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  • Have notebook, will travel… | StupidRanger.com
    a flight The only part I don t have licked yet is how to design maps while on the road I can draw in a physical notebook but then translating that elsewhere is often troublesome and sometimes I lose notebooks I know there are plenty of mapping tools out there but I d love to find one with little to no learning curve and the ability to save your progress in some easily trasmitted format for editing on the go Ideally it would be a small enough footprint to carry around on a thumb drive or design in a web browser Maybe the interactive 4E tools will fill this void when they re available only time will tell Any other recommendations for how to game build on the go can be added to the comments If there are any new tools to be tried I d love to burn a little of my extra hotel time with trying them out this week from Dante gm tips rpgbloggers travel 3 Responses leave one JJacobs permalink July 14 2008 hey Dante nice blog I ve also recently taken up blogging my 3rd for a 4E D D blog Anyway I just wanted to drop a line say hello and mention that the new 4E books are apparently legally available online via RPG DriveThrough I m also looking for some good mapping software I m 1 2 expecting that D D Insider will go the route of vaporware much like Fluid s eTools did for 3E Plus its hard to beat pen and paper for ease of creativity when it comes to jotting down maps etc BTW have you made the switch to 4E yet Again nice blog I ve link your RSS from my site Micah permalink July 15 2008 Check out

    Original URL path: http://www.stupidranger.com/2008/07/have-notebook-will-travel.php (2016-04-27)
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  • Beholder Collector’s Set: The Eyes Have It! | StupidRanger.com
    D D games I don t collect them but I do enjoy using them in my games In the past I have struggled with the random nature of the miniature booster packs and balked at paying the going rate on Ebay for the desirable few In fact at GenCon I was fully prepared to purchase a Beholder at the miniature booth and was stopped short by a 20 price tag I will fully accept the criticism that I am being too cheap I judge most of my gaming materials in the form of how much utility I am going to get out of them and unless they have some serious bad luck or are set in a specific storyline your standard adventuring party doesn t happen across a Beholder every day Unless you make that happen which well best not to get into that My players are reading I suppose part of it is the Beholder Set being advertised as a limited edition although try as I might I found no edition number on the box or any of the figures Which likely means limited insofar that it is limited by how many we can sell to people I ll happily retract that statement if someone can point me toward some way to determine how limited this run will be but I view this approach as a convenient way to get people to ignore they re paying extra for a fancy box and far less miniatures than you would get buying 35 worth of booster packs Don t misconstrue this as regret for my purchase The set is very cool and I am happy to have them I just would ve been much happier with a cheaper price tag No doubt my opinion will change dramatically when I get to

    Original URL path: http://www.stupidranger.com/2011/01/beholder-collectors-set-the-eyes-have-it.php (2016-04-27)
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  • Gamma World: First session! | StupidRanger.com
    yeti ram their pickup truck into it while yelling furiously Naturally that approach worked and they made quite an entrance into encounter number two The presence of largely improvised weaponry outside of the Omega Tech and random junk to use in their adventure lends a MacGuyver esque quality to the game The players enjoyed finding random junk alongside their Omega Tech treasure and made heavy use of their Alpha mutations to help them dispatch the angry band of mutant badger guards There has been some controversy around the trading card aspect of Gamma World I think they enhance the game but are unnecessary to enjoy the game itself Matt one of our players generously donated each player and myself a Gamma World booster pack I matched this donation so each player could pull from their own Alpha mutation and Omega Tech deck and I think they enjoyed having their own cards to use One player said I m attached to these mutations so I sure hope you don t want these cards back at the end so clearly there is some enjoyment to be had there First Impressions In short I am a Gamma World fan It breeds irreverent fun laugh ridden game sessions with unique characters that change as much as the whims of our players It is fun to run because of the creativity caused by random junk and the use of alpha mutations The rule system is lightweight and open to some interpretation which keeps the game light and enjoyable to everyone there wasn t a lot of digging around in the rulebook to figure out how things should behave this was helped by the fact that most of our players were experienced in 4e I ll be playing a LOT more Gamma World as the months tick by I hope that expansions for the game are plentiful and it would be GREAT if we could buy the rulebook on its own for casual player characters to use during character creation I really want to play this game with Vanir I can imagine that the fruits of his brain would lend themselves well to Gamma Terra In the meantime you can check out the great Gamma World coverage over at Critical Hits if you need more of a fix More soon from 4e behind the screen Dante Gamma World rpgbloggers 7 Responses leave one Ed D permalink November 28 2010 Josh thanks again for running the session and keeping it loose Also big thanks for the booster pack I think you re right about throwing a little commerce at Total Escape and will bring some cash next time Cheers Ed Eddie the Plant Gravity Controller Dante permalink November 28 2010 No problem Ed I didn t mean to imply that everyone should to buy rounds of boosters for all of the players I just thought it would be a cool thing if we would buy ourselves individual boosters from time to time to show some support Clearly

    Original URL path: http://www.stupidranger.com/2010/11/gamma-world-first-session.php (2016-04-27)
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  • First Impressions: Gamma World… | StupidRanger.com
    sit down and play it I am a bit of a latecomer to the party having only picked up the box set when it became apparent that the duties of actually running the game were going to fall to me I visited Black Read one of my friendly local gaming stores grabbed the box ripped into it and am excited that tomorrow is the big day to finally get to experience the joy wonder and hilarious mutations that makes Gamma World so unique First Impressions The box itself is really great with a comic styled nuclear waste motif The rulebook is very concise interesting and lighthearted bringing a lot of the irreverent flavor of Gamma World through At first look character generation appears to be a BLAST In fact it is one of the things I am looking forward to most tomorrow The possibilities coupled with the urging that all character generation take place by randomly rolling on a chart is a great mechanic to me It seems as if it will keep the players from the urge to min max their characters and seems to be a very creative process The game takes place on a post apocalyptic Earth where several realities have collapsed into one This causes terrible interesting or hilarious mutations to occur on a regular basis and has caused the rise of both high technology and strange creatures human sized insane rabbits anyone The provided Alpha Mutation and Omega Tech cards provide the mutagenic variety to the play experience and have the possibility of expansion by purchasing booster packs with new mutations and tech this seems to be completely unnecessary but could be fun Basically it seems like this game was borne directly from the brain of our good buddy Vanir Gameplay is based strongly on

    Original URL path: http://www.stupidranger.com/2010/11/first-impressions-gamma-world.php (2016-04-27)
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  • How I survived on (almost) only Skill Challenges… | StupidRanger.com
    Challenges nor did I know if the group would be receptive to this type of game The Way It Went Down The group followed only two of the hooks to these skill challenges directly however they ended up at two others in a roundabout fashion Most of these Skill Challenges were designed to disseminate information and one of our characters even came up with a creative off script skill to use that resulted in success The group readily dove into roleplay and much of the session was them interacting with both my planned NPC characters and some impromptu NPCs that they chose to interact with That was the best part of this experience the players helped to write the story It happened that I used the revised Skill Challenge chart to allow the group to make their own encounters as they interacted with people of their choosing In fact they even went into a few encounters expecting to have to fight based on the information they received during partial successes Thanks to not going in guns blazing they were able to roleplay their way to most of the rest of the available information The session ended up with an opportunity for a Skill Challenge that I suspected would turn to combat and it did bandits running away from a smash grab job are too tempting to chase Just as the game shop was closing the group defeated most of the bandits leaving one alive for questioning This led them to an unexpected ending for this session but it sets up nicely for what I have planned next week In Conclusion Skill Challenges are great for encouraging roleplay Using branching and nested skill challenges helps to outline a plot nicely but still allows the players for enough deviation as not to

    Original URL path: http://www.stupidranger.com/2010/11/how-i-survived-on-almost-only-skill-challenges.php (2016-04-27)
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  • Skill Challenges from the Tomb of Horrors… | StupidRanger.com
    s penchant toward not getting started early I found that the addition of the skill challenges really helped to make them feel accomplished My only complaint is one of my own creation if I would have read up on the challenges ahead of time I would have been able to come up with some additional flavor text so it wasn t so repetitious and didn t devolve into blatent statements of success or failure Despite the repetition I found them fun to run and the players found the challenges at the very least interesting Maybe a bit of additional preparation next time will make them even better from 4e behind the screen Dante rpgbloggers 3 Responses leave one paul permalink September 21 2010 How structured were the skill challenges Did they instruct you tell the players This is a skill challenge you may use skills x y and z or were you secretly tracking successes and failures Mbeacom permalink September 21 2010 Ok so I was on the fence with this adventure but now I m definitely buying it Dave T Game permalink September 22 2010 As a DM they were a mixed bag for me in Tomb for sure

    Original URL path: http://www.stupidranger.com/2010/09/skill-challenges-from-the-tomb-of-horrors.php (2016-04-27)
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  • Inspired by Facebook (and Shelly Mazzanoble)… | StupidRanger.com
    even though I have been known to do so from time to time I fancy myself supportive but constructively critical of my fellow DMs I have been asked for some constructive criticism over the years by a few guys however I quickly realized that most times even if you provide your honest opinion it rarely affects the behavior of the DM requesting this feedback I have found that I quickly become unsupportive of someone that asks my opinion and then fails to use any of it I have decided that this is because of a mutated form of Powdered Butt Syndrome For those unfamiliar with the term Powdered Butt Syndrome is the inability of your parents to listen to you entirely because you are their children Nobody wants your opinion about anything if they ve powdered your butt The same thing goes for DMing only on rare occasion do any of your direct Dungeon Masters want your opinion as a player on how they are running the game Most times even if they do ask for it any corrective actions they take are short lived Many times it isn t a function of the person being unwilling to change often the inertia of the game in progress can prevent any actual corrections from being permanent During the GM s Jam at GenCon this year I heard several stories that ended with the I ll never do that again but I had to run out the rest of that campaign with the decisions that had already been made That s part of the reason I turned to providing my opinion on such matters right here at StupidRanger com I have found that providing your opinion in a public forum is just about the only way that people will openly seek and

    Original URL path: http://www.stupidranger.com/2010/09/inspired-by-facebook-and-shelly-mazzanoble.php (2016-04-27)
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  • Behind the Screen: Don’t Feel Like a Wizard… | StupidRanger.com
    that that was one excellent battle tactic and that was an important distinction the abilities read in a standard way and its easy to attribute them all to a spell block since that s what we re used to from previous editions In reality the non magical character abilities are intended to be battle tactics or primal abilities something exceptionally physical to shape the battle in their favor So in short view your character through the proper lens that the class outlines and pay no mind to the fact that the ability card looks like the 3e spell block They re just trying to simplify the presentation and that s it from 4e behind the screen Dante roleplay rpgbloggers 2 Responses leave one Geek Ken permalink June 10 2010 AMEN 4E finally gave everyone cool stuff to do all the time Finally the fighter has some tactical options over simply hacking away with the same basic attack repeatedly I do tend to think people get into the mindset of strictly adhering to description text or the thought that powers all work the same WotC continually pushes for folks to describe how a power is used to maximize roleplay Still I think a fair amount of people just get wrapped up in the mechanics They think their fighter pushes the target 2 squares rather than with a cacophony of steel on steel she hurls a flurry of blows so intense the opponent is beaten back and breaks from the engagement Jeb Potly permalink June 10 2010 Everyone might have a power to use every turn but that doesn t make powers cool Using the same At Will thirty times in a row gets old quick And then there s the nightmare of tracking and deciding which of 30 powers to use

    Original URL path: http://www.stupidranger.com/2010/06/behind-the-screen-dont-feel-like-a-wizard.php (2016-04-27)
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