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  • Never Underestimate the Power of Ernie Keebler – Part 2 | StupidRanger.com
    Just smile It ll be over soon Have Faith in Your DM Remember you re all in this together and your DM knows that Have faith that while s he may allow some crazy spotlight stealing s he will also bring things back to the group so that everyone has a good time Of course if you feel like it s happening too often talk to your DM this game should be fun for everyone Plot Your Revenge Uh I mean plot your own spotlighting Just because Batloaf took over the story for this week doesn t mean that Ari can t take over that spotlight for her own story Just keep in mind a few recommendations for making your story experience enjoyable for everyone Plan ahead decide what you want to accomplish with your character and what kind of story you want to tell Talk it Over discuss your thoughts with the DM about what you want to achieve story wise with your character If you spring that kind of surprise on the DM s he might not make the experience as exciting for you Don t Go Overboard remember that other people have stories to tell too Don

    Original URL path: http://www.stupidranger.com/2008/01/never-underestimate-the-power-of-ernie-keebler-part-2.php (2016-04-27)
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  • Morality and the single PC | StupidRanger.com
    res yet Has anyone else noticed this phenomenon in their D D groups We d love to hear your tales P S What s that You thought I had abandoned you Of course not I was just lying dormant waiting for the perfect moment at which to strike Or five seconds of free time which is sort of like that from E L Fudge roleplay rpgbloggers Vanir 5 Responses leave one catdragon permalink January 4 2008 Its a function of having fun If being morally righteous is the path to enjoying the situation then any hint that works will be what the PCs follow On the other hand if drawing steel and throwing down with the absence of morals is the path to enjoying the situation then that is what the players will take Of course having the right player mix and being on the same level as the GM s enjoyment has a lot to do with this In an old old campaign we had a player who enjoyed er disturbing characters One of his characters suffered from MPD multiple personality disorder The GM who was one of my best GMs ever even went so far as allowing the PC to have different classes depending on the personality this was AD D days However the players of the campaign instead of saving the world spent at least 3 sessions dealing with either Murder Prince of Doom and Distruction a CE fighter or Ray o Enflauvoment a CG cleric hairdressor of the flaming variety We loved it Who cared about saving the world We wanted to play and enjoy this unique PC catdragon permalink January 4 2008 One last thing just cause it was funny at one point one of the PCs was down and bleeding to death The player of the paladin said I fall to my knees and lay on hands to stop the bleeding A cleric said I cast cure moderate to hopefully get the character back up and mobile Ray o Enflauvoment the aforementioned hairdressor of the flaming variety said I do her hair in a sing song lilting voice Ray s player was a beefy slightly overweight guy The entire room where we were playing went silent James the player said What her hair is a frightful mess And that blood and he dramatically shuddered The entire room collapsed in laughter and it took at least a half hour before we could resume play Vanir permalink January 4 2008 I think the person who played your paladin and I would get along well at the D D table Ray o Enflauvoment seems like a really great character and it sounds like your group was kosher with how his dark side got played We ve had some evil characters as well over the years and their actions have yielded some pretty great memories too That being said though I think doing things in the name of having fun needs to be tempered slightly to make sure

    Original URL path: http://www.stupidranger.com/2008/01/morality-and-the-single-pc.php (2016-04-27)
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  • A Post About Nothing | StupidRanger.com
    t quite get to the descriptions of a lot of these so if you want to add something please feel free Gauntlets of Seinfeld Ordinary gauntlets that do absolutely nothing However everyone loves them and they were highly sought after until 10 years ago when the maker just got bored and decided to quit making them The right gauntlet has strange frizzy hair covering the opening where the arm goes in And has racial epithets about dwarves written on it These were intended to be funny due to their shock value but everyone near the wearer simply thinks they hate dwarves Both gauntlets have special attachments for removing the tops from muffins You cannot figure out why the left gauntlet continues to hang out with the right gauntlet Girdle of Soup Nazi Strength The Eye and Hand of Seinfeld Festivus Pole of Many Parts Loincloth of Protection vs Shrinkage I believe the line of good taste has been sufficiently identified crossed and stomped on at this point And no Stupid Ranger no E L Fudge cookies were harmed in the making of this post More serious D D stuff in the near future I promise from E L Fudge random

    Original URL path: http://www.stupidranger.com/2007/11/a-post-about-nothing.php (2016-04-27)
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  • Re-Inventing Ari | StupidRanger.com
    I ve share thus far I developed the elven fighter Sar ruaselari Ari for short based on the Champions of Corellon Larethian prestige class from the Races of the Wild supplement Orphaned when she was very young Ari grew up as a ward of a temple of Corellon she admired the Champions and upon reaching her adulthood she began to pursue the Champion lifestyle During the character development stage I knew that the rest of the party were followers of Horus Re a sun god as opposed to moon favored by Corellon so I needed a reason for Ari to be traveling with the rest of them I developed a story where a messenger from Corellon charged her with a mission that would start with these adventurers Read the full backstory Fast Forward Four Years Upon successfully saving the world the group disbanded What would Ari do now What cool stories could she share at the class er party reunion to make everyone jealous This is where having a fairly well developed backstory helped re invent Ari I had details from her past that I could pull into her future I created a brief history to fill the four year

    Original URL path: http://www.stupidranger.com/2007/09/re-inventing-ari.php (2016-04-27)
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  • Behind the Screen: Sweet Return to Service… | StupidRanger.com
    the habit of glossing over the abilities of these high challenge rating creatures that we kept introducing Unsurprisingly this led to our player characters being able to trounce them with very little expenditure of resources causing us a continual problem This week however we had enough time to actually look at the abilities for the creatures in this case Ancient Deathshriekers woot and devise a battle plan that included fully exercising their skills Now the resulting chaos might not have been extremely fun at one point it involved an entire sofa full of players having to pit their insane player characters against one another but it certainly used up their skills in the appropriate way The battle took most of the evening when combined with our groups standard propensity to talk and goof off on the first night back from a long hiatus but I think it was a great exercise in us DMs learning what to do in the case of epic characters Use all those monster skills and your life will be much better and your PCs characters will be much much worse from behind the screen co DM Dante rpgbloggers One Response leave one SirGeekelot permalink May

    Original URL path: http://www.stupidranger.com/2008/05/behind-the-screen-sweet-return-to-service.php (2016-04-27)
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  • Behind the Screen: How do you keep an idiot in suspense… | StupidRanger.com
    a few weeks between sessions this can get diluted by our players forgetting where we were last session or the tabletalk that inevitably drifts in after a break like that Pacing is an extremely important skill to learn to combat these two boundary cases Play regularly and know your audience Knowing who has to work the following day or who just got done with a 12 hour shift might help identifying when to launch the major plot point for the night Playing regularly helps to cut down on the cycle of getting re acclimated to the game and keeps your plot to date fresh in the players minds Keep long battles to a minimum or early in the session Lately much of our plot advancement has been slowed down significantly by the extra time required for battles at a high level If your setting and plot allows try to get major battles out of the way early in the night to get everyone engaged and leave plenty of time for the storytelling before your player s off switches start to get thrown Design a plot puzzle Sometimes the key to building appropriate suspense is simply not having a huge plot point to hatch I have successfully used the plot puzzle design where a series of small non events get combined in a meaningful way to lead to plot advancement These small elements can be sprinkled in with normal character development or in between battle encounters This also helps character engagement and development because often the pieces of the plot puzzle don t make sense on their own As the characters try to put the puzzle together they may lead you into some scenes that you didn t explicitly have planned This can be a fun diversion for everyone and give

    Original URL path: http://www.stupidranger.com/2008/03/behind-the-screen-how-do-you-keep-an-idiot-in-suspense.php (2016-04-27)
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  • Behind the Screen: Suspending the rules for reasons of plot… | StupidRanger.com
    players could easily dissuade with their skills You lose some of the ability to tell a story in a cutscene fashion or using underpowered crafty NPCs to add some interest I say this because as a DM I really don t like overly suspending the rules in cases where they are warranted For example if a nimble thief picks Bat Loaf s pocket and he is dexterous enough to give chase and catch him instead of leading you into the Elite Thieves Guild plotline you had laid out that kind ve rules out being able to do that without submitting yourself to a shoot off the cuff night When you re dealing in a mode of co DMing like we are the difficulty of just ad libbing like mad on the spot becomes more great since both DMs should have some say in how things progress in a given situation at least that is how we ve been running it to this point I know there are seasoned professionals in our midst that do well in a high or epic level setting so please give me a temporary 2 to WIS here from behind the screen co DM Dante rpgbloggers you tell us 4 Responses leave one thanuir permalink March 14 2008 The best solution is to not build plots so that they rely on anyone failing or succeeding at a given roll Like taking the thief example if the pickpocket is caught the players have just gained extra information and can better prepare for encountering the other guild members If the murder the poor bastard they just gained the hatred of someone important in the guild who just happened to be a friend relative or lover of said pickpocket Whatever the characters do they encounter the guild but the approach they take and the rolls that succeed tell how favourable the conditions are Second option is something used in some superhero game IIRC When you break the rules to let an NPC get away or make a stirring speech or whatever give the players whose characters are involved or all players an action point or few This makes the situation explicit no fudging necessary and doesn t bother most players very much since they get AP that can be later used to say fight the same BBEG A win win situation basically Anonymous permalink March 14 2008 I think part of the problem is that the first instinct when introducing any plot element is to treat High Epic level characters as if they were low level peons Let s face it any character that has been able to survive long enough to reach 15 level deserves to be treated with a little respect Gods demigods and elite NPCs should be cautious when dealing with PCs of such caliber Attacking them directly or trying to steal from them would be the height of foolishness If the lesser god s attempt at freezing them in place backfires it deserves the beating

    Original URL path: http://www.stupidranger.com/2008/03/behind-the-screen-suspending-the-rules-for-reasons-of-plot.php (2016-04-27)
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  • Behind the Screen: Dealing with a misfire session… | StupidRanger.com
    it put me into a bit of a scramble working with my co DM over chat to iron out those bits A few of our players in the group weren t feeling well that night the flu is going around our area They requested a shorter session which limited some of our more crunchy plot elements from making an appearance that night In short a lot of factors were aligning to result in a less than satisfying session Hindsight engage Well unless I start getting a degree in pharmacology I won t be able to help the illness issues much but I should have seen that the players were more in the mood for battle plot progression or something that wasn t a narrative session I could tell that not everyone detested the session but it could have been a lot better The planning thing is what bothers me the most about the way this one unfolded Usually I ask myself the five W s who what when where why before I m satisfied that we ve planned something adequately to launch Then I do a few cycles of how can they crash this and after that something is usually deemed ready for launch Apparently this time I missed the where and failed to connect the whole scenario to the wants of my players Next time I ll be ready to go with something more satisfying for our group One of the best things that can be done as a DM is to do the post session autopsy to figure out what went wrong and how it can be prevented in the future Thanks for joining me while I did just that from behind the screen co DM gm tips rpgbloggers One Response leave one Vanir permalink February 18 2008

    Original URL path: http://www.stupidranger.com/2008/02/behind-the-screen-dealing-with-a-misfire-session.php (2016-04-27)
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