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  • Behind the Screen: Using motive to your advantage… | StupidRanger.com
    best part about this mode of story design is that you can choose to accentuate a certain storyline if you find that one such thread is working better for your group Motive only gets you so far and you don t have to share the reasons You don t necessarily have to explain every last aspect of the motivation of your characters within a story Once you get things going I strongly encourage roleplaying with my characters It may turn out that they will take the plot that you begin in a different more interesting direction This is the main reason why I award roleplaying experience it writes aspects of my plotline for me In fact I have some content written based off of an incorrect assumption that one of my players made They took a pre written plot point from Keep on the Shadowfell and assumed it happened somewhere else The player wasn t wrong they were just working with the information they had Because this piece of the campaign would work anywhere I opted to let them go with it Now another major piece of my campaign is built on this piece of player generated content This provides a fringe benefit of the player being right when they show up to find something important happening where they thought it would So think long and hard about the motives that drive your early storyline and foster roleplaying to help them take flight from 4e behind the screen Dante DM Advice rpgbloggers 2 Responses leave one LordVreeg permalink October 22 2009 This is something oft overlooked and I need to drop in and give you kudos for mentioning it This often comes up in conversations about versimilitude Nothing immerses a PC more than the world acting the way they think

    Original URL path: http://www.stupidranger.com/2009/10/behind-the-screen-using-motive-to-your-advantage.php (2016-04-27)
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  • Behind the Screen: Dungeon Pacing… | StupidRanger.com
    and standard battles all alongside one another Often when certain members of our group are putting their children to bed the rest of the group can either choose to continue with a smaller non battle challenge or the game simply pauses in order to accomodate them Reward Challenges This isn t a new concept however it is one that I have started to employ in lieu of treasure parcels So badly did I want to use the trap creation rules of the DMG and DMG2 I decided to accumulate a few parcels of treasure from bad guys in the dungeon and hang a easy to medium level difficulty trap around it for them to overcome You would be amazed to watch how many lengths your players will go through to get at some treasure and how much they doubt that a giant treasure chest full of gold is safe to touch If I had a silver piece for every time I heard this had better not be a Mimic I would be a pretty rich Dungeon Master Pacing is your friend In all learning to structure your campaign to suit your audience is a fun process Figuring out what works

    Original URL path: http://www.stupidranger.com/2009/10/behind-the-screen-dungeon-pacing.php (2016-04-27)
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  • Simple Rules: Varying gaming schedule… | StupidRanger.com
    time They might not be as well suited to large epic battles or very intense protracted roleplaying as there still were a few distractions relating to food the kids needing to get homework done and the like But if you go in with your eyes open about the limitations around a weeknight session it can be a powerful tool to prevent multiple week long delays in getting together as a group It s all about velocity This rule needs not apply only to weekday gaming sessions It s more about varying your play schedule to ensure you can keep the momentum of your campaign up The worst thing with medium to large expanses of time between gaming sessions is that there s always the rediscovery period that has to take place What actually happened last time What was that guy s name we talked to last time What was it he told us Why do I have an evil staff of power Should we be worried about this thing are some of the questions that might clue you in that its been too long since you ve gotten together as a group Finding a way to have a shorter session outside of your normal group schedule can be a powerful tool in keeping the progress of your campaign moving forward If you re an experienced Dungeon Master you might be able to plan things such that you have some smaller encounters or little gating plot points that can easily be made to fill this shorter session its all about scope for you at that point Do you have any simple ideas that have made your campaigns or gaming groups run more smoothly Bring em up in the comments or email them to me and I ll write an article about

    Original URL path: http://www.stupidranger.com/2009/09/simple-rules-varying-gaming-schedule.php (2016-04-27)
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  • Behind the Screen: Speeding up combat in 4e | StupidRanger.com
    player characters This gives the player characters the joy of fighting a baddie to the death the thrill of rifling through his remains for treasure and you can scale it throughout the game session to insure an appropriate challenge Mix n Match Probably the best option is to liberally combine these two concepts occasionally ignoring this advice all together I don t think the longer running combat of 4e is necessarily a bad thing You get the opportunity for your player characters to really explore their combat options and you can always temper a long battle with a liberal dose of roleplaying time to even things out Oh one other thing Newbie DM posted a great article on imposing a thirty second limit on determining actions in combat That s a good idea for tightening up the combat timeline from 4e behind the screen combat Dante gm tips rpgbloggers 2 Responses leave one j king permalink August 28 2009 It s hard I like keeping the initiative order open on the table for all to see I do my best to remind the next person up to get ready I also try and encourage my players to plan their actions before their turn so that when they re ready to go they know what rolls to make where to move etc I ve even tried getting them to pre roll their actions However after about two rounds interest starts to fade and someone inevitably strikes up an OOC conversation with others This then breaks down the pacing and they forget to think about what s happening on the table and plan their moves Combined with the pressure of everyone wanting you to hurry up indecision when its your turn is a game killer I sometimes find myself wanting to scream

    Original URL path: http://www.stupidranger.com/2009/08/behind-the-screen-speeding-up-combat-in-4e.php (2016-04-27)
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  • Behind the Screen: Killing Players… | StupidRanger.com
    ground rules whether or not this is expected in your campaign If it is slay away If your group isn t a big fan of this fear not It is rather hard to kill players via normal means in 4e and you always have the rare circumstance that your players may eventually come to you asking if their character can go out in a blaze of glory Then you get the unique opportunity to engineer an epic player death scenario as a planned end to a character s story I ve gotten the opportunity to do this a few times myself over the years and it is an interesting dynamic Most players are still sad to see their character go even if you have planned it out ahead of time So what say you gentle reader Do you kill players in your campaigns and if so how It s always fun for us to sit in the lounge at the DM s Social Club swapping stories of waxing scores upon scores of characters Let s hear from you from 4e behind the screen Dante DM Advice rpgbloggers 13 Responses leave one Swordgleam permalink August 25 2009 It never works out quite like I ve planned it Two characters have died so far in my current campaign and one is more or less a Sorrowsworn now while the other made some kind of deal with Asmodeus They re both still around they can t stand each other and the rest of the party is suspicious And I think our ranger is a wolf now She wasn t even that low on HP so I have no idea what happened there Jared McFarland permalink August 25 2009 I killed all my PCs by designing an encounter that was too hard They weren t happy with me for that Dante permalink August 25 2009 It s a fine line one or two characters stay alive and everyone is relieved and happy when the fight is over but kill them all and they hate you Life is tough behind the screen taichara permalink August 26 2009 Some good advice here Though I sincerely hope you don t actually go about killing your players surely that would lead to very few games in short order ducks flying brick 3 bonemaster permalink August 26 2009 I think most of the gamers I hang with locally are somewhat Old School They view something like a TPK as failure on their part to effectively deal with situation Now sometimes the foe is too strong I think players as well as myself when I play rather than GM sometimes forget that running away is always a valid option Ken Marable permalink August 26 2009 gulp I hope you mean killing player CHARACTERS not players I ve always been one to outright avoid PC death if possible The groups I have played in have still found things plenty challenging and threatening without wondering if they could die in any battle

    Original URL path: http://www.stupidranger.com/2009/08/behind-the-screen-killing-players.php (2016-04-27)
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  • behind the screen | StupidRanger.com
    of Plot Building 0 6 1 09 Behind the Screen Keep on the Shadowfell wrap up 9 5 19 09 Behind the Screen Questions about legendary item creation 15 5 14 09 Behind the Screen The Legendary Chuck Item 0 5 13 09 Behind the Screen Nearing the end 1 4 28 09 Behind the Screen The Joys of New Experiences 7 2 26 09 The Intricities of Group Dynamics

    Original URL path: http://www.stupidranger.com/category/behind-the-screen/page/3 (2016-04-27)
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  • game shop | StupidRanger.com
    New FLGS 5 2 12 09 Surviving the Crazy Times Exploring Gaming in Denver 12 6 17 08 The Fine Art of Bartering 2008 Edition 5 3 28 08 Hooray for our new Sanctuary Welcome to StupidRanger com We re

    Original URL path: http://www.stupidranger.com/category/game-shop (2016-04-27)
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  • game review | StupidRanger.com
    Handbook 9 11 30 09 Dragon Age Review pt 2 Sexy Burlap 0 8 21 09 Playroom Entertainment Games 0 3 17 09 Review Blue Dragon Plus Nintendo DS Welcome to StupidRanger com We re here to provide our unique

    Original URL path: http://www.stupidranger.com/category/game-review (2016-04-27)
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