TPF report NEW ENHANCED PINDMD Nine months ago we brought you news of an add on board for builders of virtual pinball machines which allowed the connection of a real dot matrix display instead of an LCD screen to emulate one Now a redesigned second generation PinDMD board has been released with a host of improvements The number of shades supported has been increased to sixteen from the original s four and the maximum frame rate has been doubled to more than sixty frames per second The second generation PinDMD board The new board uses the STM32F4 microcontroller which allows for a simpler hardware design and eliminates any flicker with complex animations The USB connector has also been changed to a full size one for improved reliability The first run of 100 units were all pre sold before assembly began and a second run is 70 pre sold too so there s strong demand from machine builders Find out more at the PinDMD website and see some examples of the board in action on this YouTube playlist DUTCH PINBALL ASSOCIATION S ANNIVERSARY BOOK The No Balls No Glory book celebrating the Dutch Pinball Association s NFV 20th anniversary was officially launched just before

    Original URL path: http://www.pinballnews.com/news/nib10.html (2016-04-27)
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  • Pinball News - First and Free
    only one pinball there but the most interesting thing was that it was placed on a trolley outside the bar A pinball on wheels Before I started paying the pinball I was quite worried about its condition Luckily the condition of this pinball was quite acceptable plus it was not difficult to get replays When I had played it for around 30 minutes the pinball suddenly shut down The Creature from the Black Lagoon I had no choice but to go back to the bar to have my meal and beer with my wife After another 30 minutes the lady boss informed me that the pinball had fully recovered It was a very good news for a pinball visitor like me It s no longer game over The meals especially the Country Chicken Rice were not expensive but very delicious o Dinner at the Sad Cafe The lady boss was very nice with good a competence in English It was surprisingly good for me since I could not speak Japanese Inside the Sad Cafe Finally we left the bar around 9pm in a good mood More items of interest at the cafe I strongly recommend this bar to every one

    Original URL path: http://www.pinballnews.com/sites/sadcafe/index.html (2016-04-27)
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  • Pinball News - First and Free
    Graffiti in Yokohama we first visited both Kamakura Enoshima in the morning They are good places to visit in the countryside surrounding Tokyo The statue of Amida Buddha at Kamakura The island of Enoshima We arrived at the American Graffiti game centre in the evening American Graffiti Although it was close to the JR Yokohama station it was not easy to find it since it was located in a side street There were two pinball machines Cue Ball Wizard and The Flintstones both on the third floor of the game centre Cue Ball Wizard The playfield The backbox The condition of both machines was good However the general illumination lighting of The Flintstones was not bright enough Sometimes I could not locate the ball easily and my performance was adversely affected as a result The Flintstones The playfield The backbox Since we were very tired we only stayed there for sixty minutes before returning to our hotel in Tokyo city Here are some additional details about American Graffiti Address 1 5 29 3 F Transportation 3 minute walk from the west exit of the JR Yokohama station Pinballs Cue Ball Wizard Gottlieb 1992 The Flintstones Williams 1994 Business hours 08

    Original URL path: http://www.pinballnews.com/sites/americangraffiti/index.html (2016-04-27)
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  • Pinball News - First and Free
    The surroundings were clean and elegant The location for Chips restaurant The attractive surroundings There were two pinballs inside a Rescue 911 World Challenge Soccer The Rescue 911 The playfield from Rescue 911 The backbox Rescue 911 was a funny game since there was a small helicopter occasionally flying over the playfield area as you can see in this video The two pinballs were located in two different areas of the restaurant and they were positioned close to some dinner tables so it would affect other guests sitting near the machines World Challenge Soccer at Chips The playfield The backbox Luckily it was already outside hours and there were only few guests there As a result I could freely enjoy playing these two pinballs without disturbing anyone I had stayed there for two hours and left in the early evening Surprisingly although the meals were not expensive they were very delicious o Some of the food at Chips I strongly recommend the Chips restaurant to everyone no matter whether you are pinball lovers or not Here are some more details Transportation A 2 minute walk from the Shinagawa Seaside Station of Seaside private railway line Shinagawa Seaside Station Pinballs World

    Original URL path: http://www.pinballnews.com/sites/chips/index.html (2016-04-27)
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    the artwork on left side of the cabinet The left cabinet side This montage of scenes created by artist Jeff Busch from the first movie presents a timeline from the arrival of Gandalf through to the gathering of the Dwarf leaders at Bilbo s house through to the start of their quest to reinstate Thorin Oakenshield on the Dwarf throne The central image from the left side artwork The right side will feature scenes from the second and third movies and so will probably not be revealed for some time yet The cabinet front Jeff is not exactly new to creating pinball artwork having worked on games for Sega Pinball and Capcom Pinball including Apollo 13 Batman Forever Baywatch Independence Day and Pinball Magic Jeff said I m very excited to be joining the JJP Team To be part of a group of such incredibly talented people with so many years experience under their collective belt is a dream come true And the fact that The Hobbit is my first game with them is just the Middle Earth icing on the cake You can see more examples of Jeff s creative talents on his personal website Also working on the new game is Jean Paul de Win who created the animations and display designs for The Wizard of Oz He described his excitement at working on JJP s second game too I m very happy to continue my work for JJP and I m looking forward to work on The Hobbit Being a huge Lord of the Rings fan The Hobbit for me is a great theme to work with Can it get any better Working in Pinball and animating Middle Earth I ve learned a lot during the Wizard of Oz project There s so many possibilities with the

    Original URL path: http://www.pinballnews.com/games/hobbit/index3.html (2016-04-27)
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  • Pinball News - First and Free
    company to help complete the programming on The Wizard of Oz and future projects It has also been revealed that The Wizard of Oz has passed the Electromagnetic Compatibility EMC testing meaning it is cleared for sale and tested as working in its intended environment without causing undue interference to other electrical equipment This should clear the way for the machine to receive the UL CE and other conformity marks

    Original URL path: http://www.pinballnews.com/games/wizardofoz/index37.html (2016-04-27)
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