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  • Pinball News - First and Free
    it s not white While this is clearly a demonstration of the system s capabilities it would be interesting to see how bright the playfield looks like when the LEDs are white or pale yellow One interesting effect shown in the video is the simulation of the way lamps have a slight fade when turning on an off The animation of the Scarecrow letters shows this recreation working very effectively

    Original URL path: http://www.pinballnews.com/games/wizardofoz/index30.html (2016-04-27)
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  • Pinball News - First and Free
    control Consequently this will be one of the major shots in the game with big rewards for combos and how it feeds the flipper There are several other orbit shots in the game not all of which were available on this whitewood as they rely on the ball diverter mechanism which wasn t installed There are three ways to feed the vertical up kicker The first is the scoop positioned below the ramp which is available at all times The second method is through the pop up scoop in the centre lane which was not fitted for this test whitewood The third is by shooting the cocktail shaker which will send the ball below the playfield if the diverter is activated The return from the two ramps One playfield feature we have not explored yet is the array of inserts just above the flippers what we usually call the progress grid The progress grid While these inserts are likely to change shape and layout during the design process what they represent won t change And this gives us our first look at the game s rules To recap Circe uses her beauty to entice patrons into her cocktail lounge where she uses her magical powers to turn them into animals of various kinds through the cocktails she concocts and serves to the unsuspecting guests In Circe s Animal House the customers are morphed into their bestial form by spelling out the animals names using the drop targets ramp shots and orbits to spot letters There are nine main animals each corresponding to one of the inserts above But what are these animals and who were they before Circe released the beast inside We can now exclusively reveal the artwork which will form the basis for the animations and define the

    Original URL path: http://www.pinballnews.com/games/circe/index4.html (2016-04-27)
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  • Pinball News - First and Free
    Machines at the GPA convention For the Classics Tournament Bobby Orr s Power Play Eight Ball Flash Gordon Memory Lane OXO Star Pool Games for the Classic Tournament And for recreation AC DC Back in Black Baywatch Black Knight 2000 Break Shot F 14 Tomcat 2x Indiana Jones Wms Jurassic Park Lord of the Rings Medieval Madness NBA Fastbreak Silverball Mania Simpsons Pinball Party Space Station Star Trek Bally 2x Star Wars Sega The Addams Family The Machine Bride of Pinbot Twilight Zone Whirlwind 2x Xenon Star Trek The Next Generation Jack in the Box didn t work over the weekend Space Gambler Playmatic Gorgar Funhouse Another F 14 Tomcat and an NBA Fastbreak You can take a look around the venue in the video below Just click on it to play it The Parts A number of vendors were in the entry hall as well in a space under the tribune selling various parts Parts for sale in the foyer The venue was to open at 11 o clock on Saturday and the last 38 places to enter the main competition which was due to start at 3pm should have been on sale by then However as people showed up early and had to wait to get in these spots were all sold by 11am So a number of players who travelled from quite a long distance to be there at 11 sharp were disappointed here All tournament games were shut off and therefore quite a large crowd had only a few games to play This makes sense in making the final preparations for the tournament games but it left a lot of people waiting for a game The Main Tournament At 3pm the tournament was about to start The game play was different from most known types There were four coloured groups of 32 players each and the best twelve from each group continued to the second round In each colour groups of four players were chosen at random and each group of four played two games When this round was completed new random groups of four were formed for each colour This happened another two times so everyone played eight games and all points per game per player were added The maximum possible number of points was 56 and the lowest was 8 Although there were 32 games available quite often one player would play the same game more than once which was not really necessary The best twelve from each colour continued to the second round which was played in the so called Swiss mode Head to head games in this round fixed on nine games each What the system does is arrange it so that in the next games players are automatically grouped by wins so you get opponents of a similar skill level The player with the most wins ended top but when the number of wins was equal it depends on who you won against The more the difference in the previous round

    Original URL path: http://www.pinballnews.com/shows/gpo2012/index.html (2016-04-27)
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  • Pinball News - First and Free
    they made Mario Pinball Land for the Game Boy Advance and Metroid Prime Pinball for the Nintendo DS Now though having re acquired the rights to the Pro Pinball series they plan to not only re master the existing four titles to bring them up to date and support today s increased resolutions and colour depths but also create a brand new title And to do that they ve brought on board someone you might have heard of Pat Lawlor Having been out of professional pinball design since his CSI game in 2008 Pat Lawlor has agreed to design the next Pro Pinball game Yes that s right Pat is back creating new pinball designs After designing The Twilight Zone Pat said he d never be allowed to create anything as complex again but now without the budgetary limitations and bill of materials of a real machine he is free to produce the game he really wants to make Pat s game won t be totally off the wall however as the intention is to create a design which could actually be built at some point once the computer version has been released which is tentatively scheduled for October next year But that s not all because famed pinball artist John Youssi has also been brought on board to create the backglass artwork for the game and reform the duo behind The Addams Family The Twilight Zone Red Ted s Roadshow and Monopoly John Youssi However forming this dream team of the best people in real and simulated pinball to create the ultimate Pro Pinball machine while also re mastering the four existing tables for today s gaming platforms comes at a cost Pat and John Funding to pay the programmers designers 2D and 3D artists and musicians who are

    Original URL path: http://www.pinballnews.com/news/propinball/index.html (2016-04-27)
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  • Pinball News - First and Free
    playfields will be less expensive and require less floor space than owning multiple single themed machines Another new feature of the P 3 is the total lack of a switch matrix Most modern pinballs use a matrix arrangement and scan the columns of switches to check for switch closures which connect the column to one or more rows Instead of a matrix Multimorphic have developed a new serial switch board which connects upto to 16 switches and reports their status back to the main computer Multiple boards can be daisy chained allowing the connection of as many switches as the game requires While this reduces the complexity of the under playfield wiring it also makes it easier to connect or disconnect additional groups of switches such as those on an upper playfield Connecting the switches to a local controller board also helps to isolate them in the case of an accidental short to a high power device such as a solenoid Another new driver board which is also about to be released helps manage single or multi colour LEDs The LED driver board can drive either 84 single colour LEDs or 28 RGB LEDs with each output capable of being set to 1 of 256 brightness levels In the case of RGB LEDs that equates to 16 7 million colour combinations per device Boards from the P 3 The LED driver board also includes some higher level programming to make it easier for game writers to create dynamic multi colour lighting effects without having to code them all individually And as if all these innovations are not enough Multimorphic have redesigned some of the most basic elements which have been common to almost all pinball machines Rather than have a tilt bob the game has an accelerometer to detect nudges shakes and bumps Sensitivity can be set through the software with no danger of the tilt bob not being installed properly or at all The built in accelerometer also provides leveling information allowing both the horizontal and vertical playfield angle to be measured and displayed with audible feedback when the correct level is achieved making it far easier to set the game up correctly and eliminating the need for a bubble level If all these advances have you reaching for your credit card Pinball News can also reveal that pre orders for the P 3 will open this Wednesday 8th August 2012 through the Multimorphic website The new look Multimorphic website The first P 3 s to go sale will be 250 special edition models at a price of 9 995 although this can be discounted by 1 000 if the full amount is pre paid by 1st November 2012 For those who prefer a little more time anyone ordering and paying in full by 1st January 2013 will instead receive 1 000 in discount vouchers worth 50 off a range of Multimorphic and PinballControllers com products such as game apps upper playfield modules replacement parts and controller boards Anyone

    Original URL path: http://www.pinballnews.com/games/p3/index3.html (2016-04-27)
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  • Pinball News - First and Free
    support a wide number of titles Currently our hardware platform is still evolving We are making improvements to our color processing engine that increase processing and memory requirements We are also adding hardware interfaces to the board to support future games We just can t guarantee that a board sold today will support all future games From a business standpoint our hope is that customers will prefer to install ColorDMD displays in all their games rather than move their display from one game to another We ll have to evaluate demand for this feature as the platform stabilizes and the library of supported titles expands However because of the investment required to develop new titles this feature will probably only be explored as an incremental revenue opportunity rather than as an open platform Medieval Madness in colour While Medieval Madness version has been on show for some time it hasn t been available to purchase until now Was this display a work in progress or were there other reasons it hadn t previously gone on sale Randy Chris did all the coloring for Medieval Madness while I was focused on building and revising the production boards The number of colored animation frames is about three times what it took to support AFM and it really is a work of art It was largely complete in March for the Ohio Pinball Show and Texas Pinball Festival to the point that we felt comfortable demonstrating it and that it would help boost interest in the AFM release in early April There was one nagging component missing which was support for the video mode The MM video mode is far more random than that used in AFM and the same tricks for coloring the video mode just couldn t be applied I knew what I wanted to add a new pattern matching processor capable of identifying and painting sprite animations anywhere on the screen I underestimated how long it would take to get this mode integrated or how much work would be required to modify the color processing engine This development time plus the demands for ordering and building the second run for AFM pushed back the release date until now More Medieval Madness Can you tell us a little more about these sprite animations and how you track them Randy The first version of the coloring engine includes a pattern matching engine to identify video frames being generated by the game This works well for typical animations where markers appear at known locations on the screen In video modes sprite objects can move throughout the video frame in almost any pattern and more complex algorithms are required to track and paint the sprites The new coloring engine incorporated in Medieval Madness is capable of performing these functions in real time as the game is played So the next game after Medieval Madness is going to be The Addams Family Do you have a time scale for that yet Randy Except for some

    Original URL path: http://www.pinballnews.com/learn/colordmd/index.html (2016-04-27)
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  • Pinball News - First and Free
    and production qualities of the preview mirror those in the full magazine using large high quality pictures with good use of whitespace and a clean modern layout Besides the sample from the main feature about Roger Sharpe s life in pinball the preview includes a look at the upcoming interview with Josh and Zach Sharpe about the IPFA the Pacific Pinball Museum s Michael Schiess guided tour of the museum and an interview with Robin and Martijn van Mourik of Pinside about the growth in popularity of their on line discussion community More sample pages from Pinball Magazine While the preview is available on line it will also be published in paper form and be available for free from various pinball shows both before and after the main magazine s official launch at the UK Pinball Party next month In addition there are plans to translate the preview magazine into German French and Spanish If as a result there proves to be sufficient demand the main magazine could also be published in those languages Editor Jonathan Joosten would like to hear from translators who would like to help increase Pinball Magazine s reach in these markets With the preview now

    Original URL path: http://www.pinballnews.com/news/pinballmagazine2.html (2016-04-27)
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  • Pinball News - First and Free
    while there were also some real ciders listed on a chalk board at the bar to join the Aspells on tap Richard Wade samples some of the bar s many offerings There were two competitions held on Saturday Both ran from 12 noon until 5pm and entry was just the regular cost of a game On Escape from the Lost World there was the Two Minute Challenge where each player had two minutes spread across three balls 40 seconds for each ball to score the most points possible The top three scorers all won prizes Martin Ayub s score of more than 4 million gave him an early lead which he held until the close to win the prize main prize The second competition was Closest to the Target where a target score was set and whoever got closet without going over won the top prize with a consolation prize for the closest score above the target As it was run on an Eight Ball Deluxe the target score was set at 888 880 The lead changed hands several times during the day but Martin Ayub again took victory with a score of 888 350 The pinball room remained open into the small hours of Sunday morning for the hard core players and drinkers and re opened at 10am for practice ahead of the day s main competition the UK Pinball Cup This annual event awards the Nigel Hill memorial cup to the winner of the tournament which is held in a sudden death style Single elimination head to head matches are the order of the day to keep it in the style of the F A Cup football tournament where the lowliest teams can pull off shock wins against the big clubs All the draws for the matches were made using numbered balls pulled out of a box to keep it totally random and in the same style as the F A Cup s draws Entry was free but players had to pay for their games at the regular price There was a preliminary qualifying round where the 29 competitors were reduced to 16 through 8 multi player matches where the top 2 continued into the head to head matches The elimination round saw the loss of several big names including last year s winner Andy Heighway After three rounds of matches the final four were Peter Blakemore Pete Hannan Greg Mott and Stan Simpson Pete and Greg contested one semi final on Lucky Fruit while Stan and Peter played in the other on Indiana Jones The two semi finals The other players watch In between each round of the UK Pinball Cup tickets were drawn for the charity raffle which was run by Gary Flower Prizes were donated by Lee Fensom Will Barber Gary Flower Pinball Renaissance Martin Ayub Chris Williams Jersey Jack Pinball James Greenhalgh and Nokia and were split between the raffle and the various competitions Some of the prizes in the raffle Gary managed to

    Original URL path: http://www.pinballnews.com/shows/swavesey2012/index.html (2016-04-27)
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