archive-com.com » COM » S » STUPIDRANGER.COM

Total: 453

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • behind the screen | StupidRanger.com
    failings 0 11 25 09 Behind the Screen Game Chatter and Plot Progression 2 11 4 09 Wherein the Penny Arcade guys have a great idea 2 10 21 09 Behind the Screen Using motive to your advantage 1 10 20 09 Behind the Screen Dungeon Pacing 2 9 4 09 Simple Rules Varying gaming schedule 2 8 27 09 Behind the Screen Speeding up combat in 4e 13 8

    Original URL path: http://www.stupidranger.com/category/behind-the-screen/page/2 (2016-04-27)
    Open archived version from archive


  • In-Depth with Gamma World! (Caution: Redneck Cockroaches) | StupidRanger.com
    defer speaking about their qualities until another time The Bad The Ugly Once again character creation took far too long due to the lack of multiple copies of the rulebook Pro Tip think ahead and make copies of the mutant traits and powers I wish I had Our game got off to a slow start as a result and thanks to cramped space on the Gamma World Character Sheet a few of our unfamiliar players were waning in enthusiasm by the beginning of the actual game play Thankfully we were saved by the colorful characters that had been created and started things off with a getting to know you roundtable that got everyone re energized Here s another tip from the trenches spend a little time with box set prior to playing with a group The backstory for the provided adventure is a little sparse and there s not a great deal of motivation for the players to actually follow the plot hooks provided in the campaign preamble Both times I have attempted to run this story the group had retreated into the village for information and I was left somewhat flat footed Ultimately everyone ended up in the right place and the fun could begin I found a few additional clunky spots in the first two encounters but nothing a little deft DM magic couldn t spackle over Conclusions Gamma World is fun however it didn t seem to be everyone s cup of tea at our gaming table tonight A few members of our party are definitely excited to play more but there were an indifferent few that will be unlikely to grace Gamma Terra again for awhile There were a few additional moving parts in the Alpha Mutations and Omega Tech that confused or perturbed some and

    Original URL path: http://www.stupidranger.com/2011/01/in-depth-with-gamma-world-caution-redneck-cockroaches.php (2016-04-27)
    Open archived version from archive

  • DM Revolution… help me prepare! | StupidRanger.com
    open to everyone players can circulate in and out as their schedules permit The Campaign So Far The campaign started out with an escape from a prison which was later revealed to be a floating fortress guarded by a young dragon After exiting the compound we traded with some roving merchants that had docked a floating boat near the edge of the cloud fortress but before we could negotiate safe passage we were attacked by young giantlike creatures The merchants escaped largely unscathed but didn t stop to take our group with them After wandering around the desolate floating fortresses region and nearly starving we came across another docked floating airship inhabited by savage traders that attempted to poison and then kill us We got the upper hand and succeeded in boarding and then crashing the airship into a barn outside of Waterdeep Last week s encounter thwarted the owner of the barn which was breeding demon horses for a reason not fully known I missed this session so the details are unclear Now it s my turn Starting next Wednesday it s my turn to pick up this strange storyline and put my own twist on it Our group tends to be fairly combat heavy and I have heard some complaints that there is not enough roleplaying so I think that I want to do something more roleplay centered and skill challenge based The group is a very funny raucous group of people and I feel like they d react well to a chance to really be in character and not have to just kill things to pass the sessions So let s collaborate together If you ve got an interesting plot idea based on the synopsis above or some recommendations for creating short and satisfying roleplaying encounters for

    Original URL path: http://www.stupidranger.com/2010/11/dm-revolution-help-me-prepare.php (2016-04-27)
    Open archived version from archive

  • Deadlands: Marshal’s Handbook… | StupidRanger.com
    mixes fantasy with some anachronism and references to real historical figures and this adds up to me always wanting to read more of the mythology It seems that in the old edition of Deadlands which I played only briefly in college there were several expansion books that gave the system a very rich history that evolved over time and my hope is that they continue to do this with the new edition Curiosity got the best of me in this case and I have to say I was excited and terrified to find that the Prairie Tick is included in the Marshal s Handbook These critters provided one of the most insane total party kills that I have ever been witness to a small group of ticks ambushed my college adventuring party and killed EVERYONE in fairly short order Reading through their description not much has changed with the new edition unfortunately it would be metagaming like mad if my current character just toted around a quart of castor oil This likely won t be the last time I write about this book or our Deadlands campaign So far getting into Savage Worlds has been interesting with any luck my

    Original URL path: http://www.stupidranger.com/2010/10/deadlands-marshals-handbook.php (2016-04-27)
    Open archived version from archive

  • Deadlands Reloaded… | StupidRanger.com
    it but as the game progressed we realized that you could counteract wounds with Vigor rolls This significantly reduced the high mortality rate that I experienced in previous incarnations of Deadlands and you could always use Fate Chips to shake off wounds as well I was pleased that despite some difficult run ins with manitou s during spellcasting Shady made it out of the night largely intact I enjoy the tactile experience of this game being able to shuffle a deck of cards and play with poker chips really increased the immersion for me The one sheet campaign that our DM ran us through was interesting and helped us learn the mechanics with just the right amount of storyline to follow Next week we re going to generate our own characters that will carry on into an ongoing Deadlands campaign where we will trade off the Marshalling i e Dungeon Mastering duties The Savage Worlds game mechanics take a bit of getting used to if you re as used to D D as I am however I found it equally easy to get ramped up and learn the basics within one session as I could in D D 4e I m enjoying the change of pace so expect to see the occasional Savage Worlds related post perhaps some compare and contrast as the weeks march by from Dante Deadlands roleplaying rpgbloggers One Response leave one TheTransient permalink October 1 2010 Largely intact yes but it seemed more like the Huckster and the Devil were cell mates and Shady Doug got to be on the bottom He is worse for wear but will be able to fight again I think after all the internal bruising heals The exciting part of Deadlands is how rich the world is from the past iteration

    Original URL path: http://www.stupidranger.com/2010/09/deadlands-reloaded.php (2016-04-27)
    Open archived version from archive

  • GenCon Day 2, and Roleplaying for the Severely Disturbed | StupidRanger.com
    to recount them all but I think my favorite was Phil the Chatty DM matter of factly informing us not to worry and two minotaurs making love were just stuck in a rut Most uncomfortable moment was e claiming that my character was her long forgotten husband it was one of those blushing like crazy moments What I love about this game is how it comes together relatively quickly the plot was hardly followed and it was a riot Just goes to show that the say yes to your players method of running a roleplaying game pays off Does your minotaur want to construct a maze out of bookshelves and desks and drop a deuce in the middle Why yes of course he can I have more to say on this topic but it will have to wait until I have a proper keyboard Suffice it to say much fun was had by all Thanks to all that participated More tomorrow from Dante gencon gencon 2010 out of the box roleplaying roleplaying rpgbloggers 7 Responses leave one Tourq permalink August 6 2010 THAT DOES IT Sometime this year I will partake in my first convention Damn it Dante permalink August 6 2010 Tourq you should come to GenCon next year It ll be great OnlineDM permalink August 6 2010 Sounds fun I ll admit that I completely misread the title of the post at first and thought it was going to be about games for the Severely Disabled I m expecting discussions of wheelchairs and such and then I get a minotaur dropping a deuce oh disturbed That makes much more sense Bartoneus permalink August 10 2010 Hahahaha I would consider apologizing for making a labyrinth out of the library and then stooping to oh so trustworthy potty humor but

    Original URL path: http://www.stupidranger.com/2010/08/gencon-day-2-and-roleplaying-for-the-severely-disturbed.php (2016-04-27)
    Open archived version from archive

  • Behind the Screen: What’s in a Name? | StupidRanger.com
    I was reviewing some game notes that I had been keeping and came across a gem As I mentioned in my previous post I was using a random name generator for a few of my NPCs in town including one of the town council members Unfortunately the name that came out of the random name generator made me laugh enough to evoke questions from the group so I had to tell it and of course that name stuck So now I ve got a town council member named Horhand To quote one of our players You really have to make him a bigger character I really want to call out You ve met your match now Horhand You certainly can t beat feedback like that Now the trick is going to make organically getting to a place where that scenario can happen By taking minor cues from your players you can really craft the storyline in a satisfying way that they can really interact with Do I know what I m going to do with Act II yet No Do I know that Horhand is going to play a part small or large Yes The trick now is just figuring

    Original URL path: http://www.stupidranger.com/2010/04/behind-the-screen-whats-in-a-name.php (2016-04-27)
    Open archived version from archive

  • The Imagery of Healing Surges | StupidRanger.com
    shouts even to himself The artificer s healing powers are very different usually with much more magical special effects depending on what he s doing but even his second wind usually looks magical If someone like Tourq is really having trouble with the idea of healing surges it might be helpful to have them keep a rough track of the injury descriptions his her PC suffers Took a nasty gash across the chest when that creature bloodied you Maybe that s the wound the cleric s healing patched up Hurt leg from an attack that slowed you The warlord s inspiring word isn t a generic shout of encouragement it steels you for the pain of the moment when you have to snap your dislocated knee back into place Note that this will also encourage players to describe the effects of their other powers and actions which is also a good thing I know some people have a problem with the granularity of healing surges Why can I only be healed so much in one day they ask Giving good descriptions of the moment of healing helps to explain it eventually sheer exhaustion kicks in and those internal reserves that kept the PC going have simply run dry Rob Bodine permalink April 6 2010 Saragon FYI Dragon Age RPG has an interesting mechanic that can help explain the question of Why can I only be healed so much in one day In DA you can receive non magical healing to repair injuries and the amount of healing you receive is random You can t then go back and heal again until you ve taken more damage Why Because the injuries you ve already received can t be made better by simply changing the bandage In the real world that would help fight off infection but that s additional damage in and of itself rather than extra healing I m not suggesting that WotC made a mistake in adopting its healing mechanic in the end it s more about balance than realism I m just pointing out a possible explanation you can give your players for why healing is limited whether from first aid magic inspiration or alchemy Basically the body and or mind can take only so much medicine in a period of time before having to just relax for a bit Saragon permalink April 6 2010 Rob Bodine That last sentence is an excellent point Sometimes healing effects just have to take time to work Which can provide a partial explanation for the healing back up to full HP and healing surges effect of an extended rest that rest gives all the assorted alchemical potions lingering magical effects bandages etc time to do their job alongside the body s natural healing processes Danny permalink April 6 2010 I think adding the Healing part to Healing Surge has sort of mucked things up in people s heads in regards to how to think of this stuff A healing surge doesn

    Original URL path: http://www.stupidranger.com/2010/04/the-imagery-of-healing-surges.php (2016-04-27)
    Open archived version from archive



  •