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  • Explore or Skip Ahead? | StupidRanger.com
    ignore the peripheral rooms so everyone can get some sleep So while I sided with the Skip Ahead ers during the session I know that there is value to be had in the Exploration mode It s important to remember as you are going through modules that just because you know there is an end you don t have to run straight to it Be aware of your character s motivations as well as the feelings of the rest of the group before you decide if you want to open that door or skip ahead to the next from 4e roleplaying rpgbloggers Stupid Ranger 4 Responses leave one Mike permalink June 9 2009 That s funny Last week we made the same decision in the same module I wonder if at the same point We had just taken out the goblin mini boss and decided rather than roll up every last goblin to keep going deeper into the dungeon to seal up the rift Stupid Ranger permalink June 9 2009 That is funny Sounds like you made that decision before we did We talked our way past the hobgoblin guards on the third level down and we made it through to a skirmish with some zombies and a ghoul At that point we decided we d rather push ahead instead of checking out the various doors we d walked past Rook permalink June 9 2009 I think your last paragraph says it all These decisions should always be made in character IMHO I know it sucks knowing that if you go with exploring that you will run out of gaming time and have to wait until next session to face the BBEG But if that is what your group WOULD do in that situation then I think that is what

    Original URL path: http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php (2016-04-27)
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  • Bard v Wizard | StupidRanger.com
    a sword category Both of these elements have at times made me feel as if Rynna was superfluous which detracts from my enjoyment as a player Second Contender Eaerenel the Wizard Eaerenel is a fiery sort of Wizard because Fire is always a fun way to eliminate your enemies She likes to stand back and toss her spells from a safe distance and she takes great delight in killing off multiple minions with a wave of her wand Why She Should Stay Eaerenel has proven very useful in the hurting a lot of the bad guys at once role of Controller And her cantrips and rituals have been very helpful on more than one occasion Why She Should Retire Like most Wizards once her big spells are exhausted she s not as effective in combat And when all you can manage is a couple d4 damage as the end of the battle nears and your companions fall to the big bad s attacks you feel pretty miserable And the Winner Is Eaerenel the Wizard Her fiery nature is a good complement to the rest of the group and its dynamics of combat and I have a lot of fun playing her In the end my determining factor came down to how much fun I had playing each character I always had a good time with Eaerenel and her fire spells Rynna just wasn t as much fun this time around and I think it s because her skills were too similar to those of other characters So Rynna will retire from this group quite happy to have enjoyed a rousing good battle against evil She s too much of a free spirit to stay tied to one group for too long anyway so she ll take a short break from

    Original URL path: http://www.stupidranger.com/2009/06/bard-v-wizard.php (2016-04-27)
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  • Adding Some Color to the Tavern | StupidRanger.com
    The tavern is a great place for the roleplayers to interact with the other people in the environment there s always someone at the tavern willing to chat with a group of adventurers Sometimes he s very obviously giving you information to begin continue your quest But sometimes he s just local color For those of you looking to interject a little bit of color to your taverns whether they are home brew breweries or established drinking establishments Alric over at The RPG Athenaeum posted a great list of 100 subjects that might be overheard in a taver n This is a great list and it s a handy DM resource to keep the tavern environment light and entertaining especially for your roleplayers If you re looking for a new tavern based ways to begin your adventure Nicholas over at DungeonMastering com shared a few ideas After all the tavern is the best place to start a campaign There are some good ideas here that give you an alternative to the general you re sitting at the bar introduce yourselves kind of tavern based start If you re looking for more ideas there are a couple of fun articles published

    Original URL path: http://www.stupidranger.com/2009/04/adding-some-color-to-the-tavern.php (2016-04-27)
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  • Proper Villany Profiles: Watchmen Edition | StupidRanger.com
    make him feel inhuman and isolated enough to go hide on Mars by giving people close to him cancer He s smart and patient a deadly combination Step 2 Clone the brain of a psychic and put it in a giant squid Wait what Step 3 Teleport the squid into the middle of NYC causing it to blow up and send out devastating psychic shockwaves simulating a catastrophic attack by aliens You know because teleportation works but living creatures blow up without Dr Manhattan working the controls and NGGGHHHHHAAAA WHAT THE HELL IS GOING ON HERE HOW DO YOU MAKE THAT LEAP I ll tell you how You re the smartest guy on Earth that s how Here s the box And here s outside the box where Ozymandias is thinking Farther than that Keep going I ll tell you when to stop just keep going Five light years away and that s how far out of the box this is Why is this awesome Because he s so smart that nobody could have seen this coming Our poor little normal brains wouldn t have gone there Sure we can try to wrap our heads around it once it s there but I d be willing to bet 89 of the people who have read Watchmen paused furrowed their brow and had to reread that part just to make sure they weren t going mad 10 of the people skimmed over that part and scratched their heads on the next page when the squid was lying there in the ruins of NYC The other 1 are supergeniuses like Ozymandias and need to be closely observed by the government And that ladies and gentlemen is why I think Alan Moore is a mind flayer How To Be Super Smart How one might ask is this useful for DM s trying to roleplay superintelligent NPC s Did I not just mention how we had measly human intelligence and cannot comprehend such plots Well you have a secret weapon even Ozymandias did not you re omnipotent in your little world You get to make the rules The supersmart Big Bad in your campaign can make plans that accomplish his goals but seemingly make no sense You ve also got another ace up your sleeve if you re running a fantasy setting you ve got magic Magic especially at ridiculously high levels is not obligated to make sense Especially high level magic that the DM handwaves the details But here s the point The plot doesn t have to make perfect sense to you or to your players so long as it makes sense to your villain I know what you re thinking Didn t you just talk earlier about having to explain yourself to the players and having them think you re evil for doing this Well yeah But this lets you roleplay him being smarter instead of the players simply wanting to know how he found something out I won t lie

    Original URL path: http://www.stupidranger.com/2009/03/proper-villany-profiles-watchmen-edition.php (2016-04-27)
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  • Split Personality: The Early Days | StupidRanger.com
    character Then Dante gives us the good news we can run one or both of the characters One Player So there I was with two great characters and permission to enjoy them both And that s when things got interesting How do you manage two characters engaged in the same battle One of the easiest ways to keep my characters separate was something I determined during my second character creation My wizard is mostly ranged Rynna is mostly melee This helps keep battle strategies for each character separate The second step was to move my wizard personality into the background I decided to make Rynna my primary personality and I made it very clear to the rest of the group that my in character actions would be from Rynna unless I stated otherwise This helped avoid a lot of confusion and didn t leave me trying to maintain two prominent personalities The third step which really helped me maintain what sanity I have was having notecards prepared with each character s powers with descriptions and bonuses already calculated The cards had different colored borders so they were easy to keep separate Overall these cards really helped me keep each character

    Original URL path: http://www.stupidranger.com/2009/03/split-personality-the-early-days.php (2016-04-27)
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  • Sir Gawain and the Iron Man, Part 2 | StupidRanger.com
    describe how she prepares her weapon testing the edge of her blade or ensuring her bowstring is in good condition Character development such as learning new techniques or acquiring new equipment can be described in future training exercises and or arming scenes Iron Man omyth Joseph Campell in his introduction for The Hero with a Thousand Faces summarizes the hero s journey monomyth as A hero ventures forth from the world of common day into a region of supernatural wonder fabulous forces are there encountered and a decisive victory is won the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man From the Wikipedia entry at http en wikipedia org wiki The Hero with a Thousand Faces Summary There are several elements throughout that description that we can recognize has part of our roleplaying stories Many campaigns begin with the characters being faced with that call to venture forth This is a prime place for a simple arming scene what does the character feel is important as he prepares to leave on his journey I ve always felt that the real power of the arming scene comes from multiple iterations used to describe character development That simple opening arming scene is more significant if later in the adventure there is a second arming scene to show how the character has grown For that purpose I would recommend placing the next arming scene between encounters with fabulous forces The hero your character seldom sees only on encounter in his journey after one or more encounters he will gain knowledge leading to personal growth When you feel that your character has experienced significant growth you can craft a second arming scene possibly with a training montage to illustrate this growth The Arming and the Monomyth Example Suppose we have a fighter She has received good basic training insert montage here from the town guard and her natural ability with a longsword has caught the attention of the elite weapon masters in the next town over She has been summoned to attend their trials Our innocent fighter has been presented with the call to venture forth Here we can craft the first arming scene she dresses with care the morning of her departure She checks her blade it s not new being a cast off from the guard but it is a sound sword and holds a decent edge Before she leaves her mother presents her with a soft blue ribbon Our fighter absentmindedly ties back her hair with the new ribbon not so much out of vanity but as a reminder of her family We have described our fighter s personality here not much attention to her clothes when compared to her weapon her weapons are more important than her appearance The last detail with the ribbon shows that she is close to her family Our fighter ventures out into the great wide world on her way to the trials She encounters an outlaw

    Original URL path: http://www.stupidranger.com/2009/03/sir-gawain-and-iron-man-part-2.php (2016-04-27)
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  • Sir Gawain and the Iron Man | StupidRanger.com
    his mortality Iron Man A couple of weeks ago Dante I were watching Iron Man We saw the movie a couple of times in the theatre but at home I had that light bulb moment as I watched Tony Stark s two arming scenes The first when Tony is escaping from the cave the cumbersome nature of the suit means Tony must rely on a computer activation sequence as well as Yinsen s assistance this arming scene ends with Tony witnessing Yinsen s sacrifice as Tony waits for the suit to reach its full power The second Tony has automated the entire arming scene replacing Yinsen and the computer loading bar with JARVIS The first arming of Iron Man preceeded a selfless sacrifice and a dramatic escape the second begins without a feeling of humanity as Iron Man strives to free an entire village from tyrants Arming Your Hero The arming of the hero is a classic element and for the storytellers out there it can be an interesting element to add to your hero Your first arming scene will likely occur in the early days of the campaign at some point during your initial character description or in one of your early encounters you will likely describe your weaponry your armor your spells your holy symbol something specific that helps define your character But characters change whether through organic personal growth or story driven character development If your character has undergone a signficant change you can help showcase this change through a second arming scene For instance my current character Eaerenel is an Eladrin Wizard who loves to use fire spells I have described several of her early attacks with firey details In the event that something causes her to re define the nature of her attacks ie seeing

    Original URL path: http://www.stupidranger.com/2009/03/sir-gawain-and-iron-man.php (2016-04-27)
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  • roleplaying | StupidRanger.com
    09 Surviving the Crazy Times Beginning Again 3 11 17 08 It s all starting to come together now 10 10 30 08 Does video game facilitated roleplaying actually exist Newer Entries Welcome to StupidRanger com We re here to

    Original URL path: http://www.stupidranger.com/category/roleplaying/page/3 (2016-04-27)
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