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  • Pinball News - First and Free
    these features are subject to change although the list of features expected to be in the various versions is as follows Pro Edition 12 full AC DC performed classic songs Back panel jukebox 12 song selector with flashing horns Enhanced sound quality crossover network Motorized For Those About To Rock rotating ball cannon Lit Fire Cannon button with laser cut stainless steel trim plate on front molding Ramp mounted magnetic diverter for cannon loading Skill shot ball lock and ejector at top of playfield Electronically controlled ball gate at top of playfield Highway To Hell right ramp Rock N Roll train left ramp Greased Lightning spinning target 3 Thunderstruck standup targets with super bright flash lamps 4 R O C K standup targets on right 2 high powered slingshots 3 super bright LED jet bumpers Traditional country specific coin door Silk screened cabinet decal artwork QR codes specific to each model Molded Hells Bell and standup target 5 AC DC standup targets on left 3 T N T standup targets centre T N T detonator Band member display Unique backglass translite AC DC Premium Edition Contains all Pro edition features except for upgrades mentioned below Underworld lower mini playfield with 2 flippers Angus face and targets Hells Bell swinging newton ball pendulum with score sensor Hidden magnet pendulum attractor to start bell swinging remotely Molded 3D Rock N Roll train with LED headlight and horns 5 bank AC DC drop targets on left 3 bank T N T drop targets in center Slam action target behind centre T N T drop target Crossover ball track with diverter from left ramp to right ramp T N T detonator animated with solenoid actuated handle Animated band member display Highway To Hell animated LED flames tunnel Back In Black super bright LED strobe

    Original URL path: http://www.pinballnews.com/games/acdc/index4.html (2016-04-27)
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  • Pinball News - First and Free
    targets on the right The playfield from the left The playfield from the front The modes we can see so far include Jam Multiball Album Multiball Tour Multiball Super Targets Cannon Fodder Cannon Volley Cannon Chaos Super Combos Super Lanes and Super Loops Note also the QR code on the right apron decal George Gomez said the QR codes which debuted on Transformers would continue on AC DC and this is the first of them we can see as they don t seem to be on the translite coin door or on the other apron decals Are they perhaps being quietly phased out Let s wait and see Stern list the following features as appearing on the Pro model of the AC DC game 1 Ramp Mounted Magnetic Diverter For Cannon Loading High Definition Color Cabinet and Decal Artwork Motorized Rotating Ball Cannon Player Controlled 3 Thunderstruck Standup Targets w Super Bright Flash Lamps 4 ROCK Standup Targets on right Lit Start Fire Cannon Button w Laser Cut S S Trim Plate Back Panel Jukebox Song Selector w Flashing Red Horns Posi Lock Ball Ejector and Electric Top Gate 2 Molded Super Speed Ramps T N T Explosion Butyrates In

    Original URL path: http://www.pinballnews.com/games/acdc/index3.html (2016-04-27)
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  • Pinball News - First and Free
    model introduced with Transformers AC DC will be available in three variants Pro Premium and Limited Edition with the Premium having the same game code and playfield features as the Limited Edition but without all the enhancements to the game s trim However unlike Transformers the Premium version isn t expected to have any self imposed limit on the production numbers The Limited Edition version was designed first and the Premium and Pro models derived from it Stern also claim this is the best sounding pinball machine ever It has been suggested AC DC will include an enhanced sound package with upgraded speakers Well we are now able to confirm that a new crossover system and enhanced speaker wiring will be included to produce a much improved sound for this game But that s not all because the Limited Edition version will include a huge 12 inch subwoofer to make sure the game shakes you all night long AC DC will premiere at the IMA show in Germany in a week s time followed by EAG Expo in London the following week Two machines are en route to Germany right now and will be updated with the latest code just

    Original URL path: http://www.pinballnews.com/games/acdc/index2.html (2016-04-27)
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  • Pinball News - First and Free
    the same playfield but without the perspective The flattened version The depth of the cutouts will appear exaggerated in this image It is now easier to see the related groups of inserts and speculate about which inserts might spell out certain relevant words A third view from Peter Schotvanger helps us visualise this layout of inserts by putting them under the known playfield components The new inserts with the known playfield components According to Jersey Jack Pinball Greg Freres s playfield artwork has been completed and submitted to Warner for approval Due to the Christmas and New Year break this approval could take several weeks but according the Jack Guarnieri the artwork looks AWESOME Lots of color and everything you would expect from Greg Freres representing The Wizard of Oz In further news Jack appeared in a recent BBC documentary about pinball broadcast in the East Midlands The Inside Out programme covered local pinball collector and fan Spike Reddington his collection and the meetings he hosts at his home The programme team then visited the UK Pinball Party where they met up with Jack and several of the overseas players who came to the UK for the show Jack interviewed

    Original URL path: http://www.pinballnews.com/games/wizardofoz/index16.html (2016-04-27)
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  • Pinball News - First and Free
    machines you would be playing Some of the machines set up for the Christmas Cracker Pinball Players were divided into four player pools and the format was then as follows Round 1 Each pool played 2 x 4 player games with the winner of each game getting 7 points the second placed player 5 points third placed just 3 points and the lowest scorer getting no points The points from the two games were added together to decide the pool places The top 2 from each pool progressed to the next round The 3rd placed player went into the Final Chance bracket The 4th placed player dropped out Round 2 Each pool played 2 x 3 player games and totaled the points as defined above The top 2 players progressed to the next round The 3rd placed player went into the Final Chance bracket Round 3 Each pool played 2 x 4 player games and totaled the points as defined above The top 2 from each pool progressed to the next round The 3rd and 4th placed players went into the Final Chance bracket Round 4 Each pool played 2 x 4 player games and totaled the points as defined above The top 2 players progressed to the Semi Finals The 3rd and 4th placed players went into the Final Chance bracket Final Chance Brackets Players in the Final Chance brackets played a single multi player game with the winner progressing to the next round Semi Final Each pool played 2 x 3 player games and totaled the points as defined above The top 2 players progressed to the Final round The 3rd placed player dropped out Final This consists of a single 4 player game with the resulting scores determining the top four finishing positions Unfortunately because of limited

    Original URL path: http://www.pinballnews.com/shows/christmascracker2011/index.html (2016-04-27)
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  • Pinball News - First and Free
    show the legs The pivot for the house s wall Whether that pivoting happens as a result of the centrifugal force created when the house spins or whether there is some external impetus to get it to happen isn t yet known Jersey Jack Pinball JJP have said that the player has to achieve something in order to make the legs appear so it may require physically activating The house is expected to have decals applied to recreate the various windows doors and wall and roof textures seen on the earlier version It has been made out of metal to provide the durability needed when it spins rapidly while the aluminium construction should keep the weight down requiring a less power hungry and heavy motor JJP also released a new picture of another playfield feature the Throne Room Last seen back in October the Throne Room is a saucer which has an etching of The Wizard mounted above it The Throne Room feature We said before how the plinth was expected to be illuminated and the new picture shows how that will look together with an updated image of The Wizard etched into the perspex The new Wizard Jack Guarnieri

    Original URL path: http://www.pinballnews.com/games/wizardofoz/index15.html (2016-04-27)
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  • Pinball News - First and Free
    for their Mill Wax pinball playfield wax and cleaner The Bulb Tool is their new product and Pinball News put it through its paces to see how it s put together and how effective it is The Mill Bulb Tool Made from stainless steel the finger holes are coated in black plastic which gives them a much better level of grip and makes them more comfortable that bare metal would be The two halves of the tool are identical so it s equally suited to left or right handed use and it doesn t matter which side you use The business end is flattened then curved like a beak and coated in red plastic to provide the grip needed to push pull and twist the bulb The arms feel reassuringly solid and don t flex or bend The tool s fingers when closed When fully closed the fingers leave a gap of about 6mm which makes the tool unsuitable for also holding small screws or bolts That s not its job of course but sometimes when fixing a machine you have to use whatever you have to hand It s the curvature of the arms and that resultant gap which ensures the fingers manage to get a large surface area in contact with the bulb and achieve maximum grip The tool s arms Keeping that grip is all important to ensuring the tool continues to work correctly so you don t want the plastic coating wearing away or flaking off We tried scratching it and digging our fingernails into it to try to split or peel off the coating We only ended up with damaged fingernails so it looks like it s built to last The tool can hold large lamps as well as small ones The arms are joined by a solid rivet which seems up to the job and could be replaced fairly easily if it should ever fail So we put it to use removing lamps from those hard to reach places on some of our pinballs playfields One of the most annoyingly tricky places to remove lamps is inside some designs of spot lamps The one shown below is found on Scared Stiff and unless you have needle nose fingers is a real pain to remove without some kind of extraction tool We set the Mill Bulb Tool loose on it Getting to grips with a spot lamp on Scared Stiff The lamp was in there pretty tightly and it took three attempts to get a good enough grip but the lamp then pulled out cleanly and without any damage Out it comes You can see in the picture above how the contact surface area is still relatively small due to the shape of the bulb and the way the reflector limits how far down the bulb the tool can get but the curvature of the fingers as they wrap around the bulb increases that area and makes removal possible Even a rubber shooter tip or

    Original URL path: http://www.pinballnews.com/learn/bulbtool/index.html (2016-04-27)
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  • Pinball News - First and Free
    private sellers the various things he s found inside the games and instances where the game turned out not to be what he was expecting Following a game of guess the machine where the audience had to name the pinball from a small section of the cabinet artwork Tom urged the audience to support pinball publications and pinball shows Click here to play the MP3 file or right click to download it You can also click on the play button below to play it within this page Get the Flash Player to hear this audio clip PINBALL RETRO MEETS PINBALL FUTURE John Popadiuk John Popadiuk This was only John s second talk at a pinball show and he began by talking about his previous and current work both in the pinball industry and more recently in the software business and how he became interested in pinball in the first place He described how he wrote to Norm Clark at Bally and got an interview there when they were making Eight Ball Deluxe He illustrated his talk with pictures he took of the factory during his visit John spoke about how he refused to go home after the interview until Norm hired him and eventually Norm did just that putting him to work in the Engineering Department working with the likes of Tony Ramunni Kevin O Connor and Margaret Hudson John spoke about his time designing pinball games at Bally and some games which were never produced leading to the takeover of Bally by Williams when John briefly joined the new company before leaving Williams he said were the kings the best Later Jim Patla at Williams rang John and offered him a multi game deal to come back to the company as a Game Designer His first game was World Cup Soccer which John said was able to go from design to prototype in just six months thanks to his skills using 2D CAD software to design the game An early foam board version of World Cup Soccer John also told the audience how Theatre of Magic began life as The Magic of David Copperfield but they had trouble with the licence so they had to change it Another early version this one is The Magic of David Copperfield before it became Theatre of Magic The cabinet artwork for The Magic of David Copperfield Another change to the game was the removal of a magic wand like the one in Pinball Magic but they couldn t get it to work reliably and it sometime wouldn t let go of the ball so it was taken out The magic wand from Theatre of Magic John then talked about the development on Cirqus Voltaire and again describes some of the features which never made it into the production version of the game Originally the main ramp was made out of wood with inserts along its length but John said the ball would just fly off the end so it became a curved plastic ramp instead An early version of Cirqus Voltaire After relating tales of his time at ICE working with John Trudeau John moved on to his work creating home games for Zizzle and said at one time the factory in China had 500 injection molding machines creating 9 000 Zizzle pinball games a week Unusually they would build the whole game and then apply the cabinet decals rather than the other way round Today John does a lot of interactive games software as well as iPhone and iPad games including computer pinball games such as Pinball Wizard John described many of his ideas about integrating the pinball apps with real physical pinball games both mechanical and video versions He said pinball needs a new groove so he worked with new people to create his Magic Girl prototype John recalled how initial news of his Magic Girl plans leaked out and how he sold 40 games in 2 days although he will not be making that many initially With a new system for building them from scratch John said there had been a lot of issues so far but he had a crew lined up and he was convinced everyone is clamouring for something new Click here to play the MP3 file or right click to download it You can also click on the play button below to play it within this page Get the Flash Player to hear this audio clip THE LOST COFFEE MAT PINBALL MACHINES Mark Shubel Mark Shubel Mark s seminar related the story of a special game which he owned until recently but had to sell when he moved home The game was made by Coffee Mat in 1976 and his father s company created the electronics system for the machine He described how the software company he worked for was looking to diversify from their military business and move into commercial applications One of those was for a pinball machine called Wipe Out which Mike said he thought was the first solid state machine The company wasn t into making hardware so his father s company created the boardset and received one of the original Wipe Out games Mark spoke to one of the original team members who thought at least 200 machines were produced possibly many more but he couldn t be sure Mark said the biggest challenge back in the mid 70s was interfacing the high voltage side of the game coils and displays with the low voltage Intel 8080 microprocessor which drove the control system He described how the original development system used paper tape to load the code until Intel added 250K floppy discs for code storage With memory being expensive the total code to run Wipe Out was just 3 4KB of assembly language The control board for Wipe Out It was Mark s job to debug the code by playing it for days and days to try to get the game to crash and diagnose why with the help

    Original URL path: http://www.pinballnews.com/shows/expo2011/index4.html (2016-04-27)
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