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  • Liveblog 2: D&D + Libations == Awesome | StupidRanger.com
    Critical Hits and the trifecta of awesome that comprises our site Phil was so kind to create us pre generated crazy irreverent characters complete with roleplaying quirks that we had to act out He also supplied us with a fair amount of drinking rules that ran adjacent to the 4th edition rule set The result concentrated awesome I m sure photos will also be forthcoming but I failed far too many saves to have the dexterity remaining to post them tonight Five hours went by in a flash and we only made it through one of four battle scenes Many hilarious quotes were documented and will likely make their way into the blogosphere in coming nights but we had so much fun that we re going to have a continuance on Saturday night It was really great to get to meet these guys and the sense of community that we had before was amplified by getting together in person This is what GenCon is all about Tomorrow StupidRanger herself competes to become the Queen of the Geeks from Dante gencon 2008 liveblog rpgbloggers No comments yet Click here to cancel reply Leave a Reply Name required Email required Website Comment

    Original URL path: http://www.stupidranger.com/2008/08/liveblog-2-dd-libations-awesome.php (2016-04-27)
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  • Liveblog 1: Arrived in Indianapolis! | StupidRanger.com
    at free wireless access points It will certainly occur each night as we arrive back at our hotel so check back frequently Onward to the convention center from Dante gencon 2008 liveblog rpgbloggers One Response leave one David permalink August 14 2008 Don t use up all the fun save a little until we get there w00t Click here to cancel reply Leave a Reply Name required Email required Website

    Original URL path: http://www.stupidranger.com/2008/08/liveblog-1-arrived-in-indianapolis.php (2016-04-27)
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  • Preparing for Gencon: The Liveblog… | StupidRanger.com
    updates from the convention floor We re planning to take part in many gaming events and SR and I plan to exercise our capitalist freedoms very near to the Chessex booth but the real highlight of the convention this year is going to be our first real life meetups with several of our RPG Blogger friends Like SR said on Monday she will be competing in the Queen of Geeks pageant Naturally I will be in her cheering section and I hope that some of our devoted readership will show up to cheer her on to her coronation For those of you at the convention we ll see you there Don t be shy we don t bite Come to the RPG Bloggers Unite panel See SR s mortal embarassment see Vanir eat a medically dangerous amount of sugar Marvel at my inability to be articulate in person All this and more in Indianapolis from Dante gencon 2008 rpgbloggers One Response leave one ChattyDM permalink August 13 2008 I ll have my Dell D430 laptop myself God I love ultra portables Hey don t forget our Blogger Magic the Gathering Draft Click here to cancel reply Leave a Reply Name

    Original URL path: http://www.stupidranger.com/2008/08/preparing-for-gencon-the-liveblog.php (2016-04-27)
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  • gencon 2008 | StupidRanger.com
    4 08 Come on in the water is fine 0 7 31 08 Out Of The Box Roleplaying NEW TIME MORE GUESTS 6 7 22 08 Preparing for Gencon Packing the Bag of Holding 4 7 14 08 The Longest 30 Days of the Year 1 6 25 08 Abstract Thoughts 0 6 22 08 A few insane words regarding our GenCon event 7 6 20 08 Out of the

    Original URL path: http://www.stupidranger.com/category/gencon-2008/page/2 (2016-04-27)
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  • More Sizzle Cards… | StupidRanger.com
    I m honestly a little afraid of what Vanir will come up with Thanks for taking this one the extra mile Zzarchov from Dante gm tips rpgbloggers 4 Responses leave one Zzarchov permalink June 24 2009 Im glad you liked them for the record my personal favourite BEES Tiorn permalink June 24 2009 I have one for you You have twice the Sizzle as anyone else Draw two more cards to replace this one Zzarchov I downloaded and looked at your PDF Might I suggest that you make up a PDF of blanks so people can make up their own while using the same style Of course the text would end up being different but that s not the point I could see printing out blanks on cardstock for a game session and having the players write in their ideas with a sharpie or something similar Zzarchov permalink June 25 2009 I ll try and set up a page of blanks and upload them in the not too distant future I ll threw them up over at my developer section at PenandPapergames com if you want to keep an eye out Zzarchov permalink June 25 2009 And blank Sizzle Cards

    Original URL path: http://www.stupidranger.com/2009/06/more-sizzle-cards.php (2016-04-27)
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  • Sizzle Cards: A fun way to add excitement to a campaign! | StupidRanger.com
    group of people and much fun to be had as a result from behind the screen Dante gm tips rpgbloggers 9 Responses leave one Zzarchov permalink June 17 2009 That is the type of fun gameplay I love to hear about We have fate points we keep tabs on with playing cards at the game where you can get a little narrative control but something about the specified absurdity of the sizzle cards strike a deep chord with me Especially with the wierd things you could pull at wierd moments How do you react to the dragon your epic opponent is riding being a man in a suit With Hilarity I imagine If he s not opposed to it I d love to whip up a batch of my own and post them and give credit of course for the idea Dante permalink June 17 2009 Maybe if we re lucky Todd will show up and donate a few more ideas to the cause Todd Bradley permalink June 17 2009 The official statement of the house rule for this campaign is this At the start of each game session draw one plot sizzle card from the hat for each player character Try hard to use each card in a creative and interesting way before the end of the session That s all there is to it Some of the cards can be a benefit to the PC some can be a hindrance and many are just a little weird Here are the ones various players pulled out of the hat at last weekend s game You were afraid you might fumble but you didn t You get lost on the way to the latrine and find a potion in a glass vial with a brass label Last night you had a bad dream about werewolves so you eat garlic all day Rockslide Today you see everything as it truly is That s no monster It s just a guy in a costume That last one was inspired by a plot turn in a play I was in a few years ago Some of the more infamous plot sizzle cards are these Arterial fountain All successful slashing or impaling attacks against you hit an artery You take an extra HP of damage from each attack But the fountain of blood squirts directly into the eyes of the attacker blinding him temporarily That one really turned the tide of a particular battle You catch the villian with his pants down That one came up in the previous game session at a really inopportune moment I took it to mean that the villian the main evildoer from this entire adventure somehow was in this room instead of her lair And I took pants down to mean that she was in a very compromising position with two of her minions when the PCs walked in On the plus side the PCs got a free surprise round while she pulled her pants back on On

    Original URL path: http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php (2016-04-27)
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  • Behind the Screen: Zen and the Art of Plot Building… | StupidRanger.com
    points that I want to unfold From there I worked backwards to higher level encounters the bigger fights events that would define this plot After that I worked back to some glue encounters which are smaller encounters designed to get the players on the appropriate path Encounter Design All of these encounters are designed in such a way that the players can ignore them or come across them in nearly any order and they still lead them somewhere A few of them they can explicitly derail and affect the plotline however based on experience I suspect they will derail some other areas of the plot along the way and that will also change things To me the worst possible thing a DM can do is make the players feel like the plot is unfolding despite their actions For this reason I use events that are predetermined to happen sparingly in my plots because in the end the players and their characters should be the focus of the campaign and not the campaign itself That doesn t necessarily mean the plot revolves around the players but the main takeaway is that they should get to affect change within the story Last but certainly not least I have designed a few encounters entirely for fun and some character development These are usually true episodic content designed to be entirely modular and able to be dropped in whenever the fun is lagging or the players need some roleplaying time These run the gamut from random encounters with friendly NPCs to random encounters with unfriendly bad guys that can lead to a subplot to the dispersal of one of the legendary Chuck items created for a specific member of the party I ve found that if you want quality roleplaying to happen this is

    Original URL path: http://www.stupidranger.com/2009/06/behind-the-screen-zen-and-the-art-of-plot-building.php (2016-04-27)
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  • Behind the Screen: Nearing the end! | StupidRanger.com
    get a solo campaign started up for her very soon The end of the module as we know it We re getting dangerously close to the end of Keep on the Shadowfell and now s the time for me to start infusing some of my own details into the module to prepare my group for life outside the Keep I ve got about 10 sessions worth of material storyboarded which is a new tool in my DM repertoire Essentially I ve been writing out the campaign sessions in a bulleted list outlining the setting the key players and expected paths that the group could progress along If the group goes off script I will just make some new bullets for the following session and adjust as needed I m taking several notes of inspiration for this idea from the encounter structure from Keep on the Shadowfell I really enjoy the two page encounter style and I m also taking some inspiration from Phil the Chatty DM s one page dungeon contest Succinct representation of roleplaying ideas is a really important skill for busy dungeon masters like me from behind the screen Dante DM Advice gm tips rpgbloggers No comments yet

    Original URL path: http://www.stupidranger.com/2009/05/behind-the-screen-nearing-the-end.php (2016-04-27)
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