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  • Making Store Purchases with the iPad iOS 6 SKStoreProductViewController Class - Techotopia
    be found at the following URL http www apple com itunes affiliates resources documentation itunes store web service search api html When the user has finished in the store view a delegate method is called to notify the application at which point the store view controller can be dismissed The remainder of this chapter will work through the creation of a simple example application to demonstrate the use and implementation of the SKStoreProductViewController class Creating the Example Project The example application created in this chapter will consist of a single button which when touched will display the store kit view controller primed with a specified product Launch Xcode and create a new project by selecting the options to create a new iPad iOS application based on the Single View Application template Enter StoreKitDemo as the product name and class prefix set the device to iPad and select the Use Storyboards and Use Automatic Reference Counting options if they are not already selected Creating the User Interface Within the project navigator panel select the MainStoryboard storyboard file and drag and drop a Button from the Object Library to the center of the view Double click on the button text and change it to Buy Now so that the layout matches Figure 77 1 Figure 77 1 Display the Assistant Editor and make sure it is showing the code for the StoreKitDemoViewController h file Select the button in the view and then Ctrl click on it and drag the resulting line to a location just beneath the interface line in the Assistant Editor panel Release the line and in the resulting panel change the connection type to Action and name the method showStoreView Click on the Connect button and close the Assistant Editor panel Displaying the Store Kit Product View Controller When the user touches the Buy Now button the SKStoreProductViewController instance needs to be created configured and displayed Before writing this code however it will be necessary to declare the StoreKitDemoViewController class as implementing the SKStoreProductViewControllerDelegate protocol The StoreKit StoreKit h file also needs to be imported Both of these tasks need to be performed in the StoreKitDemoViewController h file which should be modified to read as follows import UIKit UIKit h import StoreKit StoreKit h interface StoreKitDemoViewController UIViewController SKStoreProductViewControllerDelegate IBAction showStoreView id sender end Within the StoreKitDemoViewController m file locate the stub showStoreView method and implement the code as outlined in the following listing IBAction showStoreView id sender SKStoreProductViewController storeViewController SKStoreProductViewController alloc init storeViewController delegate self NSDictionary parameters SKStoreProductParameterITunesItemIdentifier NSNumber numberWithInteger 333700869 storeViewController loadProductWithParameters parameters completionBlock BOOL result NSError error if result self presentViewController storeViewController animated YES completion nil The code begins by creating and initializing a new SKStoreProductViewController instance SKStoreProductViewController storeViewController SKStoreProductViewController alloc init Next the view controller class assigns itself as the delegate for the storeViewController instance storeViewController delegate self An NSDictionary instance is then created and initialized with a key of SKStoreProductParameterITunesItemIdentifier associated with an NSNumber value representing a product in a Store in this case an

    Original URL path: http://www.techotopia.com/index.php/Making_Store_Purchases_with_the_iPad_iOS_6_SKStoreProductViewController_Class (2016-02-13)
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  • Building In-App Purchasing into iPad iOS 6 Applications - Techotopia
    method will be called to notify the application void productsRequest SKProductsRequest request didReceiveResponse SKProductsResponse response NSArray products response products for SKProduct product in products Display the a buy product screen containing details from product object products response invalidProductIdentifiers for SKProduct product in products Handle invalid product IDs if required Each SKProduct object will contain product information name description and price and a Boolean property indicating whether the product has associated with it downloadable content hosted on the App Store There is no SKStoreProductViewController equivalent for in app purchasing It is the responsibility of the application therefore to create and display a view where the user can review the product details which should be extracted from the SKProduct object rather than hard coded into the application code and initiate or cancel the purchase Accessing the Payment Queue In order to process the purchase in the event that the user decides to buy the product it will be necessary for the application to place requests on the application s payment queue The SKPaymentQueue instance is not an object that is created by the application but rather an existing object on which the application makes method calls One such method call must be made in order to assign a transaction observer object to the queue void viewDidLoad super viewDidLoad SKPaymentQueue defaultQueue addTransactionObserver self Since the payment queue continues to process requests independently of the application and even in the event that the application exits it is recommended that access to the payment queue and transaction observer object assignment takes place when the application is first launched This will ensure that the application will be notified immediately of any payment transactions that were completed after the application last exited The Transaction Observer Object The transaction observer object assigned to the payment queue can be an instance of any class within the application that implements the SKPaymentTransactionObserver protocol Compliance with the protocol involves at a minimum implementing the updatedTransactions method If the application is required to download App Store hosted content the updatedDownloads method also needs to be implemented In the event that downloads are to be performed the updatedDownloads method will be called at regular intervals providing status updates on the download progress Initiating the Purchase In order to process the purchase the application creates a payment request in the form of an SKPayment object containing the matching SKProduct object for the item this is usually just a case of using the object passed through to the productsRequest method The payment request is then placed into the SKPaymentQueue which is then responsible for communicating with the App Store to process the purchase SKPayment payment SKPayment paymentWithProduct product SKPaymentQueue defaultQueue addPayment payment The Transaction Process The payment queue will call the updatedTransactions method on the observer object when the purchase is complete passing through as an argument an array of SKPaymentTransaction objects one for each item purchased The method will need to check the transactionState property of each transaction object to verify the success or

    Original URL path: http://www.techotopia.com/index.php/Building_In-App_Purchasing_into_iPad_iOS_6_Applications (2016-02-13)
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  • Preparing an iPad iOS 6 Application for In-App Purchases - Techotopia
    Use the browser refresh button to reload the page at which point the profile should be listed as Active Figure 76 3 Creating the Xcode Project Launch Xcode and create a new project based on the Single View Application template Enter InAppDemo as the product name and class prefix Check the Bundle Identifier field This must match the identifier specified for the App ID created earlier in this chapter If it does not match in app purchasing will fail Finally make sure that Automatic Reference Counting and Storyboard support are enabled before proceeding with the project creation process Installing the Provisioning Profile Before further steps are taken it is vital that the previously created developer provisioning profile be downloaded and installed both on the development system and the target iPad device Attach the iPad device to the development system and within Xcode display the Organizer by clicking on the button on the far right of the Xcode toolbar Within the organizer select the Devices tab followed by the Provisioning Profiles item in the left hand panel Click on Refresh located in the bottom right hand corner of the Organizer window and enter your developer program credentials if prompted to do so Once the refresh is complete the new InAppDemo profile should now be listed To install the profile onto the iPad device drag the profile and drop it onto the Provisioning Profiles entry beneath the device in the left hand panel Click on the Provisioning Profiles entry beneath the device and verify that the InAppDemo profile is now listed Configuring Code Signing When the application is compiled it must be signed with the InAppDemo profile To achieve this click on the InAppDemo target located at the top of the project navigator panel on the left side of the main Xcode window Within the main panel select the Build Settings tab and scroll down to the Code Signing section Within the code signing section locate the Any iOS SDK entry listed under Debug and click on the developer profile in the right hand column This will cause a menu of available developer bundles to appear Figure 76 4 From this menu select the InAppDemo bundle Figure 76 4 Configuring the Application in iTunes Connect Enrollment in the Apple Developer program automatically results in the creation of an iTunes Connect account using the same login credentials iTunes Connect is a web portal where developers enter tax and payment information input details about applications and track the status of those applications in terms of sales and revenues Access iTunes Connect by navigating to http itunesconnect apple com in a web browser and entering your Apple Developer program login and password details First time users should click on the Contracts Taxes and Banking link and work through the various tasks to accept Apple s terms and conditions and to input appropriate tax and banking information for the receipt of sales revenue Failure to complete these steps in advance may prevent in app purchases from

    Original URL path: http://www.techotopia.com/index.php/Preparing_an_iPad_iOS_6_Application_for_In-App_Purchases (2016-02-13)
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  • An iPad iOS 6 In-App Purchase Tutorial - Techotopia
    named enableLevel2 and add a property to store a reference to an instance of the PurchaseViewController class import UIKit UIKit h import StoreKit StoreKit h import PurchaseViewController h interface InAppDemoViewController UIViewController IBAction purchaseItem id sender property strong nonatomic IBOutlet UIButton level2Button property strong nonatomic PurchaseViewController purchaseController void enableLevel2 end Open the InAppDemoViewController m file and modify the viewDidLoad method to create an instance of the PurchaseViewController class and to designate it as the transaction observer for the payment queue void viewDidLoad super viewDidLoad purchaseController PurchaseViewController alloc init SKPaymentQueue defaultQueue addTransactionObserver purchaseController When the Buy Level 2 Access button is selected the purchaseItem method is configured to be called Locate the stub of this method and modify it as follows IBAction purchaseItem id sender purchaseController productID com ebookfrenzy nonconsumable1 self navigationController pushViewController purchaseController animated YES purchaseController getProductInfo self pre Note that the product ID must match that defined for the in app purchase item created using iTunes Connect in the previous chapter Finally implement the enableLevel2 method which will be called to enable the Level 2 access button once the purchase is complete pre void enableLevel2 level2Button enabled YES The InAppDemoViewController class is now complete Completing the PurchaseViewController Class The first steps in completing the PurchaseViewController class are to locally import the InAppDemoViewController h file and use the class extension mechanism in the implementation file to declare a property that is private to the PurchaseViewController m file in which to store a reference to the In App Demo View Controller object Select PurchaseViewController m in the project navigator therefore and modify it as follows import PurchaseViewController h import InAppDemoViewController h interface PurchaseViewController property strong nonatomic InAppDemoViewController homeViewController end implementation PurchaseViewController end Until the product information has been obtained the buy button should be disabled so modify the viewDidLoad method accordingly void viewDidLoad super viewDidLoad buyButton enabled NO When the user decides to purchase Level 2 access the getProductInfo method of the PurchaseViewController instance will be called by the InAppDemoViewController instance Passed as an argument to this method will be a reference to the InAppDemoViewController instance which needs to be saved in the previously declared homeViewController property It will then be the job of the getProductInfo method to contact the App Store and get product information for the specified ID The code for this belongs in PurchaseViewController m and reads as follows void getProductInfo InAppDemoViewController viewController homeViewController viewController if SKPaymentQueue canMakePayments SKProductsRequest request SKProductsRequest alloc initWithProductIdentifiers NSSet setWithObject self productID request delegate self request start else productDescription text Please enable In App Purchase in Settings The request for product information will result in a call to the didReceiveResponse delegate method which should be implemented as follows pragma mark pragma mark SKProductsRequestDelegate void productsRequest SKProductsRequest request didReceiveResponse SKProductsResponse response NSArray products response products if products count 0 product products 0 buyButton enabled YES productTitle text product localizedTitle productDescription text product localizedDescription else productTitle text Product not found products response invalidProductIdentifiers for SKProduct product in products NSLog Product not found product Note that the

    Original URL path: http://www.techotopia.com/index.php/An_iPad_iOS_6_In-App_Purchase_Tutorial (2016-02-13)
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  • Configuring and Creating App Store Hosted Content for iPad iOS 6 In-App Purchases - Techotopia
    new product to the App Store Once saved the purchase will be listed by iTunes Connect as Waiting for Upload Figure 81 1 The Anatomy of an In App Purchase Hosted Content Package An in app purchase hosted content package consists of a structured folder the root level of which must contain a ContentInfo plist file which in turn contains two keys ContentVersion The version number of the content IAPProductIdentifier The product identifier of the product with which the content is associated The folder must also contain a sub folder named Contents in which resides the content files associated with the in app purchase App Store hosted content packages are limited to 2GB in size and must not contain executable code or content that violates any of Apple s guidelines Creating an In App Purchase Hosted Content Package The easiest way to create a hosted content package is to use Xcode To do so launch Xcode and create a new project When prompted to select a template for the new project select the Other entry listed under iOS in the left hand panel of the template screen and in the main panel select In App Purchase Content as demonstrated in Figure 81 2 Figure 81 2 Click Next and on the subsequent screen enter a name for the content package which matches the product ID of the purchase item as declared in iTunes Connect Click Next and choose a location for the project before clicking on the Create button Within the main Xcode screen unfold the Supporting Files section of the project navigator panel and select the ContentInfo plist file Review the contents of the file and note that the version is set to 1 0 by default Since this is the first version of the content this can be left unchanged If the content is modified at any point in the future this version number should be incremented accordingly Using a Finder window locate the content files that are to be hosted on the App Store and drag and drop them onto the Supporting Files header in the Xcode project navigator panel and click Finish on the resulting panel Archiving the Hosted Content Package With the content configured the next step is to create the hosted content package file This is achieved by selecting the Xcode Product Archive menu option Once the package has been created display the Organizer window and select the Archives tab as shown in Figure 81 3 Figure 81 3 Validating the Hosted Content Package Before the package is uploaded to Apple s servers it should first be validated to ensure it does not contain ineligible content To perform the verification click on the Validate button in the Organizer window and enter your Apple developer program credentials to verify that the content meets Apple s format guidelines Xcode will then ask that the application and in app purchase product for which the content is to be associated be selected from two drop down menus as

    Original URL path: http://www.techotopia.com/index.php/Configuring_and_Creating_App_Store_Hosted_Content_for_iPad_iOS_6_In-App_Purchases (2016-02-13)
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  • IPad iOS 6 Development Essentials - Techotopia
    Pass Data between Storyboard Scenes Testing the Application Using an Xcode Storyboard to Create a Static iPad iOS 6 Table View An Overview of the Static Table Project Creating the Project Adding a Table View Controller Changing the Table View Content Type Designing the Static Table Adding Items to the Table Cells Modifying the StaticTableViewController Class Building and Running the Application An iPad iOS 6 Split View and Popover Example An Overview of Split View and Popovers About the Example iPad Split View and Popover Project Creating the Project Reviewing the Project Reviewing the Application Delegate Class Configuring Master View Items Configuring the Detail View Controller Connecting Master Selections to the Detail View Popover Implementation Testing the Application Working with Directories on iOS 6 iPad The Application Documents Directory The Objective C NSFileManager NSFileHandle and NSData Classes Understanding Pathnames in Objective C Creating an NSFileManager Instance Object Identifying the Current Working Directory Identifying the Documents Directory Identifying the Temporary Directory Changing Directory Creating a New Directory Deleting a Directory Listing the Contents of a Directory Getting the Attributes of a File or Directory Working with iPad Files on iOS 6 Creating an NSFileManager Instance Checking for the Existence of a File Comparing the Contents of Two Files Checking if a File is Readable Writable Executable Deletable Moving Renaming a File Copying a File Removing a File Creating a Symbolic Link Reading and Writing Files with NSFileManager Working with Files using the NSFileHandle Class Creating an NSFileHandle Object NSFileHandle File Offsets and Seeking Reading Data from a File Writing Data to a File Truncating a File iOS 6 iPad Directory Handling and File I O A Worked Example The Example iPad Application Setting up the Application Project Designing the User Interface Checking the Data File on Application Startup Implementing the Action Method Building and Running the Example Preparing an iOS 6 iPad App to use iCloud Storage What is iCloud iCloud Data Storage Services Preparing an Application to Use iCloud Storage Creating an iOS 6 iCloud enabled App ID Creating and Installing an iCloud Enabled Provisioning Profile Creating an iCloud Entitlements File Manually Creating the Entitlements File Accessing Multiple Ubiquity Containers Ubiquity Container URLs Managing Files using the iOS 6 UIDocument Class An Overview of the UIDocument Class Subclassing the UIDocument Class Conflict Resolution and Document States The UIDocument Example Application Creating a UIDocument Subclass Designing the User Interface Implementing the Application Data Structure Implementing the contentsForType Method Implementing the loadFromContents Method Loading the Document at App Launch Saving Content to the Document Testing the Application Using iCloud Storage in an iPad iOS 6 Application iCloud Usage Guidelines Preparing the iCloudStore Application for iCloud Access Configuring the View Controller Implementing the viewDidLoad Method Implementing the metadataQueryDidFinishGathering Method Implementing the saveDocument Method Enabling iCloud Document and Data Storage on an iPad Running the iCloud Application Reviewing and Deleting iCloud Based Documents Making a Local File Ubiquitous Synchronizing iPad iOS 6 Key Value Data using iCloud An Overview of iCloud Key Value Data Storage Sharing Data Between Applications Data Storage Restriction Receiving Notification of Key Value Changes An iCloud Key Value Data Storage Example Enabling the Application for iCloud Key Value Data Storage Designing the User Interface Implementing the View Controller Modifying the viewDidLoad Method Implementing the Notification Method Implementing the saveData Method iOS 6 iPad Data Persistence using Archiving An Overview of Archiving The Archiving Example Application Designing the User Interface Checking for the Existence of the Archive File on Startup Archiving Object Data in the Action Method Testing the Application iOS 6 iPad Database Implementation using SQLite What is SQLite Structured Query Language SQL Trying SQLite on MacOS X Preparing an iPad Application Project for SQLite Integration Key SQLite Functions Declaring a SQLite Database Opening or Creating a Database Preparing and Executing a SQL Statement Creating a Database Table Extracting Data from a Database Table Closing a SQLite Database An Example SQLite based iOS 6 iPad Application About the Example SQLite iPad Application Creating and Preparing the SQLite Application Project Importing sqlite3 h and declaring the Database Reference Designing the User Interface Creating the Database and Table Implementing the Code to Save Data to the SQLite Database Implementing Code to Extract Data from the SQLite Database Building and Running the Application Working with iOS 6 iPad Databases using Core Data The Core Data Stack Managed Objects Managed Object Context Managed Object Model Persistent Store Coordinator Persistent Object Store Defining an Entity Description Obtaining the Managed Object Context Getting an Entity Description Creating a Managed Object Getting and Setting the Attributes of a Managed Object Fetching Managed Objects Retrieving Managed Objects based on Criteria An iOS 6 iPad Core Data Tutorial The iPad Core Data Example Application Creating a Core Data based iPad Application Creating the Entity Description Adding a View Controller Designing the User Interface Saving Data to the Persistent Store using Core Data Retrieving Data from the Persistent Store using Core Data Building and Running the Example Application An Overview of iOS 6 iPad Multitouch Taps and Gestures The Responder Chain Forwarding an Event to the Next Responder Gestures Taps Touches Touch Notification Methods An Example iOS 6 iPad Touch Multitouch and Tap Application The Example iOS 6 iPad Tap and Touch Application Creating the Example iOS Touch Project Designing the User Interface Enabling Multitouch on the View Implementing the touchesBegan Method Implementing the touchesMoved Method Implementing the touchesEnded Method Getting the Coordinates of a Touch Building and Running the Touch Example Application Detecting iOS 6 iPad Touch Screen Gesture Motions The Example iOS 6 iPad Gesture Application Creating the Example Project Designing the Application User Interface Implementing the touchesBegan Method Implementing the touchesMoved Method Implementing the touchesEnded Method Building and Running the iPad Gesture Example Identifying iPad Gestures using iOS 6 Gesture Recognizers The UIGestureRecognizer Class Recognizer Action Messages Discrete and Continuous Gestures Obtaining Data from a Gesture Recognizing Tap Gestures Recognizing Pinch Gestures Detecting Rotation Gestures Recognizing Pan and Dragging Gestures Recognizing Swipe Gestures Recognizing Long Touch Touch

    Original URL path: http://www.techotopia.com/index.php?title=IPad_iOS_6_Development_Essentials&oldid=22073 (2016-02-13)
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  • Pages that link to "IPad iOS 6 Development Essentials" - Techotopia
    iOS 6 Apps on the iPad Developer Certificates and Provisioning Profiles links Creating an Interactive iOS 6 iPad App links Writing iOS 6 Code to Hide the iPad Keyboard links Establishing iOS 6 Outlets and Actions using the Xcode Assistant Editor iPad links The Basics of Modern Objective C iPad links Objective C Data Encapsulation Synthesized Accessors and Dot Notation iOS 6 links The Basics of Object Oriented Programming in Objective C iPad iOS 6 links The Basics of Objective C Programming iPad iOS 6 links An Introduction to iPad Auto Layout in iOS 6 links Working with iPad iOS 6 Auto Layout Constraints in Interface Builder links An iPad iOS 6 Auto Layout Example links Implementing iPad iOS 6 Auto Layout Constraints in Code links Implementing iPad Cross Hierarchy Auto Layout Constraints in iOS 6 links Understanding the iPad iOS 6 Auto Layout Visual Format Language links Using Xcode Storyboarding with iOS 6 iPad links Using Xcode Storyboards to create an iOS 6 iPad Tab Bar Application links An Overview of iPad iOS 6 Table Views and Xcode Storyboards links Using Xcode Storyboards to Build Dynamic iOS 6 iPad TableViews with Prototype Table View Cells links Implementing iPad iOS 6 TableView Navigation using Xcode Storyboards links Using an Xcode Storyboard to Create a Static iPad iOS 6 Table View links An iPad iOS 6 Split View and Popover Example links Working with Directories on iOS 6 iPad links Working with iPad Files on iOS 6 links IOS 6 iPad Directory Handling and File I O A Worked Example links Preparing an iOS 6 iPad App to use iCloud Storage links Managing iPad Files using the iOS 6 UIDocument Class links Using iCloud Storage in an iPad iOS 6 Application links Synchronizing iPad iOS 6 Key Value Data using iCloud

    Original URL path: http://www.techotopia.com/index.php/Special:WhatLinksHere/IPad_iOS_6_Development_Essentials (2016-02-13)
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  • IPad iOS 6 Development Essentials - Techotopia
    Table View Controller Changing the Table View Content Type Designing the Static Table Adding Items to the Table Cells Modifying the StaticTableViewController Class Building and Running the Application An iPad iOS 6 Split View and Popover Example An Overview of Split View and Popovers About the Example iPad Split View and Popover Project Creating the Project Reviewing the Project Reviewing the Application Delegate Class Configuring Master View Items Configuring the Detail View Controller Connecting Master Selections to the Detail View Popover Implementation Testing the Application Working with Directories on iOS 6 iPad The Application Documents Directory The Objective C NSFileManager NSFileHandle and NSData Classes Understanding Pathnames in Objective C Creating an NSFileManager Instance Object Identifying the Current Working Directory Identifying the Documents Directory Identifying the Temporary Directory Changing Directory Creating a New Directory Deleting a Directory Listing the Contents of a Directory Getting the Attributes of a File or Directory Working with iPad Files on iOS 6 Creating an NSFileManager Instance Checking for the Existence of a File Comparing the Contents of Two Files Checking if a File is Readable Writable Executable Deletable Moving Renaming a File Copying a File Removing a File Creating a Symbolic Link Reading and Writing Files with NSFileManager Working with Files using the NSFileHandle Class Creating an NSFileHandle Object NSFileHandle File Offsets and Seeking Reading Data from a File Writing Data to a File Truncating a File iOS 6 iPad Directory Handling and File I O A Worked Example The Example iPad Application Setting up the Application Project Designing the User Interface Checking the Data File on Application Startup Implementing the Action Method Building and Running the Example Preparing an iOS 6 iPad App to use iCloud Storage What is iCloud iCloud Data Storage Services Preparing an Application to Use iCloud Storage Creating an iOS 6 iCloud enabled App ID Creating and Installing an iCloud Enabled Provisioning Profile Creating an iCloud Entitlements File Manually Creating the Entitlements File Accessing Multiple Ubiquity Containers Ubiquity Container URLs Managing Files using the iOS 6 UIDocument Class An Overview of the UIDocument Class Subclassing the UIDocument Class Conflict Resolution and Document States The UIDocument Example Application Creating a UIDocument Subclass Designing the User Interface Implementing the Application Data Structure Implementing the contentsForType Method Implementing the loadFromContents Method Loading the Document at App Launch Saving Content to the Document Testing the Application Using iCloud Storage in an iPad iOS 6 Application iCloud Usage Guidelines Preparing the iCloudStore Application for iCloud Access Configuring the View Controller Implementing the viewDidLoad Method Implementing the metadataQueryDidFinishGathering Method Implementing the saveDocument Method Enabling iCloud Document and Data Storage on an iPad Running the iCloud Application Reviewing and Deleting iCloud Based Documents Making a Local File Ubiquitous Synchronizing iPad iOS 6 Key Value Data using iCloud An Overview of iCloud Key Value Data Storage Sharing Data Between Applications Data Storage Restriction Receiving Notification of Key Value Changes An iCloud Key Value Data Storage Example Enabling the Application for iCloud Key Value Data Storage Designing the User Interface Implementing the View Controller Modifying the viewDidLoad Method Implementing the Notification Method Implementing the saveData Method iOS 6 iPad Data Persistence using Archiving An Overview of Archiving The Archiving Example Application Designing the User Interface Checking for the Existence of the Archive File on Startup Archiving Object Data in the Action Method Testing the Application iOS 6 iPad Database Implementation using SQLite What is SQLite Structured Query Language SQL Trying SQLite on MacOS X Preparing an iPad Application Project for SQLite Integration Key SQLite Functions Declaring a SQLite Database Opening or Creating a Database Preparing and Executing a SQL Statement Creating a Database Table Extracting Data from a Database Table Closing a SQLite Database An Example SQLite based iOS 6 iPad Application About the Example SQLite iPad Application Creating and Preparing the SQLite Application Project Importing sqlite3 h and declaring the Database Reference Designing the User Interface Creating the Database and Table Implementing the Code to Save Data to the SQLite Database Implementing Code to Extract Data from the SQLite Database Building and Running the Application Working with iOS 6 iPad Databases using Core Data The Core Data Stack Managed Objects Managed Object Context Managed Object Model Persistent Store Coordinator Persistent Object Store Defining an Entity Description Obtaining the Managed Object Context Getting an Entity Description Creating a Managed Object Getting and Setting the Attributes of a Managed Object Fetching Managed Objects Retrieving Managed Objects based on Criteria An iOS 6 iPad Core Data Tutorial The iPad Core Data Example Application Creating a Core Data based iPad Application Creating the Entity Description Adding a View Controller Designing the User Interface Saving Data to the Persistent Store using Core Data Retrieving Data from the Persistent Store using Core Data Building and Running the Example Application An Overview of iOS 6 iPad Multitouch Taps and Gestures The Responder Chain Forwarding an Event to the Next Responder Gestures Taps Touches Touch Notification Methods An Example iOS 6 iPad Touch Multitouch and Tap Application The Example iOS 6 iPad Tap and Touch Application Creating the Example iOS Touch Project Designing the User Interface Enabling Multitouch on the View Implementing the touchesBegan Method Implementing the touchesMoved Method Implementing the touchesEnded Method Getting the Coordinates of a Touch Building and Running the Touch Example Application Detecting iOS 6 iPad Touch Screen Gesture Motions The Example iOS 6 iPad Gesture Application Creating the Example Project Designing the Application User Interface Implementing the touchesBegan Method Implementing the touchesMoved Method Implementing the touchesEnded Method Building and Running the iPad Gesture Example Identifying iPad Gestures using iOS 6 Gesture Recognizers The UIGestureRecognizer Class Recognizer Action Messages Discrete and Continuous Gestures Obtaining Data from a Gesture Recognizing Tap Gestures Recognizing Pinch Gestures Detecting Rotation Gestures Recognizing Pan and Dragging Gestures Recognizing Swipe Gestures Recognizing Long Touch Touch and Hold Gestures An iPad iOS 6 Gesture Recognition Tutorial Creating the Gesture Recognition Project Designing the User Interface Implementing the Action Methods Testing the Gesture Recognition Application An Overview of iPad iOS

    Original URL path: http://www.techotopia.com/index.php?title=IPad_iOS_6_Development_Essentials&printable=yes (2016-02-13)
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