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  • How A Game About Flowers Almost Made Me Soil Myself | StupidRanger.com
    was quiet and pretty and tranquil Kind of like a dream which was not a big surprise since I d heard the developer referred to each level as a dream What the bastards forgot to tell us is that they also included nightmares After clearing part of the level and lighting something up all of a sudden the soothing music darkens noticeably and the camera pans over to a dark place on the horizon Something cracks and pops and small dark red lights hang menacingly from powerlines I can t see Oh and darkness started creeping over the ground seemingly led by some malevolent force And that s where I have to go next No problem I think I d find some flowers and light that shit right up But as I go deeper into the darkness there s no flowers Matter of fact I can barely see where I m going aside from those red lights And it s getting narrower And those lights look like they re watching me And I m going so fast I can t stop everything s in the way Is it reaching for me I m going to trip and something s going to get me My pulse quickens and my breath is gone I almost want to cry a little Then as quickly as it started it s over I d cleared the level somehow The previous levels had some goal like revitalizing a tree or activating a bunch of windmills and you got a nice little set of cutscenes at the end where you could just watch and relax This dumped me out to the stage selection menu sitting on the couch trying to catch my breath wondering what the hell had just happened Then it hit me This was completely intentional and brilliant The reason I was so scared is they managed to activate my inner 4 year old and keep me in that mindset for awhile and then throw in exactly what scares the crap out of him And when I d have a nightmare as a kid it almost always was me doing something fun and then something changes subtly and then I m running for my life from something and I don t know what it is but it s scary and things are going way too fast for me to process and I d want to cry and then suddenly I m awake and everything is OK again but I don t know how I got here or if any of this is real and I m still scared out of my mind I briefly considered phoning my parents to see if they d let me sleep in their bed that night but I think Efreak might have objected Imagine if you could harness that kind of fear in your campaign While I struggle to think of ways to do it as effectively in D D as it s done in Flower the idea of something

    Original URL path: http://www.stupidranger.com/2009/02/how-a-game-about-flowers-almost-made-me-soil-myself.php (2016-04-27)
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  • Just Another Brick In The Wall? | StupidRanger.com
    points to something of a cultural need to up the ante and make things more exciting by means of putting things in a larger scale an entertainment arms race if you will Under this mindset you could have an exciting adventure where the characters save the girl defeat the bad guy and narrowly avoid death countless times but since nobody saved the world from total destruction it s now somehow boring I would submit that large epic backdrops for your campaign give you a lot more options as to what your PCs do The story of Star Wars isn t just about the dozen or so epic battles we see For every one of those we see there were a thousand more in the war that we didn t and they didn t have anything to do with the Big Story That s why I love the Clone Wars cartoon Mace Windu vs the robots FTW There are giant untapped mines of action and intrigue everywhere if you pause to find them There s no need to try to shoehorn your PCs into someone else s story they have their own to tell If you can get the players invested in their characters and what they re doing it will be interesting Your players are not unimportant in the grand scheme of things if you focus on their story instead of the grand scheme of things from DM Advice roleplay rpgbloggers Vanir 5 Responses leave one SirGeekelot permalink February 10 2009 Focusing on the stories of your PCs is one of the best things about being a DM in my opinion Although it often times requires some sort of back story from the players of their PC hint hint Vanir permalink February 10 2009 SirGeekelot Fine fine It s coming

    Original URL path: http://www.stupidranger.com/2009/02/just-another-brick-in-the-wall.php (2016-04-27)
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  • Living Forgotten Realms | StupidRanger.com
    Forgotten Realms Category 1 10 9 10 Living Forgotten Realms Welcome to StupidRanger com We re here to provide our unique perspective on roleplaying games dungeon mastering character development and

    Original URL path: http://www.stupidranger.com/category/living-forgotten-realms (2016-04-27)
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  • StupidRanger.com | Never Adventure Alone
    compulsary for anyone that claims to love video games grew up in the 80 s or fancies themselves a nerd and enjoys orchestral music I though Vanir was going to vibrate out of his chair when they did Lament of the Highborn from World of Warcraft and a medley involving Mega Man music from across the ages Last but certainly not least was getting most of my old gaming group from home together for a reunion game It was great adventuring with the old group together and to see Lumbar and Skythorn back in action Unfortunately that game ran quite late and we were all ready to crash immediately after it Another GenCon is past but I am glad to report that thanks to some great friends and fellow bloggers I am fired up again I have a ton of gaming material reviews to get through so you will likely see one of those a week for awhile We also have plenty of gaming opportunities in coming months so that will afford us a plethora of new stuff to talk about Stupid Ranger will take the helm over the next week as I am out of town with my day job but I will be back the following week from Dante gencon gencon 2010 rpgbloggers GenCon Day 3 2010 August 6 Leave a comment tags Dante gencon gencon10 rpgbloggers by Dante Today was a fabulous day to be a geek The day started off with breakfast with the oh so awesome Shelly Mazzanoble and Bart Carroll followed quickly by a trip to look at the line to watch Wil Wheaton s seminar I say look at the line because it became quickly apparent that 1 it was going to be a zoo and 2 waiting for the whole event to be over might compromise Stupid Ranger s plan to get one of Wil s limited edition chapbooks so we headed to the sales floor to queue up for autographs We stood in line for about an hour to get autographs from members of The Guild where we got to meet Sandeep Parikh Jeff Lewis Robin Thorsen and the sublime Felicia Day They were all really nice and we got the opportunity to talk to Jeff and Robin for several minutes since there was some line congestion in front of us Felicia was even so kind as to pose for a picture with us which was really neat We opted to just cycle the line waiting for Wil to show up and we ended up about 10 from the front Stupid Ranger got the coveted chapbook 6 we talked to Wil for several minutes about his work roleplaying blogs including StupidRanger and the origin of our D D dice that we brought to donate at his request After that lovely bit of nerdvana we walked the sales floor for a bit I spoke with James Wyatt for a few minutes which was awesome and then we headed to the 21 Days

    Original URL path: http://www.stupidranger.com/page/4 (2016-04-27)
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  • New Player Orientation | StupidRanger.com
    some Getting Started Advice 0 11 5 07 Orientation Overview of Classes 0 10 26 07 Fear and Nervousness in D D Las Vegas 2 10 25 07 Behind the Screen Introducing new players 0 10 22 07 Orientation Picking a Race 6 10 16 07 Introducing Roleplaying to New Players 4 10 11 07 Orientation Abilities 101 Welcome to StupidRanger com We re here to provide our unique perspective

    Original URL path: http://www.stupidranger.com/category/new-player-orientation (2016-04-27)
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  • Review: Dungeon Master’s Guide 2, Part 1… | StupidRanger.com
    around the limits of collaboration in encounter and game design Again this is an area of DungeonMastering that is often done incorrectly and the advice presented in this chapter is invaluable Vignettes and Drama This chapter also presents the concepts of vignettes which are small shapted scenes that enable you to infuse your games with more player interaction Some examples of this presented in further detail are flashbacks dream sequences and teasers These appear to be used as glue to hold together encounters within a game session a small amount of extra pizazz for your session These vignettes feel considerably similar to the episodic content that we have outlined over the years only miniature in size and usually short running Finally at long last some guidelines are presented relating to roleplaying experience This is presented as Drama Rewards and is built around the amount of time spent in valuable meaningful roleplaying aimed toward the advancement of plot I was thrilled to see this in the Table of Contents and even happier once I read the ideas on how to dispense these rewards Companion Characters Finally this excellent chapter concludes with detailed rules surrounding creating companion characters both monster characters and uniquely crafted companion characters Included are instructions for keeping the companion characters consistent with the rest of the party in abilities damage and game balance Probably the most striking concept about this chapter is how the author adeptly provides advice on how to make the companion character a natural part of the story arc including their background motivations and traits It was truly eye opening to see this process committed so clearly to a few charts and rules I have consistently had difficultly in creating meaningful companion characters so I suspect this portion of the chapter will get a lot

    Original URL path: http://www.stupidranger.com/2009/09/review-dungeon-masters-guide-2-part-1.php (2016-04-27)
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  • Roleplay better by being personally accountable… | StupidRanger.com
    better Many people complain about their roleplaying experience as a function of the shortcomings of the DM or the interaction of the roleplaying group as a whole Blaming others is as natural as drawing breath for most people and in some cases it may be warranted and deserved I want to challenge everyone to stop blaming everyone else and take some in game actions to get noticed and inject your character into the roleplaying mix Ask yourself the following question What can I do to get more actively involved with this story or my adventuring party By being personally accountable for helping to steer the story or interact with the other players you will drive yourself to not be a victim of circumstance within your group This may spawn a myriad of different results given your roleplaying group and DungeonMaster but I m sure it will open up some roleplaying avenues to make you a more satisfied player This also works for introverted roleplayers too As you all may know the DM often has many things to juggle behind the screen and it can be quite easy to overlook the more quiet and subtle roleplayers in the group If you re not a very outgoing person and this is an especially hard challenge ask yourself what you can do to support someone else s strong roleplaying Often acting to support another player s roleplaying will get you noticed because its so darned unusual that most DMs will take pause when you do this This advice should also help in groups with very strong roleplayers and it will help safeguard you from getting drowned out by their bold style Having fun is the first step that should cause the DM to notice and throw some more formulated roleplaying adventuring opportunities your

    Original URL path: http://www.stupidranger.com/2008/12/roleplay-better-by-being-personally-accountable.php (2016-04-27)
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  • It’s all starting to come together now… | StupidRanger.com
    tunes The all important ambiance factor meaning a place to display the ample Lord of the Rings prop sword collection Some sort of glorified display for my autographed OD D sourcebooks perhaps with mini Gygaxian Shrine seriously not a joke here people I want this I will provide updates as they develop or when the guys at Geek Chic finally get the hint and drop ship me their newest model for uh review and testing purposes Heck I ll even take their slightly loved used equipment off their hands As I return from dreamland feel free to shout out whatever random stuff that comes to mind when you think about your ideal gaming space Coolest ideas I haven t thought of already will likely get you hugged if we ever meet IRL and have a distinct possibility of being implemented in the final Roleplaying Dungeon from Advice Dante gamingspace roleplaying rpgbloggers you tell us 3 Responses leave one Bonemaster permalink November 17 2008 Yeah I ve always got a chuckle out of the Sultan s price tag I d love to know which RPG Gaming Geeks can afford one Still your right a gaming sanctuary would be great I haven t had anything like that since I got married It s amazing what spend on raising a child not to mention the space So let s see my idea gaming space Let s see I d like to have a custom gaming table with built in power and network ports so that I can have player searchable web data at the game table via a Table only Intranet Long before I was married I actually started working on plans for a table with cheap dumb terminals I still have an 8 port serial card that I had planned to use

    Original URL path: http://www.stupidranger.com/2008/11/its-all-starting-to-come-together-now.php (2016-04-27)
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