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  • Steffan Antonas - User Experience Designer, currently working at SapientNitro.
    fault the brick and mortar institutions for the lack of pace Many of the universities that are participating in the effort to go digital are also some of the world s oldest and most prestigious organizations We can t forget that they re businesses too and you can t expect them to upend the industry they re leading all at once without a rigorous approach to testing and measuring what happens when you give hundreds of thousands of people instant free access to what used to be reserved for a privileged few That said one big answer to how students may start to get credit for free online courses are starting to emerge Proctored tests Read More Published September 8 2012 Author Steffan Antonas Category Disrupting Education Cab Drivers Are Adopting Square in Boston This happened to me again last night I m getting out of a cab and as I pull out my debit card and reach for the clunky card swipe attached to the cab divider the cabbie turns around and says oh no I use Square Then he takes my card pulls out his iPhone and rings me up with a smile Five seconds later I get a text message saying that I ve paid Saves me a ton of money he says With this I pay 2 75 With that thing points to the card swipe in his car they take me for a ride I first got my square account when the company was first announced Back then you couldn t charge less than 100 bucks so it wasn t useful for most of the transactions an individual would want to use it for I m glad Square has overcome that hurdle They are really solving a problem that needed to be solved and they re creating so much opportunity for individuals and small businesses that didn t previously exist Hat tip to Jack Dorsey and the Square team They re making a difference and it s awesome to see the smiles on people s faces that they re helping Published September 7 2012 Author Steffan Antonas Category Trendspotting Jason Goldberg You Can t Iterate Yourself To A Business Model This 99U talk is a goodie Jason Goldberg breaks down the thinking and execution behind Fab com s famous pivot from gay social networking site Fabulous to a design centered online marketplace He mirrors what I hear a lot of successful entrepreneurs talk about when they finally reflect on what worked the importance of authenticity creating culture maintaining focus having a sense of purpose and creating joy and happiness for customers I also appreciated the go ahead and start from scratch advice I m a little sick of hearing people in the start up world talk about iterating their way to success no matter what the starting point is From where a lot of startups stand iterating out of a crappy business model doesn t make sense it makes waste There s a message embedded in what Jason is saying and I think it s that the core mission has to resonate with users and the solutions you come up with have to create delight Without those things you re dead in the water Published September 6 2012 Author Steffan Antonas Category Business Entrepreneurship Premature Scaling Kills Startups The Genome Data I tweeted the link to this Bostinno article exactly a year ago today but it s still a great read It popped up in my Timehop activity and I went back and re read it The Startup Genome project isn t up anymore and the report isn t available for download but the article is still a great read This quote in particular stands out Read More Published September 4 2012 Author Steffan Antonas Category Business Entrepreneurship Comments 2 Comments Barclays and The Work Foundation Are Trying to Find A Solution for Unemployed Youth on OpenIDEO As people transition through various stages of education into the workforce they face increasing hurdles to secure employment and career opportunities There s been a lot of public criticism about how the education system here in the U S is broken and not surprisingly it has a lot to do with cost Across many industries and trades the price of buying an education has risen so high in the last 20 years that the cost of earning a degree eclipses what you can earn post degree Naturally a lot of young people are rethinking their need to seek formal education as a direct result Rightfully so Most importantly we re starting to see broader negative consequences materializing across the country skills across the population in important categories like math and science are declining in the aggregate for instance Not good Clearly something s got to give Currently about seventy five million young people are unemployed globally and are looking for work I don t know the statistics in the US but in the UK there are apparently around 1 million people between 16 and 24 who are unemployed As I m typing this OpenIDEO Barclays and The Work Foundation are supporting an open challenge to crowdsource solutions to help young people move into employment They ve framed the problem as one that applies mostly to the young but I d argue that it applies to anyone in the workforce who s been laid off or would like to make a career switch that forces them to start over The OpenIDEO challange is currently in the refinement stage so it s a great time to start following along and joining the conversation This is just my take but I found that fewer solutions than I would have expected focused on different ways to get training cheaply and more than I expected focused on helping students find a path through job discovery and trying out new careers before committing to a plan of action Hat tip to Vishal Shah I thought his solution in particular The Uninternship had a good

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  • Archives - Steffan Antonas
    Weeks of UX Blog Photo Journal Books I m Reading Blog Archives Subscribe via email Subscribe via RSS Find Me Twitter Facebook Instagram Flickr Vimeo Pinterest Email LinkedIn Proudly powered by WordPress Theme Designer by Array Archives Leave a Reply

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  • Embracing Prototyping - Steffan Antonas
    exhausted and inept Now I know that the great designers the ones who I admire most are the ones who are like Rocky They fall down but they always get back up and keep swinging What differentiates designers and artists for me is the degree to which their work is informed and evolved by feedback An artist can work for days on end without any contact with the rest of the world and then surface with a finished product One marathon of creativity making a thing and they re done Designers do that too of course They just call what they made the first prototype of many As soon as they ve shown their work to the people who will be using it to get feedback they disappear again scrap some or most of what they d made and begin making a new improved version And that process repeats itself until the feedback they get consistently tells them the design is right Design is sweet servitude What I love about being a designer is the opportunity it affords me to learn about people Everything you make especially things that don t quite hit the mark teaches you about what people really want and really need As soon as you learn to embrace the awkward uncomfortable moments where you show the work you ve labored over and become attached to to people who will inevitably make you realize that you need to change it you re on a path towards being a good designer If you make this feedback and iteration loop the cornerstone of your process you ll become a better designer And if you relentlessly hone your team s process to prioritize faster and faster learning you might even become a great designer The challenge of course is maintaining

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  • Steffan Antonas, Author at Steffan Antonas
    they re businesses too and you can t expect them to upend the industry they re leading all at once without a rigorous approach to testing and measuring what happens when you give hundreds of thousands of people instant free access to what used to be reserved for a privileged few That said one big answer to how students may start to get credit for free online courses are starting to emerge Proctored tests Read More Published September 8 2012 Author Steffan Antonas Category Disrupting Education Cab Drivers Are Adopting Square in Boston This happened to me again last night I m getting out of a cab and as I pull out my debit card and reach for the clunky card swipe attached to the cab divider the cabbie turns around and says oh no I use Square Then he takes my card pulls out his iPhone and rings me up with a smile Five seconds later I get a text message saying that I ve paid Saves me a ton of money he says With this I pay 2 75 With that thing points to the card swipe in his car they take me for a ride I first got my square account when the company was first announced Back then you couldn t charge less than 100 bucks so it wasn t useful for most of the transactions an individual would want to use it for I m glad Square has overcome that hurdle They are really solving a problem that needed to be solved and they re creating so much opportunity for individuals and small businesses that didn t previously exist Hat tip to Jack Dorsey and the Square team They re making a difference and it s awesome to see the smiles on people s faces that they re helping Published September 7 2012 Author Steffan Antonas Category Trendspotting Jason Goldberg You Can t Iterate Yourself To A Business Model This 99U talk is a goodie Jason Goldberg breaks down the thinking and execution behind Fab com s famous pivot from gay social networking site Fabulous to a design centered online marketplace He mirrors what I hear a lot of successful entrepreneurs talk about when they finally reflect on what worked the importance of authenticity creating culture maintaining focus having a sense of purpose and creating joy and happiness for customers I also appreciated the go ahead and start from scratch advice I m a little sick of hearing people in the start up world talk about iterating their way to success no matter what the starting point is From where a lot of startups stand iterating out of a crappy business model doesn t make sense it makes waste There s a message embedded in what Jason is saying and I think it s that the core mission has to resonate with users and the solutions you come up with have to create delight Without those things you re dead in the water Published September 6 2012 Author Steffan Antonas Category Business Entrepreneurship Premature Scaling Kills Startups The Genome Data I tweeted the link to this Bostinno article exactly a year ago today but it s still a great read It popped up in my Timehop activity and I went back and re read it The Startup Genome project isn t up anymore and the report isn t available for download but the article is still a great read This quote in particular stands out Read More Published September 4 2012 Author Steffan Antonas Category Business Entrepreneurship Comments 2 Comments Barclays and The Work Foundation Are Trying to Find A Solution for Unemployed Youth on OpenIDEO As people transition through various stages of education into the workforce they face increasing hurdles to secure employment and career opportunities There s been a lot of public criticism about how the education system here in the U S is broken and not surprisingly it has a lot to do with cost Across many industries and trades the price of buying an education has risen so high in the last 20 years that the cost of earning a degree eclipses what you can earn post degree Naturally a lot of young people are rethinking their need to seek formal education as a direct result Rightfully so Most importantly we re starting to see broader negative consequences materializing across the country skills across the population in important categories like math and science are declining in the aggregate for instance Not good Clearly something s got to give Currently about seventy five million young people are unemployed globally and are looking for work I don t know the statistics in the US but in the UK there are apparently around 1 million people between 16 and 24 who are unemployed As I m typing this OpenIDEO Barclays and The Work Foundation are supporting an open challenge to crowdsource solutions to help young people move into employment They ve framed the problem as one that applies mostly to the young but I d argue that it applies to anyone in the workforce who s been laid off or would like to make a career switch that forces them to start over The OpenIDEO challange is currently in the refinement stage so it s a great time to start following along and joining the conversation This is just my take but I found that fewer solutions than I would have expected focused on different ways to get training cheaply and more than I expected focused on helping students find a path through job discovery and trying out new careers before committing to a plan of action Hat tip to Vishal Shah I thought his solution in particular The Uninternship had a good mix of novelty utility and promise Published August 31 2012 Author Steffan Antonas Category Disrupting Education 50 Free UI and Web Design Wireframing Kits Resources and Source Files Gotta love Smashing Magazine There s some great stuff in this post Wireframe

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  • Design Archives - Steffan Antonas
    done is so much faster easier and enjoyable For the last few months I ve worked my way through 38 badges on Treehouse which has been great At an average 6 7 minutes per video and about 5 videos per badge that s around 20 hours of content I ve learned a lot and the fact that the content is delivered in a thoughtful structured way has really made the experience good Read More Published May 11 2012 Author Steffan Antonas Category Method Craft Process Is Not Magic Today s post is a link to a free wallpaper design illustrating a quote by Charles Eames comes from the CAMP creative studio in southern California This is what I ve got decorating my desktop right now It s making me smile Download it here Published May 10 2012 Author Steffan Antonas Category Design Downloads Three Tools For Quick User Interface Prototyping This week I ve been doing some research on prototyping tools A discussion about these types of tools and what works best came up in a recent meetup I attended in Boston for web UI designers and it sparked an interesting debate Some people preferred to start designing straight in Fireworks or Photoshop others preferred paper and pencil first and then some people liked a few tools specifically built for rapid prototyping While everyone had their own preferred method I think we all agreed that succeeding in the prototyping stage is about speed pure and simple Quick and dirty beats slow and pretty every single time That said here are 3 prototyping tools that did get discussed Keynotopia This is the one I would naturally gravitate to I m firmly in the quick and dirty camp and this tool is the simplest and is the least expensive Keynotopia is a large collection of user interface design templates that enable you to prototype and test your site or app ideas using Apple Keynote Microsoft PowerPoint or OpenOffice Impress it s almost all drag and drop and if you understand page transitions you re already on your way to mastery Plus you can export your prototype as a clickable pdf which is super handy The templates include thousands of wireframe and high fidelity vector UI components designed from scratch in Keynote Powerpoint and OpenOffice and are fully editable and customizable without needing additional design tools Again at 49 99 this one is the cheapest of the three Here s a video demo of Keynotopia Antetype Antetype is an app that s relatively established in the marketplace and there were a few strong advocates in the room who praised it While the learning curve is a little steeper than Keynotopia this one is definitely better suited for more complex projects and designs At 289 USD you ll have to decide how feature rich you need the tool to be to get your job done Students can also score a copy for 49 which is very reasonable Here s a demo of Antetype Axure Axure was the big boy of the 3 At 589 you d have to be prototyping a lot with it to justify the cost but again there were a few happy users in the room who had good things to say about it This tool s learning curve seemed similar to Antetype s and it s clearly suited for more complex demos that require a bit more care in look and feel If you re in to adding visual details like rounded corners gradients and shaded buttons this could be your best solution Although I think everyone in the room I was in agreed that at this stage of the game spending a lot of time on gradients and shadows often hurts you more than it helps That s your call Here s a demo of Axure If you know of any tools like that you find useful Please let me know in the comments I d love to have a chat about it Published May 8 2012 Author Steffan Antonas Category Design Prototyping Creating Extensible Baseline Grids In addition to the Y axis grid a baseline style grid can be a really valuable X axis alignment tool when you re design compositing Given that typography is so important a good baseline grid is pretty essential for developing a nice rhythm in your designs In this short 7 minute video Mike Precious a designer who contributes to Method Craft shows how to quickly create an extensible baseline grid within a Photoshop based web design workflow Published May 2 2012 Author Steffan Antonas Category Design Method Craft Comments 3 Comments Why Designers Should Be In Love With The Process This 99 Conference talk by Yves Béhar on the design process has some great nuggets in it I watched it on the way to the Harvard Entrepreneurship conference yesterday on the train and really enjoyed it It s 30 mins the perfect length to get through on a short commute on your phone Yves shares his seven principles for holistic making There s also a great quote at the end by Saul Bass on creativity and where ideas come from Good stuff Published May 1 2012 Author Steffan Antonas Category Design Method Craft The Ten Commandments Of User Experience This presentation given by Nick Finck and Raina Van Cleave at SXSW this year is great Slides 5 10 and 11 stand out Special thanks to Fraser for sharing the link on Twitter and pointing to the most valuable slides Here s a quick summary of the talk User experiences are your everyday experiences anything from operating a car to making a pot of coffee to ordering a pair of shoes online User experience is the result of your interactions with a product or service specifically how it s delivered and its related artifacts according to the design In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience They will cover all aspects of user experience design such as user research information architecture information design technical writing interaction design visual design brand identity design accessibly usability and web analytics Nick and Raina will also explain how following the ten commandments can boost your web sites web app or mobile app s ease of use appeal conversion rates and more The Ten Commandments Of User Experience View more presentations from Nick Finck Published March 21 2010 Author Steffan Antonas Category Design Comments 4 Comments The Way We Consume Magazines Is About To Change TOUCH Changes The Ecomomics The Experience Back in January I wrote a post discussing why the iPad would be so significant to the future of publishing where I said the following the reading experience itself is going to change it s all about the apps that s where the real innovation is going to happen and that s where consumers are expecting it to happen They don t want a crazy new device they have to learn how to use they want something they know how to use that does new and useful things The extra screen real estate is exactly what developers have been waiting for and it s all they need to change the way we think about reading I stand by what I said and I think the upheaval we re about to see in the publishing market is going to be driven by a shift to tablets in general Once again the point is that the significance of the iPad isn t due to the fact that Apple has created something conceptually revolutionary it s that they re in the best position to create a new market and change consumer behavior on a massive scale with what they re releasing feel free to debate this point in the comments This afternoon I found this demo below of Wired Magazine s new iPad Table app that made me pretty confident that the way we consume magazines is about to change in a hurry I ve seen similar demos like this for magazine like reading experiences on a tablet The Mag by Bonnier that was demo d on PopSci immediately comes to mind but the fact that this is a working demo for the iPad which hasnt even been released yet is pretty significant I think Chris Anderson s bit in this speaks volumes about how publishers perceive the opportunities for rich story telling and revenue that the tablet phenomenon presents not just the iPad tablets in general He says This is what we ve been waiting for for 15 years We ve been waiting for an opportunity to use all these visual tools at our disposal to tell these stories in a way that is efficient that is multi dimentional But we also think it s an opportunity to reset the economics For the first time people might value this experience so much that they ll pay for it Touch Changes The Revenue Game Chris point about resetting the economics for magazines is an important one We all know that print is on its way out You ll notice in the demo that they make the point that advertising is just as important to the consumer s experience of Wired as the content itself is but check out how interactive the ads are It s a whole different experience You know why you haven t seen ads like that on your laptop Because we don t touch our screens that s why When you re encouraged to touch and explore ads themselves are much closer to interactive content than they are to an object of interruption The act of touching is literally creating a whole new category for advertising as content Now you couple the opportunities there with the fact that what you re touching the magazine comes in the form of an application that consumers are downloading easy distribution and probably paying as much for as they did for the print version no wonder these guys are excited Considering this is a working demo for a product that hasn t even been released yet I m pretty excited to see what other players are doing Apple was smart to give developers a window to get going between the official announcement and the actual release date If this is the beginning this is a really exciting time to be in publishing Published March 1 2010 Author Steffan Antonas Category Design Comments 6 Comments Maps Meta data and Augmented Reality All of our devices our mobile phones cameras toys and media players will become increasingly aware of where we are Soon geographical location rather than broadcast schedules will trigger entertainment experiences Content will be tagged to places and these will alert you to the proximity of your friends and people of similar interests Mike Walsh Author of Futuretainment The way we experience the web is moving quickly towards a standard where content is not linear but relative When content is linear one piece of content leads us to another But when the model is relative any piece of content can be accessed via contextual triggers anywhere any time and on any device Location is going to be a primary trigger that changes how we experience web content In fact it wont be long before a lot of the content that exists on the web will also exist as overlays to our senses as we move through the real world Sound crazy It s not It s what the augmented reality movement is all about and it s coming fast A few days ago at TED Bing engineers demonstrated that they are going way beyond Google s Street View technology using backpack cameras to capture pedestrian spaces Flickr integration to provide a more diverse picture of a place over time telescope data to allow people to get information on celestial bodies and live video to show what s happening in a place in real time It s pretty incredible If you re not impressed by this 6 minute demo I d take a moment to chew on what you re seeing for a second and consider for a second how evolved this still young this technology is What Does This Mean For Us and The Web Well first of all putting content into context this way gives an unprecedented level of depth of information and understanding about place and our relationship to it As Blaise Aguera y Arcas told Fast Company in a recent interview If you want to explore if you want to really understand more about a place you really need to be able to get right down in there and see if from the point of view that people actually experience it As great as it is to use cameras on top of cars for building that visual trellis that s not the actual human perspective With a layer of user generated content on top of maps we can look around and explore where we are with a completely new set of lenses It ll be social other people s photos and videos will give us a unique perspective of the history and social context of where we are It ll be personal Our own location tagged photos videos and content can allow us to relive moments when we visit places that are meaningful to us It ll be educational instead of having to read and learn in a linear way you ll be able to put yourself at the center of the action in context of place and eventually time Most importantly the rise of the Geoweb will open up completely new categories for business and innovation It s not hard to imagine a variety of commercial applications for virtual augmented reality tours or rich entertainment educational and social experiences With consumers rushing to buy location aware smart phones expect to see a lot of movement in the mobile market for these types of experiences in the next few years Exciting stuff Published February 17 2010 Author Steffan Antonas Category Cyberculture Design Technology Comments 5 Comments Design That Changes How We Think About Walkability If the American Dream of the Baby Boomers was all about being able to have a car and a house in suburbia the new American Dream is having the choice between living in drivable suburban places and walkable urban ones Chris Leinberger land use strategist at the Brookings Institution I ve been reading a lot lately about the concept of smart cities and what makes cities work well for citizens and the environment Getting the mix of urban planning design livability and community right seems to be the key to unlocking a city s true potential and there are a lot of cool ideas and design sprouting up around the movement Walkability is a concept that comes up repeatedly in discussions about sustainable urban planning that I find completely fascinating partly because I would love to be able to walk to get what I need the way I used to in grad school and partly because I hate throwing away hundreds of dollars every month on my car Great things happen when communities are designed to be walkable the real estate market is stronger people spend less on transportation neighborhoods feel safer the environment benefits and the overall health of the population increases More than that though there s something simple and wonderful about living in a local neighborhood where everything you need is just a stones throw away When you can walk your neighborhood every day to get the things you need you feel less isolated you build relationships with others who live near you and you strengthen your connection to the places and community around you it feels better Deep walkability isn t an easy thing to accomplish though A person s livable walkable radius is quite small so getting it right for everyone in the community is a challenge Good design can help though and there are teams of people out there designing new solutions like the YikeBike for the urban future This thing is bit expensive but it s seriously cool It s the smallest folding electric bike in the world it goes around 12 mph and weighs only 22 lbs my backpack on any given day can weigh 30 40lbs You can fold it up to take it on trains buses and cars It charges in 30 minutes and has a range of 6 miles It is one third the volume of any other 20 inch folding bike so it can be easily stored and charged anywhere YikeBike is the first bike in the world to have electronic anti skid brakes and also has numerous other safety features like built in lights indicators and brake lights Like I said seriously cool What makes me excited about products like this is that it changes the way we think about important fundamentals principals that make cities work If commuters suddenly have an option to live in more affordable neighborhoods a few miles further away from mass transit it takes some of the heavy burden away from the government and industry and allows individuals to take more control over outcomes The bottom line is that smart design incorporates important value positions like those of walkability sustainability etc and gives people the ability to change behaviors and that s exactly what the YikeBike does Plus this thing looks fun Anyone have 5000 Published February 8 2010 Author Steffan Antonas Category Design Comments 5 Comments Why Apple s iPad Is So Significant To The Future Of Publishing It wast much of a surprise that in the hours leading up to and following Apple s official unveiling of the iPad Kindle was also a trending topic on Twitter Whether the iPad will kill the Kindle is on a lot of people s minds and while I m not going to speculate on the future of the Kindle I think you can be pretty damn

    Original URL path: http://blog.steffanantonas.com/category/design-and-innovation (2016-05-02)
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  • Prototyping Archives - Steffan Antonas
    affords me to learn about people Everything you make especially things that don t quite hit the mark teaches you about what people really want and really need As soon as you learn to embrace the awkward uncomfortable moments where you show the work you ve labored over and become attached to to people who will inevitably make you realize that you need to change it you re on a path towards being a good designer If you make this feedback and iteration loop the cornerstone of your process you ll become a better designer And if you relentlessly hone your team s process to prioritize faster and faster learning you might even become a great designer The challenge of course is maintaining the passion and drive to keep changing improving and coming back for more feedback It s hard not to get attached to your work There will be moments where your ego no matter how much you think you don t have one will take a hit Be like Rocky Remember that you are designing for other people Get back up Dust yourself off Find grace and poise in the realization that you re designing for others and that it s not about you at all It never was It s about them It s always about them And so on to the next prototype Keep calm and iterate Published November 3 2014 Author Steffan Antonas Category Design Prototyping 50 Free UI and Web Design Wireframing Kits Resources and Source Files Gotta love Smashing Magazine There s some great stuff in this post Wireframe your heart out Published August 28 2012 Author Steffan Antonas Category Prototyping Three Tools For Quick User Interface Prototyping This week I ve been doing some research on prototyping tools A discussion about these types of tools and what works best came up in a recent meetup I attended in Boston for web UI designers and it sparked an interesting debate Some people preferred to start designing straight in Fireworks or Photoshop others preferred paper and pencil first and then some people liked a few tools specifically built for rapid prototyping While everyone had their own preferred method I think we all agreed that succeeding in the prototyping stage is about speed pure and simple Quick and dirty beats slow and pretty every single time That said here are 3 prototyping tools that did get discussed Keynotopia This is the one I would naturally gravitate to I m firmly in the quick and dirty camp and this tool is the simplest and is the least expensive Keynotopia is a large collection of user interface design templates that enable you to prototype and test your site or app ideas using Apple Keynote Microsoft PowerPoint or OpenOffice Impress it s almost all drag and drop and if you understand page transitions you re already on your way to mastery Plus you can export your prototype as a clickable pdf which is super handy The templates include

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  • Adobe Edge Reflow Common Resolution Breakpoints Template (Download)
    and fluid customizable grids inside an interactive user interface We ve already seen video demos of the deep integration Edge Reflow will have with Photoshop CC which gives us a glimpse into how the tool will provide seamless web design workflow in the future For those who are just learning about the tool and are curious here is a full list of Edge Reflow CC features This FREE Reflow CC breakpt template by steffanantonas covers 99 of mobile devices screen resolutions Try it http t co V9GjKmo5Uh AdobeWebCC AdobeWebCC June 25 2013 As designers the rapid shift towards mobile while desktop screens are getting bigger has created a tremendous amount of complexity in our workflow Designing for every screen size means being able to anticipate as many unique screens as possible Reflow eases the pain of designing for multiple screen sizes by using a resizable design canvas and visual media query breakpoints The Common Resolution Breakpoints Templates For Adobe Edge Reflow Download The templates which you can download for free below take the guess work out of designing across common screen resolutions and devices I took a huge list of displays by resolution for the most common devices across platforms e g iOS Android etc did some analysis and built in t he least amount of breakpoints that work for all of them There are 2 files one for a desktop first traditional workflow and one for a mobile first modern workflow If you re designing for mobile first there s a total of 12 key breakpoints that will cover almost the full gamut of exiting devices As of this writing the templates cover over 99 of known mobile devices and tablet screen sizes portrait or landscape and just about any desktop screen so either one makes a great starting

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  • Adobe Edge Reflow Archives - Steffan Antonas
    designers and developers Designers will particularly love that Edge Reflow allows you to use a flexible design approach to create rich responsive designs using visual media query breakpoints and fluid customizable grids inside an interactive user interface We ve already seen video demos of the deep integration Edge Reflow will have with Photoshop CC which gives us a glimpse into how the tool will provide seamless web design workflow in the future For those who are just learning about the tool and are curious here is a full list of Edge Reflow CC features This FREE Reflow CC breakpt template by steffanantonas covers 99 of mobile devices screen resolutions Try it http t co V9GjKmo5Uh AdobeWebCC AdobeWebCC June 25 2013 As designers the rapid shift towards mobile while desktop screens are getting bigger has created a tremendous amount of complexity in our workflow Designing for every screen size means being able to anticipate as many unique screens as possible Reflow eases the pain of designing for multiple screen sizes by using a resizable design canvas and visual media query breakpoints The Common Resolution Breakpoints Templates For Adobe Edge Reflow Download The templates which you can download for free below take the guess work out of designing across common screen resolutions and devices I took a huge list of displays by resolution for the most common devices across platforms e g iOS Android etc did some analysis and built in t he least amount of breakpoints that work for all of them There are 2 files one for a desktop first traditional workflow and one for a mobile first modern workflow If you re designing for mobile first there s a total of 12 key breakpoints that will cover almost the full gamut of exiting devices As of this writing the

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