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  • gm tips | StupidRanger.com
    in the water is fine 7 7 30 08 There s always a counterpoint Spells and Rituals 3 7 14 08 Have notebook will travel 7 7 10 08 Recommended Reading The Silmarillion 2 7 9 08 Better Character Development courtesy of Bruce Willis 2 6 19 08 Someone else s Proper Villany 1 6 9 08 I m never doubting terrain rules again 1 6 1 08 Behind the

    Original URL path: http://www.stupidranger.com/category/gm-tips/page/2 (2016-04-27)
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  • Visiting the Archives: Proper Villainy, pt.1 — Evil 101 | StupidRanger.com
    a horrible mistake People are more complicated than that Evil people are still people it s just that the way they view the world is a bit more twisted than most everybody else Nobody Is Born Evil Bad guys act the way they do because they re EVIL right Well sometimes In a cartoon or a crappy movie yeah The bad guys are just bad and that s the way it is But a good villain probably didn t start that way Very few individuals would kill an entire litter of puppies and then go Man that was great I sure do love being evil They had to start somewhere And there s a lot of ways to get evil including Temptation It s said that every man has his price Somebody found this character s price They might have been offered money or power or anything but whatever it was the character wants it enough that he ll do morally questionable things to get it Fear and Anger You get enough fear and anger together and you don t know what the hell you re doing anymore And in your head committing horrible acts upon whatever you re afraid of angry with seems perfectly justified Sense of Duty This one may contain elements of the previous two A character works for someone who asks him to do something reprehensible He knows damn good and well it s not right So he s just following orders Not to say that a mistake flips the switch and makes a character evil all of a sudden but if this character continues to do this sort of thing and starts thinking of this as normal behavior who s to say Note that in all three cases the common theme of a desire and

    Original URL path: http://www.stupidranger.com/2008/10/visiting-the-archives-proper-villainy-pt1-evil-101.php (2016-04-27)
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  • Connecting a Little Better to my Character | StupidRanger.com
    really were your character you would know who you are and who you want to be It s merely a matter of knowing yourself 2 A Little Geography Take a look at your campaign setting I m not recommending that you memorize the capitals or the location of every river in the continent But depending on your character you would probably have a general idea of your surroundings The broad strokes of the setting can help make it a little more real and if your world is more real your character will feel more real 3 A Little Creative Writing I love writing backstories for my characters The creative process involved helps me connect on a very deep level with the character I ve developed A stray memory from childhood a rite of passage any little thing that helps make your character unique will help you connect to your character On of my favorite techniques is to tell the story of how my character came into her profession not only do you create an insight into how you came to be who you are Level 1 you have a great reason to keep doing what you re doing see 1

    Original URL path: http://www.stupidranger.com/2008/09/connecting-a-little-better-to-my-character.php (2016-04-27)
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  • Proper Villainy Profiles: The Joker | StupidRanger.com
    lives to see people corrupted and to make themselves and their loved ones suffer It s like he can make a Diplomacy check gone horribly horribly wrong and if he succeeds then you ve crossed the line where you re not sure if you re a good person anymore This maniac was born to tear places and people down and he s frighteningly good at it Somehow he s charismatic or frightening enough enough to have a bunch of minions following him He makes unbelievably effective plans to accomplish his insane goals probably due in part to the fact that he doesn t need to have an exit strategy most of the time Nobody s quite sure if he even cares if he lives or dies so long as the chaos continues to spread As he put it himself in TDK It s like I m a dog chasing cars I don t even know what I d do if I caught one Bringing Mr J to Your Campaign I ve just detailed a lot of things that make the Joker a frightening and unique villain You can use a lot of the things he does in TDK and weave them into your adventures in D D Suppose you have a mad wizard laying waste everywhere he goes Nobody knows why he s doing this Guess what happens if the PC s try to talk him out of it Hint it ends in ireball Or worse their conversation points out to the arcane psycho another abomination that needs to be corrected At the root In the PC s hometown Or how about a fallen villain from earlier in your campaign who wants nothing more than to see the heroic party shamed before all who hold them up as a shining example to their people This villain could set up a trap with a seeming no win situation in which the PC s would have to look bad one way or the other Or he could just plain try to tempt or goad them into doing something morally questionable and let the stone continue to roll down the hill of evil I could go on quite a bit more but you get the idea The Joker is in my mind the epitome of a Proper Villain Use characters like him as a resource and your own characters will get a lot more colorful and believable And if any of your PC s hunt you down because your villain was just too damn evil to stop then I apologize in advance for giving you just a little push in the right wrong direction from character building tips proper villainy roleplay rpgbloggers Vanir 3 Responses leave one Louis Porter Jr permalink July 22 2008 Personally I feel the Joker is best used as a One a Year type of villain He really ramps up any type of danger and fear that he causes That is the kind of thing you don t want

    Original URL path: http://www.stupidranger.com/2008/07/proper-villainy-profiles-the-joker.php (2016-04-27)
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  • Sharing some "Getting Started" Advice | StupidRanger.com
    with someone who is D D for Beginnings Roleplaying 101 D D for Beginners Understanding Dice Notation D D for Beginners Player vs Character Knowledge Beginner s Guide to Creating a D D Character Enjoy from character building tips New Player Orientation rpgbloggers Stupid Ranger One Response leave one D amp D Nerd permalink May 16 2008 Wow so this is why I m getting so many hits through you

    Original URL path: http://www.stupidranger.com/2008/05/sharing-some-getting-started-advice.php (2016-04-27)
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  • The Trivial Pursuit of Spell Selection | StupidRanger.com
    prevail One specialize Two jack of all trades Specializing you take as many spells of the same type if you re a cleric you might take several offensive spells or you might take several healing restoration spells Option two play the jack of all trades take a little bit of every kind of spell and hope that the ones you pick are ones that will be useful The Power of a Team When you have multiple trivia players or multiple spell casters you may have better opportunities to cover the requirements Pretty obvious huh The more people you have the more chances that someone will know that obscure bit of knowledge or the spell that will make the difference in that battle Harness the Team Mentality If you re trying to conquer the trivia challenge or the Undead Lord it helps to be coordinated with your other spell casters Try to all follow the same preparation method there is usually greater success if you are all specialists or all jacks of all trade Try to coordinate your spells so they span the greatest range of possibilities If you plan it right and the other teams are not as smart as

    Original URL path: http://www.stupidranger.com/2008/04/the-trivial-pursuit-of-spell-selection.php (2016-04-27)
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  • The Whirling Blades of a Tempest | StupidRanger.com
    sword combination as it would for an axe dagger combination or a double weapon I like that I don t have to fit a stereotype to follow this prestige class it s adaptable to my character Here s What I Love About It The Tempest prestige class finally recognizes that your fighter is intelligent The class features credit your character with the ability to become a more efficient fighter as you grow into proficiency with your two weapons You gain AC bonuses you reduce your two weapon fighting penalties And my personal favorite you gain the effects of certain feats for your secondary weapons for example if you have Weapon Focus for one of your weapons you gain its abilities for your other weapon These class features there are more so read up if you re interested demonstrate that your character is growing as a fighter throughout this process I love that it s a natural progression of skills we might expect a two weapon fighter to develop The Moral of Today s Story Whether or not you ever take this prestige class there is something important I want you to take from this discussion Your prestige class should be

    Original URL path: http://www.stupidranger.com/2008/03/the-whirling-blades-of-a-tempest.php (2016-04-27)
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  • character-building tips | StupidRanger.com
    at epic levels 0 2 29 08 Quick Start Characters 0 2 13 08 More Random Thoughts 2 1 31 08 So Your PC Just Isn t Making Friends 3 1 20 08 On Juggling of Interests 0 1 15 08 Dressing for Success 0 1 14 08 Being Good with your host PC 2 1 14 08 Living and Dying Heroically 3 1 8 08 Variety and the Quintessential

    Original URL path: http://www.stupidranger.com/category/character-building-tips/page/2 (2016-04-27)
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